Archive for the ‘Sci-Fi’ Category

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From the painting desk #13

January 5, 2012

Yes! My Hürn from Heresy (see the Predator review for more info) is finally finished, after sitting half-painted on my desk for ages. Seriously, I’ve written on July 14, 2011:

Here are my Predators, sans the wonderful Hürn from Heresy, who sits almost finished on my painting desk.

Weird how you sometimes just hit a wall with a particular miniature, even if it isn’t annoying to paint. For some reason this happened with the Hürn. As usual, once I finished it I was left wondering what was so difficult. It’s a neat model, and turned out just fine!

Painted Hurn Headtaker

Click for a larger version

This version of the Hürn has unfortunately sold out. I’m considering buying the new, helmeted variant for different weapon options. As if I didn’t have enough Predators already.

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From Dawn of the Lead with love

January 2, 2012

I decided to start off this new year with something special. As every miniature gamer knows, we tend to accumulate far more miniatures than we can paint. I got a fair few freebies for my Colonial Marine review, and while most will end up in my own use, there are a few that are simply extra. In this case, the Fenryll Science Fiction Troopers.

Click for a larger version

Click for a larger version

From my review:

French resin miniature manufacturer Fenryll has six more or less obviously not-CMs in their science fiction range. It has to be said right at the start that these miniatures are very big. While the Fenryll site lists them as 28mm, the models actually measure 33-35mm from top of base to top of head. The size is a real shame, since the miniatures are very nice. The sculptor Dominique Seys has done a nice job with the troopers’ faces and gear, and resin produces beutiful, crisp detail. There is one thing about the first pack that bugs me a lot, and it’s the way the troopers hold their pulse rifles. They’re all holding them one-handed (two of them are holding a grenade in the other hand), and the guns look entirely weightless. This gives the troopers of the first pack a very action figure-ish look, which I’m not partial to. The troopers in pack 2 hold their guns much more sensibly with two hands, and I prefer this pack to the first one. The models come with separate guns and backpacks, and they’re all on square integral resin bases, with some sculpted detail and texture. There were some casting flaws, with quite a lot of flash and mould lines/misalignment.

The size of the Fenryll troopers will probably put a lot of people off. As the comparison pictures below show, they’re very tall, standing head and shoulders above most other miniatures in this review. While this might make them unappealing to a fair few gamers, their large size does mean that they’re a perfect match size-wise for the Horrorclix Aliens or the Heresy Hurn, which tend to be pretty big compared to most 28mm miniatures. In terms of price the troopers are at the higher end in this review, with a pack of three models costing 10 EUR, which amounts to £8.40 at the time of writing, or £2.80 per miniature.

The latter part is why I’m giving them away. While wonderful minis, they’re simply a bit too large to fit in with my other models. They’re still very nice, and really should find a nice home.

How to get them? Simple, just drop me a comment on this post. Using magical powers (and a random number generator) I’ll pick the lucky winner and notify them. The winner will need to pay postage, which should at most amount to 2-3 EUR or something similar even for overseas delivery – the Finnish post office is quite cheap and very reliable. Payment via PayPal is preferred.

Good luck!

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Electronic goodness

October 1, 2011

Some exciting and interesting news from the electronic gaming front.

First up is the piece of news that DoubleBear Productions is looking for some fresh blood to add to the development of Dead State. Remember this one? It’s the upcoming game that had me drooling over the keyboard and weeping tears of joy. Let’s hope they can get the game finished.  Click here for the full story.

Next is something that might – just might – interest a fair few readers of this blog: an 11 minute gameplay footage video from the upcoming Aliens: Colonial Marines game. It looks really, really tasty, and it’s obvious (even without the commentator) that the crew are pretty big Aliens geeks. Might this be the game to finally get me to buy new gaming hardware?

And last but not least something for the smartphone folks.  ZOMBIES, RUN! is a game designed to get you running, or if you already are, to add something to the often dreary daily/weekly/monthly jog. Their Kickstarter project has created roughly five times more money than they were asking for, so the game promises to be pretty excellent (despite the “brains” comment in the video bringing up alarm bells on the DotLOZDH test). I’m a sporadic jogger, and this might actually get me running a bit more. I’m sure a fair few gamers could do with more exercise, so this just might be the way to go. Be sure to check out the sales pitch video on the Kickstarter page, and support their project if you find it interesting.

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Predator miniature review updated

August 16, 2011

I just added some new Predator miniatures from Predastore to my Predator miniature review. Click here for the updated version.

 

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Music to make war to

August 2, 2011

If you’re looking to create a good atmosphere for gaming, it’s good to remember the soundscape as well. While we play Blood Bowl listening to hip hop or 80s hits, for Triton-4 I wanted something different. With the advent of this new-fangled, so-called “computer” and “internet” technology, the possibilities are starting to be pretty outstanding. So, using Spotify I created two different playlists. One is a collection of darkish, military themed soundtracks from such movies as Dog Soldiers, Aliens and Predator 2 as well as games like Crysis. Clocking in at 224 tracks and 13 hours, that’s enough scifi background music to last me a lifetime of gaming.

In case I don’t all that drama, I can settle for a nice jungle ambience. Enter four hours of recorded nature sounds, and it’s like you’re hanging out somewhere tropic.  For maximum effect you can actually play these two together. We manage it by having one player hook up their smartphone to some speakers and playing one list, and my PC blaring out the other.

Don’t have Spotify? Click the logo below and get it. It’s the best thing that’s ever happened in the digital music distribution business.

Have Spotify? Feel free to use the links below and use the playlists mentioned. I’d love to hear what you think of them, as well as what you listen to while gaming if anything.

Triton-4 soundtrack

Triton-4 jungle sounds


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Rumble in the jungle

July 29, 2011

Triton-4 has kicked off nicely! I’ve noted that the game provides both the motivation and the concrete incentive to do a lot of work on miniatures and terrain – so far we’ve played about a game per week, and that leaves me a week to finish whatever is needed for the next scenario or two. This weeks accomplishment was painting the three miniatures below – a pilot and a co-pilot/generic trooper from Woodbine, and a scientist from Hasslefree. All were used in a scenario detailed later on. I’m happy with how they turned out, and they were a joy to paint.

