Archive for the ‘Sci-Fi’ Category

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Salute and the Pennine Way 2024

May 11, 2024

Life goes on, and occasionally the blog as well! For the first time in a long while I felt like typing something here, so here goes. Nothing dramatic as usual, busy with life things and all that. What follows is a description of my latest trip!

Salute 2024

I went, I helped BunnyBadger games put on participation games (and painted up a zombiefied Joe Biden and a glittery Taylor Swift for the Trumpocalypse game), I enjoyed the atmosphere, walked with Emmi around the show, met friends…the usual! My Salute purchases have been dwindling year after year, this year I got a bunch of brushes for both myself and Emmi for her craft hobbies. Ironically, some years after my long “only pirates for me thanks” miniaturing period has come to a close (for now at least), the theme of Salute was pirates. Oh well!

In addition to the brushes, I picked up some lovely, characterful futuristic law enforcers from Die Hard Miniatures. I put these together and cleaned them up last night, and I remembered how much work there is working with metal compared to resin casts and prints.

Photo of five painted futuristic law enforcement miniatures on a blue background.

Photo © Die Hard Miniatures

In addition to the miniatures, I bought the Sci-fi Backdrops picture book by Jon Hodgson, published by Handiwork Games. I was silly enough not to get in on the Kickstarter, but conveniently got this through Bad Squiddo. I had to quickly try it out, and I can safely say this is one of the must fun miniature-related things I have bought in years! As you probably know from reading this book, I game very little, but I do enjoy the storytelling aspect of miniaturing, so this is perfect stuff for me. I lined up a few scifi models for demonstration purposes.

Two miniatures posed against a science fiction background.

Click for a larger version

Two miniatures posed against a science fiction background.

Click for a larger version

The Pennine Way

If you’re a long-time reader of the blog, you might remember that five years ago Emmi and I did about a hundred miles of the Pennine Way national trail in the UK as our honeymoon. The trip was excellent and left us hungry for more, so we decided to do the whole thing of 268 miles. What followed was three weeks of beautiful views, bog (and more and more bog), quaint villages, friendly people, tiny lambs, and an amazing feeling of freedom in the walking bubble. While it was a physically strenuous trip, I guess getting to the blog after a long, long break is evidence that it was a welcome recharge of energy, creative included. I have about a million photos, but I’ll just share some choice ones below. If this feels tempting, I’m happy to provide advice!

It genuinely feels nice to be writing the blog after such a long break! Who knows, this might become a thing again. Anyway, I’m still alive and well and playing with my toy soldiers! How is everyone else doing?

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The sweetest imperfection

May 15, 2022

Wow, really hasn’t been an active year for blogging, has it? While DotL has been very quiet, I’ve been busy with hobby stuff – and I’ll hopefully eventually post about it.

Much of this year’s gaming has been Five Parsecs from Home, a solo game that I’m happy to recommend, which I have been printing and painting models and scenery for. However, this is more of an editorial style post than a regular From the painting desk one. Why is this? Because I’m doing something profoundly different!

By “profoundly different” I don’t mean a new technique or a fancy new tool, but a fundamentally different approach to what I usually do. I’m a bit of a perfectionist when it comes to miniatures stuff (and various other minor things in life). Very small things can bug me far too much. An irritating mote of dust stuck to a miniature’s varnish. A slightly off painted eye. A mould line that I didn’t clean up neatly enough. Support marks on prints. A slightly different colour tone on two miniatures’ bases when they should be the same…you get the idea.

In general I don’t mind this, it’s just who I am after all, but it can cause some practical issues now and then, such as when you’re in need of a table full of new terrain. Sticking to my usual working habits, a table full of scifi terrain would probably take me months, and even that would involve compromises. That’s really not good for actually getting a game in – a couple of months is plenty of time for a budding project to run out of steam and result in half-finished reminders of that one cool idea you had.

Solution? Live with these minor imperfections. This is obviously nothing groundbreaking, and I’m sure it’s something every miniaturist thinks about at some stage. Sometimes you’ve done something as well as you can no matter if you’re happy with it or not, sometimes you just want to finish something so you can do something else that’s more inspiring or interesting. I’ve done this in the past too, and obviously I don’t put 110% into everything I do, sometimes I just want stuff that’s finished. This time, however, I’ve been doing it to a different extent than usual.

