Archive for the ‘Miniatures’ Category

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Projects, projects, projects

August 22, 2021

Most of the miniatures stuff I post on this blog relates to my pirate project, which has been ongoing now since 2015. However, there are more projects going on, so I figured I’d write a post detailing all the stuff going on. Before I get to what I’m working on at the moment, a few words for context.

After doing pirates for so many years and investing a lot of time and effort into them, I find myself in need of diversions every now and then, and obviously pirates aren’t the only thing that interest me. However, I’ve had enough projects stall in my lifetime to know pretty well how my head functions with these things: push something too far in the back, and it might be a loooooong time before it gets back into the spotlight. Unless you’re a very long-time reader, you probably don’t know about my Underworld project (2009–), or my Aliens board game project (2012–). You might have seen my Pacific Rim project (2014–), although I don’t blame you if you haven’t. These three projects have been sitting quiet for twelve, nine, and seven years now, respectively. I’ll eventually get to them, I’m (genuinely) sure, but once the momentum is gone it can take a lot of time to build it up again. The Underworld project just kind of drifted away, the Aliens thing stalled – I think – because Prometheus killed a lot of my fanboy enthusiasm for the setting and it hasn’t fully recovered to date. With the Pacific Rim thing, I wasn’t happy with the board, ended up binning it, and also found that I’m not a big fan of painting machines, which is a bit of a drawback in a project focusing on giant mechs. A huge backlog of miniatures doesn’t help here either: there’s always other stuff to paint, so a lack of enthusiasm can push stuff way back in the painting queue, and life is too short to paint too many things you’re not excited by.

I’ve solved the problem above by tying pretty much all of my current projects together! They all have more or less overlap potential, which obviously helps, as I don’t have to “abandon” a project to work on another, which reduces the risk of projects slipping into oblivion. With this preface, here’s what I’m currently working on and how they tie together. I’ve listed the main project branches with their subprojects.

Pirates are a bit obvious, aren’t they? However, while this is nominally about pirates, in actuality this project is more Hollywoodish 18th century in general. In addition to pirates, there are sailors, civilians, merchants, redcoats, highwaymen and so on. This sprawling thing forms the backbone of my projects. A lot of the buildings and other terrain are made with this in mind. There are several subprojects to this:

Undead pirates are exactly that. This subproject should probably be called something like Nautical horror or something along those lines, as in addition to pirates there are crabmen and other monstrosities.

Click for a larger version

Barbary corsairs are historical pirates with an Arabian/North African feel. As with my other pirates, I’m playing pretty fast and loose with history here.

Foundry 28mm barbary pirates

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Pirate hunters is a finished subproject! It’s a trope-laden group of special characters, fit for all sorts of hunting duties.

Group shot of pirate hunter miniatures

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Blackpowder horror has obvious overlap with the stuff above, yet it’s still a theme of its own. It’s the Headless horseman and all sorts of other things that go bump in the very dark nights of the 17th and 18th centuries. All of the humans and terrain are perfectly compatible with the pirate stuff, and vice versa. The undead and other monster pirates are a perfect fit here as well. Whereas my pirates are situated somewhere in the Caribbean, this project has a more haunted New England vibe.

Picture of headless horseman miniature

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Monster hunters is a subproject, although currently the main focus of this theme. I already have some vampires and werewolves, but more are included in this subproject. The main focus, however, are the gritty humans who hunt these monsters. Pretty much any of the pirate hunter characters fit in here as well. Some of the minis I bought way back in 2009 for my Underworld project will find new use here.

Click for a larger version. Picture © Velrock Miniatures

Lost World stems from our upcoming Ghost Archipelago game. Dinosaurs, giant gorillas, ruined temples, jungle beasts, mysterious tribes – the works. This theme has a jungle vibe to it, and is kind of a catch-all project, what can’t you find on a mysterious island? Pirates are a no-brainer here, with their tendency to end up on mysterious islands and get eaten. Switching the regular pirates to Barbary corsairs brings this more towards an Adventures of Sinbad kind of thing.

Photo of painted lizard miniature

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Arabian nights is my early stages project of Persian and Arabian mythology viewed through a pop culture lens. It’s flying carpets, mysterious spirits, and evil sultans galore. This project is very much fantasy. While quite timeless, it’s still much more swords and shields than gunpowder. The buildings and other terrain for this project are a perfect fit for my Barbary corsairs, and many of the human characters work nicely in either setting.

