Archive for the ‘Miniatures’ Category

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Bargain Zombies

November 27, 2009

Every now and then you run into something that is simply so AWESOME (notice all caps), that you can’t justify passing it by. For me this something – or the latest in line – was a t-shirt that I found on Threadless, named The Horde. It’s designed by Aled Lewis, and features the wonderful image below of a lone survivor stalling the inevitable. That’s just so amazingly AWESOME that I had to order two. The price? 6€ each, due to Threadless’ holiday sale.

Click to go to Threadless

I suggest you browse through the Threadless site. There are loads of cool t-shirts and hoodies available, and The Horde isn’t the only one available with a zombie theme, check out Zombie Food and The Red for two fine examples.

I haven’t made up my mind on the Wargames Factory plastic zombies. They look okay(ish) in some pictures, and utterly terrible in others. Some people in the hobby are calling them the most AWESOME thing since the last one, while others are stomping them to the ground for all their faults.

Being a zombie (and a miniature) blogger, I felt that I simply had to know first hand. With Wargames Factory having their Black Friday free shipping day, I put in an order for two zombie packs. With the Euro so strong vs. USD, the price for the 48 miniatures amounted to a little over 20€. If they’re truly horrible, it’s not a big loss, and if they’re ok, I just bought me 48 miniatures for under 0.50€ each. It’s not like I have other miniatures waiting to get painted, right?

Click to go to Wargames Factory

This should give me my zombie fix for a while, and for a pittance too. I’m slowly getting back on track with my painting as well, so I hope to get back to more frequent posting in the near future!

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Mastiffs by Sgt. Major Miniatures – a review

November 9, 2009
English mastiff

An English mastiff

EDIT February 14 2013: As the Vendel lines were acquired by Sgt. Major Miniatures, I’ve changed the title of the post. These are the mastiffs originally produced by Vendel Miniatures.

First, a few words about mastiffs (courtesy of Wikipedia):

With a massive body, broad skull and head of generally square appearance, it is one of the largest dog breeds in terms of mass. Though the Irish Wolfhound and Great Dane are taller, they are not nearly as robust.[…]When in 1415 Sir Peers Legh was wounded in the Battle of Agincourt, his Mastiff stood over and protected him for many hours through the battle.[…]The breed is characteristically innately good natured, calm, easygoing, and surprisingly gentle for its size.

This is the dog we’re talking about in this review, or rather, miniature renditions of the breed. I’ve always been a fan of mastiffs, and the idea of actual dogs of war in general. There’s simply something endearing in the mental image of a pack of 100+ kg dogs slamming into basically whoever they want to slam into.

I’ve been drooling over the mastiffs produced by Vendel Miniatures for years. I’ve never really had a use for them, which has kept me from making an order. Enter a friend about to start an RPG campaign and in need of a few guard dogs and hell hounds and what do you know, I’m in possession of seven mastiffs, three of which I’ll eventually keep after painting. Yes, seven, even if Vendel’s site says six. I don’t know if this is just a lucky accident, but I’m not complaining!

There is a variety of poses in my seven mastiffs. Three of the dogs are in fairly neutrally posed, either walking or standing. Two are in more aggressive postures, with one growling and the other reared on its hind legs, leaping at an opponent. The final two would be at home in dioramas: one is sitting and the other laying down, seemingly relaxed. Though you might not expect it from dog models, the miniatures have a lot of character, and the two aggressive ones for example are positively ferocious. Vendel mastiffs are available both with and without collars, these are of the former type. The mastiffs mostly fit on 25mm round bases, As usual, the models below have been given a black ink wash to show the detail better. Larger versions open in a new tab.

Mastiffs 1

Click for a larger version

Mastiffs 2

Click for a larger version

The sculpts are very nice indeed. The miniatures are well proportioned and really look like the animals they’re supposed to portray, which is sadly far too rare in dog miniatures. They’re large and robust, really conveying the feeling of huge dogs well. There were some mould lines and flash present, but nothing terrible. I cleaned up the seven models in less than ten minutes.

