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Blood Bowl-a-rama #5 – The pitch

December 4, 2011

As I mentioned in the previous post, I started working on a new, 3d pitch for Blood Bowl. To my surprise I’ve already finished it. No, seriously! I’ve actually completed a miniatures-related project in short order, go me!

What follows is a quick tutorialish look at the process. I built the pitch mostly following CoG’s example. I’m a firm believer in recycling old stuff, and I’m happy to report that I didn’t really need to spend a lot of money on this project.

My first step was cutting up an old leftoverf piece of blue foam sheet. There was a slight problem with this, as the piece wasn’t completely symmetric and was a few millimetres too narrow at one end. I simply chose to accept that this would lead to some wonky lines, but was better than having to ditch the piece and needing to cut a new one. In case you wandered on to this post looking for the pitch dimensions, I made the squares 29mm, with the pitch being 26 by 15 squares including the endzones. I used masking tape to tidy up the board edges.

The sheet was then painted using cheap craft store acrylics and a large paintbrush and left to dry for a good while.

Click for a larger version

When the paint was dry, I sprayed the board with a thin mixture of water and PVA glue and chucked on a variety of flocks. I left the board to dry for a fair few hours (5-6 probably) and then, using a large brush, dappled a similar thinned down PVA over the whole board to seal the flock. I then left the board to dry overnight.

Click for a larger version

With the board dry I painted in some splashes of blood – this is Blood Bowl, you know. I then stuck pushpins at regular intervals along all edges of the pitch to mark the squares. At this point I was reminded of the fact that the field was asymmetrical indeed, and I had to do some fudging to make the squares work and fit. This naturally led to some very…interesting squares, but it’s nothing too serious.

Click for a larger version

After sticking the pins in, I connected the pins with string length- and breadthwise to make a square grid. This grid was then used to mark the corners of the pitch squares.

Click for a larger version

After that there was only the dreary, dreary task of painting in the pitch lines and the little crosses denoting the square corners. As a finishing touch I painted the edges of the board with cheap black acrylic paint. The finished table is shown below. And no, it’s not that askew, the photo angle is to blame!

Click for a larger version

Even with all its little flaws, I’m still very happy about my work on the board for several reasons. First and foremost is that I actually made it, instead of starting work on it and then half-finishing it and sticking it in a closet. It’s now finished, and I don’t have to do anything to it anymore. Second is that I managed to use some of the old stuff I already had lying around instead of buying a lot of new. Third is that it actually looks pretty neat, and I can’t wait to get some gaming done on it.

So there you go! With a serious Blood Bowl heat going on, I’ll probably next tell you about my new, low-cost team. That’s a topic for another post, though.

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Blood Bowl-a-rama #4

December 2, 2011

I’m happy to report that our 2011 Blood Bowl league is over for me. No wait, that sounded wrong. What I meant is that I’m happy that I managed to get all my games played – the league itself will conclude in a sports spectacle on December 18. What makes me even more happy is that I managed to end my season on a high note, with the Naughty Grinders beating the Flagellants 2-1 in my final game. This brought my final score to 2-6-2 (wins-losses-draws) – not altogether horrible considering I’d never actually won a BB game before.

The final game was a great example of Blood Bowl – eventful, dramatic and luck played its part as well. There was a lot of gnashing of teeth on both sides of the table as rolls were stunningly failed. My definite favourite was me rolling two skulls (“attacking player goes down” for the uniniated) and then re-rolling the dice for another two skulls. This is, in fact, a 1/1296 chance. Of course it happened with my ball-carrying player a scant three squares away from the goal and on the final turn of the half. The amount of profanity spewed would’ve made your average teenager blush.

Playing Blood Bowl has been really fun, as it’s been nice to have some use for all those little plastic and metal collectibles that tend to accumulate around me. It has in fact been so much fun, that we’re already well on our way towards a new league, and what a league it promises to be! Three new players and at least five new races will be joining in. While the number of players will no doubt make the games a right bastard to schedule, I can still hardly wait for the league to kick off.

The Naughty Grinders will step back for the time being, as I will be fielding my new necromantic undead team, the Drakwald Ravens. A mix of a whole slew of different manufacturers’ models, I’ll detail them soon in a future post. I’ve also started work on a 3d pitch built out of blue foam. It’ll also be featured in the near future.

