Archive for the ‘Zombies’ Category

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[REC]³ teaser

September 19, 2011

[REC] is one of my all time favourite zombie flicks. [REC]² was a decent sequel, but it failed to match the original film’s intensity. We now have the first teaser trailer for [REC]³, which does seem very promising – if you can say that from approximately three seconds of actual footage. There’s apparently a chainsaw involved. Here’s a synopsis, courtesy of Dread Central:

The action now takes place miles away from the original location and partly in broad daylight, giving the film an entirely fresh yet disturbing new reality. The infection has left the building. In a clever twist that draws together the plots of the first two movies, this third part of the saga also works as a decoder to uncover information hidden in the first two films and leaves the door open for the final installment, the future ‘[REC] 4 Apocalypse.

…and here’s the teaser itself:

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Return of the upcoming zombie goodness

September 11, 2011

With my painting and gaming slowing down to a trickle, it’s up to the zombies to keep this blog running (no departure from the normal, there). It’s time to yet again take a look at some zombie films that are in the pipeline. Enjoy!

Extinction – the G.M.O. chronicles is another German indie foray into the zombocalypse. The trailer shows surprisingly nice visuals, but the plot, style and characters seem very, very familiar. Lone survivor? Check. Hints of paranoia? Check. Priest talking about the extinction of mankind via divine wrath? Check. Low saturation filter? Check. We’ve even seen the parkour zombies before. Still, I think that indie films deserve all the boost they can get, so I’m more than happy to give Extinction the benefit of the doubt. When it comes to the indie+German+zombies scene, I’ve so far seen a hit and a miss. Let’s hope for more of the former.

Check out the film’s official homepage for more info.

Wataha is a new Polish production, which is as far as I can tell yet another new country giving us a zombie film. I used the awesome powers of Google Translate to deliver you this synopsis:

Near future. The world as we know it on the decline, dominated by the so-called “transformed”. Fourdeserters from the western front travels Europe looking for a safe place. In the great woods stretching for miles, the car refuses to obey [breaks down, I guess. Unless we’re talking about KITT]. Seeking shelter for the night, [they] stumble upon an old forgotten hotel in the middle of the forest, which as it turns [out is] hiding a family. All of them will have to fight against evil, which lies in ourselves.

While the production values seem to be on the low side and the trailer doesn’t seem to deliver anything out of the ordinary, there are touches of East European melancholy there which I always enjoy. My eye will be kept on this one as well.

As an additional treat I present to you #Zombies, a short piece of zombie cinema. It’s a tongue-in-cheek look at how the zombie apocalypse might pan out in today’s social media saturated world. It’s just great.

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Deadline – a review

September 6, 2011

NOTE: THIS REVIEW CONTAINS SPOILERS FOR THE PREVIOUS NOVEL IN THE TRILOGY, FEED. IF YOU HAVEN’T READ IT, DO SO NOW.

Deadline is the second installment of the Newsflesh trilogy, written by Mira Grant (pseudonym of writer Seanan McGuire). It follows the praised zombie novel, Feed, but can it live up to its predecessor? To be blunt: no, it can’t.

Feed is a modern zombie classic. Just see my review to see why, exactly.  It was a suspenseful, excellently paced story with good characters and an intriguing plotline, combining zombie action seamlessly with a political thriller. I think it was fair to expect the same from its sequel.

Deadline kicks off some time after the end of Feed. With the demise of his sister, Shaun Mason is left to run the show. Dead but not forgotten, Georgia has stayed as a voice in his head, making him effectively crazy, although very aware of the fact. Shaun starts investigating the death of his sister, and unsurprisingly quickly runs into a conspiracy. And that’s about all I can say without giving the plot away.

Let’s set one thing straight first. Deadline isn’t a poor novel. It’s a decent read, despite the heavy criticism I level at it below. It simply had big shoes to fill and has tiny feet. There are many good parts throughout the book, even if they fail to come together. Grant is a good writer, and still manages to paint a good picture of a post-not-quite-apocalypse world. Despite its failings, I went through Deadline in a few days and it was difficult to put the book down at times.

What are the aforementioned failings then? I’ll just list them. Sadly, Deadline fails at the parts where Feed excelled. This was the cause for most of my disappointment.

