Archive for the ‘Sci-Fi’ Category

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Utopia #2 – Triton revisited

November 28, 2012

I’m happy to report that we played the second game of Utopia yesterday. After the events of Kessler-11, our group of misfits was in for another adventure. The mood was pretty low – the first combat deployment of the squad had left two members dead and one hospitalized. Imagine then the joy of a safer mission, one of reconnaissance and protection! Three new troopers joined the squad:

Pvt. Iljutsh – a former Russian truck driver who got into trouble for doing some illegal business on the side back on Earth. Generally likable despite his somewhat dishevelled appearance.

Pvt. Jane – A young, hulking man straight from the academy. Jane knows the manual back to front and is very motivated by the service in general. He’s also a very good poker player.

Pvt. Ghillian – Replacing the deceased Bjornssen as the squad’s technician, Ghillian is a young woman and a wizard with computers. She has a nice collection of retro 21st century music, which now replaces the Union of Terra official background music playing in the crew quarters.

In happier news, Pvt. Haugen-Ankerson had just gotten engaged, and the crew threw her a party. For some reason this made Sgt. Brauer even more sombre than usual. Not even the fact that his service would come to an end in a few days would cheer him up, nor would the sangria made from moonshine and powdered synthetic orange juice.

A team of scientists would be setting down on a planet to research strange signals and energy bursts that seemed to be alien in nature. Might it finally be a contact with another civilization? Oh, it was.

Unfortunately for the squad, the planet turned out to be none other than the notorious Triton-4, a place on par with LV-426 when it comes to ghost stories and urban legends. Even more unfortunate was the fact that the civilization encountered was that of the Yautja, more commonly known as Predators.

The squad set down on Triton-4 to look for a science team that had gone missing. They were looking for clues that would explain the team’s disappearance. The squad was also tasked with mapping the area and discerning the source of the weird signals picked up by the orbital platform’s scanners. Accompanying the squad were Dr. Ernest Klein and his three synthetic assistants (quickly named “Fucking Huey, Dewey and Louie” by Sgt. Brauer), cordially provided by Weyland-Yutani to help with the information gathering. Pvt. Kenny wasn’t too fond of this, his football career ending due to replicant technology being used on players leading to higher performance compared to unmodified ones.

At first, everything went nicely. The squad spread out and found some clues. Sgt. Brauer did stumble into a patch of poisonous fungus, but his iron constitution and high tolerance to toxic substances helped him shrug it off. Pvt. Kenny had his flamer fill up with treacle, but was luckily able to clear it up to keep the team’s heavy weapon operational. There was a spot of miscommunication, with the synthetics and the good doctor wondering out from the safety of the landing site, resulting in some heated words from Sgt. Brauer (“You haul those electronic asses back to the landing site on the double!”). Eventually a compromise of sorts was reached, and the civilians allowed to move about a little.

The science team and the last known picture of Pvt. Iljutsh

The squad had been hearing animal roaring and howling since landing, and this finally culminated in an attack by giant dog-like creatures. Despite their fearsome appearance, the beasts were brought down with heavy firepower and things quieted down once again. Pvt. Ghillian managed to repair the communications satellite the previous team had set up, allowing her to locate the source of the signals – it was a clearing on the far side of the area.

Upon reaching the clearing, the squad was surprised to find nothing but some shimmering air, as if distortion from heat. That’s when things started happening. Three red laser dots appeared on Sgt. Brauer, followed by a heavy energy blast that he evaded through sheer luck. The squad went on full alert. A few moments later the communications satellite, at this point unattended, exploded.

Pvt. Kenny approached the shimmering air in the clearing, and found himself bumping into an alien space shuttle. As the squad started wondering about this, an energy blast from an unseen enemy put Pvt. Iljutsh down, heavily wounded. Things started happening. The medic Evans ran over to Iljutsh to help, while most of the troopers nearby did this (with the same effect):

Further away, another energy blast put down the newly promoted Cpl. Rodriguez – instead of one attacker, the squad was facing two. Luckily, Pvt. Wu was at hand. The sniper took careful aim and managed to land a shot on Rodriguez’s nearly invisible attacker, disabling the Predator’s cloaking device in the process. The creature dived into the underbrush to hide and reactivate its cloaking system – hampered by the constant rain.