Photo of painted miniature genie

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As you can see, these different but connected projects allow me to paint a lot of different miniatures as the mood strikes me, without really abandoning any of them. Want to do something bright and cheery? I can paint some colourful jungle creatures or maybe a djinni. Dark and moody? Undead and hunters, maybe some graveyard terrain. Historical? Covered. Fantasy? Covered. High adventure? Covered. Horror? Covered.

With these projects and subprojects occupying my time, I have zero fear of running out of steam in the foreseeable future. I hope this post illuminates how I organize my different projects! It also serves as a pretty good guide for what you can expect to see on this blog.

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From the painting desk #78 – A ship of sorts

August 15, 2021

During the summer holidays, I mostly worked on a new(ish) side project – undead pirates. Having painted a bunch of crewmen, that I’m sure to post at some point during the next few years, I realized that obviously my crew needs a ship. None of the offerings on the market really struck a chord though, as they were a little too over the top for me. Cool as ships built of huge bones are, I was more in search of a traditional Flying Dutchman look, or something resembling the Black Pearl from Pirates of the Caribbean. In other words, a pretty regular ship, but tattered, like a zombie of a ship. In fact, the search for such a ship still continues!

During my search, I came across something that I had eyed in the past, a wonderfully crazy model of a small ship carried on back of a huge monstrous crab, produced by Print Your Monsters. The model is pretty much a definition of “over the top”, but who cares, I wanted it! I bought the STL files for it, printed it out and got to work.

Now, in all honesty, resin 3d prints are shit challenging in terms of multi-part kits. Resin printing can be surprisingly inaccurate, which leads to all sorts of alignment issues and so on. Very much so with this pretty complex kit as well. Out came some Green Putty though, and I had a decent looking completed model. There’s still a small visible gap that I missed, but on a model like this, I don’t mind all that much. I decided to save resin and printed the base on my FDM printer, using thinned down putty to mostly eliminate visible layer lines on the rocks.

Painting a large model like this is pretty daunting. It’s a centrepiece, so has to look pretty nice, but on the other hand there’s a ton of stuff to paint. The undead theme helped here! I’ve painted my zombies and the like pretty weathered, dark, and muted, so went for it here as well. I settled on a dark green and fleshy purple combination, and I think it works pretty well! The underside of the crab, not really all that visible, has a nasty, pale, pink-white look. The model was very much a drybrush/Contrast paint/wash affair, cutting down on time and resulting in exactly the look I wanted. It also helped hide some rough putty work!

Click for a larger version

The model was bedecked with skulls, which posed a narrative challenge: were these actual skulls or decorations? I settled for painting the skulls on the ship a weathered bronze colour, while the skulls on the shell I painted as bone. They pop nicely, making the model more interesting. The crab’s limbs have a lot of flat coral, which I painted in muted yellows and reds, giving them very pale edges as I think that’s a very recognizable look!

Click for a larger version

For the base, I went with my usual look for my nautical undead, black decorative sand with tea leaves and pizza seasoning. As it’s a large base, in addition to the sculpted-on detail I added some shipwreck-y planks and barrel halves from Renedra, and a brass model ship cannon barrel that I had kicking about. I had stuck a metal pin on the highest rock to support the model – otherwise only connected to the base by the small tips of the legs – and mostly hid that with some suitably underwater looking vegetation. As with my other undead, the idea here is of a kind of otherworldly sea bottom that they carry with them. Of course the black bases also provide a striking contrast with the bright sandy bases of my pirates and civilians, and are generic enough.

The banner was the thing I finished last. I sort of wanted some sort of cool pirate flag design on it, but after a single try, I realized that my freehand skills were not up to it. On a straight hanging flag maybe, but with the folds and the flag billowing to one side…nope. I decided to go for a simple black flag, which I think looks menacing enough.

Click for a larger version

The monstrous ship actually only has space for four miniatures, but I don’t really mind. Rather than a proper ship, this is more a command vessel, likely for an undead pirate lord going “MWHAHAHAHAHAA!” While I’d love to show it off in full, the model is a nightmare to photograph, but hopefully the pictures at least give an idea of it – I hope to post some more in the future! I posed a Black Scorpion skeleton pirate and some Pariah Miniatures zombies on the model for a bit of added fun.

With this thing finally finished, I want something a lot less work-intensive. While it’s fun to do a big piece every now and then, I’m in no rush to start the next one!

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Hunting pirates #6 – All done!

