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Return of the upcoming zombie goodness

September 11, 2011

With my painting and gaming slowing down to a trickle, it’s up to the zombies to keep this blog running (no departure from the normal, there). It’s time to yet again take a look at some zombie films that are in the pipeline. Enjoy!

Extinction – the G.M.O. chronicles is another German indie foray into the zombocalypse. The trailer shows surprisingly nice visuals, but the plot, style and characters seem very, very familiar. Lone survivor? Check. Hints of paranoia? Check. Priest talking about the extinction of mankind via divine wrath? Check. Low saturation filter? Check. We’ve even seen the parkour zombies before. Still, I think that indie films deserve all the boost they can get, so I’m more than happy to give Extinction the benefit of the doubt. When it comes to the indie+German+zombies scene, I’ve so far seen a hit and a miss. Let’s hope for more of the former.

Check out the film’s official homepage for more info.

Wataha is a new Polish production, which is as far as I can tell yet another new country giving us a zombie film. I used the awesome powers of Google Translate to deliver you this synopsis:

Near future. The world as we know it on the decline, dominated by the so-called “transformed”. Fourdeserters from the western front travels Europe looking for a safe place. In the great woods stretching for miles, the car refuses to obey [breaks down, I guess. Unless we’re talking about KITT]. Seeking shelter for the night, [they] stumble upon an old forgotten hotel in the middle of the forest, which as it turns [out is] hiding a family. All of them will have to fight against evil, which lies in ourselves.

While the production values seem to be on the low side and the trailer doesn’t seem to deliver anything out of the ordinary, there are touches of East European melancholy there which I always enjoy. My eye will be kept on this one as well.

As an additional treat I present to you #Zombies, a short piece of zombie cinema. It’s a tongue-in-cheek look at how the zombie apocalypse might pan out in today’s social media saturated world. It’s just great.

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Deadline – a review

September 6, 2011

NOTE: THIS REVIEW CONTAINS SPOILERS FOR THE PREVIOUS NOVEL IN THE TRILOGY, FEED. IF YOU HAVEN’T READ IT, DO SO NOW.

Deadline is the second installment of the Newsflesh trilogy, written by Mira Grant (pseudonym of writer Seanan McGuire). It follows the praised zombie novel, Feed, but can it live up to its predecessor? To be blunt: no, it can’t.

Feed is a modern zombie classic. Just see my review to see why, exactly.  It was a suspenseful, excellently paced story with good characters and an intriguing plotline, combining zombie action seamlessly with a political thriller. I think it was fair to expect the same from its sequel.

Deadline kicks off some time after the end of Feed. With the demise of his sister, Shaun Mason is left to run the show. Dead but not forgotten, Georgia has stayed as a voice in his head, making him effectively crazy, although very aware of the fact. Shaun starts investigating the death of his sister, and unsurprisingly quickly runs into a conspiracy. And that’s about all I can say without giving the plot away.

Let’s set one thing straight first. Deadline isn’t a poor novel. It’s a decent read, despite the heavy criticism I level at it below. It simply had big shoes to fill and has tiny feet. There are many good parts throughout the book, even if they fail to come together. Grant is a good writer, and still manages to paint a good picture of a post-not-quite-apocalypse world. Despite its failings, I went through Deadline in a few days and it was difficult to put the book down at times.

What are the aforementioned failings then? I’ll just list them. Sadly, Deadline fails at the parts where Feed excelled. This was the cause for most of my disappointment.

Characters. Georgia Mason was the character that carried Feed, while her brother served as an excellent supporting character. Now Georgia is gone and Shaun is the main protagonist. This is where things go wrong. Shaun simply doesn’t have what it takes to be a leading character, kind of like a master stuntman taking up acting. He’s pretty much one-dimensional, and the talks-to-dead-sister gimmick becomes old and repetitive pretty quickly. When things go wrong, he punches walls instead of providing insight or dwelling on things. Sure, this is true to the character but boring for the reader. I can’t help the feeling that Grant herself has noted this and kept Georgia on as a voice inside Shaun’s head. The fact further undermines Shaun as a character: even if he is the main character, he never feels independent but is left playing second fiddle to her dead sister. I think that’s a major flaw in the book. The death of Georgia Mason at the end of Feed was a real shocker and keeping her on as a semi-character robbed a lot from that effectiveness. The supporting cast doesn’t fare much better. There’s Alaric who has a computer, Becks who has a gun and Maggie who has money and a mansion. Yes, that’s being a bit harsh, but that’s the way I saw it.

