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Utopia #7 – The general’s speech

April 26, 2013

Political tension was mounting up between the Union of Terra’s core worlds and its Outer colonies. The Outer colonies were strengthening their mutual alliances and there was more talk about leaving the Union than usually. Plenty of the corporate-owned Outer colonies were seeing an increase in PMCs and corporate security forces. The Union military was on high alert.

Alarming news came through: several high ranking Union military officers had defected to the colonies, chief among them the celebrated war hero and people’s favourite, general Hyun. Hyun had been transported to the planet of Marankov Primus, escorted by a team of operatives from the Redmond Security company and a Weyland-Yutani combat synthetic. The intention was for Hyun to make a rousing call for secession from the Union, that would be broadcast throughout colony worlds. The situation on Marankov Primus was tense, with attacks mounted on Union military and supply targets. The Union military on the planet was still loyal, but Hyun’s speech could very well tip the situation in the rebels’ favour.

Hyun’s speech would have to be stopped. The Union intelligence had tracked the general to a decommisioned military outpost, Tango-1. It was time for UTOPIA squad 16 to do their thing and stop Hyun from broadcasting his message. There was precious little time to do it.

Touching down on Marankov Primus, the 16th made their way through the woods towards the outpost with its thick walls, while Dastevan and Abdul managed to stealth their way inside the compound from the rear. Three of Redmont Security’s guards were guarding the area, one at the perimeter wall, one patrolling the area and a third one up in the guard tower with a light machinegun. DiGlaeser used his radio expertise to jam the rebels’ transmission systems, buying more time for the squad to stop Hyun.

A view through the trees

A view through the trees

Sgt. Fender leads from the front

Sgt. Fender leads from the front

Redmond Security - keeping an eye on your compound

Redmond Security – keeping an eye on your compound

A guard scans the area with his LMG

A guard scans the area with his LMG

The troopers hadn’t been spotted yet. Dastevan and Abdul quietly snuck to the back of a large barracks, and peeked in to see a Redmond operative cleaning his weapon. Not wasting a moment, Dastevan ran in and stabbed the man with his bayonet, bringing him down. Abdul mercilessly stomped on his neck to make sure he wouldn’t alert the others.

Meanwhile, the other Redmond troopers obviously weren’t expecting an attack, as they were scanning the treeline, but failed to notice the squad making its way over open ground to the wall and climbing over it. With most of the squad over the wall, the sniper Cohl raised his rifle and put a bullet through the head of a guard standing at the main entrance, finally alerting the PMCs.

A guard burst out from one of the smaller buildings, only to be knocked down by another one of Cohl’s accurate rounds. The former olympic marksman was murderously effective, standing in the shadows of the trees and raining death into the compound. Emboldened by Cohl’s supporting fire, troopers Bruce and Swartz rushed forward, only to be met with a hail of machinegun fire from the guard tower, going down wounded. The two guards still standing were doing their best to protect the traitorous general.

The machinegun in the tower guns down Bruce and Swartz

The machinegun in the tower guns down Bruce and Swartz

Abdul ran to finish the guard Cohl had knocked down. He calmly raised the barrel to the man’s face and pulled the trigger, only to find out he had forgotten to load his rifle. The tiny click the empty weapon made was deafening. The grinning Redmond operative fired his own rifle at point blank range…or would’ve fired, if his earlier fall hadn’t jammed dirt into his rifle. The man’s arrogant smile faded, and moments later a hail of bullets cut him down.

Abdul prepares to finish off a fallen guard

Abdul prepares to finish off a fallen guard – drama ensues

The squad was making good progress, but time was running out. Cohl’s rifle roared again, and another guard went down. This finally caused the machinegun wielding guard in the tower to lose his nerve and make his way down. The sixteenth ran towards the building they knew the general was in. Dastevan bought a little more time by opening up on the satellite dish with his rifle. Doing so, he failed to notice the guard with the machinegun, who leveled his weapon, ready to add another member of the squad to his tally. The empty click of the machine gun was even louder than Abdul’s. Being a professional, the guard could see his game was up, so he threw the gun down, raised his hands, got on his knees and was restrained by Dastevan.

Abdul and Lau went to the door and called for the general to come out, to no apparent reaction. The door was locked, too. Dastevan figured the best way was to simply trust blind luck, and fired full auto through the building’s wall. Abdul took a more sensible route, and shot up the lock on the door. Seconds after he’d done it, the combat synthetic stormed out through the door and grabbed Abdul with inhuman strength. In a desperate hurry, Lau attacked the synth from behind, only to be shrugged off. It wasn’t until Sgt. Fender joined the fight that the troopers managed to pull the android to the ground and Abdul rushed into the room. The bodyguard had done his job, however. Time was up, and general Hyun had made his broadcast. The general offered his surrender – the damage had already been done.