July 8, 2021

It’s summer holiday time, and that means I finally have the time and energy to get to blogging, a little bit at least! This post is a special one though, as I rarely get to make one – it actually marks the end of a project, and this is because of actual completion, not dried-up interest.

With most of my projects usually being very much open-ended, it was a delight to actually take one to a clear, pre-defined finish. So here they are, my pirate hunters! A group of tropey types defined in my initial post, the bit of extra character made all the difference when painting them. For me, a little fantasy – thinking about the characters and their back stories – is a really good motivator, so I’ll have to do even more of that in the future.

In the end, I made one change in the cast, as I wasn’t completely happy with the Hero Forge duelist I’d made. However, as I drew inspiration for him from The Three Musketeers’ Comte de Rochefort, I realised that I actually had the good count as a miniature already. The model I have is by Redoubt Enterprises, and is actually a really nice piece. I think I originally skipped him as there was a fair bit of flash on the model and the sword was a little bent – the kind of things you “can’t be bothered with right now”. The model is very tall especially compared to my Foundry pirates, which also left him sitting in a box for years. Once cleaned up, painted, and based, he fit the crew just fine!

Group shot of pirate hunter miniatures

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So, from left to right, front row:  the second-in-command, one of the twins, the leader, the other twin, the sniper. Back row: the beastmaster and his dogs, the scholar, the veteran, the unhinged, and the heavy.

They’ve been based in a way that combines elements from my pirates and my civilians, so they can easily serve as either, should I ever actually play a game. At the same time it makes them a faction of their own. They may get a small ship of their own some day in the future, but for now I’m happy just to have the crew. While they’re pirate hunters, they would actually make for a super cool 18th century vampire/monster hunter team as well, à la John Carpenter’s (or rather, John Steakley’s) Vampires. New sub-subproject, maybe?

For the previous posts in this project featuring many of the individual characters, check out the Pirate hunters tag.

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Hunting pirates #5 – The Scholar and the Beastmaster

June 5, 2021

Another two – or actually four – miniatures completed for this mini project! Two different manufacturers represented this time, Black Scorpion and Freebooter. As has probably come across on this blog, both make excellent pirate miniatures.

Of the two new entries, the first is the Scholar. He’s the cold, calculating brains, he handles the finances, never drinks to excess, and is happy to calmly use one of his pistols to settle disputes. In a very rational manner, obviously. I gave this Black Scorpion privateer expensive looking clothes. I even tried to freehand some patterns on the cloth, and the less said about that, the better – they are now resting under a coat of red paint. Practice will continue one day. I made the wig powdery white, and painted the details on the jacket white as well to contrast with the dark skin. I think it works pretty well.

Black Scorpion Privateer

Click for a larger version

The rest of the minis come from Freebooter’s Fate. The model is called Tipo Duros (“tipo duro” is Spanish for tough guy or bad-ass, if Google is to be believed) and he has two attack dogs with him. The dogs were a pain to put together, as parts fit terribly even aften a lot of sanding and filing. I had to slap on a fair bit of filler, and at the painting stage I realised I’d still managed to leave in some misalignment. The tipo duro I am, I chose to live with it. The dogs and Tipo himself were all great fun to paint, and they make a cool trio. I’ve always been a big fan of fighting dogs and their handlers in popular culture, despite some of their ugly real-life history, so this set really appealed to me. The dogs might also make an appearance in the Ghost Archipelago, as you can add warhounds to your crew! Painting was fairly straightforward, and I went for my usual palette of reds, greens and browns.

Freebooter's Fate Tipo Duros

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Freebooter's Fate Tipo Duros

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This post stayed in a draft state for so long – it was started way back in November 2020 – that I’ve actually finished this mini project by now! I did change one mini from my original plans, and to keep you coming back, I will reveal it in a future post. Exciting, no?

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From the painting desk #77 – Lizard beast

April 25, 2021

The blog has been pretty quiet lately, as work has been really hectic. We put together an academic seminar, which was this year’s biggest work-related thing (I assume/hope), so stress is now starting to ease up. Painting mojo has been somewhat down because of the lack of time, so I’ve spent most of my free time playing Age of Empires III and alternatively watching either Kengan Ashura or pro wrestling. With the seminar now behind me, I’m getting back to painting, with new mini projects looming again!