Pacing. Another one of Feed‘s key strengths, another one of Deadline‘s stumbling points. I hate to say this, but the book is frequently boring. When there’s action, it’s great. When there isn’t, it’s..not great. Feed managed to keep up the suspense even when there was nothing much actively happening. Due to Deadline‘s faulty cast, this doesn’t happen. Also, the plot doesn’t help this, but more on that below. Deadline clocks in at over 500 pages, and that’s 100-150 pages too much. The book takes forever to really get rolling, and when that finally happens – the book ends with a dead stop. At times I found myself reading onwards just thinking that maybe when I turn the next page, it finally gets going. Which it mostly didn’t.

Plot. This goes hand in hand with the pacing. Whereas Feed had a coherent story of upcoming presidential elections, Deadline lacks this. There is the conspiracy they’re trying to uncover, but that resembles a boring adventure game: find a clue, follow said clue, find another clue, follow that one, something happens, find another clue and so on. Sure, this doesn’t sound too bad. Now take a look at that structure, and replace every comma with “nothing much happens for 20-40 pages.” As said, the plot and the poor pacing combine in a disappointing way. Overall the conspiracy is much more vague and frankly uninteresting than the one in Feed, and when the main point is uncovered, I was left with an overwhelming feeling of “and that’s it?” And this might sound silly, but there are just far too few zombies in the book. This would be fine if the characters carried it, but as mentioned before, they don’t. The best bits of the book are those in which the undead make their appearance.

Overall verdict: Despite my harsh words, Deadline isn’t a complete dud. It simply compares very poorly with its predecessor, which in turn highlights the book’s failings. As mentioned, there are severe problems with the book and it feels like a rushed sequel recycling a lot from the first book. It also suffers from major sequelitis, as it feels like a bridge between the first book and the upcoming third one, with no real merits of its own. To sum it all up, Deadline is a direct-to-dvd sequel to the surprise of the year major motion picture that was Feed. Not great by any means, but worth getting anyway.

As usual, I got mine from The Book Depository, where it currently retails for just over 6 EUR.


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Resident Evil goes viral

September 2, 2011

What better way to market a zombie game than (drum roll) viral marketing? If the term is not familiar, I’ll quote Wikipedia:

Viral marketingviral advertising, or marketing buzz are buzzwords referring to marketing techniques that use pre-existing social networks to produce increases in brand awareness or to achieve other marketing objectives (such as product sales) through self-replicating viral processes, analogous to the spread of viruses or computer viruses. It can be delivered by word of mouth or enhanced by the network effects of the Internet. Viral marketing may take the form of video clips, interactive Flash games, advergames, ebooks, brandable software, images, or text messages.

To promote the upcoming video game Resident Evil: Operation Raccoon City, the homepage for our favourite zombie-producing megacorporation Umbrella has been opened and subsequently hacked. It’s pretty fun stuff, and I enjoy this kind of layering of the game world and our real one. This blog post is a perfect example of how viral marketing actually works, as indeed I’m now passing the link on and doubtlessly so are a few of you. Clever! Click on the Umbrella logo below to go to the site.

 

 

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Who reviews the reviewer?

August 17, 2011

Well, fellow blogger Bryan “Vampifan” Scott does. I was happy to see some of my humble zombie sculpts reviewed on his blog, click on the photo (© Vampifan) below to see what he had to say.

Click for Vampifan's review

It really warms my heart to see stuff that I’ve sculpted end up painted and used in games. That’s just awesome. If there are people out there who’ve bought them, painted and/or gamed with, I’d love to see photos as well as offer my heartfelt thanks.

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Predator miniature review updated

August 16, 2011

I just added some new Predator miniatures from Predastore to my Predator miniature review. Click here for the updated version.

 

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Bad news

August 12, 2011

To celebrate Friday, here are some bad news for zombie fans. Well, they were for me at least.

Dead Island

From what I’ve seen a read, despite the awesome trailer everyone’s seen by now Dead Island disappointingly seems to be just another zombie game. Instead of the “realistic personal horror RPG about surviving the zombie apocalypse in an open sandbox environment” we seem to have video game silly-fare: special zombies à la Left 4 Dead, making special weapons à la Dead Rising, healing by drinking energy drinks…while there are loads of positive things said as well, comments like:

Sure, it may have shattered my disbelief, but…

are a great turn-off. While I don’t want to put down the game too much without actually playing it, I’m just disappointed that they didn’t really go for the unique approach they proclaimed earlier. From the gameplay trailers it pretty much looks like Left 4 Dead. That’s of course not a bad thing, but still.

Kotaku has a few articles on the subject. See this one for example.

