Archive for the ‘Sci-Fi’ Category

h1

Giant monster inspiration

March 16, 2014

godzilla

When I’m doing a project, I tend to go crazy over inspirational media related to it. In that spirit, I present to you two film trailers linked to my current Pacific Rim project:

Enormous

From GeekTyrant:

The film picks up years after E Day, the worldwide attack of massive insect like beasts, as the remaining humans from all walks of life must band together to survive and fight back against the monstrous invaders. Viewers are introduced to Ellen (Ceren Lee), a mother who has lost her child, and watch as she prepares to play a major role in the human resistance. The cast also includes Steve Braun (Wrong Turn 2), and Erica Gimpel (Veronica Mars).

The hit graphic novella series Enormous, tells of how humanity is plunged down the food chain when an ecological event creates gargantuan beasts that decimate civilization. The series explores how humans react and cope with survival from multiple points of views and from multiple settings around the planet. In the tone of Cloverfield and The Walking Dead, Enormous focuses on strong characters and complicated relationships with the monsters as the background.

Sounds pretty groovy to me. It’s a web series, and premieres on March 20th.

Godzilla

Oh, you ‘ve probably never heard of Godzilla. Apparently it’s some kind of a monster movie.

From IMDb:

An ancient colossal creature is accidentally awakened by mankind, and seemingly leaves nothing but destruction in its wake, as its presence becomes known to the world.

Official site can be found here. The movie premieres in the US on May 16th.

Really looking forward to both of these!

h1

Pre-painted buddies

February 23, 2014

Two more additions to my Pacific Rim project, which is pretty much complete when it comes to miniature acquisitions. Now all I need to do is start actual work on the project instead of just buying things. That’s not entirely true, actually, as I’ve got a fair few buildings put together already! More about those in a later post.

Click for a larger version

Click for a larger version

First up is Sasha Hammer. It’s a Heroclix mini, and the character portrayed is apparently an enemy of Iron Man’s. Just so you know. The mini itself is actually very nice, and fits the Pacific Rim aesthetic. With a slightly forward leaning pose, bulky upper body and reverse-jointed legs, the model gives off an air of menace. Sizewise it’s comparable to the other mechs I have, see end of post.

Click for a larger version

Click for a larger version

Joining the kaiju side is Zorog. Part of the Monsterpocalypse line, Zorog is an impressively large model. Most of the Monsterpocalypse (or “Monpoc” as it’s often called) minis are too cartoony to use in serious giant monster gaming, but Zorog fits in nicely – even with his massive pincers. Tall and bulky, Zorog received a larger 50mm base as opposed to the 40mm ones on (under?) the rest of the cast.

Both of these miniatures are actually quite nice as far as pre-paints go, and the vinyl is quite rigid. Of course they will be repainted, but if you were feeling lazy, they could be used as is. Both were fairly easy to pop off their bases.

Here’s a comparison pics to illustrate their size compared to my earlier purchases:

L to R: Sasha Hammer, Reaper CAV Weasel, Zorog, Pacific Rim Heroclix Scunner

L to R: Sasha Hammer, Reaper CAV Weasel, Zorog, Pacific Rim Heroclix Scunner

Now to actually get painting!

h1

CAV mechs by Reaper – a review

February 6, 2014

As part of my Pacific Rim project (see previous posts) I ordered some mechs from Reaper Miniatures‘ CAV line. They were such nice models that I figured I’d review them for the benefit of other hobbyists as well.

By way of disclaimer I have to say that I know nothing about the CAV: Strike Operations game, so I’ll be reviewing these purely from a “giant robots to be used in Pacific Rim style gaming” point of view. I’ll happily take the liberty of interpreting the designs as I view them, so vents might become guns and so on!

All the miniatures are sculpted by Chris Lewis, and have integral metal bases. I’ve glued them to 40mm plastic bases. There were no major casting issues, only minor mould lines and very little flash on some models. All except one of the models are four part castings consisting of torso, legs and two arms. The parts fit together nicely on all the models.

You can find all the miniatures in Reaper’s online store. Prices are from approximately 7.50 EUR to 8.30 EUR.