Abdul and Lau prepare to breach the door

Abdul and Lau prepare to breach the door

Sgt. Fender observes the breaching action

Sgt. Fender observes the breaching action

Suddenly a wild synthetic appears!

Suddenly a wild synthetic appears!

A victorious general Hyun surrenders

A victorious general Hyun surrenders

As the noise dies down, a lone badger studies the field

As the noise dies down, a lone badger studies the field

A few days later the news broke. Maybe it was the speech, maybe it was one of the countless other incidents happening throughout the Union. Whatever the reason was, war had broken out between the Union and the Outer colonies.

This seventh game concludes the first “season” of Utopia. What this means is that the game’s narrative takes on a new theme – that of civil war. It’s not going to be all that, of course. To be honest, a large part of it is that it provides me with easier inspiration for future scenarios. Also, I think the campaign will benefit from having something akin to a main plot. While monster of the week style play is fun, I don’t think it can keep its appeal forever. I’ve also really wanted to do a bit of storytelling for a while now, and this’ll provide me with a good opportunity to do that. The players have said that they’re happy to stay with the campaign, and we’re busy trying to schedule the next game. It’ll probably happen somewhere around mid-May-ish.

As you may have noticed, I made a lot of cardstock terrain for this board. I’ve never been very good at it, but with all the changing scenarios it’s simply not feasible to try and crank out resin or plastic terrain. I’m slowly getting better at it, too, and destroying far less than I used to. The main components here are the Tango Prime perimeter set (which I named the compound after) by Finger and Toe models, which is an absolute steal at $0.50 and Folding Unit Structures by Genet Models, which weren’t too pricey either at $6.50.

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Salute – there and back again

April 24, 2013

Like a good many bloggers, I too went to Salute, and this is my near-mandatory Salute post.

Of course Salute was a bit special for me, since it was my first one. We don’t have miniatures conventions as such in Finland, and I wasn’t at all expecting the sheer size and scale of the event. For the first hour or so I must’ve been walking around with my eyes wide and mouth open. Salute is HUGE. The large hall at London ExCel was filled with miniatures manufacturers’ stalls and games. Yes, games. More about those in a moment.

I spent four full days in London, and a good amount of that time was spent in the company of Frothers. Despite the FU-UK forums having a reputation for somewhat foul behaviour, all the forum members I met were amazingly hospitable and really made my stay in London something much more than it would’ve been on my own. So to all Frothers possibly reading this, thank you ever so much and see you next year!

Ok, enough of the sappy stuff. Here are some pictures, click for larger versions:

Some call it bare knuckle fighting...

Some call it bare knuckle fighting…

...others call it a gay disco.

…others call it a gay disco.

The action figure bare knuckle fightfest was a Frothers game, lovingly(?) dubbed the gay disco game. I got a game in, although we had to drop it halfway through, as my opponent had another game to catch. Fun while it lasted!

A zany rendition of the old Snit's Revenge boardgame

A zany rendition of the old Snit’s Revenge boardgame

The game deservedly won the "Most innovative game" prize

The game deservedly won the “Most innovative game” prize

Another Frothers game, this one was a 3D remake (aren’t these all the rage these days) of a 70’s boardgame, Snit’s Revenge. I took control of a team of Snits trying to bring down a Bolotomus. Unfortunately the Bolotomus’ immune system proved to be too tough for us.

A wonderful Victorian scifi game - definitely not my genre but lovely anyway!

A wonderful Victorian scifi game – definitely not my genre but lovely anyway!

Fog and rooftops, very atmospheric

Fog and rooftops, very atmospheric

Salute was filled with wonderful, wonderful game boards. I’ve no idea what they were playing, but I spent a good while gawking.

The Haunted House of Slaughter - "disturbing" doesn't do it justice

The Haunted House of Slaughter – “disturbing” doesn’t do it justice

Some of the Haunted House's cast and crew

Some of the Haunted House’s cast and crew

While I never got to play the Haunted House of Slaughter, I helped pack it away. I felt like I wanted to wash my hands afterwards. With quicklime. Lovely!