A Predator in the midst of decloaking

Further away, the torrent of fire unleashed by half of the squad had failed to even injure the second attacker, who promptly emerged from the trees, picked up Iljutsh and then disappeared into the jungle amidst a steady stream of pulse rifle fire. Iljutsh would never be seen again by his squadmates, although he would make an excellent trophy.

Meanwhile the other Predator had managed to activate its cloak and was making haste towards its ship, trailing green blood. In its haste it had completely failed to notice Pvt. Kenny, who was slowly making his way back from the ship towards all the action. Luckily for the Predator, it was able to ambush Kenny and charged into close combat…only to be brought down by a masterful shot from Wu. Despite Sgt. Brauer’s orders, Kenny decided to play it safe and turned his flamer on the wounded creature, torching it. With its last strength, the Predator managed to activate its self-destruct device.

The drop ship had been called, but it wouldn’t make it in time. There was only one thing to do: run! The squad went running for the relative safety of the encampment, with one of the synthetics carrying Cpl. Rodriguez. They made it just seconds before a massive explosion tore through the jungle, scrambling one of the synthetics despite it reaching the landing site. While Iljutsh was missing and Rodriguez was down, the squad had survived.

In their debriefing session Sgt. Brauer was dragged over hot coals for allowing his men to kill a sentient, advanced creature that they had managed to incapacitate. Despite Weyland-Yutani calling for Brauer to be taken to court-martial and executed, Cpt. Jensen allowed Brauer to keep his life and his squad, although it did mean the sergeant’s service would continue until terminated. Brauer also might have accidentally promised to lead his squad to capture a live specimen…

Man, this was another fun game. Lot’s of action and tense, cinematic moments. Suitably frustrated players (“What do you mean I missed? What the hell kind of stats do those Predators have?!”) who still managed to pull off a victory of sorts. No, seriously. Losing only one trooper and managing to complete the main objective plus an additional one to boot – not to mention bringing down one of the Predators – was no mean feat.

The narrative is now really starting to build up, as we were following characters from the previous game. We were also all familiar with the Predator movies, and this game managed to recreate the feel of those quite nicely. The Predators were very hard to kill or even target, resulting in lots and lots of useless shooting. When the Predators shot back, it was basically a trooper down per each shot. I was worried about balancing issues, as I didn’t have time to playtest the scenario, but everything turned out nicely.

The jungle setup

I was happy that I could deploy my jungle terrain for a change, and as you can see from the pictures, I managed to get the Zuzzy mat painted as well. There are only a few pictures unfortunately, as due to the poor lighting all the other pics came out very blurry. Things you can’t really see are the Predator shuttle that I scratchbuilt and the hellhounds from Heresy that are almost finished as I write this. Not to worry, they’ll feature in upcoming posts.

Utopia will continue in a few weeks, most likely with our heroes trying to capture a live Predator. Good luck with that, guys and girls!

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Predator review update #3

November 18, 2012

Just a quick heads-up to let you know that the 28mm Predator review has just been updated with the latest offerings from Predastore:

Death-Hunter. Click for a larger version

Running-Hunter. Click for a larger version

For detailed reviews, see the giant post here. And never mind the funky colour thing going on with the backgrounds, I’m yet again reconfiguring the photo lighting setup.

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Project Utopia #1 – The start

November 16, 2012

Some of you might remember me time and time again fiddling around with the idea of warpg’s – a combination of wargame and RPG. While I’ve made some forays into it, such as the one-off werewolf game and the short-lived Triton-4, I’ve never really gotten it off the ground. This just might be changing!