It’s great to get a miniature heat on once more.

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Dead Winter

November 27, 2011

Man, this blog has really been quiet lately due to personal life events. I’ve been struggling to motivate myself to write, paint and do other hobby-related stuff, and things are finally starting to look up. Sorry for the long hiatus and let’s get this ball rolling once more by showcasing one of the best zombie finds of late: the webcomic Dead Winter.

Dead Winter by Dave Shabet is yet another depiction of the zombie apocalypse. It focuses mostly on Lizzie Cooper (above, image © Dave Shabet), an underpaid diner worker who gets caught up in the chaos of a zombie plague. Trying to survive, she meets up with a variety of characters from different walks of life. Very different.

The comic is a wonderful blend of different elements. There’s a lot of comedy there, plenty of action and character development hasn’t been forgotten either. A smooth combination of dialogue, plot and drawing style just makes the whole come together mighty fine.

Shabet’s art style is cartoony and works surprisingly well despite the grim setting. While the comic is mostly black and white, the muted red (Lizzie above is a fine example) patches of color bring a lot of life to it. The exaggerated expressions and movement work well and give personality to the characters.

The plot and dialogue deserve a special mention here as well. Shabet drops in a lot of pop culture references, but isn’t annoyingly “wink wink, nudge nudge” about them. There’s an interesting blend of characters from cats to mall workers to professional assassins, and somehow Shabet manages to keep it all together with no groan-inducing moments. At best Dead Winter is simultaneously touching and hilarious, no mean feat to pull off!

In short, go read Dead Winter. It’s great and it’s free. You can find it at http://www.deadwinter.cc

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Zombie in a Penguin Suit – a review

October 21, 2011

Zombie in a Penguin Suit - Design by Tyler Littwin of Blake Ink United

More and more I’m starting to think that with the mass of zombie movies that have come out in recent years, short films are establishing themselves as the format. As I’ve said again and again, few zombie movies have enough of a plot to carry them through an hour and a half, let alone two. They often suffer from either a lack or an abundance of material: 1½ hours about a single person or a small group is often too much, yet it’s also far too little to chronicle the apocalypse in detail. Luckily we have short films, that often manage to combine these two nicely.

As you might have guessed, Zombie in a Penguin Suit by Chris Russell tells the story of, well, a zombie in a penguin suit. A movie similar in look and feel to shoestring-budget zombie movie Colin (see here for the IMDb details), it’s a quiet, melancholy story of a lone zombie’s trudge through a zombie catastrophe. We see glimpses here and there of happenings, with several traditional zombie movie set pieces. The main character (played by Michael Wetherbee) does what every zombie does, staggering along and occasionally eating someone, while at times being harrassed by survivors.

There are several things that make this seven minute short memorable. The first one is of course the main character. The zombie-in-unusual-clothes is a common trope in the genre, I believe started by Romero with Dawn of the Dead‘s Hare Krishna zombie and the rest. The sheer absurdity of the penguin suit is brilliant, and it makes for a great contrast both visually and mentally. The bright black & white costume with the orange beak really jumps out from the screen, making the main character the focal point pretty much every time he’s on screen. The mental contrast is an even more effective one. Penguins are many things: cute, funny, smart, definitely not homicidal. There is a lovely mix of absurd comedy and shock in the way the cutesy zombie attacks its victims.

On a deeper level, the movie is actually quite touching. Through the originally comic character of a zombie dressed in a penguin suit the viewers are given a glimpse of the inherent sadness of zombies. While recent movies in which zombies are portrayed as running and jumping have presented zombies as feral predators, they’ve lost the whole touching side of things. For me it’s the real sadness and horror inherent in zombies – a human being reduced to a mindless automaton, left to wander the world with no purpose, only to die eventually. Zombie in a Penguin Suit brings this theme up wonderfully. There’s another contrast, one of feeling, here, between the frantic survivors and feeding zombies, and the solitary quiet ambulation of a lone zombie. There are some beautiful shots in the film, and the viewer is given ample time to just watch the main character go. The soundtrack is a lovely composition as well and it really adds to the whole.

Overall verdict: A suprisingly touching, quiet story of a lone zombie’s existence. You could spend seven minutes of your life far worse. One of the best new zombie films I’ve seen in a while, and yet another example of zombie short film excellence.