Characters. Georgia Mason was the character that carried Feed, while her brother served as an excellent supporting character. Now Georgia is gone and Shaun is the main protagonist. This is where things go wrong. Shaun simply doesn’t have what it takes to be a leading character, kind of like a master stuntman taking up acting. He’s pretty much one-dimensional, and the talks-to-dead-sister gimmick becomes old and repetitive pretty quickly. When things go wrong, he punches walls instead of providing insight or dwelling on things. Sure, this is true to the character but boring for the reader. I can’t help the feeling that Grant herself has noted this and kept Georgia on as a voice inside Shaun’s head. The fact further undermines Shaun as a character: even if he is the main character, he never feels independent but is left playing second fiddle to her dead sister. I think that’s a major flaw in the book. The death of Georgia Mason at the end of Feed was a real shocker and keeping her on as a semi-character robbed a lot from that effectiveness. The supporting cast doesn’t fare much better. There’s Alaric who has a computer, Becks who has a gun and Maggie who has money and a mansion. Yes, that’s being a bit harsh, but that’s the way I saw it.

Pacing. Another one of Feed‘s key strengths, another one of Deadline‘s stumbling points. I hate to say this, but the book is frequently boring. When there’s action, it’s great. When there isn’t, it’s..not great. Feed managed to keep up the suspense even when there was nothing much actively happening. Due to Deadline‘s faulty cast, this doesn’t happen. Also, the plot doesn’t help this, but more on that below. Deadline clocks in at over 500 pages, and that’s 100-150 pages too much. The book takes forever to really get rolling, and when that finally happens – the book ends with a dead stop. At times I found myself reading onwards just thinking that maybe when I turn the next page, it finally gets going. Which it mostly didn’t.

Plot. This goes hand in hand with the pacing. Whereas Feed had a coherent story of upcoming presidential elections, Deadline lacks this. There is the conspiracy they’re trying to uncover, but that resembles a boring adventure game: find a clue, follow said clue, find another clue, follow that one, something happens, find another clue and so on. Sure, this doesn’t sound too bad. Now take a look at that structure, and replace every comma with “nothing much happens for 20-40 pages.” As said, the plot and the poor pacing combine in a disappointing way. Overall the conspiracy is much more vague and frankly uninteresting than the one in Feed, and when the main point is uncovered, I was left with an overwhelming feeling of “and that’s it?” And this might sound silly, but there are just far too few zombies in the book. This would be fine if the characters carried it, but as mentioned before, they don’t. The best bits of the book are those in which the undead make their appearance.

Overall verdict: Despite my harsh words, Deadline isn’t a complete dud. It simply compares very poorly with its predecessor, which in turn highlights the book’s failings. As mentioned, there are severe problems with the book and it feels like a rushed sequel recycling a lot from the first book. It also suffers from major sequelitis, as it feels like a bridge between the first book and the upcoming third one, with no real merits of its own. To sum it all up, Deadline is a direct-to-dvd sequel to the surprise of the year major motion picture that was Feed. Not great by any means, but worth getting anyway.

As usual, I got mine from The Book Depository, where it currently retails for just over 6 EUR.


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Resident Evil goes viral

September 2, 2011

What better way to market a zombie game than (drum roll) viral marketing? If the term is not familiar, I’ll quote Wikipedia:

Viral marketingviral advertising, or marketing buzz are buzzwords referring to marketing techniques that use pre-existing social networks to produce increases in brand awareness or to achieve other marketing objectives (such as product sales) through self-replicating viral processes, analogous to the spread of viruses or computer viruses. It can be delivered by word of mouth or enhanced by the network effects of the Internet. Viral marketing may take the form of video clips, interactive Flash games, advergames, ebooks, brandable software, images, or text messages.

To promote the upcoming video game Resident Evil: Operation Raccoon City, the homepage for our favourite zombie-producing megacorporation Umbrella has been opened and subsequently hacked. It’s pretty fun stuff, and I enjoy this kind of layering of the game world and our real one. This blog post is a perfect example of how viral marketing actually works, as indeed I’m now passing the link on and doubtlessly so are a few of you. Clever! Click on the Umbrella logo below to go to the site.

 

 

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Who reviews the reviewer?

August 17, 2011

Well, fellow blogger Bryan “Vampifan” Scott does. I was happy to see some of my humble zombie sculpts reviewed on his blog, click on the photo (© Vampifan) below to see what he had to say.

Click for Vampifan's review

It really warms my heart to see stuff that I’ve sculpted end up painted and used in games. That’s just awesome. If there are people out there who’ve bought them, painted and/or gamed with, I’d love to see photos as well as offer my heartfelt thanks.

