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La Horde – a review

June 28, 2010

I’ve said it before, I’ll say it again: when it comes to making entertaining zombie movies these days, Europe is soundly kicking the US around. The latest in a line of European zombie goodness is a film that I’ve frothed over before: La Horde, by Yannick Dahan & Benjamin Rocher.

I loved La Horde, and it now holds a place in my mind as one of the top (something) zombie movies ever. And why is that? It’s better than the sum of its parts. Let’s take a look.

The premise of the movie is very simple. Gangsters kill a cop, cops go for revenge, zombie apocalypse happens and cops and gangsters have to work together to survive. Nothing massively original here.

The main characters are pretty much what you would expect. The intelligent but ruthless gangster boss and his murderous, brutal little brother. The tough but mostly honest cops. The crazed French Vietnam veteran…as said, pretty much what you would expect. There is a lot of wasted potential here, with unanswered questions and characters that could’ve easily been given more depth and explored in detail.

The acting is fine. Nothing special, the word “solid” springs to mind.

The dialogue has its moments, but yet again, nothing really memorable. Like the characters, there could’ve been much more here.

The zombies? They’re of the nowadays typical, running variety.

The gore? Existent, but not excessive. Nothing special.

The visuals? Dark and grimy. Lots of quick cuts and even some camera shake. Industry standard.

…and suprisingly out of all these unremarkable elements emerges one of the most entertaining zombie flicks in a while.

Actually, I think that entertaining is the operative word here. While La Horde may lack the social commentary of Romero’s original Dawn of the Dead, the lovable characters of Bio Zombie or Shaun of the Dead or the sheer gripping horror of REC, it is a very enjoyable piece of zombie cinema. It’s both the movie’s strongest and its weakest point: it doesn’t try anything new or fancy, but what it does, it does very well.

La Horde is a poster boy for contemporary zombie movies, and that’s why a review of it turns into a review of today’s zombie movies in general. It looks good, it’s packed with action and consequently paints the zombies as a very immediate, shocking threat, instead of creating the sense of despair prevalent in Romero’s original trilogy. It’s very much a win some-lose some scenario, as some – but not all – character building in the form of dialogue and actor performance must be sacrificed to make room for action. On the other hand it makes for a movie in which action is plentiful and which never really gets boring or creeps along at a snail’s pace.

Overall verdict: Whether you’ll like La Horde depends very much on what you’re looking for in a zombie flick. If it’s character development, a look at contemporary society and moral content, you’ll probably be better off elsewhere. I’m not saying that those things are nonexistent in La Horde, there are simply other movies that focus more on such genre aspects. If, however, you’re in the mood for a grim and gritty French cop flick with zombies, you’re in paradise.

La Horde is coming to DVD on July 7, and should be available in VOD services this summer.

Here’s the official site, and there’s a trailer below if you want to see what the movie is all about.

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God save the Queen

June 20, 2010

DotL has been awfully quiet for a while, due to my summer job and the football World Cup. As much as I love zombies and miniatures, the World Cup is played only once every four years (bit like WHFB for me) and as such takes precedence over everything else in my spare time. Enough with excuses, on with the post.

In an unashamed moment of “look at what I’ve got”, I must display my latest purchase for my Aliens/Predator/Marines project. I got tipped off on Frothers about a collectable, OOP vinyl Alien Queen Gashapon model that’s of suitable size for 28mm gaming. Naturally I went looking for one right away, and managed to google one in a minute or two. I found it here, but it was the only copy. Sorry ’bout that. At around 25 EUR it was a tad pricey, but I think it was well worth it. It’s an impressive model, big and imposing. The queen sits on a display base which is far too big for my needs, so I’m still thinking of a good basing solution to make the model fit a game of Space Hulk. We shall see.

The model is pre-painted with a nice metallic colour scheme, but I think I’ll re-paint it, since I have a bit of an aversion to use anything pre-painted. Just doesn’t feel like my stuff if I don’t paint it. See the photos below for more detail, as well as size comparison. Sorry about the poorish and incosistent photos, the big model is an absolute bitch to photograph with my small setup. Click on photos for larger versions.

