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Z War One – Extraction

August 26, 2013
Click for a larger version - image © ill Gotten Games

Click for a larger version – image © ill Gotten Games

I recently came across this fun little video promoting an upcoming zombie themed boardgame with mighty tasty looking miniatures, Z War One. From the description on the official site:

Z War One is a miniatures-based survival horror board game. It blends tactical sci-fi shooting with classic RPG elements in an interactive comic book format.

Players take control of one of the game’s 4 main protagonists for the duration of a 6 chapter issue, completing missions to gain experience points which they may then either save, or spend developing their character. The player with the highest number of experience points at the end of the last chapter is the issue winner. Gameplay swings between co-operative and competitive as players work together to overcome insurmountable odds only to betray their teammates at the final hour in a bid for personal glory.

The boxed game contains issue one, with each subsequent comic book acting as an expansion pack, continuing the story and introducing new monsters, heroes & environments.

Sounds delicious! Anyway, while the video doesn’t bring much new to the table, it’s a nice piece of low budget zombie film. It makes you wonder why game companies don’t use more live action films to promote their product, as for me this worked a treat. It made me not only check out their site, but make a blog post about it as well.

After seeing that, you might as well go see their official site. There’s apparently a Kickstarter on the way.

 

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Bless those Swedes

August 11, 2013

Oh my, over a month since my last post. That’s what the combination of summer holidays and Mass Effect 12, and 3 will do to you.

While I haven’t done any painting or other miniatures-related stuff lately, I did build my pretties a new house, so to speak. My old glass case was getting more than a little cramped, so I visited IKEA – just one of Sweden’s many gifts to the world. 150 Euros and maybe 5 hours later I had this:

IKEA goodness - click for a larger version

IKEA goodness – click for a larger version

It has plenty of shelf space for both minis and rulebooks, and the glass doors – while an absolute pain to align – will keep dust out. The small LED lights installed in each compartment make it look pretty fancy, too! I’m going to add a few drawers to the two bottom compartments, but haven’t gotten round to building them yet. I love the spaciousness of it all: the picture shows the case with 150 miniatures or so, and they’re very loosely placed with one of the four compartments practically empty.

With the blog coughing and spluttering itself to life again, expect to see a fair bit more activity than in the last few months. I have at least three review additions in the pipeline, plus I’m slowly getting started on painting the next minis for Utopia. Dear readers, it’s good to be back.

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Utopia #8 – Assault on research center 13

July 7, 2013

The war between the Union of Terra and the Outer colonies was steadily grinding on. For their prowess in combat, the sixteenth had been given some generous R&R, sergeant Fender had been promoted to lieutenant and corporal Franz-Haugen-Ankerson had been made the new sergeant. Swartz and Bruce were still in the sick bay from being peppered with machine gun bullets in the unit’s previous mission. As a sort of reward, the team was handed an easy mission: Conner Industries’ research center 13 on the asteroid DH-3 was housing newly developed military technology. What’s more, the normally heavily guarded installation was going through a guard rotation and was sporting only a minimal security crew. A quick smash and grab of both research data and scientists was in order. The unit was joined by two new troopers:

Pvt. Brian Boru, a slightly unhinged flamethrower-wielding trooper with a tendency for pyromania and a faint aroma of gasoline always hanging about him.

Pvt. “Hellion”, a young female punk rocker. No one has an idea of her real nime, as she prefers her stage name. While reluctantly a part of the military, she tends to be good at it. Hellion wields a smartgun.

The sixteenth blasted their way into the station. The motion scanners detected a guard right outside their planned entry door. Springing into action, they opened the door – much to the guard’s surprise. The security officer hardly had enough time to register that something was happening, when he was grabbed by pvt. Dastevan and given a faceful of rifle stock. The unconscious guard was pulled into the entry chamber, and the team spread out into the corridors of the research center.

A lone blip on the motion scanner reveals a guard

A lone blip on the motion scanner reveals a guard

Waiting to breach

Waiting to breach

The sixteenth fans out

The sixteenth fans out

The unit was steamrolling through the installation. Boru, Lau, Leroy and Franz-Haugen-Ankerson headed for the infirmary, while Hellion, Fender, DiGlaeser and Abdul took the main corridor towards the data core. Dastevan being Dastevan, he stormed off in order to take down another guard, who was warily approaching, clutching his pistol. The gun wasn’t much help though, as moments later Dastevan pounced on him and knocked him unconscious in one blow – right under the eyes of a quickly panicking scientist, who was the next one to go down after a brief struggle. Dastevan was on a roll and enjoying himself.