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Bad news

August 12, 2011

To celebrate Friday, here are some bad news for zombie fans. Well, they were for me at least.

Dead Island

From what I’ve seen a read, despite the awesome trailer everyone’s seen by now Dead Island disappointingly seems to be just another zombie game. Instead of the “realistic personal horror RPG about surviving the zombie apocalypse in an open sandbox environment” we seem to have video game silly-fare: special zombies à la Left 4 Dead, making special weapons à la Dead Rising, healing by drinking energy drinks…while there are loads of positive things said as well, comments like:

Sure, it may have shattered my disbelief, but…

are a great turn-off. While I don’t want to put down the game too much without actually playing it, I’m just disappointed that they didn’t really go for the unique approach they proclaimed earlier. From the gameplay trailers it pretty much looks like Left 4 Dead. That’s of course not a bad thing, but still.

Kotaku has a few articles on the subject. See this one for example.

World War Z

In a similar vein, the WWZ film seems to be taking a risky turn. Or maybe I should say risky in terms of fans, safe in terms of general public. The official plot description goes:

The story revolves around United Nations employee Gerry Lane (Pitt), who traverses the world in a race against time to stop the Zombie pandemic that is toppling armies and governments and threatening to decimate humanity itself.

While this is an understandable choice – centering the movie on a character – I can’t help the feeling that this detracts immensely from the appeal of the story. The major thing that bugs me, however, is the idea of one person trying to “stop the zombie pandemic”. This sounds horribly unrealistic, like a James Bond/Jason Bourne vs. zombies scenario. This doesn’t mean that it’s going to be a bad movie. Just as with Dead Island, above, it’s about suspension of disbelief. For me that’s one of the biggest hurdles that zombie fiction needs to cross, and this doesn’t seem promising in that regard. Might still kick ass, of course, and Brad Pitt is great.

The Walking Dead

The big news here is of course Frank Darabont getting fired. How this will affect the series remains to be seen, but it doesn’t sound good on a gut level. There are all sorts of rumours and implications, so I suggest you check out the Hollywood Reporter article here.

With these news it still pays to keep in mind that these are much expected works. There are lots of expectations resting on each, and that inevitably colours opinions, news and reactions. We might still end up with three excellent pieces of zombie culture, so keep those fingers crossed.

 

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Walking Dead season 2 trailer

July 26, 2011

What we’ve all been waiting for – except those lucky people who actually were at the San Diego Comic Con – the trailer for the Walking Dead’s second season. See the trailer, then see my short comments below. Or read the comments and then see the trailer. Or..well, yeah.

What did I see? Major deviations from the comic books. This was to be expected, as it was already clear from season one that this is the way to go. Having read the comic books, I really enjoy this. While I’m a fan, I still don’t fancy seeing a shot-for-shot adaptation of the comic. Instead, I want to be surprised and it seems this is exactly what will happen. The trailer looks very interesting, and it looks to me as if the series is being taken back to the grassroots of zombie survival after the (for me) disappointing near sci-fi flirt at the end of season one.

I can safely say I’m waiting for October.

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Rotting Hill

July 10, 2011

A friend tipped me off to this. It’s a lovely little film student-made  short film about zombie love. There’s not enough of it to write a real review, so I’ll just let the film speak for itself. As a friend of puns good and terrible, the name struck me as funny. Too bad this doesn’t have Hugh Grant in it.

As an aside it’s great to see that WordPress now allows the embedding of Vimeo videos. Makes my life just that little bit easier.

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Waiter, another round of upcoming zombie goodness!

July 3, 2011

It’s time for another look at what’s up and coming in the world of zombie (and assorted nasties) cinema.

Death Valley is a new series coming to MTV. Imagine Cops with vampires, zombies and werewolves and a hefty dose of humour. And it looks pretty awesome to boot. See this link for the trailer.

Monster Brawl features zombies only marginally, but it would be a crime against humanity to leave this one without mention. Eight classic monsters in a fighting tournament to the death. If this isn’t cool, what is? If you’re not convinced – and let’s face it, you might not be – see the trailer below and rethink.

More info on the film’s official site.

Dead Genesis

I’ve mentioned Dead Genesis a few times previously. The movie is doing the film festival rounds and has apparently been quite well received. They’ve released the first five minutes of the film, and it’s a pretty good, harrowing watch. Reminds me of the original Night of the Living Dead, which is always a good thing.

