Archive for the ‘3d printing’ Category

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The sweetest imperfection

May 15, 2022

Wow, really hasn’t been an active year for blogging, has it? While DotL has been very quiet, I’ve been busy with hobby stuff – and I’ll hopefully eventually post about it.

Much of this year’s gaming has been Five Parsecs from Home, a solo game that I’m happy to recommend, which I have been printing and painting models and scenery for. However, this is more of an editorial style post than a regular From the painting desk one. Why is this? Because I’m doing something profoundly different!

By “profoundly different” I don’t mean a new technique or a fancy new tool, but a fundamentally different approach to what I usually do. I’m a bit of a perfectionist when it comes to miniatures stuff (and various other minor things in life). Very small things can bug me far too much. An irritating mote of dust stuck to a miniature’s varnish. A slightly off painted eye. A mould line that I didn’t clean up neatly enough. Support marks on prints. A slightly different colour tone on two miniatures’ bases when they should be the same…you get the idea.

In general I don’t mind this, it’s just who I am after all, but it can cause some practical issues now and then, such as when you’re in need of a table full of new terrain. Sticking to my usual working habits, a table full of scifi terrain would probably take me months, and even that would involve compromises. That’s really not good for actually getting a game in – a couple of months is plenty of time for a budding project to run out of steam and result in half-finished reminders of that one cool idea you had.

Solution? Live with these minor imperfections. This is obviously nothing groundbreaking, and I’m sure it’s something every miniaturist thinks about at some stage. Sometimes you’ve done something as well as you can no matter if you’re happy with it or not, sometimes you just want to finish something so you can do something else that’s more inspiring or interesting. I’ve done this in the past too, and obviously I don’t put 110% into everything I do, sometimes I just want stuff that’s finished. This time, however, I’ve been doing it to a different extent than usual.

With this scifi scenery, I went for terrain that looks good on the table. I wanted it to look nice for gaming, but it does not have to stand up to close scrutiny or close-up photos – which this post will feature to illustrate a point. What this means in practice is that I printed at a much higher layer height than usual (0.2mm compared to my usual 0.12mm), only bothered to do minimal clean-up, and no imperfections such as failed or rough bits have been fixed. As I don’t want to bin things that can be used, these are basically stuff that I’d normally label “test prints” and give away for someone who can stand them being a bit crappy, or spend a lot of time fixing them with putties, sanding, and things like that.

The same goes for painting. These models have been hit with spray primers (one of which completely malfunctioned, covering the model and my spray booth in dry paint powder – no matter, still used the model), lathered in quickly made washes, and given a couple of coats of drybrushing using large brushes and craft store paints. Some very basic detailing and weathering, and that’s it, done!

You can click on the photos below to enlarge them.

Wrong printer settings resulted in funky random lines on the surface. Also, the windows are just blotches of paint.

Layer line central! Printers aren’t good at shapes like the pipes here.

These buildings have detachable roofs…

…that warped horribly after painting.

My printer had a rough day with this file, resulting in some gnarly texture and print artifacts.

Spray can malfunction left the inside gritty and chalky. I decided not to do anything to it, as I don’t usually play inside buildings anyway.

At first this felt horrible, but as it was a very conscious experiment, I decided to plough through and just live with it. What do you know, at some point I started to be more and more happy about them! Are they perfect? No! Do they need to be? Also no! Placed on they table they look really nice actually, and of course everything is subjective – I would’ve died for terrain this cool as a kid! This isn’t an “oh, woe is me, my super high standards are simply unbearable” kind of thing, but more an issue of my own personal flaws features and idiosyncracies and dealing with them in a healthy and beneficial way. I know this may not seem like a big thing, but believe me, it is!

Local planetery enforcers about to get destroyed by a genestealer. Doesn’t look at all bad to me.

