Archive for 2009

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Patient Zero – a review

December 25, 2009

Caution: This review contains the occasional spoiler. Read at your own risk, if you haven’t read the book yet.

Patient Zero is a zombie novel by Jonathan Maberry, best known to me as the author of the book Zombie CSU. It’s the story of Joe Ledger, a police detective that gets drafted into an ultra-secret government agency and lands in all sorts of sticky situations involving terrorists and the living dead.

After reading (and reviewing) Zombie CSU, I was left wondering about Maberry’s skills as a fiction writer. Zombie CSU was loaded with factual information, which occasionally even made it a bit heavy to read, and I wondered whether this style had crept into Patient Zero as well. I’m happy to say that my fears were far from the truth, as this book is a real page-turner. Clocking in at 421 pages, I read the first 260 in pretty much one sitting and then finished the book the next day.

There’s a lot of stuff to recommend about Patient Zero. I’ll start with realism. Realism, or at least a solid internal logic is very important to me in a book, and Patient Zero pretty much satisfied me in this regard. The scenario in all its wonderful horror is eerily believable. Maberry’s knowledge and contacts in the worlds of law enforcement, science, intelligence and military, very apparent in Zombie CSU, are put to very good use here. Everything seems solid, and this really helps the reader immerse him-/herself in the book. Such amounts of knowledge can sometimes drag a novel down, as a writer may be tempted to cram everything he knows into the book. Maberry occasionally dances on the outskirts of this when describing martial arts, equipment and the science behind it all, but doesn’t venture in deep enough for it to get tedious. It’s difficult to pull off, and I salute him for doing it as well as he has. There are a few misses (such as a character speaking “Iranian”, a language that doesn’t exist), but all in all it’s very plausible.

The plot is interesting, and as I already mentioned, believable. The book’s been divided into small chapters, with parallel story lines running throughout. Some people don’t like this movie-like approach with its frequent cuts, but I enjoy it. Maberry is a very good writer and up to date on current events, and there are pop culture references and such to keep the reader well entertained. The language the writer and the characters use is colourful and well written. The underlying tones of the book remain something of a mystery to me. There are lines in the book that throw vicious jabs at post-9/11 America. Then again, the main character’s patriotism and ends-justifying-means -authoritarian views threw me off a fair bit, especially combined with the stereotypical fanatical Islamic terrorists in the book. I would like to think that it’s basically just fiction, as I don’t really care much for pushing political agendas under the guise of something else.

There is suspense in the book, but it’s never really a horror story as much as it is a techno thriller. A fairly accurate description of how Patient Zero reads, is “Crichton or Clancy with zombies.” This definition suits me just fine, although there’s one thing that should’ve been left to Clancy. More on this later.

Action is plentiful, and the realism shows here as well. The action scenes are well thought out and very believable. Maberry’s love – and experience, I believe – of martial arts shines through, and having done years of martial arts myself, I certainly appreciated the realistic approach to combat techniques. No flying super spinning kicks here, it’s all throat punching and joint breaking. It’s brutal, it’s effective and paints violence like it should be: as ugly and vicious.

One of my main gripes about Zombie CSU was its too light treatment of the effects of psychological stress caused by a zombie scenario. Patient Zero addresses this as well, factoring in smoothly the mental strain that gunning down seemingly innocent people puts on a shooter. Psychology is an often visited theme in the book overall, with the main character regularly visiting his psychiatrist, who actually becomes one of the more important characters in the book too.

There’s one thing I haven’t yet commented on, and that is the characters. No book is without its flaws, and the ones that Patient Zero has crop up here. I liked most of the characters. They were well enough written, fairly well rounded and most didn’t feel like paper cut-outs, even if they were the (stereo)typical cast you’d expect to find in a story like this. The bad guys had a solid logic and a working moral,  and the good guys had their occasional flaws too. Except for Joe Ledger, the main character.