My new gaming project called Utopia (from Union of Terra Orbital Platform Insertion and Assault) took off yesterday. The game is a continuation of Triton-4, basically. There’s a game master (that’d be me) and three players, and we are using the wonderful Flying Lead system by Ganesha Games. As the name suggests, the game deals with a squad of troopers sailing around on the massive orbital platform UTP Tien Shan and getting into all sorts of interesting situations. It’s 2100-something AD, and the universe is basically a mash-up of cool scifi influences (Alien, Terminator, Predator, Starship Troopers, Blade Runner, Pitch Black…to name a few), ditching strict internal consistency in favour of having fun and being able to use all the wonderful minis I’ve collected and painted during all these years. What this means is that we might have Weyland-Yutani, the Tyrell corporation and Cyberdyne Systems teaming up to create one hell of a synthetic being in order to fight the growing Arachnid menace, and so on. Canon purists will weep, we will have a great time!

As I mentioned, we had our first game yesterday. We started out by fleshing out the squad of nine by playing a short RPG session before moving on to the miniature game. This worked wonderfully, and we ended up with a pretty awesome group:

Sgt. Salt Brauer, the alcoholic leader of the squad, who is weeks away from completing his tour of duty.

Cpl. “Ace” Wembley, a through-and-through cynic, who also tends to take to drink to forget why she’s in the service in the first place.

Pvt. Lim Evans, the highly motivated, beautiful young female medic.

Pvt. Chora Haugen-Ankerson, Sgt. Brauer’s only friend who reminds him of his second ex-wife. She’s a large lady, and currently training to become an NCO.

Pvt. Wu, the resident sniper from Athens. Wu has good contacts in the supply department, and can get you pretty much anything you want.

Pvt. Diego “Ding” Rodriguez, who comes from a privileged family. After his father was sentenced into prison for shady financial dealing regarding orbital platforms, Diego was forced to sign up.

Pvt. Bjornssen, who is a large, mild-mannered Norwegian and the squad’s tech expert.

Pvt. “Dog” Lau, who’s a pretty despicable, scrawny and shady character with bad personal hygiene. He always tends to be up to his elbows in trouble over one of his schemes.

Pvt. Kenny, who never made it as a professional football player. Kenny is a hulking guy, although not the sharpest pencil in the box. He wields a dreaded flame unit.

Just like that, with maybe 20-30 minutes of light role-playing, we had nine personalities instead of “marine #3” and “NCO w/ shotgun”. This made it much more fun to wade into the miniatures part.

The first mission was set up as follows: the workers on the Alpha moon of the planet Kessler-11 had rebelled and captured the valuable refineries and mining towns. The orbital platform -based troopers would strike key locations around the moon in order to capture or eliminate the separatist leaders. It fell to this particular squad to take the refinery town of Velasco Creek. The town had been taken over by former workers’ representative Bjarn Halmer. Halmer’s workers had received a shipment of weapons from unknown sources and overcome the local police and security forces. They had also captured Weyland-Yutani representative Eldon Burke (related).

A negotiation situation had been arranged. What the rebels didn’t know was that the Union of Terra simply does not negotiate with terrorists, and had no intention of actually getting into any talks – with the exception of possibly trying to save Mr. Burke at the request of the corporation. The orders were clear: the squad was to eliminate Halmer’s men, and if possible, rescue Burke and capture Halmer alive.

How did it go?

Pretty well, actually. The squad split into two groups. While a larger group of six moved towards the landing pad where the negotiations were to take place, a smaller group of three snuck up from behind, climbing one of the large refinery silos for a good vantage point.

The large group was taking pretty long to get to the pad, so Halmer started getting suspicious and anxious. Meanwhile no-one heard Pvt. Rodriguez shove one of the rebel guards down from the top of the silo. After that things started happening pretty quickly.

Pvt. Lau spotted a couple of rebels through the window of a bar. He tried to open fire but this was his first combat mission and he had forgotten to load his gun. Thinking quickly he smashed the window of the bar with his rifle, allowing Pvt. Kenny to fill the interior with a nice blast of flame.

A firefight erupted through the small town of Velasco Creek. Lau and Kenny were hit by a shotgun blast, the furious rebels executed poor Eldon Burke on the spot and Halmer, not knowing that one of his guards up on the silos had been replaced by hostiles, ran right into the open and into the sniper Wu’s lethal sights. Halmer’s death led to half the rebels running away, and everything seemed to be going great for the troopers, who were bulldozing their way through the town and laying down a lot of fire.