Before this cooldown period, I did manage to print and paint up a giant, six-legged lizard from Papsikels! It proved to be a bit of a bastard in a few ways. First of all, I struggled to print the base, which simply wouldn’t sit level when I printed it in resin. After a lot of sanding and cursing, I decided to print it on the FDM, and it came out perfect. The next hurdle was putting it together. It just would sit nicely on its rocky base, so I had to do a fair bit of putty work so it didn’t hang in thin air. After that, I got on with the painting…

My idea was to paint it in some kind of an exotic colour scheme, rather than dulled down brownish greens. I asked some nice people in our Ghost Archipelago group for ideas, and they suggested all sorts of colourful real-life lizards, so I ended up drawing inspiration from these. Now, the start of the painting was really easy. Spray undercoat, drybrush, Contrast, Contrast, Contrast. Then came the patterning part. The worst part of doing patterns on a very textured model, on which the painting relies mostly on washes and drybrushing, is that if you screw something up, you have to go back quite a few steps to fix your “canvas” for another try. Red patterns turned out to look too much like bloody wounds, black stripes made it look too much like a tiger. Repainting galore!

In the end I settled for a pale tail, an orange back pattern, and some irregular blue splashes of colour to suggest both toxicity and a fantastic element. Maybe when they’re small, they’re a great delicacy for some beast, resulting in warning colours. Or who knows about mythical islands, there’s probably something out there that snacks on these creatures when they’re fully grown.

Photo of painted lizard miniature

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Photo of painted lizard miniature

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Photo of painted lizard miniature

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Scene of lizard threatening pirate miniature

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After wrestling with the model quite a bit, I’m really happy it turned out as nice as it did. I went to town on the base, partly also to hide some spots where the model doesn’t quite sit right. Anyway, lots of new things on the painting desk, so hopefully I’ll get some of that out on the blog as well!

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From the painting desk #76 – Brig ahoy!

February 13, 2021

Much as I enjoy a quiet life indoors, I have to say that especially now that spring is slowly creeping in, COVID stuff is getting to me. Usually around this time of the year, I would be making travel plans for London and Salute – much like I did last year (“I’m pretty sure this corona thing will be over by April”, good call, Nostradamus). It’s not a huge thing in the grand scheme of things, I haven’t had loved ones fall ill or anything like that, but I do miss normal life: travel, walking into shops and cafés without wearing a mask and worrying about safe distances, not flinching every time someone coughs nearby, hugging loved ones and so on and so on. I’m sure you all know what I’m talking about. At least it’s bright and sunny here in Finland, and we’ve had a lovely, snowy winter out here!

Anyway, onto nicer things. I’ve finally finished a ship! It’s been a good long while since I bought and printed the brig produced by Printable Scenery, and I finally managed to complete work on it. It was actually progressing at a decent rate, until I hit the dreariest part: putting together the masts and rigging. The ship sat for months and months in a mostly finished state, but I just couldn’t be bothered.

Click for a larger version

Mast and rigging work isn’t even all that awful, it’s just something I’ve developed an almost irrational dislike for. It took a few empty weekends to finally get myself around to doing the work, and even then it was bit by bit. As often happens, however, the better it started to look, the more it motivated me to keep going in a cycle of positive feedback! Now that it’s done, I must say I’m really, really happy with how it looks. Much as I would’ve liked to photograph it with some sort of lovely background, I had to settle for a beautiful sheet of blue foam. Emmi has been doing a lot of watercolour painting lately, and has promised to paint me a backdrop, I’m really looking forward to it!

Click for a larger version

Now, some people go for really accurate and realistic rigging. I didn’t. The approach I adopted was built on looks (“does it look like a ship’s rigging?”) and functionality (“can I place and move minis easily?”), and the end result reflects both. Minis can be moved, the setup is pretty sturdy, and to my eye it looks like, well, a ship.

Click for a larger version

The model is great, I think, but I could have maybe scaled it up a little. It’s that size where it would be pretty accurate with 28mm minis if they did not have bases and if 28mm didn’t mean 32mm. Still, these are the compromises we always make with buildings and terrain too, and there are only so many ships you can store in an apartment. If it doesn’t fit on a shelf, it’s going on the floor, and if it’s on the floor, it’s free game for dust, cats, and the occasional kick, so not really what you want for something you’ve spent hours and hours on.

Click for a larger version

With my previously finished Sea Dog by Games of War, I now have a very small pirate fleet! The brig packs plenty of firepower with 8 cannon and 8 swivel guns, while the Sea Dog sports four cannon. They also allow for a bit of ship to ship action. I have plenty more ships to make, including a second Sea Dog, and a xebec and some larger ships from the Pirates vs. Cthulhu kickstarter. Now what did I just say about space…

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From the painting desk #75 – Pirate ladies

January 31, 2021

Another showcase of things I’ve painted fairly recently. I’m building an all-woman pirate crew for our upcoming Frostgrave: Ghost Archipelago thing, so here’s a selection! Click on any photo for a larger version.