My favourite of the show, Akula's Planet of the Apes table

My favourite of the show, Akula’s Planet of the Apes table with humans for scale

Lovely detailing

Lovely detailing

An abandoned subway train sits under the field

An abandoned subway train sits under the field

I got to play on the table, here's my astronaut almost making it out through a storm drain before being captured by damn dirty apes

I got to play on the table, here’s my astronaut almost making it out through a storm drain before being captured by damn dirty apes

I had seen the Return to the Planet of the Apes table in pictures before Salute, and was expecting something approximately one third this size. It was mind-blowing. Akula is deservedly known for his mad projects! The game itself was fun too, with astronauts trying to flee to safety while pursued by apes. Good fun!

These are just a small glimpse! For a far more detailed picture coverage, see this blog.

Overall it was an amazing experience, and I can’t wait for next year!

…I’ll just leave out the bit about spending £180 on miniatures.

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From the painting desk #21 – More Utopia

April 14, 2013

Wow, this is actually my 250th post. While the blog hasn’t been updated as frequently as before, I ensure you it’s still going strong. As the blog now has a quarter of a thousand posts, I figured I’d give you a look at what’s up.

As you can’t have failed to notice, I’ve been running a near future military scifi campaign for a while now. With seven games played (AAR #7 coming soon!) this is the longest campaign I’ve run in good long while, and both I and the players have really enjoyed it. You can find the associated posts by checking out everything tagged Utopia. The campaign has not only allowed me to use a lot of my miniatures, but also has really inspired me to paint minis and build terrain a lot. Deadlines help too!

Click for a larger version

Click for a larger version

Anyway, it’s on with the minis in chronological order. First up is a hunting beast for my Predators. The miniature is actually a hellhound by Heresy with the choice of a skeletal head. I really liked the idea of Predators using dog-like hunting creatures as shown in the Predators film. This one’s by no means a full match, but I think it looks fearsome and alien enough. Like practically all of the Heresy multipart minis, I had plenty of work getting the hound to a paintable state. There were some heavy mould lines and the fit of the parts really wasn’t stellar. After I’d all but finished painting it, I found out to my delight that I’d missed a glaring mould line on the hound’s side. As I didn’t want to ruin the paintjob, I painted some scarring over it, which I think turned out nice.

Click for a larger version

Click for a larger version

Next up is a conversion. While originally painted for Utopia, this fellow hasn’t appeared on the field so far. It’s actually the late-ish Pvt. Jane, who was captured fighting the Terminators. As you can see, he has been subjected to horrible experimentation and has been made into a cyborg. The model is a warbot from Pig Iron Productions with a head from Puppetswar and a minigun from Maxmini. I think the parts work nicely together and combine well to make a really intimidating figure. The paintjob is super simple, with basically just washes and drybrushing on the bulk. I paid more attention to the face, and I think it turned out looking pretty good. That resin head is pretty awesome, and I basically made this conversion just so I could justify buying the head…

L to R: Trill, Cohl, Abdul, Dastevan. Click for a larger version

L to R: Trill, Cohl, Abdul, Dastevan. Click for a larger version

Up next is a bunch of Utopia troopers – Trill, Cohl, Abdul and Dastevan. Nothing too special here, they were all given my typical trooper treatment. Trill is a Hasslefree mini, Cohl is a SWAT sniper from Foundry and Abdul and Dastevan are both from em4. I think Cohl is a good example of how a paint job can really change the way a model looks.

Click for a larger version

Click for a larger version

Topping off the post is General Hyun – set to appear in the upcoming Utopia AAR #7. Hyun is a Copplestone Castings miniature and I’m really really happy with him. Somehow those greys just turned out lovely and the uniform looks very crisp. I rarely get the feeling that I really nailed a mini, but with this one I’m patting my own back. Please refrain from posting ego-crushing comments!

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Yet another Colonial Marine review update

April 1, 2013

Looking to turn your Warhammer 40K Imperial Guard into Colonial Marines? Mad Robot Miniatures has just the thing for you.

L to R: Catachan w/ Mad Robot head, Catachan w/ Mad Robot head and pulse rifle, Cadian w/ Mad Robot head and pulse rifle

Click for a larger version

In other words, the 28mm Colonial Marine review has been updated again with some conversion parts for GW plastics. What’s the verdict? Go check it out!

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Utopia #6 – Something rotten on 311-Krugman

March 27, 2013

Utopia unit 16 was slowly recovering from their disastrous last mission. With Wu and Hämäläinen dead, Trill and McSorley left behind on Ryukyu Epsilon and Evans and Franz-Haugen-Ankerson hospitalized, it was time to bring in some fresh meat. With the losses suffered by the Utopia units, new troopers were transferring in from various sources. Joining the Sweet Sixteenth were

Pvt. Abdul, a polite and well-mannered devout Moslem transferring in from MESA – the Middle East Security Army. With no blemishes on his service record, Abdul’s semi-forced transfer is a bit of a mystery.