I’m sure most of us have feelings of inadequacy at one point or another in this hobby: with the internet full of amazingly skilled people, while inspiring, it can also be disheartening at times. Learning to let go of excessive perfectionism or self-criticism that needlessly holds back hobby enjoyment is, I think, a great way of getting more out of our toys. For me, it meant putting together a bunch of very adequate terrain in a fraction of the time it usually would’ve taken, which means more time left for other things, more terrain to actually use in games, and more joy from completing things. Most of all, it allowed me to enjoy this awesome hobby even more than before. Importantly, this isn’t a “you should do this as well” post. Lavish attention on your models to your heart’s content if that is what makes you happy!

As an interesting final note, I started this post months ago but haven’t gotten around to finishing it. After digging the models out of storage, I found myself thinking that they actually look pretty nice and much better than I remembered. This made me happy – it seems there’s been an actual shift in how I view these things now, so…go me, I guess?

The hut in the first few pictures is a micro hab unit by Saucermen Studios, available for free on Thingiverse.

The buildings with the detachable roofs are stackable buildings by Rocketship Games, also available for free on Thingiverse

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Azadi Death Front #1 – Getting into 40k

December 19, 2021

This might sound like an April Fools’ thing, but I’ve started a small project for…Warhammer 40k. Wait, what? After not having touched the game since the 90s, I tried a small scenario with some close friends a while back (using my Colonial Marines as Imperial Guard), and realized that it was actually pretty fun! This, combined with the fact that I had long been eyeing the Azadi Death Front models from 40 Emperor, and the realization that a 40k army doesn’t have to be an ultra massive endeavour, have led to me starting a small 40k force. While I haven’t played the game, I have enjoyed many of the different 40k digital games, and quite like the fiction too. The Imperial Guard (or Astra Militarum in silly trademarkable lingo) has always been my favourite. This shouldn’t be a surprise, given my love for AliensStarship Troopers and the like. They’re the underdogs, the meat that gets fed into the grinder – albeit meat with pretty sweet tanks.

The ADF models are a really cool force of all-female troopers, inspired by Kurdish YPJ soldiers. I don’t really want to mix real-world politics with my toy soldiers too much, but I love both the look of the minis and appreciate their real-world counterparts. Headscarves, sneakers, harem pants – what’s not to like. A bit of extra representation in the grim darkness of the far future isn’t a bad thing either.

Illustration by Alberto Luna, ©40Emperor

Now, I’m not a fan of batch painting, which has been a major detriment to any army-based miniature gaming thing since my WHFB days. However, I happened to have a very free weekend – back in October when I started this post(!) – so I printed out a whole squad of troopers, gave them a blast of black primer, and got to work. It was a fun weekend’s work, and I watched a bunch of films and series from my backlog (Wandavision is fun, What if…? is fun, Predators is still fun, AvP and AvP: Requiem were still not good but better than I remembered, and I quite enjoyed Alien: Resurrection much to my surprise). At the end of it I had an actual squad to be used in 40k, with even a few extra models thrown in. For me, finishing 12 models over a couple of days is a huge thing!

I wanted to try some new techniques, so I did a bit of OSL on the plasma gunner, and some heated metal effects on the support weapons – which I think turned out pretty nice! All of the scarves are different, and allowed me to break up the uniformity of the squad. I want them to look more like a a militia/rebel force than a super uniform military unit, and I think that works decently well too. With the bases I went for a kind of a rocky, sandy Afghanistan look – not quite desert, but dry, dusty and barren.

Photo of female imperial guard squad

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Photo of four female imperial guard troopers

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Photo of four female imperial guard troopers

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Photo of four female imperial guard troopers

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After the squad, I’ve painted a Sisirk war walker, the ADF’s equivalent of a Sentinel, some Heresy scifi troopers with 3d printed female heads (to represent Tempestus Scions), a custom Hero Forge Astropath, and I’m nearly done with a Chimera alternative too! This doesn’t mean that I’ve neglected all my other projects: I’ve painted a bunch of gothic horror monsters, some graveyard pieces and monster hunters, too! I’ll show those off too, possibly, eventually, maybe.