The Queen in all her glory

A smile and a wave for the cameras

"Maybe they don't show up on infrared at all..." the Queen with an em4 Marine for size comparison

The Queen with a Horrorclix Alien for size comparison

In other news, the project is still going strong. I’ve painted a few more Marines, so I only need three more to finish my two squads. Throw in a synth to represent the Librarian and a power loader to replace the Lightning Claw terminator, and I’ve got Space Hulk covered.

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…for close encounters

June 3, 2010

Just a very quick post to show off the model I’ll be using to represent the SH sergeant armed with the Thunder hammer/Storm shield combo. Basically it means that the sergeant is rock hard in hand to hand combat, and doesn’t carry a regular gun. To represent this in my Alien Space Hulk project I gave the sergeant a shotgun and no pulse rifle. Like the previous Colonial Marine stuff, this was another simple and brutal conversion.

First I took the Copplestone Castings model (from the FW35 Trooper Officers pack) on the left and crunched off the pulse rifle she was carrying, as well as the hand holding it. This was a rather messy affair, since about half of the rifle is attached to her leg.

Next I cut a shotgun-holding arm from Heresy at the wrist, and superglued it to the sergeant’s wrist stump. I lost the stock of the shotgun doing this, but it suited me just fine since a pistol-grip shotgun was what I was after. After this I just used greenstuff to fill all the nasty gaps and gashes resulting from the cutting work. I’m happy with the end result, and really like the fact that I have a kick-ass female sergeant leading one of my squads. It fits nicely with the Alien saga’s theme of tough female heroes as well.

Click for a larger version

Click for a larger version

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Colonial Marine conversions

May 31, 2010

Since I was asked to chronicle the progression of my Aliens project, I figured I’d do a little post on a few Marine conversion I did last night. They’re not completely finished yet, lacking some smoothing over and greenstuff work, but here they are.

Marine tech is a Copplestone Castings miniature with the addition of a plastic GW radio backpack and a few extra pouches plus a grenade, all taken from the Catachan Jungle Fighters box. In Space Hulk this model will replace the terminator armed with a chainfist. The special rules for the chainfist mean that it fairly easily destroys doors in close combat, so I gave the tech marine a handheld welder. I had no idea on how to build one, so I just made it up as I went along. Here’s the reference picture I used:

I wanted to capture the general feel of the thing, not bothering too much with the actual details. The welder carried by the Marine is a GW laspistol turned 90 degrees, with the muzzle cut off and glued on top of the gun. The little screen of top of the welder is a rectangular piece cut from a Catachan combat knife holster. The model still needs a little handle on top of the hand holding the welder, but I like how it turned out.

Click for a larger version

Flamer Marine is from em4, and originally carries a scoped rifle. There’s a terminator armed with a heavy flamer in Space Hulk, and the flamethrower is an iconic weapon in the movie Aliens as well. I noticed that there’s a glaring lack of  flamer armed troopers in Copplestone’s minis, so it was time for another swift conversion. Again, here’s the reference:

I snipped off the scope and replaced it with a rail/carry handle cut from a GW rocket launcher. The gas tank is a piece of an old sprue, and the lighter comes from a plastic Catachan flamer, crudely chopped down. The model needs some putty work to make it a bit more tidy and – like the welder – it isn’t a perfect replica by a long shot, but I’m happy with this one as well.

Click for a larger version

That’s two special terminators (heavy flamer and chain fist) covered. Baby, I’m on fire!

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From the painting desk #4

May 30, 2010

I’m happy to report that my Colonial Marine project is actually coming along nicely. Here’s my first full five-man (although there’s one female there too) squad for your viewing and commenting pleasure. I’d already forgotten the old WHFB feeling of how nice it is to have  a bunch of minis with a coherent paint scheme. The picture also clearly shows the size difference between Copplestone Castings (the mini on the left) and em4 (all the others). Guess the scanner operator just happens to be a big guy.

Click for a larger version

I’m also churning out Aliens at a fairly good rate, but couldn’t bother photographing them since they pretty much look like these ones shown previously.

Up next for this project is a second squad of Marines, as well as some Predators. All of this stuff has been sitting in my cupboard for ages, so it’s about time for it to get painted. That’s the great thing about collecting far too many minis to paint. When you return to something you’ve bought years ago, it’s like Christmas every time!