Sgt. Franz-Haugen-Ankerson’s crew entered the infirmary to find a surprised young doctor. The doctor voiced his disapproval but quickly fell quiet after observing the dynamic duo of Boru and Lau – the first cradling a flamethrower with a manic gleam in his eyes and the second twitching nervously, waving his gun around and looking the medicine cabinets over with the eye of a true connoisseur. The good doctor was bound with zip ties and private Leroy started escorting him out at gunpoint.

The medic and the doctor - there's a difference

The medic and the doctor – there’s a difference

Everything wasn’t going to plan, however. While most of the operation was rolling along as expected, lieutenant Fender’s group didn’t have it their way. Private Hellion rounded a corner to take down a female security guard, who promptly proceeded to pistol-whip the smartgunner. Hellion took a nasty fall, smacked her head into the wall and fell unconscious.

The security guard surprises Hellion

The security guard surprises Hellion

With Hellion down, the guard quickly retreated to a better position. The security force wouldn’t go down without a fight, but with pistols and a few carbines against the UTOPIA troopers’ pulse rifles, flamethrowers and sharp sticks, it wasn’t promising. True enough, a moment later the guard saw her bullet glance off DiGlaeser’s body armour and she was taken down by DiGlaeser and Dastevan. Another security guard turning up had a similar fate, despite her carrying one of the security team’s two carbines.

Attempting to turn the tide, the security chief Hutchinson joined the fight. A long period of inactivity in the guards’ duties proved to be his demise, as his gun clicked empty when he tried to return fire against the troopers. In response lieutenant Fender shot Hutchinson in the face, killing him instantly. This left only one security guard, Smith.

Smith was definitely not going down without a fight. He had a good position at the end of a long corridor. He’d peek out and squeeze off a few shots with his carbine and then take cover behind a corner. Lieutenant Fender and trooper Abdul poured fire down the corridor but were unable to dislodge the pesky guard…

Officer Smith holds his ground...

Officer Smith holds his ground

…who responded with some accurate fire of his own. Both Fender and Abdul were knocked to the floor and sheer luck saved their lives as Smith’s rounds whistled down the corridor.

Fender and Abdul run into trouble

Fender and Abdul run into trouble

It wasn’t until Dastevan managed to flank the guard that he finally put down his weapon and surrendered. It seemed the fight for research center 13 was well and truly over, when suddenly the Apache Owl – the unit’s dropship – hailed them: “Lieutenant Fender! Things are getting rough out here – the fleet is moving in and they’re transporting in new troops by the boatload!” Things started clicking into place: the convenient gap in the guard rotation, the skeleton crew, the scientists with their ID cards saying “assistant” or “intern”…A TRAP! The research center’s intercom soon let them know, that they had a minute to offer their surrender before facing annihilation. The sixteenth tried to bargain with the lives of the scientists and the security personnel, but to no awail.

Not willing to play ball, the sixteenth immediately started checking their surroundings. After interrogating the personnel, it quickly became clear that an easy escape was out of the question. After a bit of persuasion and discussion, the surviving members of the security team offered to join the troopers in exchange for their freedom. After all, it had just become apparent that their well-being wasn’t a top priority for their superiors. This proved to be a good deal, as one of the guards remembered a long unused cache of weapons in the armory. After opening the crate, the troopers found five automated sentry turrets, which were sure to become handy very soon.

As Lieutenant Fender started giving out orders for the defenders, the medic Shaq Leroy went to check on pvt. Hellion, who still hadn’t waken up. Leroy was in for a sad surprise, as Hellion’s head had hit the corner of a loose wall plate, and the young punk rocker was long gone. It seemed the sixteenth’s curse was still going strong – apart from Franz-Haugen-Ankerson and Evans who had been in the unit from day one, no female trooper had survived for more than a mission or two, and many had died on their first assignment.