With this scifi scenery, I went for terrain that looks good on the table. I wanted it to look nice for gaming, but it does not have to stand up to close scrutiny or close-up photos – which this post will feature to illustrate a point. What this means in practice is that I printed at a much higher layer height than usual (0.2mm compared to my usual 0.12mm), only bothered to do minimal clean-up, and no imperfections such as failed or rough bits have been fixed. As I don’t want to bin things that can be used, these are basically stuff that I’d normally label “test prints” and give away for someone who can stand them being a bit crappy, or spend a lot of time fixing them with putties, sanding, and things like that.

The same goes for painting. These models have been hit with spray primers (one of which completely malfunctioned, covering the model and my spray booth in dry paint powder – no matter, still used the model), lathered in quickly made washes, and given a couple of coats of drybrushing using large brushes and craft store paints. Some very basic detailing and weathering, and that’s it, done!

You can click on the photos below to enlarge them.

Wrong printer settings resulted in funky random lines on the surface. Also, the windows are just blotches of paint.

Layer line central! Printers aren’t good at shapes like the pipes here.

These buildings have detachable roofs…

…that warped horribly after painting.

My printer had a rough day with this file, resulting in some gnarly texture and print artifacts.

Spray can malfunction left the inside gritty and chalky. I decided not to do anything to it, as I don’t usually play inside buildings anyway.

At first this felt horrible, but as it was a very conscious experiment, I decided to plough through and just live with it. What do you know, at some point I started to be more and more happy about them! Are they perfect? No! Do they need to be? Also no! Placed on they table they look really nice actually, and of course everything is subjective – I would’ve died for terrain this cool as a kid! This isn’t an “oh, woe is me, my super high standards are simply unbearable” kind of thing, but more an issue of my own personal flaws features and idiosyncracies and dealing with them in a healthy and beneficial way. I know this may not seem like a big thing, but believe me, it is!

Local planetery enforcers about to get destroyed by a genestealer. Doesn’t look at all bad to me.

I’m sure most of us have feelings of inadequacy at one point or another in this hobby: with the internet full of amazingly skilled people, while inspiring, it can also be disheartening at times. Learning to let go of excessive perfectionism or self-criticism that needlessly holds back hobby enjoyment is, I think, a great way of getting more out of our toys. For me, it meant putting together a bunch of very adequate terrain in a fraction of the time it usually would’ve taken, which means more time left for other things, more terrain to actually use in games, and more joy from completing things. Most of all, it allowed me to enjoy this awesome hobby even more than before. Importantly, this isn’t a “you should do this as well” post. Lavish attention on your models to your heart’s content if that is what makes you happy!

As an interesting final note, I started this post months ago but haven’t gotten around to finishing it. After digging the models out of storage, I found myself thinking that they actually look pretty nice and much better than I remembered. This made me happy – it seems there’s been an actual shift in how I view these things now, so…go me, I guess?

The hut in the first few pictures is a micro hab unit by Saucermen Studios, available for free on Thingiverse.

The buildings with the detachable roofs are stackable buildings by Rocketship Games, also available for free on Thingiverse

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From the painting desk #79 – Fembruary 2022

February 27, 2022

Wow, late February and it’s the first post this year. Better late than never!

The Fembruary challenge, a brainchild of Alex from over on Leadballoony, is one of my favourite things in the online miniatures scene – heaven knows our little corner of the hobby world benefits from more representation.

I’ve been painting a lot this year (apparently instead of blogging), and these three models are my entry to this year’s Fembruary:

First up is a rogue trader type character, the leader of my Five Parsecs from Home gang. Dubbed Nura Aleh by the wonderful Realm of Plastic 40k name generator, the mini is a 3d printable one from Studio Sol Union, kitbashed with a printed head from Knight Soul Studio. I think the combination makes for a pretty cool whole. My vague background story, based on the Five Parsecs random background generator for the character is that she’s a former or renegade inquisitor. For the clothes I went for a gold/purple combination – a tried and true combination and nicely a bit flamboyant.

Photo of miniature with long coat and pistol, views from the front and the back

Click for a larger version

The second model is another member of the Five Parsecs gang, the wasteland nomad mercenary Esma. The model is an old, OOP Infinity Ariadna scout sniper by Corvus Belli that I picked up years back at the local RPG convention if I recall correctly. I’d always considered the character to represent a woman, yet when I started to paint it, I realized that there were no gender identifiers there – which is actually kinda cool. A female model does not have to be super strongly (and stereotypically) coded as a woman with breasts, high heels or the like. For the paintjob I drew inspiration from the background, a wasteland nomad didn’t really speak to me of ostentatious clothing, so I went with very muted tones.

Photo of miniature with assault rifle, dressed in a cloak. Front and back views.