For me, the sheer heroism of Ledger, the book’s lead, was a turn-off. While it wasn’t even close to putting me off this book, it did get a tad annoying towards the end. In the beginning of the book, Joe Ledger is painted as a pretty ordinary cop, although very skillful in what he does. He often remarks how he’s getting into things that are way over his head and the like, there are flaws to him such as self-control and aggression issues and the reader ends up sympathizing with Joe quite a lot. However, as the book progresses, Joe turns out to be a bit too good at everything he does. He beats the living daylights out of military special forces guys, terrorists and zombies, out-thinks most intelligence agencies and military strategists, literally saves the world and even picks up a gorgeous woman while doing all of this. For me the low point of the book was when he all but wrecks the terrorists’ plan that’s been built up in the previous 400 pages, because he gets a funny feeling about a random agent smiling. That reeked of deus ex machina and Tom Clancy to me.

Sure, there are guys in films and books that do stuff like this. Indiana Jones, Jack Bauer in 24, John McClane in the Die Hard movies, James Bond and so on. What separates them from Joe Ledger, however, is that they occasionally fail. Jack Bauer gets beaten to a pulp every once in a while, as does the new Bond. Indiana Jones basically survives on luck, and John McClane’s entire character is based on the idea that even if he’s all but destroyed, he still comes out on top by virtue of sheer grit. Ledger as a character lacks this side altogether. There’s never really the feeling that the guy might fail at something, and it’s not because of luck or grit, but simply because he is so good at everything. He never misses a shot, never fails a punch, kick or throw and is only mentally thrown off for split seconds in even the most dire situations. The character flaws mentioned are never brought into play, and as such fail to have an impact. The heroism of Ledger also sadly causes him to draw a lot of attention and screen time away from a bunch of other, more interesting characters. Some of Ledger’s insights and skills could’ve been distributed amongst other characters, to flesh them out a bit and make them feel more important and less like extras.

Joe Ledger ends up a strange character. He’s well written and a nice guy. He’s good at delivering wise-ass lines and I found myself  liking him. Then again, it’s hard to feel for and relate to him on account of him being so perfect in everything he does. I hope that this changes in later Joe Ledger novels! If it doesn’t, Mr. Ledger faces the risk of becoming a major Mary Sue.

Also, the end of the book was a bit of a letdown. After brilliant planning and countless twists and turns, the terrorists pretty much blow it by being petty and emotional. Combine this with the sheer heroism of the good guys, and you have a fairly unsurprising and an unnecessarily happy ending.

Overall verdict: In spite of my last bits of critique, Patient Zero is a nice book. I’d say it’s easily the best piece of zombie fiction since World War Z that I’ve read, and I’m eagerly awaiting the sequel. I’d happily recommend this book to anyone who’s looking for an action-packed, fast read. Hunker down, grab a pack of snacks and dig in.

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Merry Christmas!

December 23, 2009

With this lovingly hand-crafted, traditional Christmas card I would like to wish all my readers a merry Christmas. Hope you get a lot of zombie stuff and miniatures!

Just remember to board up the chimney, the door and the windows, it’s not Santa and his elves moaning out there.

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Turn on, tune in, drop out

December 18, 2009

With the temperatures even here in Southern Finland dropping to a frisky -15°C, indoor activities are more than welcome. Movies are great, painting is fun and games are awesome. Despite all that stuff, I’m always more or less on the lookout for anything interesting, and it occasionally pays off.

Tonight I was delighted to run into something I’ve never even thought about: zombie-themed radio theatre. Radio theatre’s always had a kind of a mysterious soft spot in my heart. Having never really understood it as a kid growing up in the 80s and 90s, I’ve only recently come to understand its potential. Like a good book, it evokes the imagination with a combination of dialogue and sound effects, which makes for an experience very different from the one offered by movies for example. It’s nice to see this art form kept alive in these modern internet times. In this case, we’re talking about a free podcast.

We’re Alive is a pretty traditional setup. Small riots turn into a massive catastrophe, and small people – in this case a group of three soldiers – try to survive in all the surrounding chaos. As they go, they meet and pick up other survivors, leading to all kinds of drama.

In my opinion, the drama is acted out well enough, even if we’re not talking Hollywood quality. I especially like the actor doing the narration, but the others pull their load too, the actors managing to build their characters up within the confines of radio drama. The dialogue is solid enough not to make the listener wince, and the story – even if it repeats a lot of clichés of the zombie genre – makes for atmospheric and suspenseful listening. Of course, since we’re not talking about a massive budget, you’re going to have to suspend disbelief a bit and just enjoy We’re Alive like you would an old fashioned ghost story. Just let your imagination fill in the blanks.

