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Colonial Marine conversions

May 31, 2010

Since I was asked to chronicle the progression of my Aliens project, I figured I’d do a little post on a few Marine conversion I did last night. They’re not completely finished yet, lacking some smoothing over and greenstuff work, but here they are.

Marine tech is a Copplestone Castings miniature with the addition of a plastic GW radio backpack and a few extra pouches plus a grenade, all taken from the Catachan Jungle Fighters box. In Space Hulk this model will replace the terminator armed with a chainfist. The special rules for the chainfist mean that it fairly easily destroys doors in close combat, so I gave the tech marine a handheld welder. I had no idea on how to build one, so I just made it up as I went along. Here’s the reference picture I used:

I wanted to capture the general feel of the thing, not bothering too much with the actual details. The welder carried by the Marine is a GW laspistol turned 90 degrees, with the muzzle cut off and glued on top of the gun. The little screen of top of the welder is a rectangular piece cut from a Catachan combat knife holster. The model still needs a little handle on top of the hand holding the welder, but I like how it turned out.

Click for a larger version

Flamer Marine is from em4, and originally carries a scoped rifle. There’s a terminator armed with a heavy flamer in Space Hulk, and the flamethrower is an iconic weapon in the movie Aliens as well. I noticed that there’s a glaring lack of  flamer armed troopers in Copplestone’s minis, so it was time for another swift conversion. Again, here’s the reference:

I snipped off the scope and replaced it with a rail/carry handle cut from a GW rocket launcher. The gas tank is a piece of an old sprue, and the lighter comes from a plastic Catachan flamer, crudely chopped down. The model needs some putty work to make it a bit more tidy and – like the welder – it isn’t a perfect replica by a long shot, but I’m happy with this one as well.

Click for a larger version

That’s two special terminators (heavy flamer and chain fist) covered. Baby, I’m on fire!

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From the painting desk #4

May 30, 2010

I’m happy to report that my Colonial Marine project is actually coming along nicely. Here’s my first full five-man (although there’s one female there too) squad for your viewing and commenting pleasure. I’d already forgotten the old WHFB feeling of how nice it is to have  a bunch of minis with a coherent paint scheme. The picture also clearly shows the size difference between Copplestone Castings (the mini on the left) and em4 (all the others). Guess the scanner operator just happens to be a big guy.

Click for a larger version

I’m also churning out Aliens at a fairly good rate, but couldn’t bother photographing them since they pretty much look like these ones shown previously.

Up next for this project is a second squad of Marines, as well as some Predators. All of this stuff has been sitting in my cupboard for ages, so it’s about time for it to get painted. That’s the great thing about collecting far too many minis to paint. When you return to something you’ve bought years ago, it’s like Christmas every time!

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Very tough hombres – a Colonial Marine painting tutorial

May 24, 2010

After posting about the Colonial Marine that I painted, I got a few requests for a tutorial on how I painted him. Since I was looking for one when I started, and ended up doing a bit of research on the subject, I figured I’d make a tutorial myself. Probably spurred on by the release of the new edition of Space Hulk, there’s a surprisingly large number of people gaming the Aliens universe, so I hope this is of use to someone. And even to those not painting Colonial Marines, this tutorial details a simple way of painting a fairly generic scifi trooper. Since I’m not a pro painter by a long shot, this tutorial should be fairly easy to follow. There’s no wet-blending, NMM or fancy stuff like that.

Throughout this tutorial you can click on photos to enlarge them in a new tab. As you’ll probably notice, the colours vary from photo to photo a bit. This is due to the fact that I shot the photos whenever I did some painting, meaning some were taken in bright daylight while others were taken in the middle of the night, not to mention using wrong camera settings etc. Photoshopping them all consistent would’ve been a huge chore, so I chose to live with them. I hope you can too.

Step one – Miniature

You can’t have a tutorial without a miniature to paint. As I posted earlier, I’ve picked Mark Copplestone’s scifi troopers (available from em4, Copplestone Castings and Mirliton) as my Colonial Marines. This particular miniature is a a trooper from em4.