Pvt. Swartz, the unit’s new heavy weapons specialist. A jovial Neo-Bavarian with a liking for beer and sausages – lots of both. Schwarz is also from MESA, and he’s a voluntary transfer.

Pvt. “Shaq” Leroy, a medic from the New Orleans isles. Leroy’s not only a capable medic, but very canny in the kitchen as well – managing to turn even freeze-dried spam into a more than decent meal.

Pvt. Cohl, the new sniper. Cohl’s a calm, relaxed professional in his forties, with a history in Olympic shooting.

Pvt. Dastevan has a long background working for the private military company Greyocean. Dastevan’s a real killer with a leaning towards black supremacist ideas and a drive to bond with everyone he conceives to be a “brother”.

Pvt. Bruce who simply loves military service. Or rather, the chance to yell at people, keep a strict discipline and inflict physical harm. Bruce is in Utopia for the front line action and doing his best to impress Sgt. Fender.

The unit was enjoying their downtime with rest and recreation, or rather what downtime they had after Sgt. Fender’s merciless training sessions. They were regularly visiting Evans and Franz-Haugen-Ankerson in the sickbay and trying their best to form a team when they were given what sounded like a very lightweight mission: the small factory colony of Adderall Field on 311-Krugman had gone quiet, and the Sambreel corporation was fearing an uprising similar to the one on Kessler-11.

In fact, Sambreel had already contacted private military company Skyhawk to look into the matter. However, due to colonial legislation the mission was placed under the jurisdiction of the Union and that meant the 16th was going in with the Skyhawk PMCs. The mission was to go in and find out what had happened and bring back the factory manager’s computer with its relevant information and records if the colonists didn’t have an explanation. Civilian casualties were to be avoided at all cost. A simple job, yet Captain Jensen called to Fender before the mission and asked him to keep an eye on the PMCs and to make sure they didn’t take the computer. It was time for Operation Big Brother.

The troopers deployed on the edge of Adderall Field, and cautiously started moving in. Meanwhile, the Skyhawk team lead by lieutenant Dircks stormed forward towards the factory manager’s quarters, seemingly not bothering to look for civilians. The PMC sniper, Cpl. Thoreaux took the stairs to the top of one of the nearby storage silos, while Pvt. Cohl, the 16th’s sniper, did likewise. To make sure there wouldn’t be any nasty surprises from the Skyhawk crew, Pvt. DiGlaeser tried to tap into their private communication channel. While he couldn’t quite breach it, he was able to monitor the transmissions to the extent that allowed him to notice if voices were spiking and communication got hectic.

The Skyhawk PMCs deploy

The Skyhawk PMCs deploy

Lt. Dircks leads his men

Lt. Dircks leads his men

Pvt. Dastevan checked out the closest building, and found a civilian standing there, staring mute at the wall and not responding to the trooper’s communication attempts. Elsewhere the troopers and PMCs were spotting some more civilians, all of them in a similar, passive state. All of a sudden, shots started ringing out. At the orders of Sgt. Fender, Pvt. Abdul climbed to the roof of one of the buildings to better survey the situation. He was shocked by what he saw: the Skyhawk operators were indiscriminately gunning down unarmed civilians!

The troopers spread out and Abduls heads for the roof

The troopers spread out and Abduls heads for the roof

Fender tried to contact Lt. Dircks but to no avail, the PMCs were not responding to hails but continued firing. DiGlaeser noticed there was some heavy radio traffic going on. Dircks, flanked by two of his troopers, made it to the factory manager’s quarters to secure the computer. The sixteenth were encountering some more civilians. Pvt. Bruce got a little rough-handed on a female civilian, who completely surprised him by turning around and lunging for him, trying to claw and bite the trooper. There was general confusion, and Fender ordered the civilian restrained, which Bruce happily did with the butt of his rifle and some zip ties. Around the same time, the dog Baton had joined Dastevan who was still wondering what to do with the civilian he’d encountered. The dog’s hackles were up and he was barking furiously. Just to be sure, Dastevan pinned the civilian down and tied him up. The colonist was finally showing signs of life, struggling and snarling. It was obvious at this point that something was seriously wrong with the colonists. The medic Leroy suspected some kind of mass hysteria or possibly a strain of rabies or something similar, and advised everyone to be cautious when approaching the civilians.