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Very tough hombres – a Colonial Marine painting tutorial

May 24, 2010

After posting about the Colonial Marine that I painted, I got a few requests for a tutorial on how I painted him. Since I was looking for one when I started, and ended up doing a bit of research on the subject, I figured I’d make a tutorial myself. Probably spurred on by the release of the new edition of Space Hulk, there’s a surprisingly large number of people gaming the Aliens universe, so I hope this is of use to someone. And even to those not painting Colonial Marines, this tutorial details a simple way of painting a fairly generic scifi trooper. Since I’m not a pro painter by a long shot, this tutorial should be fairly easy to follow. There’s no wet-blending, NMM or fancy stuff like that.

Throughout this tutorial you can click on photos to enlarge them in a new tab. As you’ll probably notice, the colours vary from photo to photo a bit. This is due to the fact that I shot the photos whenever I did some painting, meaning some were taken in bright daylight while others were taken in the middle of the night, not to mention using wrong camera settings etc. Photoshopping them all consistent would’ve been a huge chore, so I chose to live with them. I hope you can too.

Step one – Miniature

You can’t have a tutorial without a miniature to paint. As I posted earlier, I’ve picked Mark Copplestone’s scifi troopers (available from em4, Copplestone Castings and Mirliton) as my Colonial Marines. This particular miniature is a a trooper from em4.

The unpainted trooper

Step two – Research

The second thing I did was look for reference material. It’s a surprisingly simple step that is often neglected. Simply by browsing pictures of what you’re about to recreate helps you immensely. With Google’s image search, this couldn’t really be any simpler. I simply typed in “colonial marine” followed by “armor/weapons/bdu/etc”. If you’re really lazy, you can just click here. The internet is full of people collecting movie props and replicas, which helps miniature painters to no end.

These are some of the (shamelessly plundered – will take down on request) pictures I went with:

Colonial Marine BDU

Armour from Screamin’ Eagle studios (http://tinyurl.com/screagle), click for a larger version

Step three – Basecoat

Em4’s miniatures come ready with a grey basecoat. While this is usually really helpful, I’m completely rubbish at painting over anything other than a black basecoat. This was quickly remedied with a touch of black paint.

Black basecoat added

Step four – BDU base colour

Next I painted the BDU (Battle Dress Uniform) with VGC (Vallejo Game Color) Khaki. Nothing special here, being neat helps.

BDU painted VGC Khaki

Step five – Armour base colour

I then painted the trooper’s armour, armour straps and the pouches on his belt with VGC Cayman Green. As you may have noticed, what I’d interpreted as being the collar of the model’s BDU turned out to be a part of the armour. Probably. Don’t you just hate things like this?

Armour painted VGC Cayman Green

Step six – Skin and hair base colours

Next came the skin, using Citadel’s old Bronzed Flesh. This is an old paint that I have, and I believe it might’ve been licensed from Coat d’Arms. The hair was painted with VGC Khaki.

Skin and hair painted with Citadel Bronzed Flesh and VGC Khaki

At this point our trooper is starting to look something like an actual, painted miniature, albeit a cheap, prepainted plastic one. Now we start the fun(-ish) stuff, or in other words:

Step seven – BDU camo first colour

Painting camo tends to put people off for some reason. I don’t really understand why! It’s time-consuming of course, but it’s also really simple. I started with Citadel Graveyard Earth, and simply painted small irregular patterns/blotches on the BDU. I left fairly much empty space between the patterns, since I’d still need to squeeze in a second colour.

First BDU camo patterns with Citadel Graveyard Earth

Step eight – BDU camo second colour

In this step I simply repeated the procedure of the previous step, using VGC Cayman Green. I tried to be as neat as possible, and not have the two camo colours overlap. And just like that, we have camouflage! As you might notice, for this picture I remembered to flick on my camera’s correct settings.

Second BDU camo patterns with VGC Cayman Green

Step nine – Brown ink

To darken the armour a bit and to better bring out the folds in the BDU, I next gave the armour a thin coat of Citadel Brown ink and painted some of it in the cloth folds as well. The armor will  usually look a bit messy. Don’t worry. It’s just a phase it’s going through.

Citadel brown ink on armour and BDU folds

Step ten – Armour camo first colour

Checking the reference photos above shows that there’s camo on the armour as well. The patterns are a bit larger, so I took this into account. I used the same Citadel Graveyard earth paint as on the BDU. Note that I didn’t paint any camo on the armour straps.