Watch the film below, and visit the filmmakers’ official site.

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Blood Bowl-a-rama #3

October 20, 2011

Whew, no new posts for 19 days? This just might be a personal record. Sincere apologies to all dedicated readers of DotL, I’ll try to get up to speed as soon as real life eases up.

Our Blood Bowl league has been steadily rolling on, and my track record is starting to amount to a massive failure. While I’ve been breaking heads and limbs, after the last post half a year back, it’s been nothing but losses, losses and losses. The sole exception was a no-show against the Tzeentch Titans that was ruled a 0-0 draw. My record is something horrible, as it now reads as 1-6-2. Yes, that’s one win, six losses and two draws.

There is an upside though: in my eight actually played games I’ve come out on top in casualties in six. This of course means I’m the moral winner. I mean, those other pantywaist teams are actually playing ball in a game of Blood Bowl. Bah, humbug! Let them keep scoring their goals, my greenskins will continue punching them in the throat. Like that Khorne City Chiefs Juggernaut (minotaur), who was given a good seeing-to last night.

There are only three and a half models in my team left to paint – the half one being a goblin – so maybe finishing the Grinders would ease me back into painting…

 

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Electronic goodness

October 1, 2011

Some exciting and interesting news from the electronic gaming front.

First up is the piece of news that DoubleBear Productions is looking for some fresh blood to add to the development of Dead State. Remember this one? It’s the upcoming game that had me drooling over the keyboard and weeping tears of joy. Let’s hope they can get the game finished.  Click here for the full story.

Next is something that might – just might – interest a fair few readers of this blog: an 11 minute gameplay footage video from the upcoming Aliens: Colonial Marines game. It looks really, really tasty, and it’s obvious (even without the commentator) that the crew are pretty big Aliens geeks. Might this be the game to finally get me to buy new gaming hardware?

And last but not least something for the smartphone folks.  ZOMBIES, RUN! is a game designed to get you running, or if you already are, to add something to the often dreary daily/weekly/monthly jog. Their Kickstarter project has created roughly five times more money than they were asking for, so the game promises to be pretty excellent (despite the “brains” comment in the video bringing up alarm bells on the DotLOZDH test). I’m a sporadic jogger, and this might actually get me running a bit more. I’m sure a fair few gamers could do with more exercise, so this just might be the way to go. Be sure to check out the sales pitch video on the Kickstarter page, and support their project if you find it interesting.

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Enough with the braaaaains!

September 30, 2011

I’ve been busy with a lot of other stuff, so DotL has been on the back burner lately. As pretty much all my miniature projects have been on hold for a while, I’ve been posting mostly about zombies, and this post’s no different. It’s also one of my few and far between editorials, this one a bit more rant-ish than usual. It’s about a pet peeve of mine, that I’ve no doubt mentioned before:

Enough with the braaaaaaains!

No, seriously. I’m sick and tired of the enduring connection between zombies and the eating of the human brain. This is what I’m talking about:

 

Why does this bug me? Because the whole zombies/brains thing stems from Return of the Living Dead. While a fun film, it’s not a real zombie “classic” if the term can be used in this context. Let’s take a look at some of the seminal works of zombie film:

Romero’s original trilogy. Night, Dawn and Day, what do the zombies eat? Flesh.

Fulci’s Zombi films. What do the zombies eat? Flesh.

Resident Evil franchise. What do the zombies eat? Flesh.

Dawn of the Dead remake. Flesh.

Shaun of the Dead. Flesh.

Zombieland. Flesh.

Braindead/Dead Alive. Flesh.

Pretty much any zombie worth its salt. Flesh.

Return of the Living dead films. Braaaaains.

Do we see a pattern emerging?

In fact, I’ve kind of developed a personal habit of immediately looking down on any work of zombie pop culture, that starts heading down the braaaaains road. To me, it speaks to me of superficial knowledge of the genre. Sounds silly? Might be. Then again, imagine the case that in 20 or so years, whenever you mention “vampire”, people start talking about glitter (as per the Twilight novels). Vampire books start focusing on the whole glitter aspect. Eventually, the glitter thing becomes the defining feature of vampires in general. Horrible.