World War Z

In a similar vein, the WWZ film seems to be taking a risky turn. Or maybe I should say risky in terms of fans, safe in terms of general public. The official plot description goes:

The story revolves around United Nations employee Gerry Lane (Pitt), who traverses the world in a race against time to stop the Zombie pandemic that is toppling armies and governments and threatening to decimate humanity itself.

While this is an understandable choice – centering the movie on a character – I can’t help the feeling that this detracts immensely from the appeal of the story. The major thing that bugs me, however, is the idea of one person trying to “stop the zombie pandemic”. This sounds horribly unrealistic, like a James Bond/Jason Bourne vs. zombies scenario. This doesn’t mean that it’s going to be a bad movie. Just as with Dead Island, above, it’s about suspension of disbelief. For me that’s one of the biggest hurdles that zombie fiction needs to cross, and this doesn’t seem promising in that regard. Might still kick ass, of course, and Brad Pitt is great.

The Walking Dead

The big news here is of course Frank Darabont getting fired. How this will affect the series remains to be seen, but it doesn’t sound good on a gut level. There are all sorts of rumours and implications, so I suggest you check out the Hollywood Reporter article here.

With these news it still pays to keep in mind that these are much expected works. There are lots of expectations resting on each, and that inevitably colours opinions, news and reactions. We might still end up with three excellent pieces of zombie culture, so keep those fingers crossed.

 

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Music to make war to

August 2, 2011

If you’re looking to create a good atmosphere for gaming, it’s good to remember the soundscape as well. While we play Blood Bowl listening to hip hop or 80s hits, for Triton-4 I wanted something different. With the advent of this new-fangled, so-called “computer” and “internet” technology, the possibilities are starting to be pretty outstanding. So, using Spotify I created two different playlists. One is a collection of darkish, military themed soundtracks from such movies as Dog Soldiers, Aliens and Predator 2 as well as games like Crysis. Clocking in at 224 tracks and 13 hours, that’s enough scifi background music to last me a lifetime of gaming.

In case I don’t all that drama, I can settle for a nice jungle ambience. Enter four hours of recorded nature sounds, and it’s like you’re hanging out somewhere tropic.  For maximum effect you can actually play these two together. We manage it by having one player hook up their smartphone to some speakers and playing one list, and my PC blaring out the other.

Don’t have Spotify? Click the logo below and get it. It’s the best thing that’s ever happened in the digital music distribution business.

Have Spotify? Feel free to use the links below and use the playlists mentioned. I’d love to hear what you think of them, as well as what you listen to while gaming if anything.

Triton-4 soundtrack

Triton-4 jungle sounds


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Rumble in the jungle

July 29, 2011

Triton-4 has kicked off nicely! I’ve noted that the game provides both the motivation and the concrete incentive to do a lot of work on miniatures and terrain – so far we’ve played about a game per week, and that leaves me a week to finish whatever is needed for the next scenario or two. This weeks accomplishment was painting the three miniatures below – a pilot and a co-pilot/generic trooper from Woodbine, and a scientist from Hasslefree. All were used in a scenario detailed later on. I’m happy with how they turned out, and they were a joy to paint.

Click for a larger version

So far we have played three scenarios:

Scenario 1 – Landing on Triton-4

This was a peculiar wargaming scenario in that there was a distinct possibility of there not being any fighting at all. The two marine squads (numbering five each) landed on the planet. Their mission was to investigate the jungle near the landing site and find a suitable location for a communications satellite, allowing the USS Hades to transfer supplies and personnel down to the planet.

The marines went through the jungle in a fairly orderly fashion. A lot of strangeness was discovered, including dismembered animals, an abandoned camp site and a data recording device with unknown insignia. The only real action the marines got was when a weird flying creature attacked one of them. Some brutal hand to hand ensued, and finally Sgt. Kosltezlo was able to bring the creature down. The marines then found a suitable spot for the comm station, and set it up. Below are a few satellite photos (disturbed by the atmosphere, naturally) of the proceedings.

Click for a larger version

Click for a larger version

Scenario 2 – Rescue

With the comm station in place, traffic from orbit was ready to start. Disaster struck soon, however, as a dropship carrying one of the lead scientists suffered an engine malfunction and crashed. The pilot, co-pilot and the scientist all survived, but were now stranded in the middle of the jungle. To make matters worse, military technicians had been able to decrypt some data from the recording device found earlier, revealing a xenomorph presence on the planet.

With most marines stuck fortifying and building the base, Sgt. Kosltezlo took three marines with him to find the missing people. Xenomorphs were indeed present, and the crash survivors were quickly running and fighting for their lives. To make matters worse, most shots fired attracted more and more xenomorphs. The situation seemed desperate, with the rescue team quickly finding themselves in a serious fight instead of a search and rescue mission. The co-pilot was speared by a xenomorph’s tail, causing the pilot to panic and blindly run into the jungle. The scientist was manhandled from one marine to the other, and eventually the rescue team managed to drag him back to the camp, with the camp’s sentry guns chasing away any Aliens that tried to cross the treeline. While the mission was a success, the xenomorph threat was confirmed and their deadliness apparent.