Sgt. Kendrick observes the situation while Pvt. Adeyemi looks on

Sgt. Kendrick observes the situation while Pvt. Adeyemi looks on

Pvt. Mourtada, the Skyhawk heavy

Pvt. Mourtada, the Skyhawk heavy

The Skyhawk leader Lt. Dircks had recovered the computer and was making his way towards the landing zone. A civilian wandered closer, and Dircks shot him down with his heavy pistol. Gunfire was now ringing all around the small town as the PMCs let rip into the townsfolk who were, to the mercenaries’ horror, getting up even with grievous bullet wounds. The noise was also starting to draw in more and more of Adderall Field’s residents, who seemed to be getting more aggressive by the moment. Unlike the PMCs, the Utopia troops were utilizing non-lethal methods, bringing the civilians down and restraining them. Pvt. Leroy approached one civilian: “We’re here to help. Sir, just relax and stay still while I look at your injuries. Sir! Please hold still sir! Sir, stop I will be forced to restrain you!”

Pvt. Leroy approaches the civilians

Pvt. Leroy approaches the civilians

Sgt. Fender got on the intercom and tried to reach the Skyhawk operatives but to no avail. “Private DiGlaeser, let the dropship know that the Skyhawk bastards will not be leaving before they explain what the hell they’re doing!” DiGlaeser started relaying the message only to find out it wasn’t happening: “Sir, it seems the Skyhawk unit is jamming our transfer!” Frustrated, Fender hailed the medic: “Leroy, what’s up with the civilians?” “Sir, these people are far beyond our help…it seems they’re..well, dead.” With some relish Fender finally gave the order: “Squad sixteen, civilians are now considered hostile targets, fire at will!” The order was well timed, since a group of the undead civilians was converging on the medic Leroy and Pvt. Lau who had reluctantly come to Leroy’s aid. Pvt. Bruce joined in, as did Pvt. Swartz. With the sniper Cohl providing assistance from above, the troopers started clearing the situation.

While this was going on, things were getting personal for Sgt. Fender as a group of four civilians closed on his dog, Baton. “Hold on, boy!” Fender shouted, heading to aid the dog. Baton, being a genetically enhanced combat mastiff, wasn’t in too much trouble, pulling one assailant after another to the ground. With Dastevan stepping to the dog’s aid, the attackers were quickly eliminated. More were pouring in ceaselessly, so the 16th decided to pull back, even Abdul coming down from his safe roof.

The Skyhawk PMCs tried to do the same, but they had hung back a bit too long and with the civilians closing in en masse, the soldiers were running out of room to maneuver. Pvt. Privalov’s gun jammed, and as he was clearing it, a group of the undead swarmed him and bore him to the ground. Corporal Thoreaux, the PMC sniper could only watch through his scope as the attackers tore into Privalov’s flesh, obscuring him from a mercy shot.

Pvt. Privalov is swarmed by the undead

Pvt. Privalov is swarmed by the undead and Sgt. Kendrick can’t help him

Cpl. Thoreaux looks on as Privalov is eaten

Cpl. Thoreaux looks on as Privalov is eaten

Sergeant Kendrick, Lt. Dircks’ NCO gave the order to retreat right before getting attacked himself and suffering the same fate as Privalov scant moments before. Pvt. Adeyemi ran full tilt towards the troopers of the 16th, while Dircks and his heavy, Pvt. Mourtada, were attacked. Mourtada gave his assailant, a little boy of maybe 10 years, a heavy combat boot in the face and darted off after Adeyemi. “Come back here your rat bastard [expletive]s!” Lt. Dircks roared at his men, as two civilians attacked him from behind. After a brief struggle, Dircks managed to free himself from the attackers and ran after Adeyemi and Mourtada, carrying the computer and sullenly handing it over to a waiting Sgt. Fender. As the PMCs were hurriedly led to the landing zone disarmed and at gunpoint, the undead townsfolk were left moaning and snarling and fighting over the remains of Privalov and Kendrick. It was time to leave 311-Krugman behind.

The Skyhawk team collapses

The Skyhawk team collapses

As the factory manager’s files were decrypted and the PMCs questioned, it turned out that Adderall Field wasn’t quite the agricultural vehicle and tool manufactory it was supposed to be, but rather a site for some very suspect bio-weapons research. Sambreel had intended for the PMCs to retrieve their data and leave the 16th to hang – and met with a resounding failure. The already tense relationship between the Union and the corporations and security firms were not going to improve soon.

Hey, an actual victory for the 16th! For once, everything went swimmingly, and the squad performed like professionals. Additionally, this was one of the most cinematic games we’ve had, capturing the zombie movie vibe very nicely. The fall of the PMCs wasn’t consciously set up. Instead they just suffered a bout of some horrible dice rolling combined with some very unfortunate rolls for the zombies, and ended up essentially recreating the biker scene from Dawn of the Dead.

