Posts Tagged ‘em4’

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Colonial Marine conversions

May 31, 2010

Since I was asked to chronicle the progression of my Aliens project, I figured I’d do a little post on a few Marine conversion I did last night. They’re not completely finished yet, lacking some smoothing over and greenstuff work, but here they are.

Marine tech is a Copplestone Castings miniature with the addition of a plastic GW radio backpack and a few extra pouches plus a grenade, all taken from the Catachan Jungle Fighters box. In Space Hulk this model will replace the terminator armed with a chainfist. The special rules for the chainfist mean that it fairly easily destroys doors in close combat, so I gave the tech marine a handheld welder. I had no idea on how to build one, so I just made it up as I went along. Here’s the reference picture I used:

I wanted to capture the general feel of the thing, not bothering too much with the actual details. The welder carried by the Marine is a GW laspistol turned 90 degrees, with the muzzle cut off and glued on top of the gun. The little screen of top of the welder is a rectangular piece cut from a Catachan combat knife holster. The model still needs a little handle on top of the hand holding the welder, but I like how it turned out.

Click for a larger version

Flamer Marine is from em4, and originally carries a scoped rifle. There’s a terminator armed with a heavy flamer in Space Hulk, and the flamethrower is an iconic weapon in the movie Aliens as well. I noticed that there’s a glaring lack of  flamer armed troopers in Copplestone’s minis, so it was time for another swift conversion. Again, here’s the reference:

I snipped off the scope and replaced it with a rail/carry handle cut from a GW rocket launcher. The gas tank is a piece of an old sprue, and the lighter comes from a plastic Catachan flamer, crudely chopped down. The model needs some putty work to make it a bit more tidy and – like the welder – it isn’t a perfect replica by a long shot, but I’m happy with this one as well.

Click for a larger version

That’s two special terminators (heavy flamer and chain fist) covered. Baby, I’m on fire!

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From the painting desk #4

May 30, 2010

I’m happy to report that my Colonial Marine project is actually coming along nicely. Here’s my first full five-man (although there’s one female there too) squad for your viewing and commenting pleasure. I’d already forgotten the old WHFB feeling of how nice it is to have  a bunch of minis with a coherent paint scheme. The picture also clearly shows the size difference between Copplestone Castings (the mini on the left) and em4 (all the others). Guess the scanner operator just happens to be a big guy.

Click for a larger version

I’m also churning out Aliens at a fairly good rate, but couldn’t bother photographing them since they pretty much look like these ones shown previously.

Up next for this project is a second squad of Marines, as well as some Predators. All of this stuff has been sitting in my cupboard for ages, so it’s about time for it to get painted. That’s the great thing about collecting far too many minis to paint. When you return to something you’ve bought years ago, it’s like Christmas every time!

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Very tough hombres – a Colonial Marine painting tutorial

May 24, 2010

After posting about the Colonial Marine that I painted, I got a few requests for a tutorial on how I painted him. Since I was looking for one when I started, and ended up doing a bit of research on the subject, I figured I’d make a tutorial myself. Probably spurred on by the release of the new edition of Space Hulk, there’s a surprisingly large number of people gaming the Aliens universe, so I hope this is of use to someone. And even to those not painting Colonial Marines, this tutorial details a simple way of painting a fairly generic scifi trooper. Since I’m not a pro painter by a long shot, this tutorial should be fairly easy to follow. There’s no wet-blending, NMM or fancy stuff like that.

Throughout this tutorial you can click on photos to enlarge them in a new tab. As you’ll probably notice, the colours vary from photo to photo a bit. This is due to the fact that I shot the photos whenever I did some painting, meaning some were taken in bright daylight while others were taken in the middle of the night, not to mention using wrong camera settings etc. Photoshopping them all consistent would’ve been a huge chore, so I chose to live with them. I hope you can too.

Step one – Miniature

You can’t have a tutorial without a miniature to paint. As I posted earlier, I’ve picked Mark Copplestone’s scifi troopers (available from em4, Copplestone Castings and Mirliton) as my Colonial Marines. This particular miniature is a a trooper from em4.

The unpainted trooper

Step two – Research

The second thing I did was look for reference material. It’s a surprisingly simple step that is often neglected. Simply by browsing pictures of what you’re about to recreate helps you immensely. With Google’s image search, this couldn’t really be any simpler. I simply typed in “colonial marine” followed by “armor/weapons/bdu/etc”. If you’re really lazy, you can just click here. The internet is full of people collecting movie props and replicas, which helps miniature painters to no end.