As regulars have probably noticed, the blog has been very quiet for the past few months. As usual, there’s nothing dramatic involved, luckily! I’ve been really busy with work, took some time off to go to London for Salute 2021 (happy I did, as next year’s event is cancelled), and so on – “the uze”, as Cheetor would say. As I’ve mentioned approximately a hundred times by now, as a lot of my daily work is writing, whether research articles or grant applications or professional communications, there’s not usually a lot of energy for spare time writing. I’m thoroughly enjoying reading your blogs, though, and I’m not about to leave this wonderful little community! I’m on holiday for the next three weeks, so I ‘m fairly certain the blog will pick up a bit again – it usually does towards the end of the year!

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From the painting desk #78 – A ship of sorts

August 15, 2021

During the summer holidays, I mostly worked on a new(ish) side project – undead pirates. Having painted a bunch of crewmen, that I’m sure to post at some point during the next few years, I realized that obviously my crew needs a ship. None of the offerings on the market really struck a chord though, as they were a little too over the top for me. Cool as ships built of huge bones are, I was more in search of a traditional Flying Dutchman look, or something resembling the Black Pearl from Pirates of the Caribbean. In other words, a pretty regular ship, but tattered, like a zombie of a ship. In fact, the search for such a ship still continues!

During my search, I came across something that I had eyed in the past, a wonderfully crazy model of a small ship carried on back of a huge monstrous crab, produced by Print Your Monsters. The model is pretty much a definition of “over the top”, but who cares, I wanted it! I bought the STL files for it, printed it out and got to work.

Now, in all honesty, resin 3d prints are shit challenging in terms of multi-part kits. Resin printing can be surprisingly inaccurate, which leads to all sorts of alignment issues and so on. Very much so with this pretty complex kit as well. Out came some Green Putty though, and I had a decent looking completed model. There’s still a small visible gap that I missed, but on a model like this, I don’t mind all that much. I decided to save resin and printed the base on my FDM printer, using thinned down putty to mostly eliminate visible layer lines on the rocks.

Painting a large model like this is pretty daunting. It’s a centrepiece, so has to look pretty nice, but on the other hand there’s a ton of stuff to paint. The undead theme helped here! I’ve painted my zombies and the like pretty weathered, dark, and muted, so went for it here as well. I settled on a dark green and fleshy purple combination, and I think it works pretty well! The underside of the crab, not really all that visible, has a nasty, pale, pink-white look. The model was very much a drybrush/Contrast paint/wash affair, cutting down on time and resulting in exactly the look I wanted. It also helped hide some rough putty work!

Click for a larger version

The model was bedecked with skulls, which posed a narrative challenge: were these actual skulls or decorations? I settled for painting the skulls on the ship a weathered bronze colour, while the skulls on the shell I painted as bone. They pop nicely, making the model more interesting. The crab’s limbs have a lot of flat coral, which I painted in muted yellows and reds, giving them very pale edges as I think that’s a very recognizable look!

Click for a larger version

For the base, I went with my usual look for my nautical undead, black decorative sand with tea leaves and pizza seasoning. As it’s a large base, in addition to the sculpted-on detail I added some shipwreck-y planks and barrel halves from Renedra, and a brass model ship cannon barrel that I had kicking about. I had stuck a metal pin on the highest rock to support the model – otherwise only connected to the base by the small tips of the legs – and mostly hid that with some suitably underwater looking vegetation. As with my other undead, the idea here is of a kind of otherworldly sea bottom that they carry with them. Of course the black bases also provide a striking contrast with the bright sandy bases of my pirates and civilians, and are generic enough.

The banner was the thing I finished last. I sort of wanted some sort of cool pirate flag design on it, but after a single try, I realized that my freehand skills were not up to it. On a straight hanging flag maybe, but with the folds and the flag billowing to one side…nope. I decided to go for a simple black flag, which I think looks menacing enough.