Click for a larger version

So far we have played three scenarios:

Scenario 1 – Landing on Triton-4

This was a peculiar wargaming scenario in that there was a distinct possibility of there not being any fighting at all. The two marine squads (numbering five each) landed on the planet. Their mission was to investigate the jungle near the landing site and find a suitable location for a communications satellite, allowing the USS Hades to transfer supplies and personnel down to the planet.

The marines went through the jungle in a fairly orderly fashion. A lot of strangeness was discovered, including dismembered animals, an abandoned camp site and a data recording device with unknown insignia. The only real action the marines got was when a weird flying creature attacked one of them. Some brutal hand to hand ensued, and finally Sgt. Kosltezlo was able to bring the creature down. The marines then found a suitable spot for the comm station, and set it up. Below are a few satellite photos (disturbed by the atmosphere, naturally) of the proceedings.

Click for a larger version

Click for a larger version

Scenario 2 – Rescue

With the comm station in place, traffic from orbit was ready to start. Disaster struck soon, however, as a dropship carrying one of the lead scientists suffered an engine malfunction and crashed. The pilot, co-pilot and the scientist all survived, but were now stranded in the middle of the jungle. To make matters worse, military technicians had been able to decrypt some data from the recording device found earlier, revealing a xenomorph presence on the planet.

With most marines stuck fortifying and building the base, Sgt. Kosltezlo took three marines with him to find the missing people. Xenomorphs were indeed present, and the crash survivors were quickly running and fighting for their lives. To make matters worse, most shots fired attracted more and more xenomorphs. The situation seemed desperate, with the rescue team quickly finding themselves in a serious fight instead of a search and rescue mission. The co-pilot was speared by a xenomorph’s tail, causing the pilot to panic and blindly run into the jungle. The scientist was manhandled from one marine to the other, and eventually the rescue team managed to drag him back to the camp, with the camp’s sentry guns chasing away any Aliens that tried to cross the treeline. While the mission was a success, the xenomorph threat was confirmed and their deadliness apparent.

Scenario 3 – The aftermath

Following the daring rescue, the marines decided to go on another recon mission. While most xenomorphs had retreated deeper into the jungle, some remained. The marines advanced carefully towards the treeline, where they could glimpse flitting dark shapes. All of a sudden a rapidly moving Alien managed to circle around them and pounced on the target it perceived the weakest – Pvt. Turner who was still a rookie, only just having joined the force. Turner was quickly joined by the other marines, and together the group of four managed to bring the creature down, with Turner himself delivering the killing blow. The youngster’s joy was short-lived, though, as acid blood sprayed from the broken body, showering Pvt. Turner and providing him with an agonizing death. The sight caused a ripple of horror, with Pvt. Glory escaping all the way back to base and the marines generally falling back. This prompted more xenomorphs to charge from the trees.

The other squad’s leader, Sgt. Slaughter (I assume that’s a nickname) surprised everyone by downing xenomorphs left and right. With his squad falling back around him, he took on first one creature, then another, surviving both and killing one. Other marines then moved up to help with the mop-up. With most of the xenomorphs downed, the marines set their sights on the treeline to put down the one remaining beast. The Aliens’ speed proved to be incredible once again, as the creature flitted through the trees to charge another bewildered rookie, Pvt. Austin. The soldier tried desperately to escape, but the xenomorph mercilessly cut him down before being gunned to pieces.

With the Alien threat neutralized, the marines finally managed to venture into the jungle. Their search brought up all sorts of interesting things, such as alien artifacts and  xenomorph eggs. Pvt. Stanton from the first squad managed to evade a strange attack – all of a sudden three red dots appeared, followed by an explosive blast. Of the attacker there was no sight, but it was apparent that the xenomorphs weren’t the only threat around. On a more positive note, the pilot who had fled earlier staggered out of the jungle, bloody and incoherent. He was taken back to base by Cpl. Burbank. It’s anyone’s guess how he made it out alive.

Most of the area had already been searched, when the marines made the same mistake as the dwarves in Moria: they dug too deep. With the marines spread out through the jungle, Pvt. Stanton suddenly found himself surrounded by no less than six Aliens, four of which tore him to pieces. The marines retaliated fiercely after this first casualty, and managed to completely eliminate the creatures in short order, with Sgt. Slaughter even destroying one in close combat. Pvt. Gunn’s flame unit was also invaluable, torching jungle and xenomorph alike. After this the exhausted marines retreated back to their camp.

The games were good fun, and we’re still getting to grips with all the rules. It’s getting quicker and smoother to play, and we’re slowly getting into the intricacies of the system. The narrative aspect is present, and we tend to view in-game events through a narrative filter. The second scenario especially was very cinematic and tense!

With these three games the campaign is off to a good start, and both me and the two players are looking forward to our next session on next Wednesday. Whatever’s coming up next, the marines are in for a rough time with three of the original ten troopers down.

By the way, feel free to comment on the satellite photo look of the pictures. In my opinion action report pictures are often quite boring, as they’re basically just miniatures standing next to each other.  I figured I’d simply use them as for a bit of flavour, so photoshopped them heavily. Personally I like the look, but CC is definitely welcome!

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Campaign building blocks

July 14, 2011

For any miniature game, you generally need the following: miniatures, terrain and rules. In this post I’ll do a bit of an inventory of what of each of those three elements I have available for Triton-4.

Miniatures

It should come as no surprise that as far as miniatures are concerned, I’m pretty well covered. As a result of both my own collecting and my Aliens, Predator and Colonial Marine miniature reviews I’m nicely stocked. I also have a few other nasties in store, which I’ll save until later. Just in case my players happen to read this.