Both the subject and the variety of poses makes this pack useful to a large crowd. As said, I’m painting some of these as hell hounds and some as regular dogs. While my friend will keep the hellish variety, my dogs are off to do some zombie/vampire/werewolf-hunting as well as ending up as police dogs and fighting dogs for gangsta gangs and the like. Historical gamers will find a lot of uses for these as well, as they were regularly used as fighting dogs. The collarless variety would make fora  great pack of wild dogs for post-apoc gaming and such. As the size comparison shot below shows, the mastiffs go well with other 28mm minis. Remember, these are big dogs.

Mastiff comparison

Humans from left to right: Copplestone Castings, Hasslefree, em4

Overall verdict: They’re mastiffs. No, seriously, if this is what you’re looking for, look no further. The ratio of price to quality is excellent, and there’s a ton of uses for big dogs in miniature. The only small gripe I could find is that not all of the dogs fit snugly on a 25mm round base, but this shouldn’t be a deal breaker. If you need them, buy them. If you don’t need them, make up a reason to do so. You can find the miniatures here for $10.50.

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FU-UK Zombies now available

November 3, 2009

The web community Frothers Unite! UK (FU-UK for short) hosted a sculpting competition earlier this year, with the ever-so-lovely theme of  “Zombie Apocalypse”. The winning – as well as runner-up  – entries are now available for purchase at the FU-UK web shop. These are all great sculpts, with two of the three winners sculpted by Sylvain Quirion. The sets are dirt cheap as well, with the winners set costing £7 and the runners-up set costing £18. Both prices include international p&p. You also have the option to purchase both sets for £25 and receive a special zombiefied version of Col. Marbles, FU-UK’s…Colonel.

Seriously, you have no reason whatsoever not to buy these, so click on the images below for more information!

FU-UK winners

FU-UK runners-up

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Vampire Spawn by Reaper – a review

September 22, 2009

Every now and then you see a miniature that you just have to have. Most miniature enthusiasts know what I’m talking about, and those two that don’t…well, you’ve saved yourself a lot of money. For me this pack was a great example. I found myself returning to the Reaper website time and time again, before my vampire/werewolf project finally justified me buying them. What a happy coincidence!

There was a time when vampires were scary. When they were thirsty, they didn’t look angsty and talk about it, but ripped someone’s jugular vein open instead. When they walked out in the sunlight, they glittered for a few seconds maximum before bursting into flames. They were soulless, merciless, somewhat bestial and most of all plain scary. While not all hope is lost – there is still 30 Days of Night, see it now if you haven’t already – vampires are turning more and more into mopey emo kids instead of being at the top of the food chain. I’m happy to say that the Vampire Spawn (03383) pack by Reaper returns to the roots of the vampire.

The pack consists of two vampires, one male and one female. They both come on integral bases, which fit nicely on a standard 25mm round base. Some flash and mould lines were present, but they’re nothing exceptional and cleaned up easy.

The male is in one of the coolest poses I’ve seen in a while, and he’s the model that originally sold me on this pack. He’s springing through the air arms spread wide and his mouth open, with his hair and shirt flying behind him. From the snarl on his face you can tell that some hapless victim is going to be in a world of hurt in approximately one second. The hands are exaggerated and his long nails resemble claws, giving him a very bestial, demonic look. He is wearing a collared shirt and jeans, with the shirt open, sleeves rolled up and the jeans torn. He wears a necklace with three claws/teeth around his neck and has bandages around his wrists. While the clothing might sound modern, it is actually pretty timeless. You could probably use this vampire in pretty much any time period in the last two hundred years or so. Sure, the jeans have back pockets but it’s going to take only a few minutes to file them off should you want to. There are a few rocks attaching the model to his integral base, but the model still conveys the springing movement well.

