Posts Tagged ‘TTCombat’


Piratical 2017 recap

January 6, 2018

This year has been a weird one hobby-wise. On one hand, I must have painted less than 20 miniatures all year, which is very few even by my modest output standards. On the other hand, I’ve been fairly prolific with terrain – building a whole new pirate board for example. To showcase what I’ve done this year, I set up most of my pirate stuff on my new board for a major photo shoot. To be honest, this is what I’m mostly in the hobby for: I game very little, so the pirate project is more of a dollhouse thing than something for frequent gaming use. I think this goes back to old Citadel Journals, where dioramas with tens of minis were used to display the variety of miniatures available. Another, more recent example and a great inspiration has been the pirate gallery on War in 15mm.

The table has many items that I haven’t featured in dedicated posts. If there’s something that catches your eye, just let me know in the comments and I’ll do a separate post. There will be one on the table itself, too!

My pirates have become by far my most enduring and consistent project of the past years. I’ve stuck almost exclusively to them since 2015, and there’s been no drop in enthusiasm. On the contrary, I’m more and more interested in the 18th century (and there has been a bit of an overspill into 17th and 19th century too) and I’ve for example amassed quite the collection of books on the subject. Might be a post or two in those, too.

You can click on any photo for a larger version, opening in a new tab.

The governor and his family survey the town

A wealthy merchant with his bodyguard in tow – a highwayman lurks behind the turn

One of the governor’s footmen keeps an eye on the pirates making landfall

A scoundrel with a heart or an assassin?

A boatload of pirates lands on the jetty

Trouble might be brewing

It’s Jean Blanc – the Unkillable Frenchman!

The obeah woman and her maroons keep watch

A pirate is about to get hanged – is this what drew the Frenchman?

“Nasty business, hanging.”

The captain makes sure the king’s law is carried out

A few pirates got off with an easier sentence

On Tyburn Island, trade carries on

…even in the shadow of the gallows

Speaking of trade, the governor’s men have discovered a stash in a beach cave

A footman keeps watch as the cave is investigated

At least the weather’s nice

…unless you’re working

…let alone using the outhouse

Barrett’s dead drunk in the pigsty again

“Need a hand wi’ ‘im Peg?”

Old Rogers’ cart is a landmark by now

Whatever happens on the island, the Queen knows about it

So, that’s where I’m at now! Feedback is most welcome. To all new readers and regulars, happy 2018 and thanks for stopping by!





Prime real estate

December 30, 2016

I’ve finally finished the first of my new buildings, a townhouse from TTCombat. It’s part of my nicer part of Port George and will help set the tone for the rest. I’m thinking of doing the buildings in colourful pastel tones as it’s both historically fairly accurate and just looks nice. I have added a fair bit of grime though, to suggest an environment where the humid climate takes its toll on buildings.

28mm town house front

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28mm town house rear view

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28mm town house side view

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The painting process was very straightforward, and I used cheap craft store acrylics. I stippled the paint on fairly thickly with a sponge, which gave the walls some extra texture. After that it was just drybrushing. I gave the roof tiling by using the now familiar roof tiling strips by Warbases. They are a lovely, lovely product, and I really like the result produced.

28mm town house first floor

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28mm town house second floor

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As the building features a fully playable interior, I gave it some attention as well. I spent a lot of time thinking about what I should do with the floors, and eventually settled on printing out some suitable textures on thick paper and gluing them in place. While I could have been more careful with the sizing (there are some small gaps), I’m really pleased with the end result and it save me a lot of time and money compared to building the floors myself from coffee stirrers or textured plastic. The inside walls I simply left the same shade of blue as the outside ones. There wasn’t really a need to work a lot on the interior, as I assume it won’t be used that frequently. Some furniture came with the house set, so that will probably get thrown in there at some point.

"Do you like it, darling?" "Oh Francis I love it!"

“Do you like it, darling Emily?”
“Oh Francis it is most agreeable! I much prefer it to Dorset.”

Overall I was positively surprised by the finished building. Painting helps distract the eye and hide the jigsaw effect often prominent in laser-cut mdf buildings and the additional texture helps make the walls pop. The door is still massive, but it’s a very minor gripe. Looking forward to painting more of these! Next question on my mind: what kind of terrain board should I build for these?


The nicer part of town

November 26, 2016

Work on the pirate-y town of Port George continues! You’re likely aware that I have a fair few run-down buildings for my town already, so it’s time for something different. My grand vision is to have two distinctly different sides to Port George. One is the grimy, pirate side that I’ve been building so far, with mainly wooden buildings, plenty of sand and all in all a hive of scum and villainy. The second is a “proper” side – a fairly prosperous British colonial town, with brick buildings, less sand and marginally less villainy, or at least of a different kind.

The idea is that both of these halves should work as standalone towns as well as combining into a larger whole – maybe separated by a river or something similar. With limited time for building terrain, the more uses I can find for things, the better.

Finding suitable buildings was surprisingly challenging, everything looking either too modern, too old or just stylistically off. As with all the historical accuracy in the project, I wanted to strike a balance between accuracy and pleasing aesthetics, with the latter taking precedence if the first wasn’t jarringly off. Again, “what would this look like in a pirate movie?” was a key question.

Eventually I settled on the following:

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Click for a larger version

Click for a larger version

Click for a larger version

Sarissa Precision Chateau. I’ve been eyeing this piece for ages. It’s super impressive, with lovely detailing. A bit too lovely, as I managed to snap some fiddly bits while putting it together. Nothing catastrophic, luckily! This will serve as the mansion of Port George’s governor and will be the centrepiece of the fancier part of town. I’ve added Warbases roof tiling to the roof, obviously not shown in the catalogue image. The levels are separate, so the inside is playable too.

Click for a larger version

Click for a larger version

TTCombat Venetian house. A nice, simple and suitably generic piece. I bought a pitched roof to go along with it. Both roof styles are removable, so if I want to use the building with a roof terrace, that’s possible as well. The line of Venetian buildings – intended for the game Carnivale, I assume – is really nice, and provides me with excellent choices for expanding the town.

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

TTCombat Old Town townhouses. Some more TTCombat pieces, these are intended for Malifaux. Both are large, impressive pieces. The TTCombat stuff is much chunkier than the Sarissa building, meaning it’s both clunkier and sturdier – you win some, you lose some. All the TTCombat buildings have separate floors and the interiors can be used for gaming. There are even stairs connecting the two floors in the townhouses, as well as some super chunky furniture. My only gripe with the TTCombat stuff is the massive size of the doors. Even on a very large 28/32mm miniature the doorknobs are around shoulder height. It’s a minor thing and could be easily fixed, but I don’t think I’ll bother. Warbases roofing tiles will be added to the townhouses to unify them with the rest of the buildings.

Click for a larger version

Click for a larger version

Warbases modular #5. The Warbases modular buildings are super simple (and super cheap). I’m thinking of modding this with a portico and some nicer windows and doors. I think it has a tavern look to it, so it could function as a sort of go-between uniting the two halves of the town.

My attitudes towards laser-cut mdf buildings have changed in the past year or two. I used to think very little of them, but after climbing on board the mdf train, I’m definitely seeing the appeal. There’s a huge variety, ample chance for customising and the prices are very decent. Putting them together can be quite satisfying, too!

So, what do you think? Does this look suitably colonial? What do you think of mdf? Does it show that I’ve been alone, writing my dissertation at our summer place in the archipelago, and am starting to crave human interaction?

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