Click for a larger version

The third and final mini is my rendition of a Vindicare Assassin for my 40k army. Originally a Tempest guardsman sniper by Velrock Art, I removed the cloak before printing. The sculptor has intentionally made modifications to the minis wonderfully easy, as the cloak was simply a single element that could be removed using Meshmixer. This was a bit of a tricky model to paint, as it’s very, very black. I went for a few different tones, painted some sharp highlights on the bodysuit and made the armour and knee and elbow pads a bit more dull. I gave the hair an auburn look for a spot of colour, and painted the eye lenses red for a bit of extra contrast and menace. Overall, I’m pretty happy with it!

Photo of assassin miniature with rifle, dressed in all black. Front and back views.

Click for a larger version

To wrap up this post, a shot of the trio in more fitting surroundings.

Photo of three miniatures, an assassin, a rogue trader, and a mercenary standing on a metal walkway with scifi scenery in the background.

Click for a larger version

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Azadi Death Front #1 – Getting into 40k

December 19, 2021

This might sound like an April Fools’ thing, but I’ve started a small project for…Warhammer 40k. Wait, what? After not having touched the game since the 90s, I tried a small scenario with some close friends a while back (using my Colonial Marines as Imperial Guard), and realized that it was actually pretty fun! This, combined with the fact that I had long been eyeing the Azadi Death Front models from 40 Emperor, and the realization that a 40k army doesn’t have to be an ultra massive endeavour, have led to me starting a small 40k force. While I haven’t played the game, I have enjoyed many of the different 40k digital games, and quite like the fiction too. The Imperial Guard (or Astra Militarum in silly trademarkable lingo) has always been my favourite. This shouldn’t be a surprise, given my love for AliensStarship Troopers and the like. They’re the underdogs, the meat that gets fed into the grinder – albeit meat with pretty sweet tanks.

The ADF models are a really cool force of all-female troopers, inspired by Kurdish YPJ soldiers. I don’t really want to mix real-world politics with my toy soldiers too much, but I love both the look of the minis and appreciate their real-world counterparts. Headscarves, sneakers, harem pants – what’s not to like. A bit of extra representation in the grim darkness of the far future isn’t a bad thing either.

Illustration by Alberto Luna, ©40Emperor

Now, I’m not a fan of batch painting, which has been a major detriment to any army-based miniature gaming thing since my WHFB days. However, I happened to have a very free weekend – back in October when I started this post(!) – so I printed out a whole squad of troopers, gave them a blast of black primer, and got to work. It was a fun weekend’s work, and I watched a bunch of films and series from my backlog (Wandavision is fun, What if…? is fun, Predators is still fun, AvP and AvP: Requiem were still not good but better than I remembered, and I quite enjoyed Alien: Resurrection much to my surprise). At the end of it I had an actual squad to be used in 40k, with even a few extra models thrown in. For me, finishing 12 models over a couple of days is a huge thing!

I wanted to try some new techniques, so I did a bit of OSL on the plasma gunner, and some heated metal effects on the support weapons – which I think turned out pretty nice! All of the scarves are different, and allowed me to break up the uniformity of the squad. I want them to look more like a a militia/rebel force than a super uniform military unit, and I think that works decently well too. With the bases I went for a kind of a rocky, sandy Afghanistan look – not quite desert, but dry, dusty and barren.

Photo of female imperial guard squad

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Photo of four female imperial guard troopers

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Photo of four female imperial guard troopers

Click for a larger version

Photo of four female imperial guard troopers

Click for a larger version

After the squad, I’ve painted a Sisirk war walker, the ADF’s equivalent of a Sentinel, some Heresy scifi troopers with 3d printed female heads (to represent Tempestus Scions), a custom Hero Forge Astropath, and I’m nearly done with a Chimera alternative too! This doesn’t mean that I’ve neglected all my other projects: I’ve painted a bunch of gothic horror monsters, some graveyard pieces and monster hunters, too! I’ll show those off too, possibly, eventually, maybe.

As regulars have probably noticed, the blog has been very quiet for the past few months. As usual, there’s nothing dramatic involved, luckily! I’ve been really busy with work, took some time off to go to London for Salute 2021 (happy I did, as next year’s event is cancelled), and so on – “the uze”, as Cheetor would say. As I’ve mentioned approximately a hundred times by now, as a lot of my daily work is writing, whether research articles or grant applications or professional communications, there’s not usually a lot of energy for spare time writing. I’m thoroughly enjoying reading your blogs, though, and I’m not about to leave this wonderful little community! I’m on holiday for the next three weeks, so I ‘m fairly certain the blog will pick up a bit again – it usually does towards the end of the year!