Thus concluded the first game of Utopia’s “season 2”, and the first part of our first ever two-part mission for Utopia, the next part will follow when I get some new minis painted up for the attackers. The game was great fun, and yet another very cinematic session that attests to the versatility of the Flying Lead system. It was also a great chance to break out my Space Hulk tiles for a change. While ‘Hulk is a grid based game, the tiles worked perfectly well with Flying Lead’s measurement system. I also used plenty of resin scenery bits from Ainsty, although all too few of them have been painted yet. It was nice to have the recently painted security guards on the table too.

As always, I’m happy the campaign is still rolling on, even with long gaps between games! Feedback welcome, as always!

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From the painting desk #22 – Security!

June 26, 2013

I recently bought some lovely Time Lift Security miniatures by Crooked Dice. Destined to become generic near future security guards (who will show up in a Utopia game report later), I gave the models a very toned down, dull look with khaki vests over grey overalls. To keep the models from getting too dull, I added some white in the form of the vest collars and belts. I think it gives them a bit of a retro look and nicely breaks up the otherwise low-key paint scheme. To add some ethnic diversity, I painted one of the models using very different skin tones. I would’ve loved to paint a few using darker skin colours, but the hairstyles and facial features simply weren’t suitable for that.

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

The models themselves were easy and quick to clean up and paint. They’re very neat little sculpts and I think they turned out pretty characterful. You can get them direct from Crooked Dice.

Comments and critique welcome!

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Journal of an epidemic_ – a review

June 24, 2013

(Note: the embedded version is tiny. Either view it fullscreen or go to the movie’s Vimeo page.)

I’m a sucker for infection movies, as well as short and sweet pieces that manage to tell a story. With that in mind, Journal of an epidemic_ by Australian film maker Olivier Mamet hits a sweet spot with me. As the title suggests, it tells the story of a global apocalyptic infection. In three and a half minutes humanity crumbles to nothing and we’re treated to the last of our kind.

The film itself is like an intro to an apocalypse flick, which is both a strength and a weakness. On one hand it draws you in, on the other it stops just as it’s getting most interesting and would probably have benefited from a few more minutes of storytelling.

Most of the short film is made of archive footage. It’s spliced together nicely, and I like the way the story is told. We have the usual hospital shots and newsreels as well as the near-obligatory microscope shots. In addition to the archive footage, there are some lovely shots of empty cityscapes. Judging by the lighting and the lack of people I assume these have been filmed during the early hours of the day. It’s nothing new – 28 Days Later‘s abandoned London pretty much set the standard – but the shots are beautiful in themselves. The third element is filmed footage of a gasmasked survivor going through the remains of civilization.

There’s a voiceover narration throughout the film, and a special mention must be made of it. The narrator Luke Atencio has a very pleasant voice, which is critical in a short movie like this. No, seriously. Having to listen to an annoying voiceover for the duration of an entire film? Think about it. It’s not coincidental that they cast the likes of Sir Ian Mckellen or Sigourney Weaver as narrators in films and documentaries.

Overall verdict: Journal of an epidemic_ is a nice and sleek little short film. While it’s not revolutionary, it manages to condense an end of the world story into a little over three minutes, which is nothing to be scoffed at. Go ahead, watch it. There are far worse ways to spend three minutes.

Dotl stamp small

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Mobile zombies

June 15, 2013

Our current smartphone-addicted society hasn’t escaped comparisons with zombies. Australian mobile operator Boost recently combined these two themes for some delightfully gory and exploitative commercials, which deserve to be seen:

 

 

 

Zombie commercials have been featured on this blog before, you might check those out too while you’re here by clicking this or this. Lovely!

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A.T.A.C. APC by Scotia Grendel – a review

June 7, 2013

There are several things people tend to associate with the movie Aliens – the pulse rifle, the power loader, the sentry gun, the drop ship…and the armoured personnel carrier, or APC for short. Just in case you don’t remember what I’m talking about, it’s this:

aliens-apc

image © Twentieth Century Fox

Since you already have a bunch of Colonial Marines (right?) or other suitable near future military types, you’re going to want to have a sweet ride for them. Originally this review was supposed to be a comparison between various models, but I’ve had some trouble acquiring other APCs. I’ll take this time to offer my apologies to Scotia Grendel for taking a very long time in getting this review out!

With the preamble out of the way, let’s get down to the real beef – the review of Scotia Grendel’s A.T.A.C. APC.