I just received the scientists and utility crew that I ordered from Victory Force Miniatures. Joining them is be the not-Bishop from Woodbine Designs. I’ve also been thinking of ordering more inspectors from Heresy. Inspector Knuckles is already doing his rounds as a combat synthetic, and I think that with matching paint jobs the more peaceful-looking others would make for nice additions to the crew. I will need the civilian types to add some variety to the games, as they can be for example objectives (“Find the missing synths”), targets for rescue or protection (“Escort the scientists to the crashed ship”) or simply random encounters (“A feverish colonist staggers out of the jungle”).

I’ve also been thinking of investing in an APC for the CMs, probably this from Old Crow.

Shown in the pictures below is the current cast for the campaign, starting with the Marines.

Click for a larger version

I think the photo very nicely demonstrates the benefits of a unified  colour scheme. The fifteen Marines above look like a unit. Look a little closer, and you’ll see there are big variations in body proportions, style and gear. The models in the picture above come from no less than seven different manufacturers (em4, Copplestone, Prince August, 1st Corps, Denizen, Hasslefree and GW), and yet the simple paint scheme and unified basing tie the models together nicely. There are a lot more CMs waiting to be painted, but these guys and gals are a good start.

28 mm Predators

Click for a larger version

Here are my Predators, sans the wonderful Hürn from Heresy, who sits almost finished on my painting desk. Being bigger than the others, he’ll make for a nice pack leader.

Horrorclix Aliens

Click for a larger version

And here are as many Xenomorphs that I could cram into one picture. They’re missing their mommy, since the queen was far too big to fit in and is not yet finished.

Terrain

I’ve been working more than usual on my terrain. I currently have 16 CDs covered with jungle terrain. When I placed the first bunch on the table, I noticed that they looked a bit too sparse. This is due to the fact that I wanted to be able to position models on the pieces, as well as simply skimping on my terrain building materials. The newer ones that I’ve built are much more dense, and will be scattered around to create the illusion of a thicker jungle. I’m also intending to build small vignettes of some jungle pieces. Maybe a few skinned corpses? Chestburst animals? A cluster of eggs?

I’ve also been wanting to use a large outdoor fountain element ever since I bought it (see this post from a year back). Thus far it has seen no action whatsoever, but will surely be utilised here.

I also received a bunch of scenic elements from Ainsty – crates, barrels and the like – which I’m using to make something to represent a military camp. I’ve also just ordered some barbed wire pieces from Products for Wargamers, more supplies from Old Crow and sandbag walls from Fantascene.  The should make a nice, Vietnam war -style jungle camp. For the time being I will settle on a temporary looking camp, and as the campaign progresses, I’ll maybe add something to it, such as landing pads etc.

Here is most of my current terrain setup on my gaming boards in a few different configurations.

Click for a larger version

Here’s the table in its entirety. I placed a Marine communications setup in the middle as well as some CMs to show the size of the table.

Click for a larger version

Here’s a close-up of the comm setup. The dish is from a plastic toy, the pole a piece of an old GW building and the pegs around it from an IKEA bookshelf. The beacon in the middle is from Ainsty, and the barricade from a plastic army men set. The plants are aquarium plants. I’ve used different flocks to differentiate the camp terrain from the jungle. However, I’m also trying to convey the feeling that the jungle quickly creeps in around whatever the humans build.

Click for a larger version

Here’s the monstrous fountain element. It’s so big that I’ll probably need to add a third table (I have four sheets) to accommodate it. See the lone Marine for scale. I think I’ll have entire scenarios centered on this piece of terrain, since its build is very good for that. Just imagine the Marines defending the mouth of that gully, and you’ll see what I’m getting at. Or just take at this little diorama from way back when I bought it.

Rules

This section is the easiest and most complete. Flying Lead from Ganesha Games suits my needs nicely. It’s a fast-flowing system, which leaves plenty of room for narration and improvisation while also presenting players with tactical dilemmas and the like. As GG’s games use similar mechanics, I should be able to easily port extra rules from Fear and Faith, GG’s horror game.

We had our first playtest last week, and really enjoyed it. The system worked fine for what we’re going after, so I’m really pleased. We also worked that playtest already into the campaign – naturally it was the final bootcamp simulation before the actual mission.

So there, my plans so far for the campaign. Now I turn to you, dear readers. Tens of heads are usually better than one, so feel free to provide me with ideas, tips and even requests. Are there minis you think I could use? Got an idea for a terrain piece or vignette? Send them in, I’ll be eternally grateful and hopefully use them.

I’ve also been thinking of making a small tutorial on how I made the jungle pieces. Is there a call for an article like that?

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The road to Triton

June 23, 2011

I’ve been itching to get gaming for some time now. Some problems exist, though:

  1. I’m not in a competitive frame of mind.
  2. Instead of miniature gaming, I’ve been wanting to get a role-playing game going.
  3. Building an actual RPG scenario, let alone a campaign is far too much work.

My problems were insta-solved, however, when I had the idea to combine miniatures with a bit of light role-playing. Of course this is just on a conceptual level currently, but I believe it will work. I’ve talked about adding narrative to wargaming before, and even posted a werewolf game report featuring such a union. I wanted to try a similar approach, but make it a bit more involved: a full campaign instead of a few scenarios, experience and skill development, named characters, things like that. And so Triton-4 was born.

Triton-4 will be a small warpg campaign detailing the efforts of a Colonial Marine force to establish a foothold on the planet Triton-4. T-4 is a jungle planet filled with all sorts of nastiness, so doubtless the CM will have their work cut out for them. The scenarios will feature a fairly strong narrative element to keep things interesting, and the whole thing will be an affair for two players and a game masters, the latter being yours truly. Two of my friends didn’t need much persuading to join up as well – they do a lot of co-op gaming on the PC and are into miniatures (at least 50% of them is) and RPGs.

There are loads of good sides to a project like this. First and foremost it is a great source of inspiration. I have loads of stuff to do: tons of Colonial Marines to paint and plenty of terrain to finish. I also used the printer and laminating device at work, and made some exploration cards to be used in scenarios – see below. In case you’re wondering why a group of three Finnish gamers is using English cards, it’s simply because I figured I’d share the cards with interested parties later on.