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Salute 2017 part 2

April 28, 2017

Time for part two of my Salute report. This is mainly a photo dump of some of the things on display that I liked. Short descriptions when I can remember (or knew) what was going on. You can click on photos for larger versions, they all open in a new tab.

A dog looks on as the Russian revolution happens

Massive Star Wars battle going on

Some wild west action

Fantasy fun for everyone

A massive dungeon setup

Desert warfare

Lovely Frostgrave (I assume) diorama

A wonderful winter fantasy setup

Plenty of ruined walls to hide behind

More winter fantasy

Zombies break down a fence in a Walking Dead game

French and Indian wars

More French and Indian

They DO move in herds! A great Jurassic Park game

Hail to the king, baby!

Loving attention to detail

Welcome! To…

Papers, please! Slug Industries’ game in the vein of Escape from Colditz

Nazis roam the streets

The lovely cobblestone streets are currently on Kickstarter: https://www.kickstarter.com/projects/718310363/streetscape-28mm-cobblestone-road-sections

More of Papers, please

Storming the beaches of what I assume is Normandy

Love the explosion effects!

Giant steampunk robots in what I think was a demonstration of Wolsung

Massive 18th century battle setup

The gentry, happy behind their walls

The Random Platypus/Hasslefree collaboration table

Mawes incoming

A security meeting

Things getting tense

The coolness radiates off him in waves

Lovely detailing in the corridors

Ready to receive

A beastie comes charging in

You’re going to need bigger guns

Troopers protecting despot Drumpf

The second Random Platypus/Hasslefree game, a fantasy one

A miniature’s eye view

Dwarves and orcs clash

A look inside the dwarven hold

A wonderful upcoming giant from Heresy Miniatures

That is a big giant

Lovely minimalist setup, never caught a game on it sadly

Definitely not minimalist, lovely though!

Epic fantasy

Semi-fictional late-17th century clash between the Swedish and the Dutch

The table won multiple awards and for good reason

Disembarkation in progress

Villagers milling about

A fortress was involved a well

Advancing across the fields

“Oh deer.”

Row, boys, row!

The ship bombards the fort

…and the fort shoots back

A demo setup for Drowned Earth, currently on Kickstarter: https://www.kickstarter.com/projects/1559814207/the-drowned-earth-miniatures-game

As you can see, there was plenty on offer – this was just a small sample of all the wonderful games and table setups on offer. If you haven’t visited Salute yet, I definitely suggest you do if at all possible!

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From the painting desk #29 – Old lead

January 19, 2015
Click for a larger version

Click for a larger version

As you can see, I finished my second miniature of 2015, the facehugger attack from Leading Edge’s old Colonists’ Last Stand. I freshened up my layering work, and the end result is a little less drybrush heavy than my previous effort. I painted the base to match the rest of my Alien-inspired scenery, and to make the egg and the colonist the focal points of the scene. I painted some of the tendrils on the base the same colour as the egg to better tie them together, and I’m fairly happy with how it turned out. I picked the fleshy colour of Aliens instead of the more yellow one of Alien for the facehugger.

I’m really happy that I finally finished the model. Not only is it a great sculpt, brilliantly capturing an iconic event in the Alien franchise, but it’s also a miniature from 1992. Just think about that for a while. When this model was popped out of its mould, I was ten years old. It was the year the Cold War officially ended, the European Union was founded, Yugoslavia fell apart, Denmark won the football European Championship and Bill Clinton was elected president. Neymar was born, Isaac Asimov died.

It’s now 23 years later, the world’s a different place, I’m all grown up and that miniature is finally painted. There’s something really cool about that.

 

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More Predastore Predators

January 18, 2015

My ever-expanding Predator review keeps on going. Three more Predastore miniatures have now been added: Stalking-Hunter, Executioner-Hunter and Mermaid-Predette. Go check out the full review here.

Click for a larger version

Click for a larger version

Executioner-Hunter. Click for a larger version

Executioner-Hunter. Click for a larger version

Mermaid-Predette. Click for a larger version

Mermaid-Predette. Click for a larger version

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Off the back burner

January 4, 2015

New year, newfound enthusiasm! I can already feel myself getting interested in miniatures again – spending several hours today working on them is a sure enough sign. I figured I’d write a few words on the subject of getting back in the saddle after a half year long break, based on what I’ve been doing today.