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Retailing at £17.00 (~20€ at time of writing), the model is very reasonably priced. The kit contains the APC hull itself, seven wheels, a turret and the turret’s mount. There are three additional metal bits too: a minigun for the turret, an antenna (which I didn’t attach) plus a top hatch.

There’s plenty of nice detailing on the model, with jerry cans and baggage stowed and the surfaces lovingly greebled. In addition to the turret mounted minigun, there’s a baby minigun (aww!) in the front of the vehicle.

The resin is heavy and hard, but not too brittle. On some parts – the hull especially – casting quality leaves a lot to be  desired. I needed to take a knife blade and a file to the model, and while this wasn’t too much work, on some parts the model has been disfigured by the casting process and would need a lot of work to fix completely. All this said, the casting is mostly very crisp and overall the model looks nice if you’re willing to overlook some dodgy bits. I understand that this is quite an old model, which both makes it more impressive in my view and may contribute somewhat to the quality issues. Also, it could just be that I had the misfortune of simply receiving a subpar casting.

With the parts cleaned, the model was very simple to put together even with no assembly instructions. I pinned the wheels in place, but you could probably just use glue.

Size wise, there has definitely been scale creep throughout the years, so the A.T.A.C. is very much on the small side. In my opinion it’s not too small to be used alongside your average 28mm stuff, and with smaller 28mm ranges such as 1st Corps or Denizen it’s even more fitting. I’ve mentioned before of course, that I’m not particularly picky when it comes to size issues, so I don’t have a problem with it, but I appreciate the fact that for some people it might be more important. I’ve included a size comparison picture with common 28mm ranges to help you make your decision. Note that you could also base the APC to compensate for the minis’ bases.

Click for a larger version

L to R: Hasslefree, em4, Denizen, Copplestone, Defiance, 1st Corps. Click for a larger version

Of course there’s also the big question of how Aliens-y it is! While it’s clearly a completely different vehicle and there are some APC on the market that are much closer to the movie ride, there’s something about the A.T.A.C. that keeps reminding me of the movie APC. Whether it is the sloping front of the hull or the shape of the turret, I was immediately reminded of the iconic Colonial Marine transport. The fact that it’s not a 1:1 match has actually turned into something of a plus in my book, as it means it’s more readily usable with a wide range of scifi models.

Overall verdict: Apart from some casting and size issues, the A.T.A.C. APC is a very nice find for its price. It’s not perfect as a model or as an Aliens APC proxy, but if you want a little armoured power for your troopers, you could do far worse – especially if your minis collection is more 28mm than 30mm.

You can find the A.T.A.C. APC at the Scotia Grendel webstore.

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Salute shopping

May 20, 2013

I promised to do a breakdown of what I bought at Salute, so here it is – a month after Salute due to all sorts of hassles. I’ve also listed my intentions for their use, to show they were perfectly sensible purchases aimed at use in games of Utopia. As photographing them all would’ve been a bit of a chore, I’ve used photos from the manufacturers’ websites.

In no particular order:

Time Lift Security by Crooked Dice

I’ve liked these miniatures since their release, but never got around to buying them. They’ll be painted with a paint scheme more toned down and less retro scifi, and they’ll be used as generic security guards.

Click for a larger version, photo © Crooked Dice

Click for a larger version, photo © Crooked Dice

Click for a larger version, photo © Crooked Dice

Click for a larger version, photo © Crooked Dice

Get the Time Lift Security here.

Station crew by Ainsty Castings

I’m always on the lookout for good, generic scifi civilians, and these guys fit the bill nicely. They’ll find plenty of use, milling around scientific complexes, battlefields and other places they’re likely to be shot at or otherwise attacked.

Photo © Ainsty Castings

Photo © Ainsty Castings

You can find the station crew here.

Eisenkern rifle squad by Dreamforge Games

This is another set I’ve been eyeing for quite some time. These heavily armoured shocktroopers will probably become high class PMCs or Union of Terra special forces. I’m not too keen on the whole space nazi look, so headswaps are probably on the way.

Click for a larger version, photo © Dreamforge Games/Wargames Factory

Click for a larger version, photo © Dreamforge Games/Wargames Factory

The rifle squad is available here.