Click for a larger version

Secondly it’s been a great excuse to spend some more money. I have a bunch of bits, like crates, barrels and containers, coming in from Ainsty. They will be used to make a base camp for the CMs to venture out from. I also happened to spot a 40% sale at Victory Force Miniatures and picked up a bunch of their not-Star Trek spacefarers, who are generic enough to be used as civilian/scientist types. For the game system I picked Ganesha Games’ Flying Lead. FL uses the Song of Blades and Heroes mechanics, which make for a quick, intuitive game. The same basic mechanics are used in Fear and Faith, the system I used in gaming the werewolf game linked to above.

A third, important thing is that a narrative campaign is not really a competitive affair. The players are co-operating, and just like in a RPG, the focus is mostly on creating a fun, interesting story instead of fighting tooth and nail for absolute victory. I’ve already told the players that the scenarios will not always be fair. It might be a scientist and a single Marine against a jungle full of wild beasts, for example. There are always reinforcements available, the main competitive aspects are going to be things like keeping your more experienced troopers alive and trying to complete scenarios successfully to maybe gain rewards or an edge later on. Just like in RPGs the scenarios will need to be challenging. Not impossible, not too easy. There are plenty of victory conditions available to choose from. The hypothetical scientist/Marine pair might have an objective to survive a set number of rounds, or to reach a communication uplink or whatever. As both of my victims players are experienced RP gamers, the idea will not be hard to sell. This should bring to the table the most important thing in gaming for me: fun.

I’ll be chronicling the campaign as it progresses, as well as associated terrain building and miniature painting. Hopefully that will also increase my commitment to the project, as I have a terrible tendency to not finish miniature gaming projects that I’ve started.

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Colonial Marine miniatures – a review

March 25, 2011

Update May 15th 2022: Note that this is a very old post. There are now several lines of Colonial Marine miniatures that are not covered by this post, such as those from the Gale Force Nine boardgame and the 3d printable models from Papsikels. Also, some of the models in the post are now OOP or sold by other companies than ones mentioned in this post, and thus sadly many of the links no longer work.

Update April 1st 2013: Citadel plastics with Mad Robot parts added.

Update February 27th 2013: Sgt. Major Miniatures’ Allied Troopers added.

Update May 15th 2012: Defiance Games’ UAMC marines added.

Let’s see now. I’ve already done reviews of Predators and Aliens in 28mm. To complete the holy trinity of science fiction kick ass, we need one more player: the Colonial Marines.

Mostly known for their bravado and for being mercilessly slaughtered in Aliens, the CM have nonetheless become a fan favourite with scifi enthusiasts, cosplayers and of course wargamers. I’m in the first and third groups (cosplay? heavens, no), and have posted a fair few times about Colonial Marines (from here on referred to as CMs). With lots of people out there looking to do a bit of Aliens-inspired gaming, it’s time to take a look at what’s available in miniature. Just like the Alien miniature review, I’ve split the review into three sections: licensed products, almost matches and DIY stuff. There’s a whole lot of size comparison pictures after that, with other troopers, Aliens and Predators. Let’s go.

Licensed products

There’s only one set of licensed CMs that I know of, and that is of course the Leading Edge set by Bob Ridolfi. I couldn’t get my hands on them, so I turned to the community for help, and this is what I got – thanks TMP users Thieses and Only Warlock!

The Leading Edge Colonial Marines miniatures are the most complete line of figures produced. The figures are true 25mm sculpts, are on the “cartoony” side, and small. However what the figures lack in detail they more than make up for in diversity.

LE has unique sculpts for all 13 marine characters with integral bases. LE also has sculpts for “support” characters such as, Burke, Newt, and Ripley.

Leading Edge Colonial Marines are true 25m figures, matching well with Ral Partha Battletroops and GZG 25mm figs, except tending to slimmer figures with less overall detail.

Additionally I received a few wonderful size comparison pictures from Akula. They can be found further down with the other comparison pictures. The photos below are taken from Stuff of Legends, and show all the Leading Edge CMs.

The set pops up quite often on eBay, and is almost as often massively overpriced. If you, however, for some reason want the licensed stuff, this is your only choice.

Not-Colonial Marines

The miniatures industry has a tendency to give the public what the public wants. Luckily the public has wanted CMs. There’s a slew of miniatures available that are an almost perfect match for the troopers in the film, and this section is devoted to those.

Denizen Miniatures Mid-tech assault team

When I received the Mid-tech miniatures, I was blown away. These miniatures, sculpted by Chub Pearson, are something like 20 years old. Compared to a lot of stuff from back then, they’re pretty excellent and have stood the test of time very nicely. I pondered for a bit before adding these miniatures to the review, since Denizen advertises their models as 25mm. With the scale creep that’s been going on for years, these days “28mm” can mean anything between 28mm and 35mm, so I wondered whether Denizen’s miniatures would be far too small to include in a 28mm review. After doing some comparison work, however, I decided that they were worth including. It would’ve been a cardinal sin to drop such a range from the review. Do note that the miniatures are indeed slender and realistically proportioned compared to many others in this review, so see the comparison pictures to find the best match for your needs. They go very nicely with the smallish Reviresco Homophages, for example.

There are 14 different Mid-tech troopers, with most armed with ACRs, a real-life assault rifle with a scifi look to it. The poses are varied and a good combination of static and dynamic. There are shotguns, a flamer and smartguns available as well as a bareheaded female smartgunner obviously based on Vasquez in Aliens, so you can easily recreate a CM squad pretty much straight out of the film. The models come on small hexagonal integral bases. The miniatures are amazingly cheap for their quality. Guess how much? No, really. 90p each. That’s 1 EUR or 1.4 USD at the time of writing, which is cheaper per miniature than a lot of plastics out there. Casting quality is great, with no flash and very little mould lining. Some of the minis have a separate arm, and the parts fit together nicely.

You can get the Mid-tech troopers direct from Denizen Miniatures.

A selection of Mid-tech troopers – click for a larger version.