While this might sound and even be peevish, there is a larger issue underlying this. Zombies have been the early 21st century’s pop culture hit, and that has led to movies, books and comics coming out of the woodwork. It’s inevitable that a lot of that material will be of subpar quality, mainly cheap cashing-in on the phenomenon. When you try to find the works worthy of your interest, it’s not a bad idea to see if the creator seems to have some grasp of the history and nuances of the genre. If the focus is on braaaaaains, there’s a good chance that it’s simply a case of riding the hit wave. The atrocious Pride and Prejudice and Zombies is a perfect, if dire, example. The opening line reads

It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains.

And that should’ve been reason enough to skip it altogether. I eventually gave up about half-way through.

There is a lot to the cultural niche that is zombies (see these two for example). While it’s strongly anchored in gory and often trashy entertainment, there are also more interesting, subtle undercurrents: the primal human fear of death, alienation and loss of individuality, the mirroring of whatever is currently the top unknown fear (radiation, pandemics, terrorism) and the questions of whether humanity is capable of cooperation and worthy of survival to mention a few. To skip all this and go with braaaaaaains displays a major lack of said.

The next time you’re thinking of picking up any work on zombies, whether it’s a film, a book or a comic,  see if it passes the ODotLOZDH (Official Dawn of the Lead ordained Zombie Dietary Habit) test: flesh=good, braaaaaains=bad.

You’ll thank me for it.

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[REC]³ teaser

September 19, 2011

[REC] is one of my all time favourite zombie flicks. [REC]² was a decent sequel, but it failed to match the original film’s intensity. We now have the first teaser trailer for [REC]³, which does seem very promising – if you can say that from approximately three seconds of actual footage. There’s apparently a chainsaw involved. Here’s a synopsis, courtesy of Dread Central:

The action now takes place miles away from the original location and partly in broad daylight, giving the film an entirely fresh yet disturbing new reality. The infection has left the building. In a clever twist that draws together the plots of the first two movies, this third part of the saga also works as a decoder to uncover information hidden in the first two films and leaves the door open for the final installment, the future ‘[REC] 4 Apocalypse.

…and here’s the teaser itself:

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Return of the upcoming zombie goodness

September 11, 2011

With my painting and gaming slowing down to a trickle, it’s up to the zombies to keep this blog running (no departure from the normal, there). It’s time to yet again take a look at some zombie films that are in the pipeline. Enjoy!

Extinction – the G.M.O. chronicles is another German indie foray into the zombocalypse. The trailer shows surprisingly nice visuals, but the plot, style and characters seem very, very familiar. Lone survivor? Check. Hints of paranoia? Check. Priest talking about the extinction of mankind via divine wrath? Check. Low saturation filter? Check. We’ve even seen the parkour zombies before. Still, I think that indie films deserve all the boost they can get, so I’m more than happy to give Extinction the benefit of the doubt. When it comes to the indie+German+zombies scene, I’ve so far seen a hit and a miss. Let’s hope for more of the former.

Check out the film’s official homepage for more info.

Wataha is a new Polish production, which is as far as I can tell yet another new country giving us a zombie film. I used the awesome powers of Google Translate to deliver you this synopsis:

Near future. The world as we know it on the decline, dominated by the so-called “transformed”. Fourdeserters from the western front travels Europe looking for a safe place. In the great woods stretching for miles, the car refuses to obey [breaks down, I guess. Unless we’re talking about KITT]. Seeking shelter for the night, [they] stumble upon an old forgotten hotel in the middle of the forest, which as it turns [out is] hiding a family. All of them will have to fight against evil, which lies in ourselves.

While the production values seem to be on the low side and the trailer doesn’t seem to deliver anything out of the ordinary, there are touches of East European melancholy there which I always enjoy. My eye will be kept on this one as well.

As an additional treat I present to you #Zombies, a short piece of zombie cinema. It’s a tongue-in-cheek look at how the zombie apocalypse might pan out in today’s social media saturated world. It’s just great.

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Deadline – a review

September 6, 2011

NOTE: THIS REVIEW CONTAINS SPOILERS FOR THE PREVIOUS NOVEL IN THE TRILOGY, FEED. IF YOU HAVEN’T READ IT, DO SO NOW.

Deadline is the second installment of the Newsflesh trilogy, written by Mira Grant (pseudonym of writer Seanan McGuire). It follows the praised zombie novel, Feed, but can it live up to its predecessor? To be blunt: no, it can’t.