Troopers, officer and inspectors by Heresy Miniatures

Yet more sets of miniatures I’ve had my eye on for a long time (starting to see a pattern here). The troopers are a welcome addition to my pool of generic scifi infantry, the officer was nice enough to warrant a spur of the moment purchase and the inspectors are some of my all time favourite models. In fact, I’ve previously bought one of them, shown painted and converted here. They’ll serve plenty of generic roles, I’m sure.

© Heresy Miniatures

Photo © Heresy Miniatures

Photo © Heresy Miniatures

Photo © Heresy Miniatures

Click for a larger version, photo © Heresy Miniatures

Click for a larger version, photo © Heresy Miniatures

You can get all the minis shown from Heresy’s online store.

Resistance fighters by Statuesque Miniatures

I’ve had my eye on…for Utopia..blah blah. Same story as before. These are some of the finest miniatures sculpted in recent years. They’re actually nice enough to go into the “minis I want to buy even if there’s no use for them” category. Luckily they’ll fit my games nicely. I also bought a pack of spare heads, since I need some more female troopers. The sniper will likely be painted in Colonial Marine colours, for when our current sniper croaks.

head2

Photo © Statuesque Miniatures

resistance

Click for a larger version, photo © Statuesque Miniatures

rosa

Photo © Statuesque Miniatures

83280226

Photo © Statuesque Miniatures

All of these lovely ladies can be bought directly from Statuesque Miniatures.

Heavy infantry by Pig Iron Productions

Yet another long time want, I ended up buying a whole lot of these at Salute. Actually, I only bought two packs originally, and then mentioned this to a certain frothery badger.

“Oh, I’ve a box of those I’m looking to unload!” he said.

“I’m running out of cash!” I said.

“No stress mate. It’s a great deal though!” he said.

“I’ll hit the ATM.” I said.

And so I’m now an owner of a sizable force of yet more scifi infantry – it was a great deal though. These fellows will likely serve in Utopia as Terran Union infantry.

pi1

Click for a larger version, photo © Pig Iron Productions

pi2

Click for a larger version, photo © Pig Iron Productions

pi3

Click for a larger version, photo © Pig Iron Productions

pi4

Click for a larger version, photo © Pig Iron Productions

pi5

Click for a larger version, photo © Pig Iron Productions

Hungry for more? Go check out Pig Iron Productions.

Dog tents by Renedra

With lots and lots of new troopers, I better have a place for them to sleep in. Renedra had these small plastic tents on sale, so I bought a few packs.

Click for a larger version, photo © Renedra Limited

Click for a larger version, photo © Renedra Limited

These and more are available in the Renedra webstore.

Tokens by Litko

We frequently tend to run into situations where we need various tokens and counters in games of Utopia. We’ve been using a variety of dice, washers and whatnot, but I’ve been eyeing some groovy plastic ones for a while now. A retailer was stocking these wonderful Litko counters at Salute, so I picked up a few bags – one of overwatch counters and another of casualty markers. The casualty ones have already seen use in games of DnD!

Photo © Litko

Photo © Litko

Photo © Litko

Photo © Litko

If those look tasty, take a look at Litko’s site, there’s plenty more!

Phew, if I’m not far wrong, that’s pretty much what I picked up…no, wait, I did pick up a Platformer construction set from Artemis Black, but this post has gone on long enough, so I’ll leave it at that.

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Utopia #7 – The general’s speech

April 26, 2013

Political tension was mounting up between the Union of Terra’s core worlds and its Outer colonies. The Outer colonies were strengthening their mutual alliances and there was more talk about leaving the Union than usually. Plenty of the corporate-owned Outer colonies were seeing an increase in PMCs and corporate security forces. The Union military was on high alert.

Alarming news came through: several high ranking Union military officers had defected to the colonies, chief among them the celebrated war hero and people’s favourite, general Hyun. Hyun had been transported to the planet of Marankov Primus, escorted by a team of operatives from the Redmond Security company and a Weyland-Yutani combat synthetic. The intention was for Hyun to make a rousing call for secession from the Union, that would be broadcast throughout colony worlds. The situation on Marankov Primus was tense, with attacks mounted on Union military and supply targets. The Union military on the planet was still loyal, but Hyun’s speech could very well tip the situation in the rebels’ favour.

Hyun’s speech would have to be stopped. The Union intelligence had tracked the general to a decommisioned military outpost, Tango-1. It was time for UTOPIA squad 16 to do their thing and stop Hyun from broadcasting his message. There was precious little time to do it.