The female is in a dynamic pose as well, but her stance is somewhat confounding. Is she springing to the side or is she just crouching there with one foot on a rock, or has she just landed there? I have no idea. Fortunately the weirdish pose manages again to convey the feeling of a vicious predator. She looks fast and threatening,  and her snarling visage and large hands enhance the look. She wears a corset, a torn skirt and fingerless opera gloves. She also has an anklet and a necklace. Even more than the male, this model can be used in many many different time periods. She’ll fit right in as a modern day goth, a Victorian harlot or a wild west saloon girl.

The miniatures are pictured below, and have been painted with black ink to bring out the detail. Larger versions open in a new tab.

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Both models are sculpted by Derek Schubert and the pack retails for $8.99 at Reaper’s Online Store. I think the price is fine  for such quality minis, and the value is even better for us in the Euro zone.

Overall verdict: There really aren’t enough scary vampires around in miniature, so Reaper’s offering is a welcome addition. The clothing makes the miniatures suitable for a lot of settings and time periods, which makes them very useful indeed! I can’t really fault anything in these babies, which is probably why I bought them,  but if I have to come up with something critical to say, I think that some people might find the rocks on the integral bases inconvenient for rebasing and difficult to remove. Other than that, they’re excellent!

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In the biz, part 2

September 18, 2009

As I mentioned in my earlier post about my sculpts getting cast, I now have a second model out!

This obese jogger (they’ve named him Jerry the Jogging Zombie, I love it) apparently wasn’t fast enough. I wonder why, I really do. Pictures © Black Orc Games.

100_ms_0088_01

100_ms_0088_02

Obese jogger zombie

As you can see, Jerry isn’t a very complex sculpt or anything, but I ended up liking him a lot. I guess I have a soft spot for chubby people getting caught up in a zombie apocalypse. The slab base was eventually replaced with a tab, so Jerry is 100% slottabase compatible.

All the comments I made on the first one apply here as well. So thank you ever so much, Black Orc Games!

Pick up Jerry for $1.00 here. And while you’re at it, buy Zeek too. Jerry really needs a friend right now.

All you kind people who requested the Zeek freebie miniature earlier, I’ll chuck a Jerry in there as well. Two zombies is always better than one, when you’re looking to spread the infection love.

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In the biz

September 11, 2009

As funny as it sounds, I am now officially a part of the miniature wargaming business. Some of you might recall that back in May I posted about a few zombie models that I’d sculpted ages ago and managed to enter in Black Orc’s Mini-Sculpt program. I’m now happy to announce that the first one – an unlucky beach bum that has been dubbed Zeek the One Armed Zombie – is available from Black Orc for the low (and appropriate) price of $1.00.

So, from this:

The original green from 2005

The original green from 2005

Became this:

The cast mini for sale @ Black Orc

The cast mini for sale @ Black Orc

While it’s definitely not a perfect miniature, and not even a very good one, I’m as proud and happy about it as a dad  might be over his kid’s first tottering steps. Someone has actually cast a mini I sculpted, put it on sale and even had a professional painter paint it. Now how cool is that? Cooler than the other side of the pillow, I think.

Now here’s the fun part for you, loyal(I hope!) readers: I’m going to receive 20 copies of this miniature, which is a lot more than I need. Hence, I’ve decided to give out five copies, one copy each to whoever requests it in the blog’s comment section. Just drop me a line and we’ll sort out the details in private. Of course I will be devastated if five people don’t show up, but I trust in the nature of people to snatch up anything if it’s free!

As a final note in this post I have to stress how thankful I am to Black Orc for making this all possible. Visit their site, buy a few miniatures for $1.00 each and support a company doing valuable work for this hobby of ours. Even if you don’t care for my sculpt, there are some real gems in there. Check out this post from Rogzombie for examples.

Oh, that wasn’t quite all of it. I have another mini coming out in the future, with one or two more greens getting ready to be shipped to Black Orc. I’ll keep you posted.