Click for a larger version

Click for a larger version

Hawk has a strong Transformers vibe, mostly due to the chest reminiscent of Optimus Prime. Hawk stands at around 49mm from the bottom of his soles to the tips of the things on his back. I’m not entirely sure what they are, although their design and the mech’s name suggest some sort of jet engines. They might be weapons, too. Anyone more familiar with the game, feel free to comment! Hawk’s smallis stature made me put it on a washer to give him a slight height boost. Of all the models in this review, Hawk might be my least favourite one – it’s just a bit boring. Hawk is the exception to the “models come in four parts” rule, as his back..things add an extra two parts.

Click for a larger version

Click for a larger version

If Hawk was Transformers, Spitfire is Gundam. With sharp edges, reverse jointed legs and sloping armour, this one is the most high tech looking of the selection, and the first word that springs to mind is “sleek”. Spitfire isn’t too tall, standing at approximately 47mm from the bottom of his soles to the top of its head. This is a lovely, lovely design, and one of my favourites. Spitfire’s bracers have hollows that I envision as weapon barrels or housings for retractable weapons.

Click for a larger version

Click for a larger version

Weasel reminds me of an old boxer with its arched back, long arms and broad shoulders. The somewhat retro pose and design further reinforce this thought. Weasel is surprisingly characterful for a giant robot! While Weasel only stands at around 43mm or so. However, the squat design with the head a part of the torso makes the model look bigger than it is. There are four barrels on Weasel’s chest, and the pose suggests that they’re about to fire something. A bit like this piece from Pacific Rim:

Click for a larger version

Click for a larger version

The first impression I got from Hemi was “lanky”. With a fairly short torso and long legs, it reminds me of an ent from the LotR movies. Of course this ent is metal and has a pod of six rockets on the right shoulder, which makes a slight difference. There are also four barrels/vents on its chest, a searchlight on the left shoulder and two fins on its back. There’s something very menacing and purposeful in the design. Hemi is roughly 46mm tall.

Click for a larger version

Click for a larger version

Dauntless might be my favourite of the lot. 50mm tall, clunky, bulky and swinging two massive fists, Dauntless is definitely the Cherno Alpha of  this group. In addition to the very heavily built legs, Dauntless has two cannons on its shoulders. While the mech is only a few millimetres taller than the rest, it’s roughly 15mm wider than Hemi for example. You can really see the difference in the comparison pictures below. The size combined with the gorilla-like stance makes Dauntless look believably brutal.

waraxe

Click for a larger version

Waraxe is the tallest of the models reviewed, at a whopping 56mm. As the name suggests, the mech carries a large axe. No, seriously. It’s a giant robot wielding a giant axe. How’s that for awesome! In addition to its namesake axe, the robot has a shoulder cannon as well as another gun in its left hand, reminiscent of a tonfa (aka nightstick). It has a slimmer build than Dauntless, and to my eye it looks a lot like a cylon from the new edition of Battlestar Galactica. The shoulder guards on Waraxe bug me a little bit, as they’re completely flat on the inside lending them an unfinished look.

Overall verdict: Well, these are some fine models. While writing the review I found it surprisingly difficult. Having never been into giant robots as a genre, I didn’t have many things to compare these to. I bought them for use in my Pacific Rim project, and for that they will be lovely as they’re a very characterful bunch. With good casting quality and nice sculpting, the main risk here would be boring designs for the robots, but that has been avoided here. Well ok, Hawk is a little boring, but he can be the exception to the rule. While I have a very specific use for the models, I can see them getting use in plenty of contexts and scales, so if you’re looking for some nice giant robots, you could do far worse than these.

The comparison pictures show the size of the mechs compared to each other. I also threw in some Pacific Rim Heroclix kaiju, as I figured there might be interest.

weasel_dauntless_hawk

L to R: Weasel, Dauntless, Hawk

waraxe_dauntless_hemi

L to R: Waraxe, Dauntless, Hemi

waraxe_spitfire_hemi

L to R: Waraxe, Spitfire, Hemi

L to R: Heroclix Knifehead, Spitfire, Heroclix Scunner

L to R: Heroclix Knifehead, Spitfire, Heroclix Scunner

 

 

h1

Size matters

January 23, 2014

So, my recent foray into the world of tiny miniatures continues. Remember a few posts back, when I said I would be doing Pacific Rim in 6mm or so? Oh, silly, silly me!