Touching down on Marankov Primus, the 16th made their way through the woods towards the outpost with its thick walls, while Dastevan and Abdul managed to stealth their way inside the compound from the rear. Three of Redmont Security’s guards were guarding the area, one at the perimeter wall, one patrolling the area and a third one up in the guard tower with a light machinegun. DiGlaeser used his radio expertise to jam the rebels’ transmission systems, buying more time for the squad to stop Hyun.

A view through the trees

A view through the trees

Sgt. Fender leads from the front

Sgt. Fender leads from the front

Redmond Security - keeping an eye on your compound

Redmond Security – keeping an eye on your compound

A guard scans the area with his LMG

A guard scans the area with his LMG

The troopers hadn’t been spotted yet. Dastevan and Abdul quietly snuck to the back of a large barracks, and peeked in to see a Redmond operative cleaning his weapon. Not wasting a moment, Dastevan ran in and stabbed the man with his bayonet, bringing him down. Abdul mercilessly stomped on his neck to make sure he wouldn’t alert the others.

Meanwhile, the other Redmond troopers obviously weren’t expecting an attack, as they were scanning the treeline, but failed to notice the squad making its way over open ground to the wall and climbing over it. With most of the squad over the wall, the sniper Cohl raised his rifle and put a bullet through the head of a guard standing at the main entrance, finally alerting the PMCs.

A guard burst out from one of the smaller buildings, only to be knocked down by another one of Cohl’s accurate rounds. The former olympic marksman was murderously effective, standing in the shadows of the trees and raining death into the compound. Emboldened by Cohl’s supporting fire, troopers Bruce and Swartz rushed forward, only to be met with a hail of machinegun fire from the guard tower, going down wounded. The two guards still standing were doing their best to protect the traitorous general.

The machinegun in the tower guns down Bruce and Swartz

The machinegun in the tower guns down Bruce and Swartz

Abdul ran to finish the guard Cohl had knocked down. He calmly raised the barrel to the man’s face and pulled the trigger, only to find out he had forgotten to load his rifle. The tiny click the empty weapon made was deafening. The grinning Redmond operative fired his own rifle at point blank range…or would’ve fired, if his earlier fall hadn’t jammed dirt into his rifle. The man’s arrogant smile faded, and moments later a hail of bullets cut him down.

Abdul prepares to finish off a fallen guard

Abdul prepares to finish off a fallen guard – drama ensues

The squad was making good progress, but time was running out. Cohl’s rifle roared again, and another guard went down. This finally caused the machinegun wielding guard in the tower to lose his nerve and make his way down. The sixteenth ran towards the building they knew the general was in. Dastevan bought a little more time by opening up on the satellite dish with his rifle. Doing so, he failed to notice the guard with the machinegun, who leveled his weapon, ready to add another member of the squad to his tally. The empty click of the machine gun was even louder than Abdul’s. Being a professional, the guard could see his game was up, so he threw the gun down, raised his hands, got on his knees and was restrained by Dastevan.

Abdul and Lau went to the door and called for the general to come out, to no apparent reaction. The door was locked, too. Dastevan figured the best way was to simply trust blind luck, and fired full auto through the building’s wall. Abdul took a more sensible route, and shot up the lock on the door. Seconds after he’d done it, the combat synthetic stormed out through the door and grabbed Abdul with inhuman strength. In a desperate hurry, Lau attacked the synth from behind, only to be shrugged off. It wasn’t until Sgt. Fender joined the fight that the troopers managed to pull the android to the ground and Abdul rushed into the room. The bodyguard had done his job, however. Time was up, and general Hyun had made his broadcast. The general offered his surrender – the damage had already been done.

Abdul and Lau prepare to breach the door

Abdul and Lau prepare to breach the door

Sgt. Fender observes the breaching action

Sgt. Fender observes the breaching action

Suddenly a wild synthetic appears!

Suddenly a wild synthetic appears!

A victorious general Hyun surrenders

A victorious general Hyun surrenders

As the noise dies down, a lone badger studies the field

As the noise dies down, a lone badger studies the field

A few days later the news broke. Maybe it was the speech, maybe it was one of the countless other incidents happening throughout the Union. Whatever the reason was, war had broken out between the Union and the Outer colonies.