East Riding Miniatures Colonial Marines

ERM produces a pack of four CMs sculpted by Tony Yates in their Mythic Worlds line, and there are three more on the way. The models come on small integral bases. They’re very obviously CMs, as shown by their gear with helmet cameras, body armour and weapons: two are armed with pulse rifles, one with a Aliens-style flamer and one with a heavy pistol. Casting quality is fine, with minimal mould lining and no flash to speak of.

Stylistically these miniatures resemble the ERM Aliens a lot, and share the same pros and cons. The models are very cartoony, with exaggerated proportions, large heads and big guns. Not to put too fine a point on it, the sculpting leaves much to be desired. Detail is soft and the puttywork sloppy, basically. If you’re willing to look past these points (although they are major to some) you’ll find a nice pack of characterful Marines. As with the Aliens, the ERM CMs somehow capture something of the essence of what they’re depicting – the combination of gung ho and panic, which for me is the iconic aspect of CMs. These miniatures will obviously be a horses for courses thing, but I like ’em and can’t wait for the extra packs. The price for four miniatures is £5.00. It’s competitive, but the price/quality ratio does leave a bit to be desired.

You can get the miniatures direct from ERM.

Click for a larger version

1st Corps Miniatures Colonial Troopers

The inclusion of these minis in a CM review was something that required a bit of pondering. Why? Well, despite the name these miniatures are obviously based not on the Colonial Marines of Aliens fame, but on the Mobile Infantry from Starship Troopers. However, there are enough similarities to justify putting them in, and with a suitable paintjob these little fellow will fit right into an Aliens setting. The range is large and comprehensive, consisting of 17 packs including smart gun -style and heavier support weapons, recon teams, vehicles and even a news theme. Again, they’re very SST, but adaptable. Stylewise the 1st Corps stuff slots somewhere between the previous two entries. The style is a bit cartoony (which, to be honest, most 28mm minis are) but not as over the top as the ERM CMs. The minis come on small integral bases and are sculpted by Rob Baker. The quality of the sculpts is fine. There’s some softness here and there, but all in all they’re clean sculpts and simple in a good way. The models are sold as 25mm, but will fit ok with 28mm. Again, see the comparison pics for yourself.

As with the previous packs, the price is very competitive. 1st Corps’ infantry packs retail at £3.00 for three miniatures, with the support weapon packs a bit more expensive. All are available directly from 1st Corps. And while you’re there, check out their Aliens (see Alien miniature review) as well.

Regular troopers – click for a larger version.

Recon troopers – click for a larger version.

Hasslefree Miniatures Adventurers

Hasslefree miniatures stocks a wide range of individual characters that draw from a variety of pop culture sources. Luckily for us, there are several in their Adventurers line that suit the need for CMs: KJ (HFA053), the two versions of McKenzie (HFA049 & HFA054) and Debra (HFSF001a). As far as kit goes, the models aren’t quite Aliens, nor are they quite SST, but a good mix of the two to create the style we’re looking for. The most obvious CM aspect to the miniatures is the excellent Hasslefree Pulse rifle, which is a 1:1 match for the iconic gun in the original film. With the exception of the first version of McKenzie, the models are armed with that, and the weapon instantly gives them that CM look. It’s worth mentioning that the guns are available separately for your own CM conversions. The poses are nice, with McKenzie the first being a particular favourite. In terms of size the HF stuff is nicely in line with the miniatures reviewed above. The style is realistic, although with a hint of cartoony look thrown in. All models stand on standard slottabases, and are sculpted by Kev White.

As models  not intended to be purchased in large quantities (I think), the HF miniatures are more expensive than most ranges in this review with prices between £3.50 and £4.50 per model. While not too steep a price for quality miniatures, these are still at the high end of this review’s price scale. However, if you’re not looking to build a full army out of these four models, they’re well worth the investment as the sculpting is top notch. You can get them all direct from Hasslefree.

Hasslefree also sells other miniatures suitable for Aliens gaming,  and I will cover these in a later review. The facehugger-like head crabs can be found in my Alien miniature review.

Update August 30th 2012: After the original writing of this post, Hasslefree has released various new troopers in the vein of those reviewed here.

L to R: McKenzie 1, McKenzie 2, KJ, Debra – click for a larger version

Fenryll Science Fiction Troopers

French resin miniature manufacturer Fenryll has six more or less obviously not-CMs in their science fiction range. It has to be said right at the start that these miniatures are very big. While the Fenryll site lists them as 28mm, the models actually measure 33-35mm from top of base to top of head. The size is a real shame, since the miniatures are very nice. The sculptor Dominique Seys has done a nice job with the troopers’ faces and gear, and resin produces beutiful, crisp detail. There is one thing about the first pack that bugs me a lot, and it’s the way the troopers hold their pulse rifles. They’re all holding them one-handed (two of them are holding a grenade in the other hand), and the guns look entirely weightless. This gives the troopers of the first pack a very action figure-ish look, which I’m not partial to. The troopers in pack 2 hold their guns much more sensibly with two hands, and I prefer this pack to the first one. The models come with separate guns and backpacks, and they’re all on square integral resin bases, with some sculpted detail and texture. There were some casting flaws, with quite a lot of flash and mould lines/misalignment.

The size of the Fenryll troopers will probably put a lot of people off. As the comparison pictures below show, they’re very tall, standing head and shoulders above most other miniatures in this review. While this might make them unappealing to a fair few gamers, their large size does mean that they’re a perfect match size-wise for the Horrorclix Aliens or the Heresy Hurn, which tend to be pretty big compared to most 28mm miniatures. In terms of price the troopers are at the higher end in this review, with a pack of three models costing 10 EUR, which amounts to £8.40 at the time of writing, or £2.80 per miniature.

The two packs of troopers are available direct from Fenryll.

Pack 1 – click for a larger version

Pack 2 – click for a larger version

Copplestone Castings Troopers

Mark Copplestone has sculpted loads and loads of futuristic not-CMs, and they’re sold through at least three different companies. Copplestone’s own company has a wide range of around ten packs of five miniatures each. All kinds of troopers are available, with different gear options and weapons. There’s a pack of five female troopers for a nice piece of variety, as well as specialists and officer types. The sculpts are clean and paint up nicely, and the casting quality is fine as well. The models stand on small, thin integral bases.