I loved the way my players handled this scenario, as their RPG experience really showed. While the players knew perfectly well they were dealing with zombies, their characters didn’t, and so they acted accordingly, trying to save civilian lives. This was a great example of the warpg-style gameplay that I’ve been advocating (see earlier posts here and here) – putting fun and a good story ahead of winning mechanically.

The scenario also allowed me to use my zombie miniatures for the first time in ages, which made me a happy panda!

 

 

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Blasphemous fun!

March 14, 2013

I haven’t made a zombie themed post in ages, it seems. After seeing the short film below, I knew I had to do my part in giving it some publicity. It’s silly, gory, way over the top and nonsensical, but there’s an endearing quality to it. Maybe it’s just the long day at work…

For more information see the official Fist of Jesus homepage, as they’re looking to turn this gem into a feature film!

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Dusty Gamer & Troupe play

March 9, 2013

My regular readers know that I’m frequently blogging about the Utopia campaign we’re playing. I’ve often wanted to write a more detailed explanation on how the campaign is actually played, but luckily, my friend (and one of the players) Joonas who runs the Dusty Gamer blog did it for me. So, if you’re at all interested in Utopia and troupe play – playing several characters at the same time – go check it out. You can find the post here.

flying lead sheet

Photo by Joonas Laakso
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Colonial Marine review updated again

March 5, 2013

Completely forgot to mention this! My Colonial Marine review has been updated with the Allied Troopers from Sgt. Major Miniatures.

Click for a larger version

Click for a larger version

They’re quite nice, so go check out the review. You know you want to. Really, go now.

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Utopia #5 – Disaster

February 21, 2013

After the devastating events of their previous mission, squad 16 was reeling. With their sergeant and heavy missing and their corporal KIA, morale was low and the atmosphere on UTP Tien Shan sombre. Pvt. Lau had started doing heavy drugs while the normally optimistic medic Evans was just shutting down. Dour Pvt. Hämäläinen’s daily verbal output had gone from four words to two. Pvt. Franz-Haugen-Ankerson had been promoted to corporal, a fact she was trying to get her head around.

The genocidal AI Hamachi had dealt the UTOPIA project its first real blow. While most squads had succeeded in their evacuation mission, the casualties were horrendous, on average around 35-40%. Squads 39 and 42 had been completely destroyed, and several of the 50 squads were at half strength.

Another squad that had suffered was the 21st. With only four survivors after the previous mission, the squad was merged into the 16th. This brought the following new faces to the table:

Sgt. Fender, a stern bastard of a career sergeant in his fifties. Fender operates on a no pain, no gain mentality. There are rumours of him once having killed one of his subordinates for poor performance. Fender is accompanied by his foul genhanced mastiff Baton.

Pvt. McSorley, a true jarhead and the squad’s new heavy weapons specialist. He enjoys his job and is more than happy to hose down enemies with his smartgun, Jane.

Pvt. Trill, a genuinely likable female tech specialist. Trill knows her way around technology, but isn’t the most socially active in the squad. She is the third tech to join the 16th, after the demise of her predecessors Bjornssen and Ghillian.

Pvt. DiGlaeser, the squads new communications specialist. While somewhat creepy, DiGlaeser is a downright wizard when it comes to communications. He has established superiority over Baton the dog by tazing him.

Sgt. Fender took over the squad very efficiently. He made a pretty distinct entrance, when the first thing his lovely little pet did was urinate on poor Pvt. Lau. Fender didn’t bother with small talk or pleasantries, instead putting the new combined squad through a couple of days of very strict training. This training was interrupted by Cpt. Jensen – it was time for a new mission.

It appeared that Hamachi was a bit more resourceful than expected, and had captured several troopers wounded in the previous mission. They were interrogated as well as used for experimentation, providing the AI with both information and a useful tool for eroding morale. The prisoners were held in POW camps around the planet Ryukyu Epsilon. Most interesting for the 16th was the fact that Sgt. Brauer was still alive! Implanted with a tracking chip like all soldiers with an undefined amount of service ahead of them, Brauer had been found to be in a camp in the ruins of the settlement of Fuji Reach. The mission was simple: get the sergeant and as many prisoners as possible out of the camp and show Hamachi what the UTOPIA squads were capable of. As a result of previous experience, the squad was supplied with two RPGs – carried by McSorley and Hämäläinen – to help deal with Hamachi’s killer cyborgs.