This seventh game concludes the first “season” of Utopia. What this means is that the game’s narrative takes on a new theme – that of civil war. It’s not going to be all that, of course. To be honest, a large part of it is that it provides me with easier inspiration for future scenarios. Also, I think the campaign will benefit from having something akin to a main plot. While monster of the week style play is fun, I don’t think it can keep its appeal forever. I’ve also really wanted to do a bit of storytelling for a while now, and this’ll provide me with a good opportunity to do that. The players have said that they’re happy to stay with the campaign, and we’re busy trying to schedule the next game. It’ll probably happen somewhere around mid-May-ish.

As you may have noticed, I made a lot of cardstock terrain for this board. I’ve never been very good at it, but with all the changing scenarios it’s simply not feasible to try and crank out resin or plastic terrain. I’m slowly getting better at it, too, and destroying far less than I used to. The main components here are the Tango Prime perimeter set (which I named the compound after) by Finger and Toe models, which is an absolute steal at $0.50 and Folding Unit Structures by Genet Models, which weren’t too pricey either at $6.50.

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Salute – there and back again

April 24, 2013

Like a good many bloggers, I too went to Salute, and this is my near-mandatory Salute post.

Of course Salute was a bit special for me, since it was my first one. We don’t have miniatures conventions as such in Finland, and I wasn’t at all expecting the sheer size and scale of the event. For the first hour or so I must’ve been walking around with my eyes wide and mouth open. Salute is HUGE. The large hall at London ExCel was filled with miniatures manufacturers’ stalls and games. Yes, games. More about those in a moment.

I spent four full days in London, and a good amount of that time was spent in the company of Frothers. Despite the FU-UK forums having a reputation for somewhat foul behaviour, all the forum members I met were amazingly hospitable and really made my stay in London something much more than it would’ve been on my own. So to all Frothers possibly reading this, thank you ever so much and see you next year!

Ok, enough of the sappy stuff. Here are some pictures, click for larger versions:

Some call it bare knuckle fighting...

Some call it bare knuckle fighting…

...others call it a gay disco.

…others call it a gay disco.

The action figure bare knuckle fightfest was a Frothers game, lovingly(?) dubbed the gay disco game. I got a game in, although we had to drop it halfway through, as my opponent had another game to catch. Fun while it lasted!

A zany rendition of the old Snit's Revenge boardgame

A zany rendition of the old Snit’s Revenge boardgame

The game deservedly won the "Most innovative game" prize

The game deservedly won the “Most innovative game” prize

Another Frothers game, this one was a 3D remake (aren’t these all the rage these days) of a 70’s boardgame, Snit’s Revenge. I took control of a team of Snits trying to bring down a Bolotomus. Unfortunately the Bolotomus’ immune system proved to be too tough for us.

A wonderful Victorian scifi game - definitely not my genre but lovely anyway!

A wonderful Victorian scifi game – definitely not my genre but lovely anyway!

Fog and rooftops, very atmospheric

Fog and rooftops, very atmospheric

Salute was filled with wonderful, wonderful game boards. I’ve no idea what they were playing, but I spent a good while gawking.

The Haunted House of Slaughter - "disturbing" doesn't do it justice

The Haunted House of Slaughter – “disturbing” doesn’t do it justice

Some of the Haunted House's cast and crew

Some of the Haunted House’s cast and crew

While I never got to play the Haunted House of Slaughter, I helped pack it away. I felt like I wanted to wash my hands afterwards. With quicklime. Lovely!

My favourite of the show, Akula's Planet of the Apes table

My favourite of the show, Akula’s Planet of the Apes table with humans for scale

Lovely detailing

Lovely detailing

An abandoned subway train sits under the field

An abandoned subway train sits under the field

I got to play on the table, here's my astronaut almost making it out through a storm drain before being captured by damn dirty apes

I got to play on the table, here’s my astronaut almost making it out through a storm drain before being captured by damn dirty apes

I had seen the Return to the Planet of the Apes table in pictures before Salute, and was expecting something approximately one third this size. It was mind-blowing. Akula is deservedly known for his mad projects! The game itself was fun too, with astronauts trying to flee to safety while pursued by apes. Good fun!

These are just a small glimpse! For a far more detailed picture coverage, see this blog.

Overall it was an amazing experience, and I can’t wait for next year!

…I’ll just leave out the bit about spending £180 on miniatures.