There are some differences between these models and those sold by em4 and Mirliton (see below). One is the bases. Copplestone Castings minis have an integral base, whereas the others have slottabases. The Copplestone Castings minis are also a bit bigger and bulkier. If minis from em4/Mirliton and CC are placed next to eachother, you can tell the size difference. If the models are mixed in a unit, the difference isn’t very noticeable. Check out this post to see what I mean. The other difference is in the weapons. Some of the weapons have been changed from the original ones which are very pulse rifle-ish. Longer barrels have been added, the underslung grenade launchers removed and so on. The smartgun has also been altered to look more like a regular machine gun, which of course is disappointing when you’re looking for CMs. These are fairly minor quibbles, though and can be quite easily fixed.

All the Copplestone Castings packs retail for £8.50, which amounts to £1.70 per miniature. They’re available direct from Copplestone Castings.

Click for a larger version

em4 Miniatures Troopers

em4 is the second company in this review distributing the troopers sculpted by Mark Copplestone. As far as I know, these are the Future Warrior minis originally sold by Grenadier. Everything that was said above is true with these as well. The CC models are largely the same as these with minor changes, headswaps and so on. As mentioned, these are a bit smaller than the CC ones, and carry more Aliens-y weapons. The range, however, isn’t as large as the one produced by Copplestone Castings. There’s also a pack of sentry guns available. As with Hasslefree and Denizen, you can order single miniatures, which allows you to pick just the ones you want. The em4 troopers are £1.28 apiece, which gives you great value for your money. See em4’s online store for these.

Click for a larger version

In addition to their Copplestoney goodness, em4 also manufactures some cheap multi-part plastic troopers sculpted by Bob Naismith. While they’re not as similar to CMs as the Copplestone figures, I still thought it would be appropriate to mention them here, as they could easily be used for that. There’s a good example from Germy, who has combined the plastic troopers with Hasslefree’s pulse rifles for very nice almost-CMs. There are five basic bodies, with separate arms, chest and extra kit on the back. There are also metal conversion sets available from em4 that allow you to turn the minis either into a command squad or a heavy weapons squad.

The miniatures themselves are moulded from silver-coloured plastic and come with their own 25mm round slottabases. There are two pairs of arms holding a heavy futuristic pistol, one pair holding a large combat knife and a SMG and two pairs holding something that looks like a cross between an assault rifle, laser gun and heavy combat shotgun. Detail is not bad, although it is softer than newer plastic sets from Games Workshop or Mantic for example. The sculpts themselves are quite nice. My biggest complaint is the heavy mould lining present. There was a lot of cleaning up to do, which is always a chore. Then again, you still get a very good value for your money, since the plastic troopers retail for £2.50 for five miniatures (£0.50 apiece), making them by far the cheapest choice in this review. They’re available direct from em4, you can find the link above. There’s a more detailed review here, in case you’re interested.

Click for a larger version

Mirliton Future Warriors

The Italian company Mirliton picked up the old Grenadier moulds for the Future Warriors line. As far as I can tell, these are exactly the same models that are sold by em4, so the above reviews apply. They’re marginally more expensive (+£0.15 per model at the time of writing) than em4, and come in pre-selected packs of five miniatures each. They’re available direct from Mirliton.

Scotia Grendel Nexus Colonial Marines

Part of Scotia Grendel’s old Kryomek range, the CMs are a nice varied bunch consisting of three packs of three troopers, plus one pack of casualties. The funny thing is that I could detect no damage in one of the casualties, so he would pass for an intact marine easily. The Nexus Marines bear some resemblance to the original CMs, although it’s mainly due to their bare arms and their weapons. Some of them also sport a familiar helmet design. They’re armed mostly with very pulse rifle-ish weapons, although there are three sporting pistols or submachine guns. Two models have pretty neat shields strapped to their arms. All in all, it’s debatable how much the Nexus Colonial Marines resemble the Aliens ones, but I’m willing to give them the benefit of the doubt.

The models are pretty nice sculpts, although some of them suffer from overly long arms. A few also succumb to the action figure syndrome by firing their rifles with one hand. As with the Fenryll troopers above, I find this more than a bit silly. The sculptor Chaz Elliott has managed to pose the troopers in good, dynamic poses, so they really look like they’re in a combat situation. They’re quite bulky and heroic in style, resembling the Copplestone Castings range for example. There are some multipart models, and the pieces fit together okay. All the models stand on fairly thick integral metal bases and due to the wide stances some of them have, basing them on standard 25mm bases will require some cutting and filing of the bases.

The casualties are a nice addition to the range. While I’ve never really understood the function of casualty miniatures, I guess they could be used as markers or tokens. The sculpts are great and characterful with gruesome wounds. If you’re looking to do some scifi zombie action, the casualties could easily be painted as zombies.

The Nexus Colonial Marines can be ordered directly from Scotia Grendel’s webstore. They retail for £5.00 for a pack of three models.

Click for a larger version

Casualties – click for a larger version

Woodbine Design / Gripping Beast SciFi Marines

These CMs, sculpted by Rob Baker who also did the 1st Corps stuff mentioned above, have steadily grown on me. I was first put off by their cartoony look, which I’ve begun to like more and more. For me the selling point of these miniatures is their kit, however. With the exception of their pulse rifles (which are the same guns carried by the 1st Corps troopers) their gear is an exact match for that worn by the marines in Aliens. There are pulse rifles, flamers, smartguns, a shotgun, motion trackers and even an automated sentry gun. All the main characters from the movie are depicted in the range, including Burke, Gorman, Ripley and Bishop – all of who will be discussed in detail in the upcoming Aliens gaming review.