Click for a larger version

The monstrous ship actually only has space for four miniatures, but I don’t really mind. Rather than a proper ship, this is more a command vessel, likely for an undead pirate lord going “MWHAHAHAHAHAA!” While I’d love to show it off in full, the model is a nightmare to photograph, but hopefully the pictures at least give an idea of it – I hope to post some more in the future! I posed a Black Scorpion skeleton pirate and some Pariah Miniatures zombies on the model for a bit of added fun.

With this thing finally finished, I want something a lot less work-intensive. While it’s fun to do a big piece every now and then, I’m in no rush to start the next one!

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From the painting desk #77 – Lizard beast

April 25, 2021

The blog has been pretty quiet lately, as work has been really hectic. We put together an academic seminar, which was this year’s biggest work-related thing (I assume/hope), so stress is now starting to ease up. Painting mojo has been somewhat down because of the lack of time, so I’ve spent most of my free time playing Age of Empires III and alternatively watching either Kengan Ashura or pro wrestling. With the seminar now behind me, I’m getting back to painting, with new mini projects looming again!

Before this cooldown period, I did manage to print and paint up a giant, six-legged lizard from Papsikels! It proved to be a bit of a bastard in a few ways. First of all, I struggled to print the base, which simply wouldn’t sit level when I printed it in resin. After a lot of sanding and cursing, I decided to print it on the FDM, and it came out perfect. The next hurdle was putting it together. It just would sit nicely on its rocky base, so I had to do a fair bit of putty work so it didn’t hang in thin air. After that, I got on with the painting…

My idea was to paint it in some kind of an exotic colour scheme, rather than dulled down brownish greens. I asked some nice people in our Ghost Archipelago group for ideas, and they suggested all sorts of colourful real-life lizards, so I ended up drawing inspiration from these. Now, the start of the painting was really easy. Spray undercoat, drybrush, Contrast, Contrast, Contrast. Then came the patterning part. The worst part of doing patterns on a very textured model, on which the painting relies mostly on washes and drybrushing, is that if you screw something up, you have to go back quite a few steps to fix your “canvas” for another try. Red patterns turned out to look too much like bloody wounds, black stripes made it look too much like a tiger. Repainting galore!

In the end I settled for a pale tail, an orange back pattern, and some irregular blue splashes of colour to suggest both toxicity and a fantastic element. Maybe when they’re small, they’re a great delicacy for some beast, resulting in warning colours. Or who knows about mythical islands, there’s probably something out there that snacks on these creatures when they’re fully grown.

Photo of painted lizard miniature

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Photo of painted lizard miniature

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Photo of painted lizard miniature

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Scene of lizard threatening pirate miniature

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After wrestling with the model quite a bit, I’m really happy it turned out as nice as it did. I went to town on the base, partly also to hide some spots where the model doesn’t quite sit right. Anyway, lots of new things on the painting desk, so hopefully I’ll get some of that out on the blog as well!

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From the painting desk #76 – Brig ahoy!

February 13, 2021

Much as I enjoy a quiet life indoors, I have to say that especially now that spring is slowly creeping in, COVID stuff is getting to me. Usually around this time of the year, I would be making travel plans for London and Salute – much like I did last year (“I’m pretty sure this corona thing will be over by April”, good call, Nostradamus). It’s not a huge thing in the grand scheme of things, I haven’t had loved ones fall ill or anything like that, but I do miss normal life: travel, walking into shops and cafés without wearing a mask and worrying about safe distances, not flinching every time someone coughs nearby, hugging loved ones and so on and so on. I’m sure you all know what I’m talking about. At least it’s bright and sunny here in Finland, and we’ve had a lovely, snowy winter out here!

Anyway, onto nicer things. I’ve finally finished a ship! It’s been a good long while since I bought and printed the brig produced by Printable Scenery, and I finally managed to complete work on it. It was actually progressing at a decent rate, until I hit the dreariest part: putting together the masts and rigging. The ship sat for months and months in a mostly finished state, but I just couldn’t be bothered.