The unpainted trooper

Step two – Research

The second thing I did was look for reference material. It’s a surprisingly simple step that is often neglected. Simply by browsing pictures of what you’re about to recreate helps you immensely. With Google’s image search, this couldn’t really be any simpler. I simply typed in “colonial marine” followed by “armor/weapons/bdu/etc”. If you’re really lazy, you can just click here. The internet is full of people collecting movie props and replicas, which helps miniature painters to no end.

These are some of the (shamelessly plundered – will take down on request) pictures I went with:

Colonial Marine BDU

Armour from Screamin’ Eagle studios (http://tinyurl.com/screagle), click for a larger version

Step three – Basecoat

Em4’s miniatures come ready with a grey basecoat. While this is usually really helpful, I’m completely rubbish at painting over anything other than a black basecoat. This was quickly remedied with a touch of black paint.

Black basecoat added

Step four – BDU base colour

Next I painted the BDU (Battle Dress Uniform) with VGC (Vallejo Game Color) Khaki. Nothing special here, being neat helps.

BDU painted VGC Khaki

Step five – Armour base colour

I then painted the trooper’s armour, armour straps and the pouches on his belt with VGC Cayman Green. As you may have noticed, what I’d interpreted as being the collar of the model’s BDU turned out to be a part of the armour. Probably. Don’t you just hate things like this?

Armour painted VGC Cayman Green

Step six – Skin and hair base colours

Next came the skin, using Citadel’s old Bronzed Flesh. This is an old paint that I have, and I believe it might’ve been licensed from Coat d’Arms. The hair was painted with VGC Khaki.

Skin and hair painted with Citadel Bronzed Flesh and VGC Khaki

At this point our trooper is starting to look something like an actual, painted miniature, albeit a cheap, prepainted plastic one. Now we start the fun(-ish) stuff, or in other words:

Step seven – BDU camo first colour

Painting camo tends to put people off for some reason. I don’t really understand why! It’s time-consuming of course, but it’s also really simple. I started with Citadel Graveyard Earth, and simply painted small irregular patterns/blotches on the BDU. I left fairly much empty space between the patterns, since I’d still need to squeeze in a second colour.

First BDU camo patterns with Citadel Graveyard Earth

Step eight – BDU camo second colour

In this step I simply repeated the procedure of the previous step, using VGC Cayman Green. I tried to be as neat as possible, and not have the two camo colours overlap. And just like that, we have camouflage! As you might notice, for this picture I remembered to flick on my camera’s correct settings.

Second BDU camo patterns with VGC Cayman Green

Step nine – Brown ink

To darken the armour a bit and to better bring out the folds in the BDU, I next gave the armour a thin coat of Citadel Brown ink and painted some of it in the cloth folds as well. The armor will  usually look a bit messy. Don’t worry. It’s just a phase it’s going through.

Citadel brown ink on armour and BDU folds

Step ten – Armour camo first colour

Checking the reference photos above shows that there’s camo on the armour as well. The patterns are a bit larger, so I took this into account. I used the same Citadel Graveyard earth paint as on the BDU. Note that I didn’t paint any camo on the armour straps.

First armour camo patterns with Citadel Graveyard Earth

Step eleven – Armour camo second colour

Next I finished off the armour camo by adding a second colour. The paint I used is an old Coat D’Arms one, and I have absolutely no idea of its name. It’s a darkish green, feel free to improvise to your own taste.

Second armour camo patterns with dark green

Step twelve – Armour weathering

A Colonial Marine’s armour is bound to get scuffed up a bit as he goes about the galaxy gunning down things, so my last step in painting armour was adding a little damage. I used Miniature Paints Chainmail, don’t know if you can find it anywhere. Any darker silvery metallic will do, though. I painted damage along the edges of armour as well as random scratches. Again the reference pictures are a great help.

Armour weathering with Miniature Paints Chainmail

Step thirteen – Skin shading

Since the skin was still flat at this point, my next step was to apply some Citadel Flesh Wash to the recesses, like between fingers, eyesockets etc.

Skin shaded with Citadel Flesh Wash

Step fourteen – Skin and hair highlighting

I finished off the skin with a highlight of Citadel Bronzed Flesh mixed with VGC Bone White, and the hair with a mix of VGC Khaki and VGC Off White. I like my highlights very subdued, and am not really a fan of the style of highlighting to pure white.