First armour camo patterns with Citadel Graveyard Earth

Step eleven – Armour camo second colour

Next I finished off the armour camo by adding a second colour. The paint I used is an old Coat D’Arms one, and I have absolutely no idea of its name. It’s a darkish green, feel free to improvise to your own taste.

Second armour camo patterns with dark green

Step twelve – Armour weathering

A Colonial Marine’s armour is bound to get scuffed up a bit as he goes about the galaxy gunning down things, so my last step in painting armour was adding a little damage. I used Miniature Paints Chainmail, don’t know if you can find it anywhere. Any darker silvery metallic will do, though. I painted damage along the edges of armour as well as random scratches. Again the reference pictures are a great help.

Armour weathering with Miniature Paints Chainmail

Step thirteen – Skin shading

Since the skin was still flat at this point, my next step was to apply some Citadel Flesh Wash to the recesses, like between fingers, eyesockets etc.

Skin shaded with Citadel Flesh Wash

Step fourteen – Skin and hair highlighting

I finished off the skin with a highlight of Citadel Bronzed Flesh mixed with VGC Bone White, and the hair with a mix of VGC Khaki and VGC Off White. I like my highlights very subdued, and am not really a fan of the style of highlighting to pure white.

Skin and hair highlighted with lighter versions of base colours

Step fifteen – Highlighting the equipment

I have to make a confession here. I hate highlighting black, and am sick and tired of it, especially after these guys. Because of that, I really took an easy way out here, and simply highlighted every black item (weapon, headset, boots, gun holster, binoculars) on the Marine with Citadel Codex Grey and smoothed it down a bit with  Citadel Black Ink. It’s quick and easy and delivers a good enough result. The same mentality went into highlighting the green ammo pouches. I mixed a lighter highlight colour from VGC Cayman Green and VGC Off White, and highlighted the edges. I didn’t want the equipment to be focal points in the mini, so I didn’t spend much time and effort on them.

Black equipment highlighted with Citadel Codex Grey and dulled down with Citadel Black Ink, green equipment with lighter shade of base colour

Step sixteen – Finishing touches

Nearly there! I painted the eyes, based the model (sand, Citadel Fortress Grey, Citadel Black Ink, drybrush with Fortress Grey) and gave it a coat of gloss varnish followed by a coat of matt varnish to take away the shine.

The finished model

And there you go! A happy little Colonial Marine ready to die gruesomely in the hands of your extra terrestrial of choice. I’d love to get feedback on this post. Of course, if you use this tutorial, I definitely want to see the results!

That’s it. Game over, man, game over.

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Consuming consumers – zombie commercials

May 20, 2010

Zombies are really mainstream nowadays. If anything, they’re the pop culture monster of the 21st century. If – despite the multitude of zombie movies available – you still need proof, check out these commercials (zommercials?). Microsoft and Ford using zombies in their marketing? We’ve come a long way from the original Dawn of the Dead’s scathing critique of consumerism. Luckily the spots are hilarious, so we can just skip the ideological pondering for now.

I think I need a beer. And a Ford Fiesta. And a new flat. And Wind…oooh, almost got me there. Damn you, zombie marketing.

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Zombiewalk Helsinki 2010

May 16, 2010

The Zombiewalk phenomenon is fairly new, and kind of intriguing. It’s interesting in the sense, that like flash mob events – that Zombiewalks could actually be classed as – it basically serves no purpose, but instead is simply doing something for the fun of it.

This year’s Zombiewalk was the sixth in Helsinki, and took place on a beautiful, sunny Saturday. There was a fairly large turn-up of one hundred or so (plus one dog), and the zombie horde made for an imposing sight. While I didn’t take part in the actual walk, I took some photos of the event, displayed below. To be a nit-picker, I’d have preferred a little more in-character shuffling. Zombies leisurely walking along and texting or sipping beer just seem to lack something essential. Oh well. Zombies will be zombies.

Due to silly code in WordPress’ gallery app, you might want to open the photos in new tabs, as they currently open in this window.

Even with years of zombie experience, there are two things that I learned yesterday:

  1. Without the noise, a zombie horde is almost indistinguishable from a crowd of living people if viewed from 100-200m away. Better remember this when the inevitable apocalypse hits.
  2. Judging from the composition of the horde, when the zombies take over, cute young girls are the first to go. Don’t be one.
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From the painting desk #3

May 10, 2010

Since it’s over a year from the previous one, I figured I’d resurrect this series of posts. As I posted earlier, my inspiration for miniatures is back with a vengeance, and the results are already showing. Unsurprisingly, I’ve been painting stuff from my Aliens/Predator/Marines project, and here they are. In colour!