Infected

Infected might not be the most original title for a zombie film, but to compensate the movie doesn’t seem very original either. Still, it does have Michael Madsen in it, which always gives a film a few extra points. The movie is currently in post production according to iMDb.

Shouf Shouf Zombibi

What’s next? A Dutch zombie comedy? Yes. Not much I can say about this one, but it looks pretty zany! It’s coming out in 2012, according to the official site.

This concludes another episode of Upcoming Zombie Goodness, stay tuned for more!

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Atom Zombie Smasher – a review

June 5, 2011

What do you get when you combine the Zombie Infection Simulator with heavy weaponry, a surreal story and surf guitars? Atom Zombie Smasher, that’s what.

The concept of this casual PC/Mac strategy game is dead simple. Zombies are overrunning a fictional country, and you are the military high commander charged with saving the populace – or at least stopping the zombie menace. At your command are various mercenary units, ranging from rescue helicopters to snipers to zombie baiting devices and orbital cannons.

The game itself is quite elegant. You pick a city from a larger map, with a level of zombie infection ranging from 1 to 4. Your job is to go in, rescue as many civilians as you can and minimize casualties. You cannot control the civilians (represented by yellow blocks) much, they just mill around before being called to the rescue chopper by its blaring fog horn. Zombies (represented by pink blocks) enter the map from various points. When they come into contact with civilians, they turn them into zombies. Your various mercenaries try to keep this from happening, while you try to reach your quota for civilians requiring rescue. In the case of a level 4 infection, the whole populace has already been turned, and your job is to eliminate all the zombies. Sound easy so far? It would be, if you didn’t have a time limit of 30 seconds to two minutes. When the time – daylight – runs out, zombies pour in from all the entry points of the map, and most civilians are usually undead fodder in a matter of seconds.

What about your trusty mercenaries? Artillery shells the map, bringing down buildings and zombies. Snipers can cover whole stretches of streets, but are slow to fire. Infantry is effective at dispatching zombies, but while mobile, are still too slow to tackle the whole map. Barricades block streets, land mines are self-explanatory, zombie baits lure in zombies from a large area while dynamite can be used to bring down buildings and zombie hordes via remote detonation. Orbital cannons…well, they level city blocks and whatever happens to be in the area. The catch here is that not all mercenaries are available for each mission. Additionally there are different condition affecting each mission, such as longer daytime or faster zombies. Your mercs collect experience from their missions, allowing you to enhance them. I especially love the mercenary name generator, which gives you some immortal names for your units. The 375th Ocelot Reds for example.

The overall feel of AZS is a weird mix. On one hand there is sheer desperation. In the first few campaigns you really stand no chance unless you’re extremely lucky or a real strategical game prodigy. While you win areas, the zombie infection spreads through different cities far quicker than you can contain it. The victory point ticker tips mercilessly in favour of the zombies, politely telling you how much you’re trailing or (rarely for me) in the lead. This doesn’t lead to frustration, however. Instead you’re left with the ungrateful task of doing what you can to stem the tide. This also causes the inevitable “one more go”-effect. Also, if the game feels too hard, there are plenty of settings to play with, and you can tweak the game to ridiculously easy should you wish to do so.

Desperation’s not the only thing. AZS is downright surreal at times. Little vignettes told in comic book style offer you some insight into the world, but are usually quite incomprehensible. Really, they are. You can’t really talk about plot when it comes to this game, only about flavour. Add to this the constant surf guitar music, and you’re left in a very weird but strangely comfortable place.

The game isn’t without its flaws. As with all casual games, it can (and probably will) eventually get boring and repetetive, especially if enjoyed in large doses. This is basically the game’s biggest drawback. To offset this the game only costs 10 USD on Steam, and certainly provides enough entertainment for the price. There’s also a three-player co-operative mode, which I haven’t had the chance to test yet, as well as a ton of modifications for the game, easily accessed from an in-game menu.

Overall verdict: Atom Zombie Smasher is a great little casual game. While it will get boring after a while, it’s still an entertaining piece of gaming guaranteed to give you hours of fun. For the price of a dvd or a few miniatures, that’s definitely not bad.

The game is available for download from various sources, see the official site. There’s also a free demo for you to try, which I recommend. Play through it, and you’ll know whether you want the game or not.