Feed is a modern zombie classic. Just see my review to see why, exactly.  It was a suspenseful, excellently paced story with good characters and an intriguing plotline, combining zombie action seamlessly with a political thriller. I think it was fair to expect the same from its sequel.

Deadline kicks off some time after the end of Feed. With the demise of his sister, Shaun Mason is left to run the show. Dead but not forgotten, Georgia has stayed as a voice in his head, making him effectively crazy, although very aware of the fact. Shaun starts investigating the death of his sister, and unsurprisingly quickly runs into a conspiracy. And that’s about all I can say without giving the plot away.

Let’s set one thing straight first. Deadline isn’t a poor novel. It’s a decent read, despite the heavy criticism I level at it below. It simply had big shoes to fill and has tiny feet. There are many good parts throughout the book, even if they fail to come together. Grant is a good writer, and still manages to paint a good picture of a post-not-quite-apocalypse world. Despite its failings, I went through Deadline in a few days and it was difficult to put the book down at times.

What are the aforementioned failings then? I’ll just list them. Sadly, Deadline fails at the parts where Feed excelled. This was the cause for most of my disappointment.

Characters. Georgia Mason was the character that carried Feed, while her brother served as an excellent supporting character. Now Georgia is gone and Shaun is the main protagonist. This is where things go wrong. Shaun simply doesn’t have what it takes to be a leading character, kind of like a master stuntman taking up acting. He’s pretty much one-dimensional, and the talks-to-dead-sister gimmick becomes old and repetitive pretty quickly. When things go wrong, he punches walls instead of providing insight or dwelling on things. Sure, this is true to the character but boring for the reader. I can’t help the feeling that Grant herself has noted this and kept Georgia on as a voice inside Shaun’s head. The fact further undermines Shaun as a character: even if he is the main character, he never feels independent but is left playing second fiddle to her dead sister. I think that’s a major flaw in the book. The death of Georgia Mason at the end of Feed was a real shocker and keeping her on as a semi-character robbed a lot from that effectiveness. The supporting cast doesn’t fare much better. There’s Alaric who has a computer, Becks who has a gun and Maggie who has money and a mansion. Yes, that’s being a bit harsh, but that’s the way I saw it.

Pacing. Another one of Feed‘s key strengths, another one of Deadline‘s stumbling points. I hate to say this, but the book is frequently boring. When there’s action, it’s great. When there isn’t, it’s..not great. Feed managed to keep up the suspense even when there was nothing much actively happening. Due to Deadline‘s faulty cast, this doesn’t happen. Also, the plot doesn’t help this, but more on that below. Deadline clocks in at over 500 pages, and that’s 100-150 pages too much. The book takes forever to really get rolling, and when that finally happens – the book ends with a dead stop. At times I found myself reading onwards just thinking that maybe when I turn the next page, it finally gets going. Which it mostly didn’t.

Plot. This goes hand in hand with the pacing. Whereas Feed had a coherent story of upcoming presidential elections, Deadline lacks this. There is the conspiracy they’re trying to uncover, but that resembles a boring adventure game: find a clue, follow said clue, find another clue, follow that one, something happens, find another clue and so on. Sure, this doesn’t sound too bad. Now take a look at that structure, and replace every comma with “nothing much happens for 20-40 pages.” As said, the plot and the poor pacing combine in a disappointing way. Overall the conspiracy is much more vague and frankly uninteresting than the one in Feed, and when the main point is uncovered, I was left with an overwhelming feeling of “and that’s it?” And this might sound silly, but there are just far too few zombies in the book. This would be fine if the characters carried it, but as mentioned before, they don’t. The best bits of the book are those in which the undead make their appearance.

Overall verdict: Despite my harsh words, Deadline isn’t a complete dud. It simply compares very poorly with its predecessor, which in turn highlights the book’s failings. As mentioned, there are severe problems with the book and it feels like a rushed sequel recycling a lot from the first book. It also suffers from major sequelitis, as it feels like a bridge between the first book and the upcoming third one, with no real merits of its own. To sum it all up, Deadline is a direct-to-dvd sequel to the surprise of the year major motion picture that was Feed. Not great by any means, but worth getting anyway.

As usual, I got mine from The Book Depository, where it currently retails for just over 6 EUR.