These are some of the (shamelessly plundered – will take down on request) pictures I went with:

Colonial Marine BDU

Armour from Screamin’ Eagle studios (http://tinyurl.com/screagle), click for a larger version

Step three – Basecoat

Em4’s miniatures come ready with a grey basecoat. While this is usually really helpful, I’m completely rubbish at painting over anything other than a black basecoat. This was quickly remedied with a touch of black paint.

Black basecoat added

Step four – BDU base colour

Next I painted the BDU (Battle Dress Uniform) with VGC (Vallejo Game Color) Khaki. Nothing special here, being neat helps.

BDU painted VGC Khaki

Step five – Armour base colour

I then painted the trooper’s armour, armour straps and the pouches on his belt with VGC Cayman Green. As you may have noticed, what I’d interpreted as being the collar of the model’s BDU turned out to be a part of the armour. Probably. Don’t you just hate things like this?

Armour painted VGC Cayman Green

Step six – Skin and hair base colours

Next came the skin, using Citadel’s old Bronzed Flesh. This is an old paint that I have, and I believe it might’ve been licensed from Coat d’Arms. The hair was painted with VGC Khaki.

Skin and hair painted with Citadel Bronzed Flesh and VGC Khaki

At this point our trooper is starting to look something like an actual, painted miniature, albeit a cheap, prepainted plastic one. Now we start the fun(-ish) stuff, or in other words:

Step seven – BDU camo first colour

Painting camo tends to put people off for some reason. I don’t really understand why! It’s time-consuming of course, but it’s also really simple. I started with Citadel Graveyard Earth, and simply painted small irregular patterns/blotches on the BDU. I left fairly much empty space between the patterns, since I’d still need to squeeze in a second colour.

First BDU camo patterns with Citadel Graveyard Earth

Step eight – BDU camo second colour

In this step I simply repeated the procedure of the previous step, using VGC Cayman Green. I tried to be as neat as possible, and not have the two camo colours overlap. And just like that, we have camouflage! As you might notice, for this picture I remembered to flick on my camera’s correct settings.

Second BDU camo patterns with VGC Cayman Green

Step nine – Brown ink

To darken the armour a bit and to better bring out the folds in the BDU, I next gave the armour a thin coat of Citadel Brown ink and painted some of it in the cloth folds as well. The armor will  usually look a bit messy. Don’t worry. It’s just a phase it’s going through.

Citadel brown ink on armour and BDU folds

Step ten – Armour camo first colour

Checking the reference photos above shows that there’s camo on the armour as well. The patterns are a bit larger, so I took this into account. I used the same Citadel Graveyard earth paint as on the BDU. Note that I didn’t paint any camo on the armour straps.

First armour camo patterns with Citadel Graveyard Earth

Step eleven – Armour camo second colour

Next I finished off the armour camo by adding a second colour. The paint I used is an old Coat D’Arms one, and I have absolutely no idea of its name. It’s a darkish green, feel free to improvise to your own taste.

Second armour camo patterns with dark green

Step twelve – Armour weathering

A Colonial Marine’s armour is bound to get scuffed up a bit as he goes about the galaxy gunning down things, so my last step in painting armour was adding a little damage. I used Miniature Paints Chainmail, don’t know if you can find it anywhere. Any darker silvery metallic will do, though. I painted damage along the edges of armour as well as random scratches. Again the reference pictures are a great help.

Armour weathering with Miniature Paints Chainmail

Step thirteen – Skin shading

Since the skin was still flat at this point, my next step was to apply some Citadel Flesh Wash to the recesses, like between fingers, eyesockets etc.

Skin shaded with Citadel Flesh Wash

Step fourteen – Skin and hair highlighting

I finished off the skin with a highlight of Citadel Bronzed Flesh mixed with VGC Bone White, and the hair with a mix of VGC Khaki and VGC Off White. I like my highlights very subdued, and am not really a fan of the style of highlighting to pure white.