The story is usually updated every Monday, and has been running since May 2009. Every episode is around 10-20 minutes long, which is just about right. The length is also perfect in sparking that “maybe I’ll listen to just one more” feeling, which suckers me in every time.

Listen to We’re Alive at http://thezombiepodcast.com.

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Zombie Outbreak Simulator

December 14, 2009

Here’s a bit of zombie fun for all you fans of the undead. Binary Space is a Flash game developer, and they’re working on a game called Class 3 Outbreak, with a release coming in early 2010. Rather cleverly using Google Maps, the game is an RTS (Real-Time Strategy) game, where the player uses a meagre police force to try and stop a vicious zombie outbreak.

Binary Space have already released the Zombie Outbreak Simulator, which is a sandbox game previewing Class 3 Outbreak. It’s simple and fun. Just set the number of zombies, the infection time, the number of armed civilians and policemen etc, and watch zombies consume Washington DC.  Despite it’s simplicity, it’s strangely attractive and addictive. I often found myself filling in small narratives, such as when a very industrious policeman put down around 50 zombies in the streets of a residential area, or when a bunch of zombies stormed a baseball field full of people. I also particularly liked my own  28 Days Later scenario, in which I set the zombies’ speed to “very fast” and the infection time to 1 second. Fun was had.

Click on the link below to try out the simulator.

http://www.class3outbreak.com/zombie-outbreak-simulator/

By the way, I noticed that my ad-blocking software for Firefox blocked the game (not really surprising, there is a lot of ad content along with the game), so you might need to disable yours on the game page, or at least create a filter exception.

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Hired Hitmen by Foundry – a review

December 12, 2009

My Underworld project is giving me ample opportunity to review all the lovely new models I’ve bought, and next up is a pack of heavily armed gunmen, namely Foundry’s Street Violence pack Hired Hitmen. As some of you may know, I’m using these minis as modern vampires, giving them the trademark black clothing and very pale skin.

Like all of Foundry’s Street Violence packs, there are five models – in this case one female and four males. Sculpting is nice overall, with good and characterful facial detailing, flowing trench coats and solid posing. There is just one problem.

I don’t usually complain a lot about my miniatures. Like most sensible people, I buy models that I like so there’s usually not that much to fault. That’s the case here, too, except for the atrocious mould lines on these miniatures. While I’m not averse to spending a bit of time to file and screape off mould lines and such, on these models it was a chore. I must’ve spent between 10-20 minutes on each of them with a selection of knives and files to get them to a paintable state and even then I had to (read: ran out of patience) leave some lines on in hard to reach places and on hair in places. The moulds have apparently been very misaligned, and if these hadn’t come from a trusted seller in an official Foundry blister pack, I’d seriously be suspecting a recaster. Then again this isn’t by far the first time I’ve received faulty castings from Foundry, as miniatures almost regularly arrive with missing thumbs or gun barrels, or with my favourite: a mould line with thick flash running right across a model’s face. It’s a shame that such wonderful models are let down by sloppy casting.

With that off my chest, it’s on with the miniatures!

Model #1 – Gabriel wears a suit under a long trenchcoat. His pose suggests that he’s either keeping watch or moving towards a corner, holding what seems to be a G36assault rifle. The model is ok, but it’s exactly that. Ok, nothing fancy nor too characterful.

Model #2 – Ivor Trobsky carries a light machine gun, and wears a fur-lined trenchcoat over his suit, meaning that he could probably be painted as the most heavily armed pimp ever. The model is pretty static, however, and the copy I received has an awful mold misalignment screwing his head up somewhat.

Model #3 – Valerian is cool. The combination of shades, four long braids of hair and a massive arsenal (an AK47, an MP5K and a grenade launcher. Yes, a grenade launcher.) somehow make her seem, I don’t know..unstable? She certainly looks like she could level a city block. She wears a sweater like Leon’s under a business suit.

Model #4- Leon looks somewhat menacing (or like an evil wargamer) with his bald head, moustache and beard combination. He’s leaning slightly forward and to the side, indicating either movement or just a very aggressive posture. He carries an MP5 with a silencer attached, and wears a ribbed turtleneck sweater under his coat. Leon just might be my favourite in the pack, although it’s a close race with the next guy in line.