The sixteenth deploys. The dog insisted on being included in the photo

The sixteenth deploys. The dog insisted on being included in the photo

The 16th deployed carefully and observed the situation. The small POW camp was guarded by four cyborgs who were standing behind concrete barriers and keeping watch. The squad moved forward with caution, and prepared to open fire. Hämäläinen started towards the right and McSorley towards the left, in an attempt to get the RPGs into a flanking position. DiGlaeser activated his signal jamming device to make the squad more difficult to target.

McSorley and DiGlaeser

McSorley and DiGlaeser

Wu and Trill

Wu and Trill

The squad started firing at the cyborgs but without much effect. The long range and cover meant that most fire simply pattered off the thick concrete or glanced from the cyborgs’ chrome hide. The cyborgs on the other hand were much more effective. The first shot fired by one of the guards punched into Cpl. Franz-Haugen-Ankerson and dropped her to the ground, heavily wounded. Evans the medic sprang out of cover to go to the corporal’s assistance, and was promptly gunned down with the light machinegun carried by one of the cyborgs. This was turning out to be much harder than expected.

With determination the 16th went forward. However, their firing continued to be ineffective. With the exception of a single cyborg knocked down for a moment, the massed firepower wasn’t doing much. Even the lethal sniper Wu was having a hard time getting a shot off, and McSorley’s smartgun kept jamming. A third trooper went down as the cyborgs’ bullets found Pvt. DiGlaeser, but luckily he wasn’t badly hurt, just shaken. This left the entire left flank up to McSorley. The right flank with Hämäläinen, Trill and Lau pushed on, while Wu and Sgt. Fender held the center.

The medic Evans is down, with DiGlaeser and Franz-Haugen-Ankerson in the background

The medic Evans is down, with DiGlaeser and Franz-Haugen-Ankerson in the background

The right flank started having a hard time. Hämäläinen was preparing for a shot when a lethally accurate cyborg shot exploded his head, showering Trill and Lau with blood and brain matter. While Lau lost his nerve and turned to flee, Trill kept it together and picked up Hämäläinen’s RPG. Sgt. Fender, assessing the situation, saw that third of the squad was gone with no real progress made so far. He started calling for a retreat, but the squad insisted they keep on fighting to rescue Brauer and the other prisoners. A moment later Wu dropped one of the cyborgs with a well placed shot to the head. The squad capitalized on the fallen cyborg and their shooting managed to destroy it completely.

Trill moved up the right flank with the RPG. Things were looking up, as one of the four cyborgs was down and the squad was making progress. DiGlaeser had recovered and was covering Cpl. Franz-Haugen-Ankerson while trying to get her to safety.

Suddenly there was a crack of a shot heard, and in the following silence Wu the sniper, veteran of Velasco Creek and Triton-4, slumped to the ground, the back of his head missing and smoke drifting out from his bullet-shattered scope. This was the breaking point. “ABORT MISSION!” called Sgt. Fender, and the squad went into retreat. Unfortunately this left Pvt. Trill in a very difficult situation. She was far up the right flank and had been cut off by the cyborg machinegunner keeping watch over her path of retreat. To make matters worse for the whole squad, McSorley was hit and dropped down, shaken by the close call. The same happened to Fender, who nevertheless recovered very quickly.

The retreat was going well. Pvt. Lau was experienced in this sort of thing, and was making his way quickly away from the hot zone. DiGlaeser was doing his best, crawling along with Franz-Haugen-Ankerson in tow. Meanwhile, Trill’s situation was going from bad to worse, as one of the cyborgs finally left the safety of the barriers and went to investigate the wall ruin that Trill was hiding behind. Before Trill could escape, the cyborg stepped up to her, brought up its gun and pulled the trigger.

There was nothing but a click.

Pvt. Trill was quick to react, blasting the cyborg down at close range. This prompted the machinegun-wielding cyborg to move in to investigate the disappearance of its squad mate. The third cyborg had a weapon malfunction, and it discarded the ruined assault rifle and started walking towards McSorley, who still couldn’t get up and moving. Not so for Trill, who was running as fast as her legs could carry her to put as much distance as possible between her and the machinegun cyborg.

Lau made it off the battlefield, as did Fender who was dragging the unconscious Evans with him. As the unarmed cyborg advanced on McSorley, DiGlaeser stopped his retreat, pulled out his pistol and shot it in the neck, momentarily knocking it down and buying McSorley more time. Trill was almost out, too, and in cover. There was still a chance of most of the squad escaping. Then the machinegun carried by the cyborg roared, and down went Trill, heavily wounded.

Pretty much all was lost. DiGlaeser took one look at the two approaching cyborgs, got up and carried Franz-Haugen-Ankerson away with him. McSorley was still trying to get himself moving, when the unarmed cyborg loomed over him. As Trill slowly drifted into unconsciousness, she could hear the desperate sounds of McSorley’s short, doomed struggle against his metal opponent.