Skin and hair highlighted with lighter versions of base colours

Step fifteen – Highlighting the equipment

I have to make a confession here. I hate highlighting black, and am sick and tired of it, especially after these guys. Because of that, I really took an easy way out here, and simply highlighted every black item (weapon, headset, boots, gun holster, binoculars) on the Marine with Citadel Codex Grey and smoothed it down a bit with  Citadel Black Ink. It’s quick and easy and delivers a good enough result. The same mentality went into highlighting the green ammo pouches. I mixed a lighter highlight colour from VGC Cayman Green and VGC Off White, and highlighted the edges. I didn’t want the equipment to be focal points in the mini, so I didn’t spend much time and effort on them.

Black equipment highlighted with Citadel Codex Grey and dulled down with Citadel Black Ink, green equipment with lighter shade of base colour

Step sixteen – Finishing touches

Nearly there! I painted the eyes, based the model (sand, Citadel Fortress Grey, Citadel Black Ink, drybrush with Fortress Grey) and gave it a coat of gloss varnish followed by a coat of matt varnish to take away the shine.

The finished model

And there you go! A happy little Colonial Marine ready to die gruesomely in the hands of your extra terrestrial of choice. I’d love to get feedback on this post. Of course, if you use this tutorial, I definitely want to see the results!

That’s it. Game over, man, game over.

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First Contact

May 8, 2010

I’m back from my little UK tour, and I’m happy to say that my uninspired mood towards miniatures has pretty much disappeared. Oh, I knew it would but it’s always a happy event.

I finally received my copy of Space Hulk, and proceeded to test the rules first by gaming solo and then inviting a few friends over for a game. The result? A very fun night spent blasting Xenomorphs and ripping Colonial Marines apart. The rules were easy and quick to pick up, and we were gaming in no time even with little to no previous Space Hulk experience. While it’s basically a two player affair, the game lent itself well to three-way gaming, as there are quite a few missions with two squads of marines and one player controlling the Genestealers, or Aliens in our case. We played using the Colonial Marines and Aliens detailed a few posts back.

With the corridor ahead on fire, a marine has time for a quick breather, not to mention death

One thing we really enjoyed was the movie-like feel to the game. The air was thick with Aliens quotes before long, and small fragments of narrative started forming. As the gun on a marine firing on overwatch jammed and he was soon after nailed by an Alien, we could just imagine the few seconds of terror experienced by our little imaginary friend. Such cinematic moments were frequent, as the Marines were in many games taken out one by one, either by luck or simply by way of numbers. Space Hulk’s rules capture the imagery and feel of the Alien quadrilogy – part two especially – beautifully. The rules also present the Genestealers as terrifying in close combat, capable of easily tearing through a marine. We observed that this is even more fitting for an Alien scenario, as there really is no doubt about who the favourite is in a hand to hand encounter.

Despite his overwatch, a CM sergeant is about to become the evening's white meat of choice

In addition to the cinematic feel and quickness of play, another thing in favour of Space Hulk is its unpredictability. This doesn’t mean that the games are totally random, but simply that you can never be quite sure that the plan you’ve crafted is going to work. Guns will jam, creatures just will not die, a marine will actually win a close combat encounter and so on. This leaves room for – and indeed forces – the tactician to actually think ahead a bit and prepare to cope with surprise situations. And this means the game becomes actually pretty hard to master, especially considering the 3 minute time limit the marine player has. All this makes for a very entertaining game with a high replay value.

"They're coming outta the goddamn walls!"

One thing that I tend to forget while concentrating on the modelling aspect of miniatures is that gaming is actually really fun once you get down to it. A couple of good friends, a ton of snacks and a few solid games with painted miniatures make for an excellent night. A reminder like this is really good every once in a while. It’s also great for motivation, since something is actually coming out of all of those big unfinished projects. In this case it was a night of gaming and spending time with friends, which left us all yearning for more. Not bad at all!

I’m also happy to report that the game prompted me to finish three HorrorClix Aliens, that’ve been half painted for ages, and I’m preparing to paint the remaining seven. As Ferro puts it in Aliens: We’re in the pipe, five by five.

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Just another bughunt

April 11, 2010

As you may have noticed, DotL has been very quiet lately. This is mainly due to real life stuff, such as work and doing research for my Master’s thesis (on RPG’s, no less!). This means I’ve not had the time nor the energy to work on new miniatures, so I’m going to show you something a bit older.