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Werewolves by Reaper – a review

August 11, 2009

My Underworld/Blade/WoD-inspired miniatures project has started off nicely, as I’ve received all of the minis ordered. I thought that since I’m adding a whole bunch of nice new stuff into my collection, I might just as well review them for your viewing pleasure. I’ll kick the thing off with two of the biggest miniatures in the project, namely two werewolves from Reaper Miniatures: Jean Paul Werewolf (02747) and Male Were Wolf (02872).

Both models are very impressive. The Male Were Wolf (and I use this spelling very reluctantly) is well over 40mm from his base to the top of his head. Jean Paul is under 40mm, but his hunched posture suggests that he too would be over 40mm if standing up straight. As usual, size comparison pictures can be found at the end of this review. They come on integral bases which are too large to fit neatly onto a 25mm round base, so I went for 40mm bases instead, which made for a nice fit. The larger bases are a millimetre or so thicker than 25mm ones, adding slightly to the size of the already sizeable monsters.

The werewolves are multi-part kits, requiring some assembly as both have separate arms and tails. The parts fit, but they do require a bit of work with positioning and filing. Noticeable gaps were left after gluing the parts into position, so you might want to break out some greenstuff and fill those. As I’m usually too lazy to do any pinning, the greenstuff helps support the joins as well. Fortunately they’re both furry critters, and you shouldn’t have too much trouble replicating the fur texture in your greenstuff. Some mould lines were present, but they were very minor and I cleaned them up in a minute or so.

Jean Paul is in a dynamic posture. He’s a bit hunched and his legs and sense of movement make it apparent that he is springing into action. Jean Paul is snarling viciously, which combined with his long arms and exaggerated large, clawed hands make him very, very imposing despite the model’s comic book style. He doesn’t have fur covering his entire body, and his arms and abdomen as well as the insides of his legs are almost completely hairless. This looks ok for the most part, but there is one exception. His buttocks are bare, but he has a tail sticking out where his tailbone would be. The tail looks a bit tacked-on, like someone just stuck a wolf tail on a human rear. Other than that, there’s nothing to fault here. The model was sculpted by Ben Seins.

Jean Paul from the front, notice the greenstuff fillings

Jean Paul from the front, notice the greenstuff fillings

Jean Paul's infamous rear

Jean Paul's infamous rear

Male Were Wolf is even better than Jean Paul in my view. He’s covered in fur from head to toe, and he lacks Jean Paul’s comic style. This means he looks very feral, and his whole presence gives off a feel of a slightly crazed, brutal and scary gothic monster. When you’re talking about a werewolf miniature, that’s pretty much the effect you want. The model is posed standing straight with his long, clawed arms spread wide and the pose fits the model nicely. In fact about the only bad thing I can say about this model is the atrocious name. The model was sculpted by James van Schaik.

Male Were Wolf fresh from the painting desk

Male Were Wolf fresh from the painting desk

If I didn’t make it clear enough before, these are big werewolves indeed. As you can see from the comparison picture below, they dwarf regular 28mm humans in both height and bulk. Good luck bringing those puppies down. Click for a larger picture.

From left to right: Copplestone Castings, Male Were Wolf, Foundry, Jean Paul, Hasslefree

From left to right: Copplestone Castings, Male Were Wolf, Foundry, Jean Paul, Hasslefree

Both miniatures retail at $7.99 apiece, which really isn’t a bad price for such hefty pieces of well-sculpted metal. They’re available direct from Reaper Miniatures or through numerous retailers.

Overall verdict: If 28mm werewolves are what you’re after, they don’t come much better than this. Both models are wonderful sculpts, capturing the essence of the creature they’re depicting. The separate arms and tails may cause some problems, but it should be nothing too time consuming.  Not even Jean Paul’s bare hindquarters can stop me from recommending these.

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Warpg’s?

August 7, 2009

As I’ve written before, I’m not really that much into competitive wargaming – such as WHFB – anymore, preferring the narrative aspect of games instead. This is probably due to the fact that I’m a roleplayer at heart, having played RPG’s for 20 or so years compared to my 13 years of miniature gaming.

