Most of the miniatures stuff I post on this blog relates to my pirate project, which has been ongoing now since 2015. However, there are more projects going on, so I figured I’d write a post detailing all the stuff going on. Before I get to what I’m working on at the moment, a few words for context.
After doing pirates for so many years and investing a lot of time and effort into them, I find myself in need of diversions every now and then, and obviously pirates aren’t the only thing that interest me. However, I’ve had enough projects stall in my lifetime to know pretty well how my head functions with these things: push something too far in the back, and it might be a loooooong time before it gets back into the spotlight. Unless you’re a very long-time reader, you probably don’t know about my Underworld project (2009–), or my Aliens board game project (2012–). You might have seen my Pacific Rim project (2014–), although I don’t blame you if you haven’t. These three projects have been sitting quiet for twelve, nine, and seven years now, respectively. I’ll eventually get to them, I’m (genuinely) sure, but once the momentum is gone it can take a lot of time to build it up again. The Underworld project just kind of drifted away, the Aliens thing stalled – I think – because Prometheus killed a lot of my fanboy enthusiasm for the setting and it hasn’t fully recovered to date. With the Pacific Rim thing, I wasn’t happy with the board, ended up binning it, and also found that I’m not a big fan of painting machines, which is a bit of a drawback in a project focusing on giant mechs. A huge backlog of miniatures doesn’t help here either: there’s always other stuff to paint, so a lack of enthusiasm can push stuff way back in the painting queue, and life is too short to paint too many things you’re not excited by.
I’ve solved the problem above by tying pretty much all of my current projects together! They all have more or less overlap potential, which obviously helps, as I don’t have to “abandon” a project to work on another, which reduces the risk of projects slipping into oblivion. With this preface, here’s what I’m currently working on and how they tie together. I’ve listed the main project branches with their subprojects.
Pirates are a bit obvious, aren’t they? However, while this is nominally about pirates, in actuality this project is more Hollywoodish 18th century in general. In addition to pirates, there are sailors, civilians, merchants, redcoats, highwaymen and so on. This sprawling thing forms the backbone of my projects. A lot of the buildings and other terrain are made with this in mind. There are several subprojects to this:
Undead pirates are exactly that. This subproject should probably be called something like Nautical horror or something along those lines, as in addition to pirates there are crabmen and other monstrosities.
Barbary corsairs are historical pirates with an Arabian/North African feel. As with my other pirates, I’m playing pretty fast and loose with history here.
Pirate hunters is a finished subproject! It’s a trope-laden group of special characters, fit for all sorts of hunting duties.
Blackpowder horror has obvious overlap with the stuff above, yet it’s still a theme of its own. It’s the Headless horseman and all sorts of other things that go bump in the very dark nights of the 17th and 18th centuries. All of the humans and terrain are perfectly compatible with the pirate stuff, and vice versa. The undead and other monster pirates are a perfect fit here as well. Whereas my pirates are situated somewhere in the Caribbean, this project has a more haunted New England vibe.
Monster hunters is a subproject, although currently the main focus of this theme. I already have some vampires and werewolves, but more are included in this subproject. The main focus, however, are the gritty humans who hunt these monsters. Pretty much any of the pirate hunter characters fit in here as well. Some of the minis I bought way back in 2009 for my Underworld project will find new use here.
Lost World stems from our upcoming Ghost Archipelago game. Dinosaurs, giant gorillas, ruined temples, jungle beasts, mysterious tribes – the works. This theme has a jungle vibe to it, and is kind of a catch-all project, what can’t you find on a mysterious island? Pirates are a no-brainer here, with their tendency to end up on mysterious islands and get eaten. Switching the regular pirates to Barbary corsairs brings this more towards an Adventures of Sinbad kind of thing.
Arabian nights is my early stages project of Persian and Arabian mythology viewed through a pop culture lens. It’s flying carpets, mysterious spirits, and evil sultans galore. This project is very much fantasy. While quite timeless, it’s still much more swords and shields than gunpowder. The buildings and other terrain for this project are a perfect fit for my Barbary corsairs, and many of the human characters work nicely in either setting.
As you can see, these different but connected projects allow me to paint a lot of different miniatures as the mood strikes me, without really abandoning any of them. Want to do something bright and cheery? I can paint some colourful jungle creatures or maybe a djinni. Dark and moody? Undead and hunters, maybe some graveyard terrain. Historical? Covered. Fantasy? Covered. High adventure? Covered. Horror? Covered.
With these projects and subprojects occupying my time, I have zero fear of running out of steam in the foreseeable future. I hope this post illuminates how I organize my different projects! It also serves as a pretty good guide for what you can expect to see on this blog.