Skin and hair highlighted with lighter versions of base colours

Step fifteen – Highlighting the equipment

I have to make a confession here. I hate highlighting black, and am sick and tired of it, especially after these guys. Because of that, I really took an easy way out here, and simply highlighted every black item (weapon, headset, boots, gun holster, binoculars) on the Marine with Citadel Codex Grey and smoothed it down a bit with  Citadel Black Ink. It’s quick and easy and delivers a good enough result. The same mentality went into highlighting the green ammo pouches. I mixed a lighter highlight colour from VGC Cayman Green and VGC Off White, and highlighted the edges. I didn’t want the equipment to be focal points in the mini, so I didn’t spend much time and effort on them.

Black equipment highlighted with Citadel Codex Grey and dulled down with Citadel Black Ink, green equipment with lighter shade of base colour

Step sixteen – Finishing touches

Nearly there! I painted the eyes, based the model (sand, Citadel Fortress Grey, Citadel Black Ink, drybrush with Fortress Grey) and gave it a coat of gloss varnish followed by a coat of matt varnish to take away the shine.

The finished model

And there you go! A happy little Colonial Marine ready to die gruesomely in the hands of your extra terrestrial of choice. I’d love to get feedback on this post. Of course, if you use this tutorial, I definitely want to see the results!

That’s it. Game over, man, game over.

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Consuming consumers – zombie commercials

May 20, 2010

Zombies are really mainstream nowadays. If anything, they’re the pop culture monster of the 21st century. If – despite the multitude of zombie movies available – you still need proof, check out these commercials (zommercials?). Microsoft and Ford using zombies in their marketing? We’ve come a long way from the original Dawn of the Dead’s scathing critique of consumerism. Luckily the spots are hilarious, so we can just skip the ideological pondering for now.

I think I need a beer. And a Ford Fiesta. And a new flat. And Wind…oooh, almost got me there. Damn you, zombie marketing.

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Zombiewalk Helsinki 2010

May 16, 2010

The Zombiewalk phenomenon is fairly new, and kind of intriguing. It’s interesting in the sense, that like flash mob events – that Zombiewalks could actually be classed as – it basically serves no purpose, but instead is simply doing something for the fun of it.

This year’s Zombiewalk was the sixth in Helsinki, and took place on a beautiful, sunny Saturday. There was a fairly large turn-up of one hundred or so (plus one dog), and the zombie horde made for an imposing sight. While I didn’t take part in the actual walk, I took some photos of the event, displayed below. To be a nit-picker, I’d have preferred a little more in-character shuffling. Zombies leisurely walking along and texting or sipping beer just seem to lack something essential. Oh well. Zombies will be zombies.

Due to silly code in WordPress’ gallery app, you might want to open the photos in new tabs, as they currently open in this window.

Even with years of zombie experience, there are two things that I learned yesterday:

  1. Without the noise, a zombie horde is almost indistinguishable from a crowd of living people if viewed from 100-200m away. Better remember this when the inevitable apocalypse hits.
  2. Judging from the composition of the horde, when the zombies take over, cute young girls are the first to go. Don’t be one.
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From the painting desk #3

May 10, 2010

Since it’s over a year from the previous one, I figured I’d resurrect this series of posts. As I posted earlier, my inspiration for miniatures is back with a vengeance, and the results are already showing. Unsurprisingly, I’ve been painting stuff from my Aliens/Predator/Marines project, and here they are. In colour!

Click for a larger version

I’ve had these HorrorClix Aliens half finished for ages, meaning they’ve been based and sprayed black. The required very little work to finish. A couple of layers of drybrushing, some black ink, glue for Alien gunk effects, a coat of gloss varnish and what do you know, three more Xenos to fill those motion trackers. The HorrorClix Aliens are very nice for the painter. They could basically be used as is, but with a little work you can make them even nicer. They’re the only models that I don’t dull down with a matt varnish after gloss varnishing.

I also started on a new batch of Colonial Marines. I wanted to recreate the look of the troopers from Aliens, so went hunting for reference material. Turns out that the net is filled with movie stills and people that are into movie props and cosplaying, so I had a lot of stuff to work with.

Click for a larger version

Click for a larger version

"We've got movement!"