Click for a larger version

Mast and rigging work isn’t even all that awful, it’s just something I’ve developed an almost irrational dislike for. It took a few empty weekends to finally get myself around to doing the work, and even then it was bit by bit. As often happens, however, the better it started to look, the more it motivated me to keep going in a cycle of positive feedback! Now that it’s done, I must say I’m really, really happy with how it looks. Much as I would’ve liked to photograph it with some sort of lovely background, I had to settle for a beautiful sheet of blue foam. Emmi has been doing a lot of watercolour painting lately, and has promised to paint me a backdrop, I’m really looking forward to it!

Click for a larger version

Now, some people go for really accurate and realistic rigging. I didn’t. The approach I adopted was built on looks (“does it look like a ship’s rigging?”) and functionality (“can I place and move minis easily?”), and the end result reflects both. Minis can be moved, the setup is pretty sturdy, and to my eye it looks like, well, a ship.

Click for a larger version

The model is great, I think, but I could have maybe scaled it up a little. It’s that size where it would be pretty accurate with 28mm minis if they did not have bases and if 28mm didn’t mean 32mm. Still, these are the compromises we always make with buildings and terrain too, and there are only so many ships you can store in an apartment. If it doesn’t fit on a shelf, it’s going on the floor, and if it’s on the floor, it’s free game for dust, cats, and the occasional kick, so not really what you want for something you’ve spent hours and hours on.

Click for a larger version

With my previously finished Sea Dog by Games of War, I now have a very small pirate fleet! The brig packs plenty of firepower with 8 cannon and 8 swivel guns, while the Sea Dog sports four cannon. They also allow for a bit of ship to ship action. I have plenty more ships to make, including a second Sea Dog, and a xebec and some larger ships from the Pirates vs. Cthulhu kickstarter. Now what did I just say about space…

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Ghost Archipelago #2 – Medusa and victims

January 10, 2021

Work on Ghost Archipelago stuff has continued throughout the Christmas holidays (lucky as I am, I’m only starting work tomorrow), and the latest pieces I’ve finished are this medusa and her petrified victims. They’re all 3D printed models, with the medusa produced by Rocket Pig Games and the petrified victims a free download from Thingiverse user Curufin. While fantasy fiction has turned her into a type of creature, originally it was Medusa, with a capital M, one of the three Gorgon sisters.

Click for a larger version

As you can see, the petrified victims aren’t the most gorgeous sculpts on the block. Then again, I like the approach of making them actually look like they’ve turned to stone, rather than the common depiction of medusa victims simply becoming 1:1 stone statues. This somehow feels more horrible, especially with the poses. I painted the minis as I usually paint stone, so I went with an eclectic mix of greys, browns, washes and drybrushes until I was more or less satisfied.

Click for a larger version

Click for a larger version

I spent a lot more time on the medusa, as it’s a gorgeous sculpt. I decided to go with a dark skintone, which I think meshes well with the greens and the gold. I wasn’t quite sure about the bow, but in the end decided to go for a horn look which I think is ok. The painting is mostly Contrast paints for the basics, followed by detailing and extra layers using other paints. This has become my current way of painting, and I’m really happy with my current work flow.

I’ll leave you with a scenic shot of some poor hapless pirates trying to charge the medusa. Much like Gloria Gaynor, they’re first afraid, then petrified. Unlike her, they won’t survive, I’m afraid.

Click for a larger version

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From the painting desk #74 – Efreet sultan

December 13, 2020

Lately, my blogging has been stalling for a very pedestrian reason: miniatures that I would like to show have not yet had their anti-shine varnish over the gloss, so they can’t be photographed. As I like to use spray varnish for that, it would mean setting up the spray booth, which would mean moving my printers and eugh…you get the point. My amazing solution? Show off minis that I haven’t gloss varnished. Genius!