L to R: Bridge Games, Lovecraft Design x 2

The model on the left is actually a scifi mini from the Cobalt-1 range currently owned by Bridge Miniatures, and I think I got her from Alex over at Leadballoony. I assume she’s some sort of alien: the model did not have heels at all and I sculpted them on with putty. For some reason, her face reminded me of a young Pam Grier, so I decided to paint the model with dark skin. The two other models are printed pieces from Iain Lovecraft’s Pirates vs. Cthulhu kickstarter. I should’ve printed the middle mini a little smaller, but couldn’t be bothered as the size won’t be noticed anyway. On the right we have an excellent miniature rendition of Anne Bonny as she’s depicted in Black Sails.

L to R: Black Scorpion x 2, Reaper

Here, the first two miniatures are from Black Scorpion, and I really like them! They’re very characterful, but in different ways, the first one with a murderous intent and the second being wonderfully flamboyant. Extra bonus points for a body shape sadly very, very, very uncommon in woman miniatures which very much tend to be of the “sixpack and breast implants” variety. It’s one of the nicest pieces I’ve seen in a while! The thid mini is from Reaper Miniatures, and a good example of how fantasy miniature ranges can provide some excellent minis for pirate gaming.

L to R: Dead Earth Games x 2, Vae Victis

The third batch of three consists of two minis from Dead Earth Games’ Pirates of the Dread Sea range, and a very pirate-like vampire hunter from Vae Victis. For the pirate carrying the multi-barreled nock gun I went for some tattoos which I’m fairly happy with! They make her look pretty bad ass. The mini with the hook hand had an Indian look about her, so I used a fairly bright orange for the dress. It made me realise it’s a colour that I almost never use, but I quite liked the end result.

All together now!

There are miniatures here from no fewer than six different manufacturers, and I think the group shot is a nice example of how a uniform painting and basing style can really bring different lines together. At this stage and especially combined with my existing pirate women, I have all the minis I need for my crew. However, I’m quite motivated to paint at least a few more! It’s bringing some much needed variety to my pirates: before these minis the gender balance was something like 38 men to 8 women. It’s not a big thing in the overall scheme of things, but nevertheless makes me happy. It might be worth noting that this crew is distinctly lacking in pirates of the pin-up variety. As some of those can be nice sculpts, there are some cases where I’ve painted bare legs as tight pants, which is a nice enough compromise to me.

Work on the Ghost Archipelago project carries on, comments welcome as always!

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Ghost Archipelago #3 – Murder parrots

January 23, 2021

I haven’t played any Games Workshop games in a good long while, but many of the miniatures they have been putting out in recent years really appeal to me. When the Corvus Cabal miniatures for Warcry were released, they definitely caught my eye with their cool fantasy post-apocalyptic vibe and bird skull helmets. However, I had zero use for them, so I refrained from adding them to my long, long backlog of unpainted miniatures. Our Ghost Archipelago project thankfully rectified this!

I’m currently painting up the Cabal to use as “Tribals” in the game – a catch-all that includes all sorts of tribal cultures living on the mysterious islands of the archipelago. This not only gives me a nice reason to paint them, but also allows me to construct a tribal faction that isn’t simply a fantasy repaint of an actual current or historical ethnic group such as the Zulu people or one of the many American indigenous peoples.

For these minis, I wanted a bold colour scheme echoing early Mesoamerican cultures, especially the Aztecs, although definitely through a pop culture filter. What this meant was bright colours and metallics. Instead of painting the bird skulls as actual bone, I painted them as golden metal masks, which I think is a nice effect. The Corvus Cabal’s feathered cloaks were painted in all the colours of the rainbow to suggest tropical birds. The words “murder parrot” came up, and this became my design guideline.

Click for a larger version

Click for a larger version

Painting was mostly Citadel Contrast paints, and I like how the models turned out. I went for a jungle look with the bases, as I imagine these fine people just erupting out of the jungle like a murderous flock pandemonium (I kid you not) of parrots. Here’s a couple more shots with some scenery for added measure.

Click for a larger version

Click for a larger version

Click for a larger version

As the crouching mini is apparently a woman, as surprisingly a fair few of the minis in the set are, she is my entry to the Fembruary 2021 painting challenge.