Why? Let me demonstrate. Below is a picture of one of my kaiju (an old, converted GW tyranid) standing next to a tall building in 6mm scale:

Click for a larger version

Click for a larger version

See? Pathetic. The kaiju and jaegers in Pacific Rim are massive creatures, around a hundred metres or so tall, which should make them about the height of a 30-story building. Since I want to use miniatures that are around 50-60mm tall, that means I need to make the buildings a lot smaller. Which I did.

After playing around with Photoshop and the office printer, I had this:

Click for a larger version

Click for a larger version

Now THAT looks like a kaiju. This puts my project firmly in the 2-3mm scale. Or as I used to refer to it before: “pffffft look at all the silly scales people game in, that’s ridiculous.” There are actually a lot of nice things about this scale. For example, I don’t really need to make any humans, nor any vehicles smaller than trucks. I can also buy airplanes, tanks, ships and the like for a pittance, paint them quickly and scatter them all over the battlefield to be used as thrown weapons or blunt objects. The small scale also means that printed cardstock terrain looks really nice, even if it’s just a collection of simple box shapes.

Also, apologies for the less than stellar photo quality. They’re just quick snaps without any lighting set up!

h1

Imaginary friends

January 16, 2014

When I’m getting started on a new project, I tend to immerse myself in it. I’m not really into doing intricate research to get every minute detail right, but rather I’m just consuming as much of source material as I can. In the case of Pacific Rim there’s of course the movie, the art/making of -book, the comic and the movie novelization (which I might or might not get), as well as a killer soundtrack. Then there’s the name generator mentioned in the previous post, plus another awesome tool: the Jaeger Designer.

The designer is a marketing tool for the film, and allows you to easily create your own jaeger posters with your own (albeit very limited) giant robot designs. I played around with it a bit and combined it with the names I created using the name generator, and now I have four named jaegers. While I don’t know whether they’ll make an actual appearance in-game, they’ve already got enough character that they’ll at least feature in back stories and get referenced in games. The designer is also a great way to try out different paint schemes for jaegers.

Ladies and gentlemen, I present to you Emerald Havoc, Shrike Brigand, Lucky Diablo and Helios Tornado!

emeraldhavoc_small

shrikebrigand_small

luckydiablo_small

heliostornado_small

Now, a post like this might seem a bit silly. After all, there’s not much substance as such. No pretty minis, no built terrain, nothing. Still, in some ways this is the best part of a project for me: there’s not much actual work, my imagination is running wild and I’m thoroughly enjoying myself. Things that hamper projects, like painting slumps, scheduling problems and bored demotivation aren’t yet a part of it. What’s not to like?

h1

Pacific Rim project

January 11, 2014

© Warner Bros.

Last year, I saw an awesome film. That film was Pacific Rim, and it is the story of huge piloted robots punching giant monsters in the face with rocket-powered fists. It really struck all the right chords in its blend of cheesy, cool and childish, immature fun.

It’s none too surprising, that I quickly started turning the idea of gaming the film or something similar around in my head. I never did anything with the thought, though, so it was buried under a pile of other half-formed ideas. However, when I received the movie on blu-ray for Christmas and watched it again, the project again bubbled up…

…you know where this is going, right? It’s another project! Likely to provide endless fun and remain unfinished, just like all good projects. Dear reader, I give to you…Pacific Rim in 6mm or so! Sure, it’s not a very imaginative title, but it’s very descriptive.

The Game

Utopia’s warpg approach – a combination of tactical miniatures combat and role-playing sequences – has worked wonderfully, and I’m sure I’ll go that way again here. The Pacific Rim setting provides great opportunities for both. There loads of drama potential with the different pilot teams simultaneously co-operating and somewhat competing on kill counts. Then there’s all the “argggh, my brother is dead”-melodrama and such.