Model #5 – Ian McIntyre has the appearance of an elegant gentleman, with a suit and an executive haircut. Combine this with a sniper rifle, and you have a classic modern day assassin. Ian’s competing with Leon for the title of nicest model in pack.

Like all Street Violence packs, Hired Hitmen costs €17.15, which amounts to a little under €3.50 per model. It’s not that bad a price for quality wares, but since in this case the quality was dubious, I’d have been pretty disappointed had I not happened to buy these for the measly price of €6.50 for the whole pack.

Overall verdict: These people appear to be solid professionals. Their business-like attire attests to this, as well as their fairly heavy and sophisticated weaponry. While I use them as Underworldish vampires, there’s a ton of other uses for them as well. As the name suggests, they’re excellent as hitmen, but could serve as organised crime or corporate operatives just as easily. However, if  you have a chance to pick these up in person, do so and check the casting quality to spare you from the chore of crunching through tons of mouldlining.

As I’ve mentioned before, Foundry has some pretty terrible fixed p&p rates, so you’ll probably get these cheaper from a retailer. The German MiniaturicuM is a good choice for EU residents.

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Even more upcoming zombie goodness

December 3, 2009

I now officially declare Europe as the sovereign of the Zombie Movie Kingdom. As if Shaun of the Dead and Rec (and most probably Rec 2) weren’t enough, here are three more to whet your appetite for undead action.

First up is Zombies and Cigarettes, a Spanish movie. If there ever was a stereotypical name for a European zombie movie, this would be it. The movie looks very entertaining, with normal people instead of action heroes caught up in the situation.

Then there’s Mutants, a French one. Don’t let the name fool you, it’s a zombie movie. Is this a Danny Boyle thing again? Can’t tell much from the trailer, but from the few IMDb reviews, it seems to have a bit of psychological thriller in it too.

Now, I apologize for the mental image, but the following trailer of the French movie La Horde pretty much made me wet my pants in excitement.

What can I say? Just one word:

AWESOME.

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Bargain Zombies

November 27, 2009

Every now and then you run into something that is simply so AWESOME (notice all caps), that you can’t justify passing it by. For me this something – or the latest in line – was a t-shirt that I found on Threadless, named The Horde. It’s designed by Aled Lewis, and features the wonderful image below of a lone survivor stalling the inevitable. That’s just so amazingly AWESOME that I had to order two. The price? 6€ each, due to Threadless’ holiday sale.

Click to go to Threadless

I suggest you browse through the Threadless site. There are loads of cool t-shirts and hoodies available, and The Horde isn’t the only one available with a zombie theme, check out Zombie Food and The Red for two fine examples.

I haven’t made up my mind on the Wargames Factory plastic zombies. They look okay(ish) in some pictures, and utterly terrible in others. Some people in the hobby are calling them the most AWESOME thing since the last one, while others are stomping them to the ground for all their faults.

Being a zombie (and a miniature) blogger, I felt that I simply had to know first hand. With Wargames Factory having their Black Friday free shipping day, I put in an order for two zombie packs. With the Euro so strong vs. USD, the price for the 48 miniatures amounted to a little over 20€. If they’re truly horrible, it’s not a big loss, and if they’re ok, I just bought me 48 miniatures for under 0.50€ each. It’s not like I have other miniatures waiting to get painted, right?

Click to go to Wargames Factory

This should give me my zombie fix for a while, and for a pittance too. I’m slowly getting back on track with my painting as well, so I hope to get back to more frequent posting in the near future!

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Mastiffs by Sgt. Major Miniatures – a review

November 9, 2009
English mastiff

An English mastiff

EDIT February 14 2013: As the Vendel lines were acquired by Sgt. Major Miniatures, I’ve changed the title of the post. These are the mastiffs originally produced by Vendel Miniatures.

First, a few words about mastiffs (courtesy of Wikipedia):

With a massive body, broad skull and head of generally square appearance, it is one of the largest dog breeds in terms of mass. Though the Irish Wolfhound and Great Dane are taller, they are not nearly as robust.[…]When in 1415 Sir Peers Legh was wounded in the Battle of Agincourt, his Mastiff stood over and protected him for many hours through the battle.[…]The breed is characteristically innately good natured, calm, easygoing, and surprisingly gentle for its size.