I think I nailed it pretty well, and overall I’m really satisfied with how the model turned out. I even made an effort to get the motion detector right. There’s a motion blip there, probably just a little girl. The model is sculpted by Mark Copplestone and can be found in the Copplestone Castings Future War range, in the pack FW22.

On this model I tried some simple weathering effects, so the bare metal you see on the armor is painted on to represent chipped and scratched paint.

The next marines are already on the painting desk and well on their way. Here we go again.

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First Contact

May 8, 2010

I’m back from my little UK tour, and I’m happy to say that my uninspired mood towards miniatures has pretty much disappeared. Oh, I knew it would but it’s always a happy event.

I finally received my copy of Space Hulk, and proceeded to test the rules first by gaming solo and then inviting a few friends over for a game. The result? A very fun night spent blasting Xenomorphs and ripping Colonial Marines apart. The rules were easy and quick to pick up, and we were gaming in no time even with little to no previous Space Hulk experience. While it’s basically a two player affair, the game lent itself well to three-way gaming, as there are quite a few missions with two squads of marines and one player controlling the Genestealers, or Aliens in our case. We played using the Colonial Marines and Aliens detailed a few posts back.

With the corridor ahead on fire, a marine has time for a quick breather, not to mention death

One thing we really enjoyed was the movie-like feel to the game. The air was thick with Aliens quotes before long, and small fragments of narrative started forming. As the gun on a marine firing on overwatch jammed and he was soon after nailed by an Alien, we could just imagine the few seconds of terror experienced by our little imaginary friend. Such cinematic moments were frequent, as the Marines were in many games taken out one by one, either by luck or simply by way of numbers. Space Hulk’s rules capture the imagery and feel of the Alien quadrilogy – part two especially – beautifully. The rules also present the Genestealers as terrifying in close combat, capable of easily tearing through a marine. We observed that this is even more fitting for an Alien scenario, as there really is no doubt about who the favourite is in a hand to hand encounter.

Despite his overwatch, a CM sergeant is about to become the evening's white meat of choice

In addition to the cinematic feel and quickness of play, another thing in favour of Space Hulk is its unpredictability. This doesn’t mean that the games are totally random, but simply that you can never be quite sure that the plan you’ve crafted is going to work. Guns will jam, creatures just will not die, a marine will actually win a close combat encounter and so on. This leaves room for – and indeed forces – the tactician to actually think ahead a bit and prepare to cope with surprise situations. And this means the game becomes actually pretty hard to master, especially considering the 3 minute time limit the marine player has. All this makes for a very entertaining game with a high replay value.

"They're coming outta the goddamn walls!"

One thing that I tend to forget while concentrating on the modelling aspect of miniatures is that gaming is actually really fun once you get down to it. A couple of good friends, a ton of snacks and a few solid games with painted miniatures make for an excellent night. A reminder like this is really good every once in a while. It’s also great for motivation, since something is actually coming out of all of those big unfinished projects. In this case it was a night of gaming and spending time with friends, which left us all yearning for more. Not bad at all!

I’m also happy to report that the game prompted me to finish three HorrorClix Aliens, that’ve been half painted for ages, and I’m preparing to paint the remaining seven. As Ferro puts it in Aliens: We’re in the pipe, five by five.

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Unspiration

April 28, 2010

Ah, the joys of writing an hobby blog when you haven’t been doing anything even remotely connected to your hobbies. Instead of being down about it or posting a quick ‘n’ easy movie trailer post, I figured I’d explore the whole phenomenon some. Everyone loves editorials, don’t they?

For me, painting miniatures is very much a thing dependent on inspiration, which at any given moment you either have or haven’t. It’s very much like a mood swing thing: one day I”ll be thinking “oh, sweet, miniatures!” and spend an hour or six working on all that stuff on my desk and starting different projects. The next day – or rather the next month – I’ll lose interest. Not gradually, mind you, but just go cold turkey. It’s not that I start feeling bad about doing miniatures or getting in any way repulsed by the hobby, but it simply gets pushed way back in the priorities, so I’ll be thinking “oh, I should finish those models. I’ll just clean the flat and go jogging, do a little Facebooking and play some Mount & Blade first.” And what do you know, it’s 1 AM and “oh, I’m not going to start painting at this hour, but tomorrow!” Yeah, right.