Ever since I could whip up the courage to watch them as a pre-teen, I’ve loved the Alien and Predator franchises. With the exception of the rather silly Alien: Resurrection and the god-awful AVP films, they’re all among my favourite scifi movies. In fact, I just recently had a solid dose of Aliens as I watched all of the four films back to back and then went to Tampere a few days later to see a wonderful H.R. Giger exhibition. All this has lead me back to an older miniatures project of mine, namely Aliens vs. Predator.

This project has been once of those that seem to last forever and not really progress a lot. I was actually doing pretty fine on it, but then I really got into zombie miniatures a lot and consequently my little critters have been gathering dust since. Maybe doing a post on these might help things to get going again? One can always hope. I’ve also been thinking about picking up the new limited edition Space Hulk, although I’d probably have to pay an arm and a leg for it. From what I’ve heard, it just might be worth it, though.

That’s enough idle chitchat, on with the minis! Sorry about the inconsistent lighting in the pics, was in a bit of a hurry.

There are different possibilities for Alien miniatures, but I ended up using what I think are hands down the best ones available: HorrorClix Aliens. While they’re now out of production, I picked up a few boxes cheaply off the ‘Nets a year or so back so I have around twenty or so. Like all HC stuff, they come pre-painted and are actually quite usable straight from the box. I wanted them a bit more black and glossy, so played around with washes and drybrushing and painted a gloss varnish over the end result. They came out lovely, I think. I used some glue to simulate the resin-like goo the creatures secrete, and liked that end result as well. The Aliens are  a bit on the large side, but then so was the original creature in the first film.

Click for a larger view

For Predators I went with Copplestone Castings. While I think they’re the best stuff available at the moment (and back when I bought them), Heresy’s new Hurn is pretty tempting. And while Ainsty’s INAPs are definitely showing their age as sculpts, the idea of clear resin figures is excellent. Also, the name always brings a smile to my face, as INAP=It’s Not A Predator.

Click for a larger version

No alien monster would be happy without heavily armed futuristic humans to decapitate, maim and/or impregnate. Again, enter Mark Copplestone and his wonderful scifi troopers available through Copplestone Castings, em4 and Mirliton. I went for a generic urban camo on the regular troopers, while the beret wearing guys in red and black are something like corporate security or special forces.  Actually, they remind me for reasons unknown of the Omni Corp troopers from the classic game Laser Squad. Maybe that’s how I always imagined them.

Click for a larger version

Click for a larger version

Actually just writing this post makes me want to finish this project. And maybe buy Space Hulk.

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From the painting desk #2

May 2, 2009

As time goes by, I find myself painting less and less for gaming purposes and more for painting’s sake. For me the best aspect of the hobby is probably the part where I get all excited about some new genre or line of miniatures (which will take years to paint), start a modeling project (that never gets finished) or buy a new rule set (that gets played a few times). Of course I still buy miniatures with the idea that they’ll be used in one game or the other, but I always seem to skip the whole gaming part. Hence, I have a ton of unpainted SWAT for those eventual massive zombie apocalypse games, a fair amount of near future troopers and Horrorclix Aliens for gaming the whole Aliens vs. Colonial Marines scenario, not to mention cops, bikers, terrorists, bank robbers, werewolves, vampires, dragons and whatnot. The fact that I have all these unfinished projects naturally doesn’t stop me from adding to them whenever some new models catch my fancy. Happily, though, I find that I’m not really alone with this situation. Seems that at least every other miniature enthusiast shares the problem(?) of a massive backlog of unpainted lead. Oh well, at least I’ll have something to do when I retire in 40 years or so.

With this introduction, here are the lates minis I’ve painted. You can click on the pictures for a closer view, but in all honesty my level of painting doesn’t really encourage such a thing. You have been warned.

The first is a lieutenant from em4 miniatures for my unit of modern/near-future troopers. These guys serve a double duty as both Colonial Marines dying at the claws of xenomorphs and generic military for trying to contain zombie outbreaks and ending up as nom. They’re clothed in simple urban camouflage gear to suit either of these settings.

Lieutenant

Click for a larger version

The second model is a female from Foundry. She could be used for a lot of things. A corporate bodyguard, a businesswoman-turned-survivor, an assassin, a bank robber? I like how the model turned out, especially the face and the red of the clothing.

Babe with gun

Click for a larger version

I’m happy with both models, and they were a joy to paint. Both were simple, clean and crisp sculpts with well defined detail. Regardless of whether they’ll ever see any gaming use, they’ve already justified me buying them.