Scenario 3 – The aftermath

Following the daring rescue, the marines decided to go on another recon mission. While most xenomorphs had retreated deeper into the jungle, some remained. The marines advanced carefully towards the treeline, where they could glimpse flitting dark shapes. All of a sudden a rapidly moving Alien managed to circle around them and pounced on the target it perceived the weakest – Pvt. Turner who was still a rookie, only just having joined the force. Turner was quickly joined by the other marines, and together the group of four managed to bring the creature down, with Turner himself delivering the killing blow. The youngster’s joy was short-lived, though, as acid blood sprayed from the broken body, showering Pvt. Turner and providing him with an agonizing death. The sight caused a ripple of horror, with Pvt. Glory escaping all the way back to base and the marines generally falling back. This prompted more xenomorphs to charge from the trees.

The other squad’s leader, Sgt. Slaughter (I assume that’s a nickname) surprised everyone by downing xenomorphs left and right. With his squad falling back around him, he took on first one creature, then another, surviving both and killing one. Other marines then moved up to help with the mop-up. With most of the xenomorphs downed, the marines set their sights on the treeline to put down the one remaining beast. The Aliens’ speed proved to be incredible once again, as the creature flitted through the trees to charge another bewildered rookie, Pvt. Austin. The soldier tried desperately to escape, but the xenomorph mercilessly cut him down before being gunned to pieces.

With the Alien threat neutralized, the marines finally managed to venture into the jungle. Their search brought up all sorts of interesting things, such as alien artifacts and  xenomorph eggs. Pvt. Stanton from the first squad managed to evade a strange attack – all of a sudden three red dots appeared, followed by an explosive blast. Of the attacker there was no sight, but it was apparent that the xenomorphs weren’t the only threat around. On a more positive note, the pilot who had fled earlier staggered out of the jungle, bloody and incoherent. He was taken back to base by Cpl. Burbank. It’s anyone’s guess how he made it out alive.

Most of the area had already been searched, when the marines made the same mistake as the dwarves in Moria: they dug too deep. With the marines spread out through the jungle, Pvt. Stanton suddenly found himself surrounded by no less than six Aliens, four of which tore him to pieces. The marines retaliated fiercely after this first casualty, and managed to completely eliminate the creatures in short order, with Sgt. Slaughter even destroying one in close combat. Pvt. Gunn’s flame unit was also invaluable, torching jungle and xenomorph alike. After this the exhausted marines retreated back to their camp.

The games were good fun, and we’re still getting to grips with all the rules. It’s getting quicker and smoother to play, and we’re slowly getting into the intricacies of the system. The narrative aspect is present, and we tend to view in-game events through a narrative filter. The second scenario especially was very cinematic and tense!

With these three games the campaign is off to a good start, and both me and the two players are looking forward to our next session on next Wednesday. Whatever’s coming up next, the marines are in for a rough time with three of the original ten troopers down.

By the way, feel free to comment on the satellite photo look of the pictures. In my opinion action report pictures are often quite boring, as they’re basically just miniatures standing next to each other.  I figured I’d simply use them as for a bit of flavour, so photoshopped them heavily. Personally I like the look, but CC is definitely welcome!

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Walking Dead season 2 trailer

July 26, 2011

What we’ve all been waiting for – except those lucky people who actually were at the San Diego Comic Con – the trailer for the Walking Dead’s second season. See the trailer, then see my short comments below. Or read the comments and then see the trailer. Or..well, yeah.

What did I see? Major deviations from the comic books. This was to be expected, as it was already clear from season one that this is the way to go. Having read the comic books, I really enjoy this. While I’m a fan, I still don’t fancy seeing a shot-for-shot adaptation of the comic. Instead, I want to be surprised and it seems this is exactly what will happen. The trailer looks very interesting, and it looks to me as if the series is being taken back to the grassroots of zombie survival after the (for me) disappointing near sci-fi flirt at the end of season one.

I can safely say I’m waiting for October.

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Free magazines!

July 19, 2011

If you’re like me – and probably most of the people in the world – you like free stuff. I’m happy to let you know that you can read two issues of Miniature Wargames for free on the magazine’s website. There’s all sorts of interesting stuff, even if it is mostly aimed at historical gamers. Still, free is free is free. Click on the magazine below to be taken to the page, the free trial issues are on the left.