I recently bought a second resin printer, this one a Phrozen Sonic Mini 4k. To test it out, I printed a variety of stuff, including this awesome free Efreet Sultan from Roman “gloomyKid” Bevza. I took it as Citadel Contrast practice, and the model is maybe 80-90% done with those alone. I’m now getting the hang of them, and they’re excellent – to the point that I may have provided Santa with some suggestions…

Photo of painted miniature genie

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Much like the Ghost Archipelago critters shown earlier, this was a chance to paint something different. Having mainly done Hollywood-historical pirates for five years (!!!) now, I’ve really enjoyed doing something new, and I think I’ll keep on doing this. Previously, the lack of time has been a major hurdle: why spend very limited painting time on anything but your main project? Now with the whole global pandemic shutting down everything, there’s more leeway and maybe a need for some mental refreshment too.

As for the mini, I was considering a traditional/Disney’s Aladdin blue colour, but then settled on a fiery red look. Doing a bit of light Wikipedia research, I found the following:

In Islamic folklore the afarit became a class of chthonic spirits, inhabiting the layers of the seven earths, generally ruthless and wicked, formed out of smoke and fire. But despite their negative depictions and affiliation to the nether regions, afarit are not fundamentally evil on a moral plane; they might even carry out God’s purpose. Such obligations can nevertheless be ruthless, such as obligation to blood vengeance and avenging murder. An ifrit can further be bound to a sorcerer, if summoned.

I had this in mind, as I tried to make him look menacing yet not completely evil. The black eyes work well for this in my opinion. I attempted to make the coils of smoke look magical and otherwordly rather than normal smoke, which also enabled me to experiment with wet blending. The result? Not great, not terrible – but promising! I tried to get across the idea that the smoke is coalescing into the efreet, hence turning red near the top. It would benefit from a smoother basecoat, as I currently just paint contrasts over a black basecoat roughly drybrushed with white, and the roughness does show through. For the gemstone I did the whole old school Citadel gem thing, which I think I’ve managed to pull off decently for the first time ever.

For the base I went with my light sand look that I use with my pirate stuff, but threw some rocks in there as well. The idea was to suggest an arid environment, yet also have the model compatible with my pirates in terms of basing. I think I could have blended the smoke effect with the rest of the base a bit better, but didn’t want to spend too much time on it to be honest. At some point I want to put together some Barbary pirates, so this piece will provide that setting a bit more fantasy.

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Hunting pirates #4 – Zachary Sallow

October 31, 2020

Despite starting a new project, I haven’t abandoned the previous one. This is the joy of interconnected projects, as you don’t really need to make tough choices on what to work on, with much of the stuff being useful in several projects. So, my pirate hunter mini project takes another step forward in the form of a gentleman of girth, or thicc boi in youthful speak.

The model is Zachary Sallow, from the game of fantastic history 1775 Join or Die by 3D Breed Miniatures. Originally a part of their Kickstarter, he’s now available as an individual model as well. 3D Breed has some great stuff available for printing, so I definitely recommend taking a look at their wares if you have access to a 3d printer. I printed this piece on my Anycubic Photon.

Zachary Sallow

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Zachary Sallow

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Sallow is a big brute of a man and the model is dashing forward in a wonderfully dynamic pose. The sculpt is simple and clean, and painting was straightforward. I kept tones pretty muted, with some extra pops from the reds and yellows. As a final touch I added a touch of red to his cheeks. He looks a bit like an insane baby doll, which I don’t mind at all.

My pirate hunters project is now over halfway through, with five more models to go!

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Ghost Archipelago #1 – Wildlife

October 24, 2020

Recently, to perk ourselves up amidst all the pandemic shenanigans, Cheetor of sho3box fame and I decided to start a new shared project: Frostgrave Ghost Archipelago. For those of you not familiar with it, it’s basically fantasy pirates, lost world, dinosaurs and all the tropes you’d expect, with a nice skirmish game at its core.