This is the dog we’re talking about in this review, or rather, miniature renditions of the breed. I’ve always been a fan of mastiffs, and the idea of actual dogs of war in general. There’s simply something endearing in the mental image of a pack of 100+ kg dogs slamming into basically whoever they want to slam into.

I’ve been drooling over the mastiffs produced by Vendel Miniatures for years. I’ve never really had a use for them, which has kept me from making an order. Enter a friend about to start an RPG campaign and in need of a few guard dogs and hell hounds and what do you know, I’m in possession of seven mastiffs, three of which I’ll eventually keep after painting. Yes, seven, even if Vendel’s site says six. I don’t know if this is just a lucky accident, but I’m not complaining!

There is a variety of poses in my seven mastiffs. Three of the dogs are in fairly neutrally posed, either walking or standing. Two are in more aggressive postures, with one growling and the other reared on its hind legs, leaping at an opponent. The final two would be at home in dioramas: one is sitting and the other laying down, seemingly relaxed. Though you might not expect it from dog models, the miniatures have a lot of character, and the two aggressive ones for example are positively ferocious. Vendel mastiffs are available both with and without collars, these are of the former type. The mastiffs mostly fit on 25mm round bases, As usual, the models below have been given a black ink wash to show the detail better. Larger versions open in a new tab.

Mastiffs 1

Click for a larger version

Mastiffs 2

Click for a larger version

The sculpts are very nice indeed. The miniatures are well proportioned and really look like the animals they’re supposed to portray, which is sadly far too rare in dog miniatures. They’re large and robust, really conveying the feeling of huge dogs well. There were some mould lines and flash present, but nothing terrible. I cleaned up the seven models in less than ten minutes.

Both the subject and the variety of poses makes this pack useful to a large crowd. As said, I’m painting some of these as hell hounds and some as regular dogs. While my friend will keep the hellish variety, my dogs are off to do some zombie/vampire/werewolf-hunting as well as ending up as police dogs and fighting dogs for gangsta gangs and the like. Historical gamers will find a lot of uses for these as well, as they were regularly used as fighting dogs. The collarless variety would make fora  great pack of wild dogs for post-apoc gaming and such. As the size comparison shot below shows, the mastiffs go well with other 28mm minis. Remember, these are big dogs.

Mastiff comparison

Humans from left to right: Copplestone Castings, Hasslefree, em4

Overall verdict: They’re mastiffs. No, seriously, if this is what you’re looking for, look no further. The ratio of price to quality is excellent, and there’s a ton of uses for big dogs in miniature. The only small gripe I could find is that not all of the dogs fit snugly on a 25mm round base, but this shouldn’t be a deal breaker. If you need them, buy them. If you don’t need them, make up a reason to do so. You can find the miniatures here for $10.50.

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FU-UK Zombies now available

November 3, 2009

The web community Frothers Unite! UK (FU-UK for short) hosted a sculpting competition earlier this year, with the ever-so-lovely theme of  “Zombie Apocalypse”. The winning – as well as runner-up  – entries are now available for purchase at the FU-UK web shop. These are all great sculpts, with two of the three winners sculpted by Sylvain Quirion. The sets are dirt cheap as well, with the winners set costing £7 and the runners-up set costing £18. Both prices include international p&p. You also have the option to purchase both sets for £25 and receive a special zombiefied version of Col. Marbles, FU-UK’s…Colonel.

Seriously, you have no reason whatsoever not to buy these, so click on the images below for more information!

FU-UK winners

FU-UK runners-up

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Left 4 Dead 2 demo out

October 29, 2009

The Left 4 Dead 2 demo is now playable to people who have preordered it. That would not include me, with my poorly student budget. I can, of course, console myself with the following trailer/opening demo for the game.

And man oh man, that is some sweet stuff. To the people that created the atrocious – and appropriately named – Resident Evil: Degeneration movie: This is how you do CGI zombie action. Oh, and this is how you do dialogue as well. Oh, and characters.

If only we could get a feature-length film of this.