Every now and then I start toying with the idea of combining RPG’s with miniature wargames, and every time the whole process ends with no real conclusions, except for the fact that it’s pretty difficult to seamlessly integrate the two. The reason for this is the paradoxical nature of the problem, as what I’m basically trying to do is to remove the strict goal orientation from wargames and at the same time retain something of the game aspect in there as well. What I want, then, is a game you want to win and can win, but where winning is secondary to creating an interesting narrative with memorable scenes.

The problem this approach generates is that it easily makes either one or the other of the main components – miniature gaming and RPG’s – redundant. If you want a game you can win, you might as well play a full-blooded miniature game. If you want a narrative, why bother constricting your RPG with miniatures?

The current (4th) D&D edition combines these two elements, but in a way that’s not completely satisfactory. Basically whenever there’s combat, the game goes from RPGing to a very mechanical combat mode that is pretty much a grid-based miniature game. While this would suggest an actual combining of the two styles of game, it’s really more like two different games. When combat is entered, the characters often drop their personalities and become machines geared for optimally disposing of their enemies. This is all well and good, but simply alternating roleplaying and tactical gaming isn’t what I’m after.

How to make games tell a story? The obvious first answer is simply to insert some sort of story into whatever game you are playing.  It’s a valid point: To create a game with a story, we need a setting. I’m sure that a lot of miniature wargamers agree (they should!), that scenario-based games are usually more interesting than battles for battles’ sake. The scenario doesn’t have to be very detailed or even have a lot of effect in terms of game mechanics.  If there’s a rock in the middle of the battlefield, you can just state that you’re battling to claim that rock. What do you know, you have a scenario. Now while this is a step in the right direction, it will not carry the game on its own. Even if you call a game of chess the ultimate battle between good and evil, at its core it’s still a game of chess.

In addition to the setting, we need characters. This is pretty standard fare. A block of plastic soldiers isn’t nearly as interesting as the 43rd Colonial Marine battle squad under Lieutenant Harris. By giving characters, units and places names, you’re also defining them and suggesting that there is something more to them than what you see on the table. That’s where you’re evoking the imagination to fill in the blanks in the game/story.

Those two things are the prerequisites for a narrative game in my view, but they’re also only the starting point. Even if you do have your 43rd CM battle squad battling a horde of bloodthirsty xenomorphs on planet X336, you’re still just basically playing the same game as before. See the chess example, above. The question that now arises is how to differentiate this particular game from a hundred others, and this is where it gets tricky as we wander off into the grey area between miniature games and RPG’s.

Let’s look at this through an example. A lot of games feature some sort of mechanic for handling morale and reactions to killed companions etc. In my view this makes it too mechanical to have significant narrative impact, as basically a characters entire mental structure is compressed into a single characteristic. You roll a six and he’s a hero, you roll a one and he’s a coward. Why can’t you just decide whether he’s brave enough to stand fast or if he just runs away?

Because of the rules. The rules dictate what to do, and if you break them, the game is no longer fair. But fair to whom? As you’re striving to play a narrative wargame, you most likely are not playing against a complete stranger. What you’re trying to do is to have fun, not win by any means necessary. So my first real piece of advice in this article is

Don’t be afraid to change the rules.

The rules are there to serve you and to act as guidelines for resolving conflict situations in the game you’re playing. If they’re getting in the way of your fun, change them. You don’t have to throw them away, you don’t have to ignore them completely, tweak them and tamper with them a bit so that they suit your game better. Often you’ll find that there are parts of a rules system you don’t like even if the system is otherwise perfect. Solution? Simple. Just do away with the bit that doesn’t work and replace it with something more suitable.