All of a sudden one of the rebels managed to actually fire back, and that’s all it took. Bjornssen, the friendly man of the fjords, was no more. Rodriguez and Wu lost their nerve, and for a crucial moment left their vantage point. This breathed some more life into the rebels, and the remaining few got back into position to fire upon the advancing troopers. The same rebel that had killed Bjornssen took another shot and this time dropped Cpl. Wembley. By the time the squad medic got to her, Wembley was already gone. The furious troopers redoubled their efforts and mercilessly gunned down the rebels until only one remained. Despite losing two of his own, Sgt. Brauer kept cool and the remaining rebel was captured for questioning. Pvt. Lau eventually survived, but would need to spend some time hospitalized.

That was the game in a nutshell. A lot of fun, great cinematic moments and improvised narrative as troopers died, flamers roared and guns jammed. A good example of the narrative way the game was handled was that no “out of ammo” result was ever just that. It was always someone having forgotten to load their gun on the dropship, or the gun jamming because of being used as a blunt instrument or something similar. In some places narrative overruled the mechanics. For example, in Flying Lead a model usually has to shoot at the nearest enemy. However, I made an exception to this in the case of Evans the medic. Come on, the so-called rebels were basically civilians with guns! They’re not going to shoot an unarmoured medic with large red crosses on her clothing. Then again, a particularly evil or fanatical character might have, and so on. Flying Lead is a very good system for a game like this, as it is generic and flexible enough to accommodate pretty much anything.

I’m happy to report that none of the problems that we speculated on earlier cropped up. The biggest concern raised was whether the RPG aspect would hinder the tactical task of trying to win the game and vice versa. This never became an issue, and for that a huge thanks needs to go out to my three players. In addition to being experienced gamers, all three are very genre savvy, and it shows.

The RPG element was a big addition to the game, and I wouldn’t hesitate to recommend it. I guess we humans are (luckily) built to relate to one another, even fictional, roughly sketched-out characters. Funny as it may seem, the deaths of Bjornssen and Wembley were far more meaningful that the deaths of two anonymous troopers. We even role-played a small memorial afterwards. It was hilariously cheezy (since everyone was well aware that we were, in fact, dealing with two wargame characters that had been created a few hours ago and would be replaced in the next session) but also weirdly touching.

All in all, I’m really happy about how all this seems to be turning out. Not only am I hugely motivated to get new stuff and paint what I already have, but I’m also really into miniature gaming for the first time in a long while – Blood Bowl excluded. I’ll be sure to show off all the related projects that this one will undoubtedly spawn!

What’s next? Well, my players will most likely read this post and I like to keep an element of surprise. Let’s just say that I’ll be surprised if we don’t need a new memorial after the next game…

Here are some pictures from the game for your viewing pleasure. While I sadly haven’t had the time to paint my Zuzzy mat yet, it worked nicely as a barren lunar landscape. The two hipstery pics are courtesy of one of my players, Joonas. You can click on the pics for larger versions.

One of the rebels keeps watch – the killer was the one on top of the next silo

The rebel negotiators with Burke in the front and Halmer the guy in green in the back

Pvt. Lau leads with Cpl. Wembley in the back and Pvt. Kenny on the right

A trooper’s eye view with Pvt. Rodriguez on the left and Pvt. Bjornssen on the right

A rebel’s eye view

The medic Pvt. Evans gets to Cpl. Wembley, only to find her dead

Dice roll as the bar goes up in flames

Privates Wu, Bjornssen and Rodriguez keep watch from the top of a silo, with the Blood Bowl die indicating a jammed gun

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From the painting desk #19 – Two more for the corps

October 28, 2012

Some painted stuff for a change, with yet more troopers joining my Colonial Marine/generic scifi force.

The first is another one of Defiance Games‘ UAMC marines. While the crispness leaves much to be desired, they’re still fun to and simple to paint and make for a nice addition to the force.