As said, the models are quite cartoony as well as bulky. While the sculpting style will not be to everyone’s liking, I find that the cartoony features give the models a lot of personality. There’s a variety of expressions ranging from panic to intense concentration to anger. Again, the spirit of the CMs has been nicely captured. There are six packs in the range, with one being the aforementioned characters from Aliens and one a pack of support weapons – a marine with an RPG and one operating a sentry gun. All models come on thin integral bases. There is one irksome thing, though. Some of the models have a mould line running right through their face, and this can potentially cause the whole face to get wrecked by a casting flaw. On my copies of the minis there was some flash in the middle of the face which required very delicate cleaning so as not to disfigure the face. This becomes doubly important because of the great facial features mentioned above.

With the exception of the support weapons, all packs consist of four miniatures. Each pack retails for £5.50, and is available through Gripping Beast’s webstore.

Click for a larger version

Defiance Games UAMC Infantry

Defiance Games offers a set of 24 multi-part plastic futuristic US (or rather United Americas) marines, digitally sculpted by Tim Barry. They are very CM in style, so they’re well worth including in this review. The box includes 12 identical sprues, each with the same components: five right arms with weapons (two identical assault rifles with two different arm poses, a shortened version of said rifle, a version with an underslung grenade launcher and a leafblower/smartgun style support weapon. There are three pairs of legs in different poses, four left arms, two torsoes, six heads (five different), some ammo pouches and a backpack. While the sprue offers a nice variety, I can’t help thinking that a third torso to go with the legs instead of a backpack would’ve been a smart move on DG’s part. As it is, after assembling your 24 marines you’ll have 12 extra sets of legs – not the most useful thing to own for conversion purposes. The box includes 24 separate 25mm round plastic bases.

I’d give the models a 7 or an 8 out of 10 on casting quality. The detailing on the guns and the torso armour is pretty nice and crisp, but there are some bad softness and mould line issues on the legs. While the quality is better than on the em4 plastics (which are what, 20 years old?), it’s definitely not as good as with Games Workshop or Mantic. This is basically my main complaint about the set, as crisper casting would’ve made this set wonderful instead of “just” very nice.

The marines are nice and businesslike. They look suitably gruff and bad-ass, and their gear with body and leg armour, helmet cameras and rolled-up sleeves give them a good Colonial Marine vibe. The gun designs don’t resemble the CM guns, but to me this isn’t a major issue. The style of the support weapon immediately says “smartgun” to me, which is always nice.

With 24 models to a pack that retails for $29.95, the price for a single model is roughly $1.25, or £0.78 at the time of writing. This makes the DG marines pretty cheap, although somewhat more expensive than the em4 ones. With the DG models you do get a lot more variety, though.

You can get the UAMC box directly from Defiance Games.

Click for a larger version

Sgt. Major Miniatures Allied Troopers

Sgt. Major Miniatures produces two packs of five Allied Troopers in their Get Some! 28mm SF line.  Sculpted by Adam Gayford, these troopers look like a nice amalgamation of various lines in this review which means they can be used with a lot of other lines without much trouble. They are quite chunky and their proportions are on the cartoony side, and they’re all on fairly thin integral bases. The Allied Troopers wear helmets somewhat similar in design to those worn by the Hasslefree troopers, and they bring to my mind the UNSC Marines from the Halo franchise. They carry the Hasslefree pulse rifle (which Hasslefree have allowed to be used commercially) which instantly gives them a lot of Colonial Marine points. The Allied Troopers wear fairly bulky body armour and have no kneepads or shin guards.

There’s nice variety in the poses supplied, with moving, firing and at ready poses. Of the ten miniatures nine are troopers and one is an officer with a long trenchcoat and a pistol. The officer is sadly the weakest of the lot by far, and the only one in this set that I wouldn’t recommend as he looks like he’s been given a good going-over with the proverbial ugly stick. In fact I left him out of the photo as he really isn’t representative of the overall quality of the miniatures in the sets. The troopers have characterful expressions on their faces, and a decent painter will definitely make them look great.

Variable casting quality is my main gripe with the Sgt. Major Troopers. Approximately half of the models had an excessive amount of flash and mould lines on them, as well as some pitting in the metal that will need filling in. Then again, the other half of the Troopers are nice, clean casts with no defects, so I’m willing to chalk this one down to sheer bad luck on my part.

A pack of five troopers will set you back $12.50, which translates to $2.50 or £1.65 per miniature (as of 24th February 2013). You can buy them from Sgt. Major Miniatures’ webstore.

Click for a larger version

Click for a larger version

Games Workshop plastics with Mad Robot Miniatures’ conversion parts

Games Workshop’s Warhammer 40K range of miniatures includes the Imperial Guard, who are basically the footsloggers of a very dark future. This range includes two styles of plastic regiment: the Catachans, who are Rambo-esque jungle fighters and Cadians, who are a more generic type of soldier. Neither of these regiments as such looks like Colonial Marines, although due to their wide availability they have often been used for conversion work (see here for one example). However, there’s a large after market selling resin conversion parts for GW’s plastic sets. One of the companies doing this is Mad Robot Miniatures, who just happen to sell some CM style Colonial Defense heads and pulse rifles.

The heads come in a sprue of five different heads, although with some heads the expression differences are quite slight. The resin castings are very very crisp, with nothing to clean up. They’re instantly recognizable as Colonial Marines due to their distinct helmets with helmet cameras, mics and even the protective neck flaps. The pulse rifles are an amalgam of the Aliens design and a GW lasgun. Just like the heads, they are nice clean castings with no cleaning required. Everything is sculpted by Mr. Mad Robot himself, Steve Stodden.

I tried the extra parts on both Cadian and Catachan models. I found that they work with both, but the Catachan with their vests, tank tops and bare arms make for a more CM look. The main fault with the Cadians is their long jacket that doesn’t mesh with the CM look. The Cadians do have the body armour that the Catachans lack, though. As the long hem of the Cadian jacket is attached to the legs, a good alternative is to combine Cadian torsos with Catachan legs for the best of both worlds. Mad Robot is also releasing armoured torsos for their Colonial Defense line, so that will definitely fix things. The Cadian torso features a high collar, which requires some trimming to make the new head fit.

