Posts Tagged ‘GW’

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Size matters

January 23, 2014

So, my recent foray into the world of tiny miniatures continues. Remember a few posts back, when I said I would be doing Pacific Rim in 6mm or so? Oh, silly, silly me!

Why? Let me demonstrate. Below is a picture of one of my kaiju (an old, converted GW tyranid) standing next to a tall building in 6mm scale:

Click for a larger version

Click for a larger version

See? Pathetic. The kaiju and jaegers in Pacific Rim are massive creatures, around a hundred metres or so tall, which should make them about the height of a 30-story building. Since I want to use miniatures that are around 50-60mm tall, that means I need to make the buildings a lot smaller. Which I did.

After playing around with Photoshop and the office printer, I had this:

Click for a larger version

Click for a larger version

Now THAT looks like a kaiju. This puts my project firmly in the 2-3mm scale. Or as I used to refer to it before: “pffffft look at all the silly scales people game in, that’s ridiculous.” There are actually a lot of nice things about this scale. For example, I don’t really need to make any humans, nor any vehicles smaller than trucks. I can also buy airplanes, tanks, ships and the like for a pittance, paint them quickly and scatter them all over the battlefield to be used as thrown weapons or blunt objects. The small scale also means that printed cardstock terrain looks really nice, even if it’s just a collection of simple box shapes.

Also, apologies for the less than stellar photo quality. They’re just quick snaps without any lighting set up!

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Hunk of junk

December 21, 2013

I’m currently building up the setup for the next game of Utopia, which means I’m painting and creating yet more generic-ish scenery. In addition to the corky mountains mentioned previously, I’m working on a crashed shuttle.

The crashed Aquila lander (shown here painted by the talented Rob Jedi) that was included in the 2004 WH40K box – yes, that was almost ten years ago – has always been one of my favourite terrain pieces, but somehow I just never got one. Once I decided I wanted one, it didn’t take too long to add it to my collection. LAF member Anpu supplied me with one for the mere price of p&p. Bless those Swedes.

I have long wanted to do some weathering, as I think it’s simply dead fun. I had a fun time with the powerloader three years ago, but I haven’t really had anything to work on. I have especially been wanting to paint something white and then weather the hell out of it. This basically decided that the lander would be mostly white. I wanted a nice, brighter colour to contrast with it, and inspired by the lovely District 9 art book (hint: an excellent Christmas present for any scifi enthusiast, if you’re looking for a last minute find) I settled for a nice bright orange.

What then followed was a regular painting of the piece, and the proceeding with the fun – namely the weathering. I used several techniques, mainly drybrushing and bamboo skewer painting. In case you’re not familiar with the latter, it involves snapping a bamboo skewer and using it as a paintbrush. Snapping the skewer results in plenty of uneven bristles pointing in different directions. Dipping those bristles lightly in paint and painting with them results in very natural looking scratches of varying thickness. I also used different washes quite liberally – they can be interpreted as dirt, oil, soot or whatever tickles your fancy.

I painted the base to match my Zuzzy mat, and it’s a nice fit. I’ve still got three more pieces to paint – it’s actually a five-piece kit but the smallest piece is missing. I’m really happy with the way it’s turning out, and it should make a nice centrepiece for the next scenario! Anyway, enough with the talk – time for some pictures. You can click on any photo to open a larger version in a new window.

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Yet another Colonial Marine review update

April 1, 2013

Looking to turn your Warhammer 40K Imperial Guard into Colonial Marines? Mad Robot Miniatures has just the thing for you.

L to R: Catachan w/ Mad Robot head, Catachan w/ Mad Robot head and pulse rifle, Cadian w/ Mad Robot head and pulse rifle

Click for a larger version

In other words, the 28mm Colonial Marine review has been updated again with some conversion parts for GW plastics. What’s the verdict? Go check it out!

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From the painting desk #16 – Marine specialists

June 3, 2012

My Colonial Marine force is steadily progressing from being a small group of models to be used in Space Hulk towards being an actual fighting force of troopers, maybe eventually used in one game or another. My fairly relaxed approach to this project has enabled me to use all sorts of minis as USCM, and this post details another such case. This time it’s three different specialists. They’re all straying from the Aliens movie – you don’t see these guys in the film.