The Rules

This was an easy call. I love the Flying Lead rules system by Ganesha Games, and the company produces another two sets of rules that perfectly fit what I’m doing: Mighty Monsters and Samurai Robots Battle Royale. The first one contains rules for gigantic monsters and the other for huge robots. They’re a perfect match for what I’m doing – there are even ready-made stats for a few of the Pacific Rim jaegers (giant robots). If the Utopia campaign is any indication, the rules will make for a nice, cinematic game. The rules also include the possibility to create your own monsters and robots, which will come in handy.

The Miniatures

The best part of any project, of course. I’m looking to keep this project very manageable, as the Utopia game is running simultaneously and this will be more of a side project. What this means is that I’m looking at around six or so jaegers and a similar number of kaiju – monsters, that is. For me, this is a foray into new territory: 6mm scale miniatures. At least I’m thinking it’s 6mm. Shows how much I know.

Anyway, I’m basically drawing from a single source for my jaegers: Reaper Miniatures’ CAV line. Here are my picks:

cav_weasel cav_hemi cav_waraxe cav_dauntless cav_hawk cav_spitfire

I love how the models are really characterful. They’ll of course receive cool names, interesting crews and things like that, but they already tell a story just by existing. A bit like Cherno Alpha. No, really, don’t these machines simply get you thinking about their stories? Combined with this jaeger name generator, one of those just might be Helios TornadoShrike Brigand, Emerald Havoc or Lucky Diablo…and this is why I love new projects.

The kaiju are more of a challenge. They have a really unique look in the film, but luckily I’m not much of a purist. So far I’ve come up with the following:

knifehead scunner

The two minis above are official Pacific Rim clix minis. They should be about the right size for this project.

stone_elemental

This is a stone elemental by Reaper Miniatures. While it looks nothing like the two monsters above, I have a feeling that it might be possible to paint it to resemble not stone, but thick hide and plates of bone. We’ll see! I love the sheer brute strength the model radiates. 

teraph

seraph

The Teraph and the Seraph are from Privateer Press’ Hordes line. They’re cheerfully original looking, with multiple limbs and eyeless heads. I can see them getting thrown around in densely populated urban areas.

The challenge in finding suitable minis for the kaiju is that they shouldn’t be too readily recognizable as something else. This efficiently rules out most things like Tyranids and monsters from D&D and the Cthulhu mythos. If any of you readers come up with good ideas, I’m all ears.

The Terrain

I’ve decided to make the terrain on the cheap. This will probably mean a lot of paper terrain, which is luckily readily available for free. I’m tempted to build a seashore piece, as in Pacific Rim the kaiju wade out of the ocean (to attack cities on, you know, the Pacific Rim). I might add in some pre-cut mdf or cardboard terrain too, as there are some pretty sweet bridges and the like available. I’ve long been wanting to use some gloss effect paints, and painting water is a good use for them.

So here’s my first hype post about an upcoming project. The first minis have been ordered, so this is officially underway. Feedback welcome as usual!

h1

Hunk of junk

December 21, 2013

I’m currently building up the setup for the next game of Utopia, which means I’m painting and creating yet more generic-ish scenery. In addition to the corky mountains mentioned previously, I’m working on a crashed shuttle.

The crashed Aquila lander (shown here painted by the talented Rob Jedi) that was included in the 2004 WH40K box – yes, that was almost ten years ago – has always been one of my favourite terrain pieces, but somehow I just never got one. Once I decided I wanted one, it didn’t take too long to add it to my collection. LAF member Anpu supplied me with one for the mere price of p&p. Bless those Swedes.

I have long wanted to do some weathering, as I think it’s simply dead fun. I had a fun time with the powerloader three years ago, but I haven’t really had anything to work on. I have especially been wanting to paint something white and then weather the hell out of it. This basically decided that the lander would be mostly white. I wanted a nice, brighter colour to contrast with it, and inspired by the lovely District 9 art book (hint: an excellent Christmas present for any scifi enthusiast, if you’re looking for a last minute find) I settled for a nice bright orange.