There’s not much to criticize here, apart from one very obvious thing: the parts are intended to be compatible with GW’s plastics, which makes them the wrong size for most other ranges. The pulse rifles and heads are in line with GW’s “big heads and bigger guns” aesthetic, and will look odd on other minis. This is pretty mild critique though, as the parts are very good for what they’re intended to do.

The pack of five heads costs $3.50 while the pack of five pulse rifles will set you back $4.00. They’re available in the Mad Robot online store. You can find the Games Workshop plastic sets in the GW online store.

Click for a larger version.  Photo © Mad Robot Miniatures

Click for a larger version. Photo © Mad Robot Miniatures

Click for a larger version.  Photo © Mad Robot Miniatures

Click for a larger version. Photo © Mad Robot Miniatures

L to R: Catachan w/ Mad Robot head, Catachan w/ Mad Robot head and pulse rifle, Cadian w/ Mad Robot head and pulse rifle

L to R: Catachan w/ Mad Robot head, Catachan w/ Mad Robot head and pulse rifle, Cadian w/ Mad Robot head and pulse rifle

Overall verdict: Oh boy. That’s a lot of miniatures. The great variety means there’s something here for everyone, and what I recommend depends a lot on what you’re looking for. Authentic CM gear? Go with Woodbine. Not cartoony enough? Turn to ERM. Too cartoony? Try Denizen. Too small? Check out em4. Still too small? Copplestone. STILL too small? Fenryll. Want to do Starship Troopers as well? 1st Corps. Need more generic scifi types? Scotia Grendel or Sgt. Major might just be your uncle. Want to do it on the cheap? em4 or Defiance Games plastics. Looking for premium sculpts? Hasslefree. Want to build a CM force for Warhammer 40K? Try Mad Robot. And so on.

The size comparison pictures should give you a pretty good idea of the miniatures’ size differences. As you can see, they’re not too bad. Note that some height differences depend on the models’ integral bases, which I’ve simply slapped on top of  a 25mm slottabase. The pictures should function as guidelines, but keep in mind they’re not The Truth. They weren’t taken in laboratory conditions, after all. It would’ve been too much work to photograph every single combination of different manufacturers, so I figured you can simply compare different images. There are some Aliens for size reference in some of the pics. You can click on any picture for a larger version.

L to R: Hasslefree, Defiance, Sgt. Major, em4, 1st Corps

L to R: Hasslefree, Defiance Games, Sgt. Major, em4, 1st Corps

L to R: Hasslefree, Woodbine, Defiance Games, Horrorclix Alien, em4

L to R: Denizen, em4, em4 plastic, Hasslefree, Woodbine

L to R: Scotia Grendel, em4, Fenryll, Hasslefree, Copplestone Castings

L to R: Scotia Grendel, 1st Corps, Fenryll, ERM, Copplestone Castings

L to R: Hasslefree, 1st Corps, em4, Copplestone Castings, Woodbine

L to R: Hasslefree, Reviresco Homophage, em4, Horrorclix Alien, Woodbine

L to R: Scotia Grendel, Reviresco Homophage, Denizen, Horrorclix Alien, Fenryll

These next two comparison photos are by Akula, so much thanks to him. They show the OOP Leading Edge CM size.

L to R: Hasslefree, Woodbine, Leading Edge

L to R: Hasslefree, Denizen, Leading Edge, Woodbine

Conclusion

Like in my Alien miniatures review, I’m not going to stuff my own choices down my readers’ throats. Besides, I like all the models in this review, and will be using most of them. It’s very much a horses for courses thing, like I mentioned above. If you can’t decide, just buy a bit of everything. A matching paintjob will bring it all together regardless.

Again I must thank all the companies in this review for taking part. All of them deserve your support for what they’re doing for the hobby. My part is making their products easier for you to find. Your part? Buying them, painting them, gaming with them. Being miniature gamers, that should come naturally.

How do you see your Colonial Marines? Are they strictly the guys and gals from Aliens? What about the rest of the franchise? The comics and the books? The way I see it, it doesn’t really pay to be too much of a purist in some cases. Maybe you like your CMs with experimental laser rifles, railguns, tanks and whatnot, regardless of what’s in the movie. Definitely don’t let that stop you. These are toys, depicting fictional people in a fictional future. When you find yourself thinking “oh, but this isn’t accurate, this isn’t right!” it might be time to take a step back and think again.

Why do I say that? I used to be a real nitpicker. I couldn’t combine miniature ranges if one was 28mm and another 30mm. Different style weapons and gear made me weep. After a while I found this all a bit stressful. Now as I’m writing this, I have most of the miniatures mentioned above sitting on my desk. They’re going to be made into units, with their various weapons and gear. They’ll be painted using a consistent colour scheme. When they’re on the table – all those ranges – will people be going “how can you combine those? The horror! Different weapons! Inconsistent gear! Have you even seen Aliens?“? No. If they’re worth spending time with, they’ll be going “ooh, Colonial Marines! Awesome, I love them!”

I suggest you do that, too.

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From the painting desk #10

February 12, 2011

I’ve gotten some painting done after a while, here are my two latest.

The first one is a werewolf from West Wind (see the review). A very simple, down to earth paintjob, but I think he came out pretty fine. It’s been a good while since I added stuff to my Underworld project, so maybe I’ll eventually finish that, after all.

Click for a larger version

The second one is a Horrorclix Alien repaint. Since the Aliens are based on the dire AvP movie, there are a few miniatures that are attached to scenery elements, such as columns or walls. The old stone wall didn’t really suit my Aliens, so I slapped some old bits and pieces on it, covered it with loads of greenstuff, painted it to match my Aliens and smeared some glue over it for that creepy slime look. I think the matt wall works nicely with the glossy Alien, and I’m quite happy with the way the whole thing turned out. A lot of GS went into it, though! There’s a before/after shot below, although It’s not the same model obviously. I’ve photoshopped the Alien on the right a bit, since black is a real bastard to photo.

Before/after. Click for a larger version.

Comments more than welcome, as always!