First up is a sniper. The model is a Games Workshop Imperial Guard trooper from the Schaeffer’s Last Chancers set. I’ve cut down the barrel way back when I bought them to make it look less like a lasgun. Looking back, I don’t really regret it.

Click for a larger version

The second model is a support weapon gunner from Defiance Games. Part of their multi-part UAMC marines, I painted this one up to see how they look like when painted as Colonial Marines. Can’t say I’m disappointed, so the DG marines will definitely be joining my force.

Click for a larger version

The third one is a conversion. Not a very complex one though! He was originally an em4 trooper carrying a laser. In my opinion lasers and CMs simply don’t go together, so I chopped down the barrel and added a massive flamer nozzle from GW’s plastic Catachan set. To further enhance the flamer look, I added a small canister from the same plastic flamer to the side of the backpack. I like how it turned out, as it does look like a pretty bad ass heavy flamer.

Click for a larger version

Finally, here’s a group shot of all three. I think they work nicely together despite different manufacturers. As I’ve said, uniform basing and …uniform goes a long way.

Click for a larger version

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Blood Bowl-a-rama #10 – an unkindness of Ravens

February 1, 2012

Did you know, that a flock of ravens is actually called an “unkindness”? Really! Read a column on the subject here.

Anyway, this curious piece of linguistics brings me to the main point of this post – namely my completed Blood Bowl team. There are a few extra models, and I have one werewolf pending a repaint. Other than that, here are the Drakwald Ravens in their gothic glory.

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As you may have noticed, there are some players in the photo that haven’t been introduced yet. They are:

Arthur Schopenhowler the werewolf. I simply love this model from West Wind, see the review here.

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A man can be himself only so long as he is alone. 

– Schopenhowler

Jürgen Habermassacre the flesh golem. The model’s a tank zombie from the FU-UK sculpting competition a few years back.

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 One never really knows who one’s enemy is. 

– Habermassacre

Georg Henrik von Wight the..wight. The model is a custom build from GW plastic parts.

Click for a larger version

If one is satisfied with things, one doesn’t complain about the downsides that exist, either. 

– Von Wight

There you go! An actual, completed project. Should I need another werewolf, I’ll simply give the pants and base of a previously painted West Wind critter a quick repaint.

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Blood Bowl-a-rama #7 – A new star

December 22, 2011

Another player has joined the ranks of the (painted) Ravens: Ludwig Wightenstein. Ready to beat down opponents not only by reducing philosophical problems to linguistic puzzles, but also with his mechanical claw of nasty death.

Ludwig Wightenstein

Click for a larger version

Ludwig is an all-plastic conversion composed of several bits and pieces. The torso and pauldron are from GW’s Empire knights set, while the head, left arm and legs are from their classic (80s-90s) plastic skeleton set. The right arm is from GW’s zombie set, and the right wrist with the claw comes from Mantic’s ghoul sprue. I also greenstuffed tattered remains of clothing around his waist to mask the join between the legs and the torso. Wightenstein’s right arm still bears old, undead flesh – no doubt kept in its state by some vile magic in the claw.

He was given a quick, simple paint job. I went for a rusty, old armour look. The clothing (or rather lack of it) posed a problem, but I tried to convey the black and purple uniform of the Ravens nevertheless. I’m fairly happy with the model, but less so with my progress with the team. The league is scheduled to kick off soon, and I’d love to field a fully painted team for once.

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Campaign building blocks

July 14, 2011

For any miniature game, you generally need the following: miniatures, terrain and rules. In this post I’ll do a bit of an inventory of what of each of those three elements I have available for Triton-4.

Miniatures

It should come as no surprise that as far as miniatures are concerned, I’m pretty well covered. As a result of both my own collecting and my Aliens, Predator and Colonial Marine miniature reviews I’m nicely stocked. I also have a few other nasties in store, which I’ll save until later. Just in case my players happen to read this.

I just received the scientists and utility crew that I ordered from Victory Force Miniatures. Joining them is be the not-Bishop from Woodbine Designs. I’ve also been thinking of ordering more inspectors from Heresy. Inspector Knuckles is already doing his rounds as a combat synthetic, and I think that with matching paint jobs the more peaceful-looking others would make for nice additions to the crew. I will need the civilian types to add some variety to the games, as they can be for example objectives (“Find the missing synths”), targets for rescue or protection (“Escort the scientists to the crashed ship”) or simply random encounters (“A feverish colonist staggers out of the jungle”).