Now, I’m a bit of a bipolar character and my relation to miniatures reflects this a lot. It’s almost like a switch that’s either on or off. When I’m really into it, I can – despite my rather slow painting – get pretty prolific and multitask a lot, sculpting this, painting that and assembling those. However, this enthusiasm does have its downside. As probably every single miniature hobbyist knows, minis are like crack or bacon. You just can’t get enough. What this means, that when the craze hits I tend to order just a few more, since I only have around a thousand or so waiting unpainted on the wardrobe shelves. This really isn’t a problem, though. I know that I’m in no hurry, and most of that stuff will get painted some day, but it is a bit funny. I blame the ease of internet shopping. Especially eBay has delivered me a ton of WHFB orcs, which I simply had to have. Even if I play WHFB maybe twice a year.

That brings me conveniently to gaming. Which I don’t do a lot. Come to think of it, I’ve probably played less than ten games during the last year. I get in a shot of WHFB every now and then, although the laborious task of setting up the tables and assembling the armies tends to put our group off frequently. To combat this I bought Fear & Faith to go with all of my vampires, zombies and werewolves. The problem with this? Ummmn. There actually isn’t one, come to think of it. For crying out loud, I should get a game on. Ok, the reason it got put on the back burner was the fact that I was very much into moderns when I bought it, and didn’t have a good modern table setup available. Of course I had grand plans for that too, but it fell into the “oh, I’ll just finish the kitchen renovation first” category. The renovation is long done, the table not yet started.

Gaming is important. Even if I’ve become much more of a collector than a gamer in the last few years, games still hold a very special place in this hobby for me. While I often think that games aren’t half as much fun as painting and collecting, every single time I play I game I will think “oh, this is really fun! Why don’t I do this more often?” Seriously. Every single time (apart from that WHFB game with the high elves destroying my army without ever leaving their hiding place behind a largish wood). Luckily, I now have the new Space Hulk game on the way. It’s very quick to set up, doesn’t require special gaming boards and I already have the painted miniatures I need for it. In other words, it’s perfect to kick start my gaming anew. After that a bit of Fear & Faith, maybe a werewolf hunt using my WHFB Empire troopers and terrain? After that..oh yes, the blog.

This, dear readers, is interesting. Writing this blog right now has actually rekindled my enthusiasm for minis and gaming. All I really needed was a good think about this wonderful hobby of ours. See? It comes and goes, often on a whim, and unspiration turns into inspiration.

I’m leaving for London and Cardiff in ten hours or so – just imagine my frustration about missing Salute by a very small margin! Anyone fancying a pint, a chat or simply a chance to say hi, feel free to send me an email.

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A Chance in Hell

April 22, 2010

NZ can stand for two things: New Zealand and Nazi Zombies, and I’m seing no kiwi birds. For a low budget flick, this one doesn’t look half bad!

Visit the official site for more details.

Update June 19th 2011

This just in from the director himself (no, really, see the comments section):

Hey guys, thanks for posting about our movie. A Chance in Hell is actually a US movie, not New Zealand. We shot in Illinois back in February of 2010. We still don’t have a release date yet and I apologize, but I am eager to see what people think about the movie when they do finally get a chance to check it out.

-Tony Wash
Director
A Chance in Hell

I stand corrected, and would be more than willing to see this one!

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The Man with the Golden Brush

April 19, 2010

I have been chronicling the progress of my two age-old zombie sculpts. They were first introduced in this post, then as they got cast they were paraded in two more and finally I mentioned them when detailing my own zombie horde.

I now believe that those two sculpts have gone the furthest they ever will. When I posted about giving a few of them away for free regular reader, pro painter and fellow Finn Vesa Mäkelä asked me for a few copies. Now this guy is amazingly talented. Have you seen the stuff on the Studio Miniatures website? Or Pulp City? It’s his work. Vesa is probably one of my favourite painters in the world and omg he’s so awesome and probably glitters in sunlight omg omg omg. You probably get my point.

And now he’s painted my two zombies. Since a picture is indeed worth a thousand omg’s, have a look.

Click for a larger version, it's worth it!

While also being a great reminder that a skilled painter can turn even a very mediocre miniature into an excellent piece, it’s also just plain awesome. Thanks Vesa!

You, dear reader, really owe it to yourself to go check out a lot more of his work at his blog, Static Painting.