This might seem like something so amazingly obvious that it doesn’t need to be said, but trust me when I say it isn’t. 13 years of playing WHFB and we still won’t change a rule without an official decree from GW. Why? We (sometimes unfortunately) play WHFB for its competitive aspect, so the rules are very important. You tamper with one, and you might put the whole thing off balance, which then would lead to it no longer being fair which in turn leads to everyone not having an equal chance at winning. And this elegantly leads to my next piece of advice, which is

Have fun first, try to win second.

This doesn’t mean you have to completely ditch the idea of winning, you just have to put it in perspective. As it’s summertime, I’ve played a lot of football with my friends and would love to see the mentality shown in those games transferred to wargaming. In our football matches it’s not really important who scores the most goals or which side wins. Nobody wants to ruin the fun by taking the whole thing too seriously. You’re probably not playing wargames for money, and most adults don’t need to build their self-esteem on winning in miniature games, so lighten up and have a bit of fun. Once you grasp this mentality, games will provide you with endless chances to create memorable scenes, from the noble knight’s heroic but doomed charge into the ranks of the enemy to the desperate hunter’s useless bullets against a werewolf. Often losing and going out in style can be just as, or more satisfying than winning.

It’s up to you how much emphasis you want to put on winning the game. If you want to retain some amount of competition in the game, you could assign different victory conditions and goals for different characters. You could create relationships between characters, making them act in a certain way (“He will always protect her”), or create rules to govern their actions in specific situations. The sky’s pretty much the limit.

The one thing you have to bear in mind is that in the end it depends a lot on whether players are willing to sacrifice victory in favour of a more interesting game. I’ve found that the more players like to do this, the better the games get. Correspondingly the more people tend to focus on winning, the drearier the games get. I could tell more than a few stories about glorious WHFB battles with mighty dragons, epic heroes and ancient wizards all hiding behind houses or inside woods so as not to risk giving your opponent victory points. Personally, that’s not something I want to see in my games.

I could go on and on with this. I mean, I haven’t even touched on narrated or GM-led games, cooperative gaming or unwinnable scenarios! Who knows, they might be the topics of a future post or three. I feel, however, that I’ve rambled on more than enough. To summarize the whole post, I’ll freely quote a friend of mine who I discussed this subject with.

“So, we make the rules malleable and optional, and there’s no real winner either? We could just as well be kids playing with toys.”

Indeed.

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Fangs, fur, fashion and firearms

July 26, 2009

There comes a time in every man’s life, when the zombies of childhood must be left behind. I’ve finally taken that step and am now completely over my foolish zombie infatuation. No, not really. I’ve just recently taken something of a detour to visit another dear old friend of mine, also in the genre of modern horror. Vampires and werewolves, that is.

Lately I watched the first two Underworld and Blade movies, which are chock-full of cool, stylized battles between vampires, werewolves and humans. How could I not want to game – or at least collect – something similar? Now, I already have a lot of models suitable for modern horror games which is no wonder considering my love for zombies. The cops, SWAT teams, bikers, military types and such easily fill the role of humans. But what about the vampires and the werewolves? That’s where I’m lacking, at least until the next two weeks at least when I start receiving the €70 worth of minis from various manufacturers that I’ve ordered.

To those of you that might be interested, here are my picks. All images are © of their respective companies, used without permission and will be taken down on request. Click on the images to be transported to the manufacturers’ pages.

Vampires – I wanted to capture the look and feel of Underworld’s vampires. Stylistically they’re lifted almost 1:1 from White Wolf’s Vampire: the Masquerade game (which even lead to a legal dispute), meaning that they are the embodiments of modern-goth cool. Long coats, leather clothing and black, a lot of it. What makes modern vampires so easy for the collector is that unless you want to give your vampires a feral look, you can simply buy any modern figures you like and just give them a very pale complexion. The image below is a prime example, click for a larger version.