What then followed was a regular painting of the piece, and the proceeding with the fun – namely the weathering. I used several techniques, mainly drybrushing and bamboo skewer painting. In case you’re not familiar with the latter, it involves snapping a bamboo skewer and using it as a paintbrush. Snapping the skewer results in plenty of uneven bristles pointing in different directions. Dipping those bristles lightly in paint and painting with them results in very natural looking scratches of varying thickness. I also used different washes quite liberally – they can be interpreted as dirt, oil, soot or whatever tickles your fancy.

I painted the base to match my Zuzzy mat, and it’s a nice fit. I’ve still got three more pieces to paint – it’s actually a five-piece kit but the smallest piece is missing. I’m really happy with the way it’s turning out, and it should make a nice centrepiece for the next scenario! Anyway, enough with the talk – time for some pictures. You can click on any photo to open a larger version in a new window.

lander1

lander2

lander3

lander4

lander5

lander6

 

 

h1

Utopia #9 – Old friends

November 16, 2013

When we left off a whopping four months ago, the 16th were in the process of storming Conner Industries’ research center 13 on the asteroid DH-3. The operation was going swell right up until the moment the squad realised they’d walked right into a trap. The forces of the Outer colonies had decided to crush one of the vaunted UTOPIA squads in a display of force and cunning.

The 16th was unfazed, though, and did their best to set up defenses. A search of the station armory (with the help of some defected security guards) revealed three brand new, unused automated sentry guns, which were quickly placed at critical locations. In addition the troopers hauled a few small shipping containers into the corridors to provide cover, and prepared to receive the attackers.

The sixteenth prepares

The sixteenth prepares

First to enter the installation was Pvt. Johnson of the Outer colonies 3rd Heavy infantry. He barely had time to step into the first corridor, when the sentry turret opened up and quite literally tore him apart. The demoralising start stalled the assault completely as the Heavy infantry leader Sgt. Mancala ordered a more cautious approach.

The new approach proved more successful, aided by the sentry gun misfiring. Having sat in their crate for years, they simply hadn’t been field tested and the squad could only curse as the gunfire suddenly died down. The troopers pitched in with their own firepower, with Lt. Fender and Pvts. Lau and Abdul pouring pulse rifle fire and grenades down the corridor.

It was tough going for the attackers, with trooper after trooper falling. However, the Outer colonies had committed to the mission, and a steady stream of reserves kept pouring in. Metre by metre, the attackers were pushing forward and taking the corridors. The grenades fired by the defenders served the attackers as well, with drifting smoke obscuring the advancing Heavy infantry. When another of the sentry guns died to the sound of electric fizzing and popping, things were starting to look worse. The 16th had something to look forward to, though: a hail from their dropship, the Apache Owl let them know that help was on the way. Would it reach them in time?

Heavy infantry advancing behind smoke

Heavy infantry advancing behind smoke

Four security guards had joined the 16th after it became apparent that they were not about to be rescued. However, it was quickly becoming clear that they were ill-equipped for the situation. While they did their best to guard the corridors with their few semi-automatic rifles, they were completely failing to do damage to the attackers, much to the frustration of the sixteenth. The Heavy infantry was getting closer and closer and were already at a distance where they could lob grenades at the defenders.

Disaster struck the attackers just as they were about to break through the defenses. The last sentry gun had malfunctioned, and Sgt. Mancala pulled the pin from a grenade and turned to throw it at the defenders, when the gun suddenly came back to life thanks to Pvt. DiGlaeser’s technical aptitude. Mancala hurriedly pulled back but fumbled with the grenade which fell at his feet, blowing up the sergeant and knocking nearby trooper Kaneda down. On the brink of breaking the defenders, the attack collapsed and the attackers pulled back, leaderless. With the Union of Terra fleet approaching, the defenders were suddenly close to winning.