I’ve also been thinking of investing in an APC for the CMs, probably this from Old Crow.

Shown in the pictures below is the current cast for the campaign, starting with the Marines.

Click for a larger version

I think the photo very nicely demonstrates the benefits of a unified  colour scheme. The fifteen Marines above look like a unit. Look a little closer, and you’ll see there are big variations in body proportions, style and gear. The models in the picture above come from no less than seven different manufacturers (em4, Copplestone, Prince August, 1st Corps, Denizen, Hasslefree and GW), and yet the simple paint scheme and unified basing tie the models together nicely. There are a lot more CMs waiting to be painted, but these guys and gals are a good start.

28 mm Predators

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Here are my Predators, sans the wonderful Hürn from Heresy, who sits almost finished on my painting desk. Being bigger than the others, he’ll make for a nice pack leader.

Horrorclix Aliens

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And here are as many Xenomorphs that I could cram into one picture. They’re missing their mommy, since the queen was far too big to fit in and is not yet finished.

Terrain

I’ve been working more than usual on my terrain. I currently have 16 CDs covered with jungle terrain. When I placed the first bunch on the table, I noticed that they looked a bit too sparse. This is due to the fact that I wanted to be able to position models on the pieces, as well as simply skimping on my terrain building materials. The newer ones that I’ve built are much more dense, and will be scattered around to create the illusion of a thicker jungle. I’m also intending to build small vignettes of some jungle pieces. Maybe a few skinned corpses? Chestburst animals? A cluster of eggs?

I’ve also been wanting to use a large outdoor fountain element ever since I bought it (see this post from a year back). Thus far it has seen no action whatsoever, but will surely be utilised here.

I also received a bunch of scenic elements from Ainsty – crates, barrels and the like – which I’m using to make something to represent a military camp. I’ve also just ordered some barbed wire pieces from Products for Wargamers, more supplies from Old Crow and sandbag walls from Fantascene.  The should make a nice, Vietnam war -style jungle camp. For the time being I will settle on a temporary looking camp, and as the campaign progresses, I’ll maybe add something to it, such as landing pads etc.

Here is most of my current terrain setup on my gaming boards in a few different configurations.

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Here’s the table in its entirety. I placed a Marine communications setup in the middle as well as some CMs to show the size of the table.

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Here’s a close-up of the comm setup. The dish is from a plastic toy, the pole a piece of an old GW building and the pegs around it from an IKEA bookshelf. The beacon in the middle is from Ainsty, and the barricade from a plastic army men set. The plants are aquarium plants. I’ve used different flocks to differentiate the camp terrain from the jungle. However, I’m also trying to convey the feeling that the jungle quickly creeps in around whatever the humans build.

Click for a larger version

Here’s the monstrous fountain element. It’s so big that I’ll probably need to add a third table (I have four sheets) to accommodate it. See the lone Marine for scale. I think I’ll have entire scenarios centered on this piece of terrain, since its build is very good for that. Just imagine the Marines defending the mouth of that gully, and you’ll see what I’m getting at. Or just take at this little diorama from way back when I bought it.

Rules

This section is the easiest and most complete. Flying Lead from Ganesha Games suits my needs nicely. It’s a fast-flowing system, which leaves plenty of room for narration and improvisation while also presenting players with tactical dilemmas and the like. As GG’s games use similar mechanics, I should be able to easily port extra rules from Fear and Faith, GG’s horror game.

We had our first playtest last week, and really enjoyed it. The system worked fine for what we’re going after, so I’m really pleased. We also worked that playtest already into the campaign – naturally it was the final bootcamp simulation before the actual mission.

So there, my plans so far for the campaign. Now I turn to you, dear readers. Tens of heads are usually better than one, so feel free to provide me with ideas, tips and even requests. Are there minis you think I could use? Got an idea for a terrain piece or vignette? Send them in, I’ll be eternally grateful and hopefully use them.

I’ve also been thinking of making a small tutorial on how I made the jungle pieces. Is there a call for an article like that?

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