UnderworldTableA

Again, luckily, such models are easy to find. Here’s what I picked for my games:

kat 2

Click to go to Hasslefree Miniatures

Kat by Hasslefree miniatures was a natural choice for me. She has it all, with the tight clothing, pistol and a touch of the archaic brought by the sword. One could almost imagine she was sculpted for such a purpose, but that’s pure speculation of course. Kat is a beautiful sculpt, and one of my all-time favourite models.

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Cartwheel from Heresy’s scifi range was my next choice. The somewhat crazy firing-while-cartwheeling pose fits the genre perfectly, as do the tall boots, the bald head, the shades and the long coat.

Click to go to HeroClix Wikipedia entry

Click to go to HeroClix Wikipedia entry

Ultimates Hawkeye is a somewhat surprising entry from the currently defunct HeroClix line. While the model isn’t the most detailed, the combination of dynamic pose, modern bow and skintight clothing justify his repainting as a vampire. Update 28.9.2009: HeroClix and HorrorClix are apparently making a comeback under a new company.

Click to go to Foundry

Click to go to Foundry

With the previous three comprising my characters, I still needed some lesser vampires to provide some support. Along comes Foundry, with their Hired Hitmen pack. With their trenchcoats and modern weaponry, they fit the bill just fine.

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Vampire spawn from Reaper topped off my vampire selection. I bought these in case I needed some more feral vampires, and simply because they’re wonderful sculpts. They’re also useful if I want to play some period vampire games, as their look makes them suitable for several different time periods.

Werewolves – I wanted something a bit more unrefined. Compared to vampires, werewolves are often portrayed as strong brutes of the working class, whereas vampires are all about elegance and aristocracy. With this in mind, I went off looking for miniatures that in their human form were fairly everyday, and not uniform in their looks as well as armed lightly compared to the vampires. However, in their wolf forms I wanted them to be big and imposing. See below for the imagery I was after.

Underworld werewolf in human form

Underworld werewolf

I had a fairly good idea where to start looking, and as with the vampires, I ended up using miniatures from only a few different manufacturers.

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Harby, Kendra and Zombie-hunter Kev are all from Hasslefree. Harby will undoubtedly become the leader of my werewolves, being the large, imposing and brutal looking guy that he is. Kendra and Kev are normal looking people with handguns, which is exactly what I was after. The fact that both of the men carry very heavy pistols is an added bonus. There’s nothing like a Desert Eagle shot to the face to keep a vampire down.

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Security officers Hawque and Dove from Heresy were picked for the same reason as the previous ones. They have mundane clothing and are packing handguns. There’s a variety of different pistols to choose from, with some being more scifi than others.

Click to go to Foundry

Click to go to Foundry

I happened to have Gideon from Foundry’s Doc Friday’s Yardies pack lying around, and decided to add him to the fold as well. The model is absolutely massive, towering head and shoulders above many 28mm miniatures. The large mane of dreadlocks gives something of a wild, hairy appearance which is perfect for a werewolf. The only downside is that he carries a rocket launcher in addition to his assault rifle, and I’m thinking of using some greenstuff to convert the launcher into a duffel bag.

That’s it for the human forms, but what about the real meat of the things, the wolf-forms themselves? It was clear to me from the start that I wasn’t going to go for  Lon Chaney style Wolfmen, but wanted large slavering wolfbeasts instead. This is what I ended up picking for my force:

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Jean Paul Werewolf and Male Were Wolf (consistent, no?) from Reaper were easy picks. They’re wonderful sculpt of suitably vicious looking werewolves. I like the exaggerated claws and proportions as well.

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

I was happy to find that I could actually pick up the rest of my werewolves (to complete the original group of five that I had in mind) from West Wind. They have a few suitable ranges and a good variety of all sorts of werecreatures. Loup Garou, Wolfgang and Mondheulen all share a vicious look, with Mondheulen looking especially bloodthirsty.

And that’s it! Two groups of magical creatures ready to do battle with each other and any humans that happen to get stuck in the middle. After they are finished, I would love to get me a few champion types for both sides. For the vampires, Heresy’s Vampire in Bat Form is a wonderful model, and to fight him, the Warwolf from the nowadays defunct(?) Ilyad games is pretty much the best you can get. At €20 for one model, it should be. The Warwolf can be found by googling, and is still stocked by some retailers.