The mission had been a disaster throughout the field. Reluctantly, the UTOPIA troops were pulled away from Ryukyu Epsilon, and the Union Navy moved in with their orbital bombardment ordnance. The POWs would need to be left behind.

What a game.

There are moments when you just feel sorry for your players. This was one of those games. The combination of lousy dice rolling and a dangerous enemy led to the worst beating the players have had during the campaign, with two very good veteran troopers confirmed dead, two more left behind and two heavily wounded and in need of lots of down time. All in all the squad lost most of their specialists (sniper, heavy, tech) and their NCO and medic were hospitalized, and their beloved old sergeant was left behind. A disaster indeed.

We had a chat after the game and despite the heavy losses mood wasn’t bad. The campaign has managed to do one thing that I was hoping it would: it strikes a good balance between RPG and miniature game in the way that losing characters, especially important ones, hurts, but not as much as losing an actual RPG character. After the game, the players were already picking out new minis from my collection and making up new background stories for them. It really helps to have a group of experienced role-players when you’re running a game like this, thanks guys! The survival of old characters also helps with the continuity. While only three (Pvt. Evans, Pvt. Lau, Pvt. Franz-Haugen-Ankerson) of squad 16’s original nine members are alive, it’s definitely still the Sweet Sixteenth. By the time they’re gone, the new guys will have become regulars and so on.

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Skeletal robots by Forlorn Hope – a review

February 12, 2013

Dun-dunt-dunt-du-dunt, dun-dunt-dunt-du-dunt.

With my love for Aliens, Predators and the like, it might come as a bit of a surprise that I haven’t been that much into Terminators. Sure, I own the movies (even the dreadful Salvation), but they’ve never risen to the same status as the extraterrestrial nasties. Lately, however, I’ve been taking a liking to Skynet’s little chrome cronies. A large part of this comes from watching the wonderful Sarah Connor Chronicles on Netflix. Naturally this lead to me wanting to get some killer robot miniatures and paint them up. I’d long been eyeing the em4 skeletal robots so I decided to get them.

But wait, wasn’t this review supposed to be about minis by Forlorn Hope Games? Yes!

In addition to the em4 miniatures, I also bought some new ones by FHG, who to my understanding work closely with em4. These new miniatures expand the skeletal robots line, effectively doubling it in size. Are they any good?

FHG produces five skeletal robots of their own, pictured below. They are sculpted by Martin Baker.

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

Click for a larger version

As you can see, three of them are armed with assault rifles, one has a rocket launcher and one a flame thrower. The two special weapons add a nice bit of variety to the skeletal robot arsenal.

Stylistically, the robots are closely modelled after (what I assume to be) Mark Copplestone’s original robot designs. Very Terminator-like, that is. There’s not a lot of extra  on the models, as these are basically just armed endoskeletons. The rocket launcher one has something like a shotgun strapped to one thigh and a pouch with a few rockets strapped to the other.

Sculpting is decent. The models do suffer from softness issues, which of course is a big minus when the subject matter is robots. The edges should definitely be more crispy and sharp. I did take a file to some edges as a part of my cleanup routine, which helped. Castings were of good quality, with not much mould lining or flash present.

Compared to the em4 originals, the difference in sculpting quality really shows. The FHG minis have much bigger heads and more shallow detailing.

That might sound like a bit of a bashing, so do I consider these minis a poor purchase? Definitely not. With their flaws, they’re still a very good buy. They take paint nicely, and once painted, mix well with the em4 originals and the new weapons and poses add much needed variety to your killer robot squads. I also really like the idea of expanding the line with new sculpts, and definitely wanted to support FHG by buying these new robots as well – despite the horrendous pictures on their website. As the Future Skirmish line is one of my all time favourites, I definitely hope FHG keeps expanding it with new releases.

It bears noting that these miniatures are quite cheap, as the whole set of five minis only cost me £7.35 including shipping, which amounts to £1.47 per miniature. With  regular shipping prices to Finland, the actual value is something around £1.10 or £1.20 per miniature, which is definitely not expensive.

Overall verdict: While not as excellent as the em4 original skeletal robots, Forlorn Hope Games’ offering is a welcome addition to a not-Terminator force. Their character makes up for their sculpting deficiencies, and they come at a very good price. If you’re only going to buy one set of not-Terminators, go for the em4 originals. If you’re looking to build a force, however, I recommend adding these to the fold as well.

You can buy the skeletal robots directly from FHG’s webstore.