For me the important thing is to get going, to actually do something. I need to put water in that dried-out pot and give my paints a good shake if I ever actually want to paint something after a break. It doesn’t matter what I paint or whether I have a huge project planned, the crucial bit is getting things done.

I noticed today that budding inspiration needs to be carefully nurtured. I started thinking about my projects: which one should I work on? It started to feel overwhelming, so I changed my approach. Instead of focusing on results and progress, I decided to do something fun and inspiring and to not be too self-critical. I actually ended up with two things:

The first one is a piece from Leading Edge’s old Colonists’ Last Stand set. It’s a great mini, showing the fateful moment a facehugger latches on to an unsuspecting victim. As you can see from the photo, this one was in a half finished state. To make it fit in with the rest of my minis, I had glued it onto a circular base and added some xenomorph-y tendrils with greenstuff. I’d even undercoated it and given the victim’s coveralls their first layer of paint. The mini had then sat on my desk collecting dust before getting returned to the cupboard housing my un- and semi-painted miniatures.

Why did I pick this one to finish? I’m on a bit of an Alien franchise kick again, after watching blu-ray versions of the first three films and reading two books: Alien – the Archive and The Art of Alien: Isolation. On top of this, the miniature was well on its way to being finished and I’ve always loved it. Not to mention that it doesn’t have a lot of fiddly detail, making it a pleasure to paint. It doesn’t have any real use as a gaming piece other than as an objective marker or something, but that’s okay. Actually, it just might be what makes it appealing right now.

hugtime

Click for a larger version

I took some ProCreate putty and added some more tendrils to cover the base up a bit more. I wasn’t too careful, as the base will get a hefty dose of glue and gloss varnish to make it look nasty and wet. I’m pretty happy with it at the moment!

Another thing that I’ve recently been interested in is the Witcher franchise. If you’re not familiar with it, it’s a grim and gritty fantasy world created by Polish writer Andrzej Sapkowski, focusing on a witcher – a monster hunter – named Geralt of Rivia. There are books, games, comics and even a cheapish tv series (which has also been cut into a poor movie) available. I bought the PC games years ago in a Steam sale, and they’ve been sitting unplayed ever since. I finally decided to tackle them, and it was a great call. Altogether I spent some 60+ hours on The Witcher and The Witcher 2 and read three of the four published books.

Click for a larger version

Click for a larger version

While the idea of a small project based on the franchise isn’t a far-fetched idea, I decided to start small – with a single miniature. Naturally it was Geralt himself, the White Wolf of Rivia. I went for a quick plastic and putty type of thing, and knocked him together from a bunch of old WHFB Empire plastic pieces. I roughly shaved a bearded plastic head, resculpted the mouth area and turned his fancy leggings into boots. All in all, it’s rough with mould lines, uneven putty and the like, but hey, it should look decent once painted. Again I went in more with inspiration than self-criticism, which seems to be a good choice! I haven’t done fantasy miniatures in ages, so this was a fun diversion. Who knows!

I’ll leave you with the intro cinematic to Witcher 2. If this doesn’t get you excited, I don’t know what does…

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Morning glory

May 22, 2014

I happened to get up earlier than normal today (6:15 am in fact), and there was such a lovely light in my game room that I snapped a photo of the current state of my Pacific Rim setup. It’s actually an Instagram photo, so I slapped a retro filter on it, and I think it turned out nice. So, here’s a mood piece for you to hopefully enjoy!

“We’ll never forget May 22, when Knifehead hit us around sunrise.”

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Godzilla (2014) – a review

May 17, 2014

Godzilla-new-poster

The new Godzilla film has been my most anticipated movie since Fellowship of the Ring, so you can imagine that I had pretty big expectations when I walked into the cinema. I was also excited and a little bit fearful – after all with high expectations comes a high risk of disappointment. Happily enough, I wasn’t let down by the film. I saw  the 2D version.

I will try to keep this film fairly spoiler free, but if you are such a purist that you haven’t even watched any trailers, I suggest you stop reading here.

The basic premise of the movie is simple enough. There are giant monsters, they fight each other and mankind gets caught in the middle. However, I like how they’ve managed to keep the film feeling fresh and interesting instead of simply having a two hour CGI slugfest. Luckily, that’s not to say there isn’t a good bit of monster punch-out involved.