Defiance Games UAMC marine

Click for a larger version

The second mini is a different story altogether. Hasslefree Miniatures‘ McKenzie has been a favourite of mine since I first saw pictures of the green on the FU-UK forum years ago. You know how some miniatures are just so nice that they almost intimidate you into not painting them? That’s what happened to me here. Eventually I managed to tackle the task and I’m very happy with how the model turned out. It’s a great sculpt, with plenty of detail without getting too cluttered. I also think that the Colonial Marine paint scheme fits the model something lovely.

Hasslefree McKenzie

Click for a larger version

As always, constructive critique and other comments more than welcome.

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From the painting desk #17 – More Colonial Marine specialists

August 30, 2012

It’s a busy time here, with plenty of work. I’ve got a few new projects in the pipeline, and surprisingly this doesn’t even mean I’ve dropped my old ones. The Colonial Marines are still rolling out and they’re slowly moving towards a more generic futuristic army. My latest addition to the force consists of three models from three different manufacturers.

A while back, Paul a.k.a Sho3box commented on how he felt that the Colonial Marines deserved better leadership than that of the inept Lt. Gorman in Aliens.

Click for a larger version

Enter this officer from Copplestone Castings. With his simple stance and his hands behind his back, he really looks like he means business. I’m guessing actual combat drops instead of simulated.

Next up is a CM operating a sentry gun. The model is from Woodbine, and I really like the pose, with the trooper sitting on his knees and casually holding his rifle. I painted the laptop’s screen to suggest that it’s being used to control the sentry gun. I like the way his paintjob turned out, and I’m especially happy with the five o’clock shadow I painted on his face. The sentry gun is from the same set, and it’s a very nice piece of hardware as well. It will join my four em4 sentry guns to help my marines dish out loads of automatic, motion tracking death. The laptop’s screen didn’t photograph too well, due to the gloss varnish on the screen.

Click for a larger version

Click for a larger version

Speaking of em4, they produce the third model of this trio. I decided that attaching some form of special forces to the Colonial Marine strength would be fun, so I’m currently painting up these troopers in berets. I settled for a black beret with a silver/steel badge, and in my opinion it looks suitably special force-y. What do you think?

Click for a larger version

A fun batch to paint, all were minis that painted up nicely. I ran into a terrible hitch during spray varnishing, as for some reason – humid weather I guess – my Army Painter matt varnish left the models with a horrible, gritty texture and turned all the blacks grey. After some brooding I went back and did a lot of fixing on the minis. The next run with the same can of spray went without a problem, so despite the setback the minis are finally finished.

As always, comments and critique welcome!

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Prometheus and the Alien canon

July 12, 2012

 

Warning, spoilers here if you haven’t seen Prometheus!

tldr: Is Prometheus part of the Alien canon? Not really, although it might be an Alien prequel.

I finally went to see Prometheus. Surprisingly late for a franchise fanboy, but nevertheless. This won’t be a review, as there are plenty of those around. This won’t even be a rumination on Prometheus‘ themes, as there are plenty of those around too. This will simply be an account of my thoughts on how Prometheus relates to the Alien canon.

I you’re one of those people who can’t really be bothered to read through a whole bunch of text for a simple conclusion, but the tldr (too long, didn’t read) is too short for you, I’ll just quote a piece of Wikipedia for you.

Lindelof suggested that the other parts of the script were strong enough to survive without the Alien hallmarks, such as the Alien creature which he believed had been “diluted” by the exposure it had received since, and the burden of “all the tropes of that franchise with Facehuggers and Chestbursters”. He offered that the film could instead run parallel to those films, such that a sequel would be Prometheus 2 and not Alien[…]

That’s basically it.

While I enjoyed Prometheus despite its many shortcomings, I don’t really see it connecting with the canon established in AlienAliensAlien³ and even the much maligned Alien: Resurrection. For me, it’s somewhat similar to the AvP films in that regard, although obviously superior (and remarkably similar to the first one).