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

The sadly OOP(?) Warwolf

The sadly OOP(?) Warwolf

…but I’ll look into these after a year or five, when I’m actually close to completing this project. Luckily it’s not the destination that matters, but the road that leads to it.

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Juno’s Crew by Foundry – a review

July 18, 2009

People with suits and guns, everyone loves them. At least in miniature, that is. Generic armed models are suitable for countless different roles for any gamer dabbling in modern or near future gaming. Hired guns, detectives, assassins, agents, undercover cops, robbers, bodyguards, survivors…you name it! Up for review is a group of exactly such fine miniature people, namely the pack “Juno’s Crew” from Foundry’s Street Violence range. I’ve owned them for ages, and only now finished painting them, so here’s a review to celebrate it.

Juno’s Crew consists of five people – three men and two women – wearing suits and packing light weaponry. The models come on small integral bases, and are very clean, characterful sculpts with good detailing and a smooth finish. Their style is of the heroic variety, so they’re fairly chunky with large hands on the males especially. Next to no flash was present, and mould lines were absent as well. I have no idea who the sculptor is, but he is very talented so If you happen to know, drop me a comment!

The following names have been lifted from Foundry’s site, so despite my love for narratives for miniatures, these aren’t my invention.

Model #1 – Juno is the leader of the team. She’s wearing a business suit and a pair of shades and carries an MP5K submachine gun in her right hand and a pistol in her left. The pose makes her look very alert and business-like, and I think that the model just oozes character and she certainly looks like a leader. As is customary for a lot of miniatures, she has a bust of pornstar proportions. It doesn’t really bother me, but while it certainly contributes to her figure, it doesn’t really contribute to the figure overall.

Model #2 – Ace wears a suit complete with tie, and you can’t help but instantly notice his mane of swept-back hair and his impressive sideburns. He holds a pistol in his left hand. His posture and face makes it seem like he’s seen something and been alerted by it, so again very characterful stuff.

Model #3 – Carter Hagget is in a very dynamic pose, firing his MP5K single-handed with his tie and coat tails flying. While the pose suggests that he’d be lucky to hit the broad side of a barn, I love how the model captures the essence of an action movie. You can practically see the muzzle flash and the debris flying all around him, so he’d be a prime candidate for a diorama as well.

Model #4 – Tracy Smith looks very relaxed with her tilted hip and her MP5K pointing towards the ground. Considering that she has a SMG which she probably knows how to use, the model gives off a feeling of almost mocking confidence. Excellent! The comments about Juno’s bust apply here as well, although the model in my opinion has more sex in her than Juno, with her open hair and posture.

Model #5 – Mac Taylor is a big fellow, measuring approximately 35mm from the soles of his shoes to the top of his head. Accordingly he carries what appears to be a Desert Eagle, meaning a bloody huge pistol, in his right hand. The posture is similar to Ace’s although he’s looking the other way, and I think the two of them would make for a nice pair of bodyguards.

Juno’s Crew costs €17.15 for the pack, which amounts to a little under €3.50 per model. It’s not that bad a price for quality wares, but still almost double the price of Copplestone Castings miniatures, which these resemble in style and size.

Juno's Crew, painted over the course of 4 years or so

Juno's Crew, painted over the course of 4 years or so

Overall verdict: As far as packs of gun toting suits go, this one is top notch. As mentioned earlier, there’s a ton of uses for these, and the sculpts are characterful and interesting. Although the price is on the high side, it’s not bad enough to put you off these. In other words, if this is what you’re looking for, look no further.

Juno’s Crew is produced by Foundry, and is available direct from them or from various retailers. Foundry has a fairly harsh fixed p&p rate, so you might wish to look elsewhere if you’re only ordering a pack or two.