This new project has been a massive productivity and inspiration boost. In the past two weeks I’ve printed and painted plenty of new stuff: things I’ve been interested in but haven’t had a use for, miniatures that have long been sitting unpainted and so on. As my main pirate project as well as my pirate hunters are Hollywood historical, it has been really fun to fully dive into fantasy pirate territory! There’s obviously plenty of overlap here, and I’m using similar basing for all the projects.

All of these pieces are from the excellent Depths of Savage Atoll Kickstarter. I’ve painted them mostly using Citadel Contrast paints. This is also a new thing for me! I usually paint by layering over a black undercoat, but with these, my approach is to first heavily drybrush white over a black undercoat, and then go to town with Contrasts and washes. A big shoutout goes out to Wudugast and Azazel for their great examples and tips on Contrast paint use. I growing quite fond of the paints!

Dire crab

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Dire crab

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First up are a couple of giant crabs. This is actually the huge Dire Crab model, but shrunken down. The tip of the claw still reaches up to the chest of a 28/32mm mini, so they’re not small!

Giant crocodile

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Giant crocodile

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I especially enjoyed painting this crocodile, as it was a really simple case of Contrast, washes and drybrushing. I went to town on the base with tufts from various manufacturers, and put in some Stirland mud as well. Once the model is varnished, the mud will get a coat of gloss to make it look wet.

Octopus miniature

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Octopus miniature

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For this octopus, I textured the paint with Milliput for an ocean look. I’ve got another one unpainted on the desk, and that one will get a more terrestrial base. They do hunt on land, you know!

Sea troll miniature

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Sea troll miniature

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And last, this huge Sea Troll. While I was originally going to go for much more muted tones, Cheetor’s comment about tropical fish struck a chord! In the end this one turned out to be one of the most colourful minis I’ve ever painted – especially since my 90s/early 00s WHFB days. I’m really, really happy with the look, and it was achieved using very simple techniques.

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From the painting desk #73 – Odds and sods

September 19, 2020

 

I’ve been painting a fair bit of smallish stuff in the past months, scatter scenics mostly. Barrels, crates and the like are something that I can paint without devoting too much attention to them, they’re good for getting the “models painted” counter up and allow me to retain some painting mojo even on those days when it’s just not quite there. As my blogging has stalled a bit, I figured it would be fun to show of some of this stuff.

These small pieces have been a great way to test out Citadel Contrast paints too, which I’m liking more and more. With a barrel or crate, who cares if it gets a bit messy – speed is key here.

These trade goods were both designed and printed by yours truly. I’m pretty proud that I can actually create something that in my not so humble opinion looks very professional.

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This is a gibbet (labeled a “hanging cage”) from WizKids, a part of their Deep Cuts range. Although you can’t really see it in the photo, there’s a little guy in there. I originally added a raven sitting on top of the gibbet, but managed to snap its tiny resin legs, so no luck there.

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This rowboat is from the Depths of Savage Atoll Kickstarter, and printed on my FDM machine. It’s simple and easy to use in multiple settings, and the photo angle conveniently hides minor printing issues.

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I can’t recall where I bought these resin pieces. They’re nice enough designs, but casting quality was awful – I had to spend quite a bit of time greenstuffing things up, and I pretty much painted these to be rid of them.

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Here are two tree stumps that I got off Thingiverse. In the middle is a giant snake wrapped around another tree stump. The snake is another Depths of Savage Atoll piece, and printed by me in resin.

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As these sort of photos can get a little boring, and I wanted a bit of photo play, I decided to stage some photos of them “in action”. This also gave me a chance to test my new photo backdrop, that I created from a cheap home decoration sticker – I think it works pretty well!

“Well gentlemen, these will fetch a tidy sum back in England.”

“You ever think about going pirate, George?”
“Nah, just look at this wretch here.”

“They say she can talk to snakes. Then again, they say a lot of things.”

Here’s hoping my next post is a bit sooner than a month from now. It’s been grant application writing season here, so not much time for anything fun. It’s letting up now, though, so time to get those brushes moving!