Why? Simply put, Prometheus doesn’t feel like it. The whole concept of giant, god-like creatures creating human life in their own image…it’s a bit too space opera, a bit too…just a “no”. For me, the concept of Alien lies in the name. It’s literally something alien, very much different from us. While interesting similarities can be seen (the mother theme being the most prominent), at the end of the day it is not us. The Space Jockey is also something different – a massive humanoid with an elephant-like head – of which nothing is revealed. It hints at something far beyond our knowledge. It’s strange, alien.

Prometheus bypasses this theme, actually reversing it. In a very literal sense, the Space Jockey is us. By extension, the proto-Aliens, created by the Engineers, are created by us. The Aliens are no longer alien, simply our own creation. This pretty much flattens the Alien canon. While it doesn’t of course destroy it logically, it does so thematically. The whole Alien saga becomes something not about the Alien, but humans. Even the Space Jockey is revealed to be basically a giant human in a suit. AvP made the same basic mistake in a very similar way, having the Predators worshipped as gods and so on.

The internet is full of Alien fans doing their best to tie Prometheus smoothly into the Alien saga. While this can obviously be done (“Oh but it was probably a different ship and maybe there are two different groups of Engineers and the proto-Alien was simply a different version!”) I find it easiest to simply accept that it isn’t necessary. Prometheus simply doesn’t fit the established Alien canon, no more than the graphic novels and the like.

What about the obvious similarities then? As the creators themselves said, Prometheus is set in the same world as Alien. It provides a lot of fan service, enough references to make a fanboy froth at the mouth and things like that. It’s definitely something of an Alien movie. Ridley Scott has said that Prometheus needs at least two sequels to reach Alien. This sounds reasonable. It would also make for a new canon: Prometheus, Prometheus 2/3, Alien. With the sequels not existing, it’s very difficult to say whether it would work. The leap from Prometheus to Aliens is simply too big, that’s for sure. As it is, Prometheus is a fairly interesting what if -scenario set in the Alien universe.

Parallels can be found, one being the new Star Wars trilogy. The original trilogy was about Luke Skywalker, with Darth Vader being an interesting antagonist, dramatically revealed to be Luke’s father. Then along comes the new trilogy, and suddenly the whole Star Wars saga is actually the tale of Darth Vader – even if he only plays a fairly minor role (in terms of screen time) in the original films. Like it or not, if there’s a Prometheus trilogy and it’s linked with the Alien canon, then all of a sudden the whole series of seven movies becomes a story of giant god-like beings and humans as their creation. All because of a very minor character/plot element, the Space Jockey, being shown. It’s no longer the Alien saga.

I don’t know about you, but in my opinion Alien – the Eighth Passenger is a hell of a lot more interesting than Humans – the Seven Other Passengers.

That’s why, dear readers, Prometheus just might be an Alien prequel, but for me it’s not part of the Alien canon. For me the Alien saga will be about the Alien, and Space Jockeys will probably always remain a mystery. I’ll keep my Xenomorphs and Space Jesus separate, thank you very much.

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From the painting desk #16 – Marine specialists

June 3, 2012

My Colonial Marine force is steadily progressing from being a small group of models to be used in Space Hulk towards being an actual fighting force of troopers, maybe eventually used in one game or another. My fairly relaxed approach to this project has enabled me to use all sorts of minis as USCM, and this post details another such case. This time it’s three different specialists. They’re all straying from the Aliens movie – you don’t see these guys in the film.

First up is a sniper. The model is a Games Workshop Imperial Guard trooper from the Schaeffer’s Last Chancers set. I’ve cut down the barrel way back when I bought them to make it look less like a lasgun. Looking back, I don’t really regret it.

Click for a larger version

The second model is a support weapon gunner from Defiance Games. Part of their multi-part UAMC marines, I painted this one up to see how they look like when painted as Colonial Marines. Can’t say I’m disappointed, so the DG marines will definitely be joining my force.

Click for a larger version

The third one is a conversion. Not a very complex one though! He was originally an em4 trooper carrying a laser. In my opinion lasers and CMs simply don’t go together, so I chopped down the barrel and added a massive flamer nozzle from GW’s plastic Catachan set. To further enhance the flamer look, I added a small canister from the same plastic flamer to the side of the backpack. I like how it turned out, as it does look like a pretty bad ass heavy flamer.