Let’s start with the best parts. First of all, the visuals. Godzilla looks very, very nice. The shots of Godzilla and the other monsters wrecking civilization (and there are plenty of those) are excellent. There’s a great sense of scale, and a feeling of weight often missing from CGI. The monsters feel big, heavy and physical as does the destruction they cause. There are some actually beautiful shots in the film, balancing serenity with destruction – an aerial shot of a Navy fleet following Godzilla was a particular favourite, as was Godzilla looming over the lanterns of San Francisco’s Chinatown. There’s plenty of colour and variety of locations in the film, from the islands of the Pacific to the deserts of Nevada.

The sound design was great as well, supporting the visuals. Again, the roars and screeches of the monsters are impressively loud and animalistic, and the theatre rumbled with the roars and the destruction. There is often a nice contrast in the film with calm moments in the audiovisual storm, before the movie again erupts into full-on chaos. My absolute favourite is a sound used a few times in the film, where the destruction of a tower building’s windows creates an ethereal, hauntingly beautiful tinkling. If you’ve seen Gareth Edwards’ previous film Monsters (and you should), there’s a lot of similarity in feel here.

The real beef of the film is of course the combination of monsters and destruction. After all, when you’re going to see Godzilla, you’re going to see a film with monsters destroying stuff. The movie does not disappoint. There is plenty of both available and with loads of variety. You will see the monsters fighting ships, planes, tanks, helicopters and infantry and destroying power plants, trains, skyscrapers and landmarks. There’s even a tsunami thrown in. Godzilla looks a lot like a catastrophe movie, as it should. The monster designs are very nice and things are kept interesting.

I want to dedicate a paragraph to the monsters themselves. Monster choreography in Godzilla is excellent. The battles between monsters look like something out of an awesome David Attenborough -narrated nature document. The monsters look, feel and act real, and mostly they don’t feel like movie heroes and villains, but simply giant, monstrous animals, which helps sell them to the audience. I also liked the fact that despite modern day visuals, they haven’t completely done away with the “man in a suit” feel of Godzilla.

As you might guess, the plot and the human characters don’t particularly shine  in the film. Both are adequate for the film, and the plot has a few interesting twists, but let’s face it: in a genre film like this, I’m not going in to see awesome drama, deep characters and an intricate plot. If anything, the film tried to inject too much character and family drama into the film, but it didn’t really work. While it didn’t really fall flat on its face, the end result was still a little meh and felt unnecessary. The same thing plagues pretty much every big apocalyptic film (with the exception of Pacific Rim): the destruction of millions of people is not seen as tragic enough, but there always has to be the story of a family separated by the events. In Godzilla it isn’t as cheesy as several other films (say the god-awful 2012), but the plot device didn’t really work. All the actors turn in a solid day’s work, but there really isn’t anything remarkable on offer. There are a few minor irritations, my personal not-favourite being Ken Watanabe’s Japanese doctor, who should be an expert on the subject but tends to only offer cryptic and dramatic lines in a gruff voice instead of being of any help.

There was an element of environmentalism in the movie, which didn’t feel too forced, nor was it really heavy handed. After all, the Godzilla franchise has always been about radiation and its dangers, so this was perfectly in line with the previous films. In a great avoidance of plausible explanations (which never work in movies like this) it’s simply stated that the monsters thrive and feed on radiation. That’s cool with me.

In a genre movie like this, there’s often a tendency to go with a mass of obvious irritating tropes. Director Gareth Edwards and writer Max Borenstein are obviously quite familiar with these, as the movie often sets up situations like this, and then resolves them in a smart manner. An example is a scene where Godzilla is at Golden Gate bridge, and a courageous bus driver with a bus full of children decides to make a run for it through barricades, tanks and all. As the scene unfolded, I was rolling my eyes, as I knew exactly how it would turn out. Despite the chaotic situation, the heroism of the driver would of course clear all the obstacles previously established, there would probably be a groovy one-liner (“Hold on kids, this is gonna get bumpy!” or something similar) and then off they go. I won’t spoil it for you, but things took a more realistic turn. Things like this had me liking the film a lot. Other favourites included an intelligent, sensible military and its non-crazy, non-murderous commander – both aspects always missing from films like this.

Overall verdict: Godzilla is a nice catastrophe movie, and an awesome giant monster movie. It avoids most pitfalls of the genre and offers a wonderful audiovisual experience. If you go in expecting plenty of character development and an intricate plot, you’ll be sorely disappointed – then again, if that’s what you’re looking for, why on earth would you go see Godzilla? If – like me – you go in expecting to see cities levelled and monsters brawling against each other and the military, you’re in for a treat. Godzilla takes second place in my giant monster top 3, behind Pacific Rim but ahead of Cloverfield.