Click for a larger version

I’ve had these HorrorClix Aliens half finished for ages, meaning they’ve been based and sprayed black. The required very little work to finish. A couple of layers of drybrushing, some black ink, glue for Alien gunk effects, a coat of gloss varnish and what do you know, three more Xenos to fill those motion trackers. The HorrorClix Aliens are very nice for the painter. They could basically be used as is, but with a little work you can make them even nicer. They’re the only models that I don’t dull down with a matt varnish after gloss varnishing.

I also started on a new batch of Colonial Marines. I wanted to recreate the look of the troopers from Aliens, so went hunting for reference material. Turns out that the net is filled with movie stills and people that are into movie props and cosplaying, so I had a lot of stuff to work with.

Click for a larger version

Click for a larger version

"We've got movement!"

I think I nailed it pretty well, and overall I’m really satisfied with how the model turned out. I even made an effort to get the motion detector right. There’s a motion blip there, probably just a little girl. The model is sculpted by Mark Copplestone and can be found in the Copplestone Castings Future War range, in the pack FW22.

On this model I tried some simple weathering effects, so the bare metal you see on the armor is painted on to represent chipped and scratched paint.

The next marines are already on the painting desk and well on their way. Here we go again.

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First Contact

May 8, 2010

I’m back from my little UK tour, and I’m happy to say that my uninspired mood towards miniatures has pretty much disappeared. Oh, I knew it would but it’s always a happy event.

I finally received my copy of Space Hulk, and proceeded to test the rules first by gaming solo and then inviting a few friends over for a game. The result? A very fun night spent blasting Xenomorphs and ripping Colonial Marines apart. The rules were easy and quick to pick up, and we were gaming in no time even with little to no previous Space Hulk experience. While it’s basically a two player affair, the game lent itself well to three-way gaming, as there are quite a few missions with two squads of marines and one player controlling the Genestealers, or Aliens in our case. We played using the Colonial Marines and Aliens detailed a few posts back.

With the corridor ahead on fire, a marine has time for a quick breather, not to mention death

One thing we really enjoyed was the movie-like feel to the game. The air was thick with Aliens quotes before long, and small fragments of narrative started forming. As the gun on a marine firing on overwatch jammed and he was soon after nailed by an Alien, we could just imagine the few seconds of terror experienced by our little imaginary friend. Such cinematic moments were frequent, as the Marines were in many games taken out one by one, either by luck or simply by way of numbers. Space Hulk’s rules capture the imagery and feel of the Alien quadrilogy – part two especially – beautifully. The rules also present the Genestealers as terrifying in close combat, capable of easily tearing through a marine. We observed that this is even more fitting for an Alien scenario, as there really is no doubt about who the favourite is in a hand to hand encounter.

Despite his overwatch, a CM sergeant is about to become the evening's white meat of choice

In addition to the cinematic feel and quickness of play, another thing in favour of Space Hulk is its unpredictability. This doesn’t mean that the games are totally random, but simply that you can never be quite sure that the plan you’ve crafted is going to work. Guns will jam, creatures just will not die, a marine will actually win a close combat encounter and so on. This leaves room for – and indeed forces – the tactician to actually think ahead a bit and prepare to cope with surprise situations. And this means the game becomes actually pretty hard to master, especially considering the 3 minute time limit the marine player has. All this makes for a very entertaining game with a high replay value.

"They're coming outta the goddamn walls!"

One thing that I tend to forget while concentrating on the modelling aspect of miniatures is that gaming is actually really fun once you get down to it. A couple of good friends, a ton of snacks and a few solid games with painted miniatures make for an excellent night. A reminder like this is really good every once in a while. It’s also great for motivation, since something is actually coming out of all of those big unfinished projects. In this case it was a night of gaming and spending time with friends, which left us all yearning for more. Not bad at all!

I’m also happy to report that the game prompted me to finish three HorrorClix Aliens, that’ve been half painted for ages, and I’m preparing to paint the remaining seven. As Ferro puts it in Aliens: We’re in the pipe, five by five.