Click for a larger version

Finally, here’s a group shot of all three. I think they work nicely together despite different manufacturers. As I’ve said, uniform basing and …uniform goes a long way.

Click for a larger version

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Crowdsourcing

May 29, 2012

Crowdsourcing is a process that involves outsourcing tasks to a distributed group of people. This process can occur both online and offline, and the difference between crowdsourcing and ordinary outsourcing is that a task or problem is outsourced to an undefined public rather than a specific body, such as paid employees.

As a blogger, I have approximately two things I need to do: come up with ideas and write the actual posts. Unless I’m feeling particularly blank, the former isn’t usually a problem, and the latter I prefer to do by myself. However, there are times – such as today – when I’m thinking of doing something a bit bigger, and would definitely like some help and feedback. Instead of calling it “politely requesting”, I’m going to get all marketing-trendy and call it “crowdsourcing”.

What do I need it for? I’ve been thinking a long time of doing a Gaming the movie Aliens review. I’ve already covered the main players, the Aliens and the Colonial Marines in their respective reviews. What about the supporting cast? Here’s what I’ve got on an idea level (and what I currently think is needed):

Ripley – There are four or five variants that I know: Leading Edge, Hasslefree, Woodbine, em4 and at a pinch Copplestone.

Bishop – Leading Edge and Woodbine.

Burke – Leading Edge and Woodbine.

Gorman – Leading Edge and Woodbine.

Newt  – Leading Edge, Woodbine and Hasslefree.

Ferro – Leading Edge and Woodbine.

Spunkmeyer – Leading Edge and Woodbine.

Colonists  – Various, including Heresy, Hasslefree and Woodbine.

Sentry guns  – Leading Edge, Antenociti, Woodbine, em4.

Power loader – Leading Edge, Prince August, possibly Reviresco.

APC – Leading Edge, upcoming Khurasan, Old Crow, Scotia Grendel…

Alien Queen – Leading Edge, Horrorclix, Konami, ERM.

And now I turn to you. What am I missing, either as categories or models? Feel free to flood me with ideas, I’d rather select from a bunch than run dry. Do note that I’m only talking about Aliens here, not the entire quadrilogy – so Jones the cat and the rest are out I’m afraid. I’m also trying not to get into the whole scenics/terrain thing to keep this somewhat in check.

Dear readers, gimme all your lovin’. It’s much appreciated!

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Some hasslefree defiance

May 21, 2012

I recently added the Defiance Games UAMC marines to my Colonial Marine review. As I was playing around with assembling the minis, I remembered I had some of Hasslefree‘s wonderful pulse rifles kicking around. These guns are the pick if you’re looking to convert minis to an Aliens setting, so I figured I’d try one out on a DG marine. I did a very quick, rushed job (it’s still in need of putty work and filing), but as you can see, it makes for a very nice Colonial Marine. The size and scale of the HF gun is spot on, and the end result works really well. This combination is definitely worth considering, if you’re looking to make your own on the cheap.

Click for a larger version

The more I keep looking at that, the more my inner struggle against laziness increases. While the guns the DG marines sport are nice enough, the HF pulse rifle is a perfect rendition of the Aliens gun. Luckily I only have a few HF pulse rifles left…for now.

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All together now

May 14, 2012

Time to get back on the posting horse again, after my trip to Malaysia. I’ve been a bit busy lately, so really needed to stop for a moment and put a post together in order to keep this blog from going dormant.

I was recently asked to do a group shot of the terrain pieces I’ve finished for the Aliens board game, so I quickly rounded up the nine finished pieces and added some Colonial Marines and Aliens for style and scale. Below you can see the set piece of a valiant CM last stand.

Click for a larger version

Personally I think the miniatures and terrain pieces go together very nicely. What’s most important to me is that they capture that Aliens feel. Then again, I might just be blind to my own work, what do you think?

Also, I have to mention that I just got a new job as a project expert, working on a project focusing on preventing video gaming and gambling addiction in adolescents. So happy about this, as I actually get to combine my degree (MA in Education) with my interests and get paid to do it!