Click for a larger version

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Ghost Archipelago #2 – Medusa and victims

January 10, 2021

Work on Ghost Archipelago stuff has continued throughout the Christmas holidays (lucky as I am, I’m only starting work tomorrow), and the latest pieces I’ve finished are this medusa and her petrified victims. They’re all 3D printed models, with the medusa produced by Rocket Pig Games and the petrified victims a free download from Thingiverse user Curufin. While fantasy fiction has turned her into a type of creature, originally it was Medusa, with a capital M, one of the three Gorgon sisters.

Click for a larger version

As you can see, the petrified victims aren’t the most gorgeous sculpts on the block. Then again, I like the approach of making them actually look like they’ve turned to stone, rather than the common depiction of medusa victims simply becoming 1:1 stone statues. This somehow feels more horrible, especially with the poses. I painted the minis as I usually paint stone, so I went with an eclectic mix of greys, browns, washes and drybrushes until I was more or less satisfied.

Click for a larger version

Click for a larger version

I spent a lot more time on the medusa, as it’s a gorgeous sculpt. I decided to go with a dark skintone, which I think meshes well with the greens and the gold. I wasn’t quite sure about the bow, but in the end decided to go for a horn look which I think is ok. The painting is mostly Contrast paints for the basics, followed by detailing and extra layers using other paints. This has become my current way of painting, and I’m really happy with my current work flow.

I’ll leave you with a scenic shot of some poor hapless pirates trying to charge the medusa. Much like Gloria Gaynor, they’re first afraid, then petrified. Unlike her, they won’t survive, I’m afraid.

Click for a larger version

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From the painting desk #74 – Efreet sultan

December 13, 2020

Lately, my blogging has been stalling for a very pedestrian reason: miniatures that I would like to show have not yet had their anti-shine varnish over the gloss, so they can’t be photographed. As I like to use spray varnish for that, it would mean setting up the spray booth, which would mean moving my printers and eugh…you get the point. My amazing solution? Show off minis that I haven’t gloss varnished. Genius!

I recently bought a second resin printer, this one a Phrozen Sonic Mini 4k. To test it out, I printed a variety of stuff, including this awesome free Efreet Sultan from Roman “gloomyKid” Bevza. I took it as Citadel Contrast practice, and the model is maybe 80-90% done with those alone. I’m now getting the hang of them, and they’re excellent – to the point that I may have provided Santa with some suggestions…

Photo of painted miniature genie

Click for a larger version

Much like the Ghost Archipelago critters shown earlier, this was a chance to paint something different. Having mainly done Hollywood-historical pirates for five years (!!!) now, I’ve really enjoyed doing something new, and I think I’ll keep on doing this. Previously, the lack of time has been a major hurdle: why spend very limited painting time on anything but your main project? Now with the whole global pandemic shutting down everything, there’s more leeway and maybe a need for some mental refreshment too.

As for the mini, I was considering a traditional/Disney’s Aladdin blue colour, but then settled on a fiery red look. Doing a bit of light Wikipedia research, I found the following:

In Islamic folklore the afarit became a class of chthonic spirits, inhabiting the layers of the seven earths, generally ruthless and wicked, formed out of smoke and fire. But despite their negative depictions and affiliation to the nether regions, afarit are not fundamentally evil on a moral plane; they might even carry out God’s purpose. Such obligations can nevertheless be ruthless, such as obligation to blood vengeance and avenging murder. An ifrit can further be bound to a sorcerer, if summoned.

I had this in mind, as I tried to make him look menacing yet not completely evil. The black eyes work well for this in my opinion. I attempted to make the coils of smoke look magical and otherwordly rather than normal smoke, which also enabled me to experiment with wet blending. The result? Not great, not terrible – but promising! I tried to get across the idea that the smoke is coalescing into the efreet, hence turning red near the top. It would benefit from a smoother basecoat, as I currently just paint contrasts over a black basecoat roughly drybrushed with white, and the roughness does show through. For the gemstone I did the whole old school Citadel gem thing, which I think I’ve managed to pull off decently for the first time ever.

For the base I went with my light sand look that I use with my pirate stuff, but threw some rocks in there as well. The idea was to suggest an arid environment, yet also have the model compatible with my pirates in terms of basing. I think I could have blended the smoke effect with the rest of the base a bit better, but didn’t want to spend too much time on it to be honest. At some point I want to put together some Barbary pirates, so this piece will provide that setting a bit more fantasy.

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