Sgt. Mancala's grenade fail clears the corridor

Sgt. Mancala’s grenade fail clears the corridor

A heavy clanking announced a new turn of events. To the shock of the UTOPIA troopers, Pvt. Jane, MIA after the cyborg attack on Ryukyu Epsilon, had been brought back as a monstrous hybrid of man and machine. Apparently the Cyberdyne-Sendai corporation had managed to salvage more from the disaster than they’d let the Union know. The cyborg marched in, smashing Heavy infantry aside and stepping into the corridor. Lt. Fender and Pvts. Lau, Abdul and Dastevan stared eyes wide as the monster activated the minigun mounted on its right arm. The howl of the barrels was followed by a storm of bullets that tore up the corridor. Lau was hit twice and fell to the floor, while the rest ducked behind corners to avoid the onslaught. Miraculously, “Dog” Lau was still alive and unharmed, although scared out of his wits by yet another close brush with death. The troopers returned fire, but their shots ricocheted harmlessly off Jane. Lt. Fender could immediately see where this was going. It was time to abandon their positions and fall back to wait for extraction. Abdul fired another grenade down the corridor to slow Jane down and to provide them with some smoke for cover.

Cyborg Jane makes his entrance

Cyborg Jane makes his entrance

There was one man who didn’t want to retreat without a fight. Pvt. Krayten Dastevan was itching for combat and stood his ground in a branching side corridor, looking to not only engage Jane, but to engage him/it in hand to hand combat! Lieutenant Fender would have none of this. “Quit messing around, Dastevan, and haul ass out of there on the double!” he ordered. Grudingly Dastevan obeyed, but he did it too late. As he sprinted down the corridor, Jane spotted him and turned the minigun on Dastevan. Halfway through his escape, Pvt. Dastevan was cut in half by the hail of shots, spraying a nearby security guard with blood. The bullets tore through the last of the sentry guns as well. Jane spotted some more guards at the end of the corridor and stomped off after them. This enabled several of the 16th to sneak off towards safety.

Jane prepares to fire on Dastevan

Jane prepares to fire on Dastevan

The security guards fled, leaving Jane with no visible targets. The cyborg lumbered on and came face to face with one of the Heavy infantry troopers, who had been more than happy to hang back and let Jane clear the corridors for them. The minigun barrels whirred up again, but luckily rudimentary recognition protocols had been installed and Heavy infantry Pvt. Julian only suffered a case of soiled underwear.

Most of the 16th were fairly safely tucked away in a remote part of the research centre. Most, apart from Pvt. Lau. Lau had been too scared to stand up, and was slowly crawling down the corridor, hidden from sight by the shipping crate the squad had dragged up. There were two Heavy infantry troopers walking down the corridor, however, and it would only be a moment before Lau was spotted. Determined not to leave any more men behind, Lt. Fender ordered covering fire, and whether it was because of Lau’s uncanny luck or the troopers’ skill, the Heavy infantry was gunned down before they noticed the scruffy trooper.

The 16th huddles together

The 16th huddles together…

...as Lau crawls towards safety

…as Lau crawls towards safety

Fear spurred the three remaining security guards on, and they fled from Jane as fast as they could, barricading themselves in a room to wait for retrieval. True enough, a moment later the Apache Owl landed on the roof of the installation with a pressurised dome and started cutting an escape hatch. The Outer colonies forces were retreating, and the day was won. Only one decision remained: “Wait for us!” cried the security guards. Jane’s minigun had just shredded the door to the room and death loomed. Eyes turned to Lt. Fender for the decision. To wait for the security guards would endanger the squad, but this was the call Fender made. The guards had helped out, and it would have been inhumane to leave them behind – besides, with Dastevan gone there was always room for new recruits. The guards escaped, but the delay meant Jane had one more chance to open up on the Apache Owl. Bullets punched through into the crew compartment, and one of the security guards lost his leg at the knee. The sixteenth had made it, but had suffered yet another casualty, bringing the tally up to 15.

Pvt. Dastevan - KIA

Pvt. Dastevan – KIA

Man oh man, am I happy. After four months of inactivity, I had my doubts about the survival of this campaign. A much shorter delay has killed games before, and Utopia is my beloved pet. I was super happy to see that my fears were for nothing, as we quickly got into the groove again despite one of my three players dropping out at the last minute due to illness. After the first few rounds the players again remembered their characters and their personalities, and we once again got to grips with the rules. The game was as cinematic as before, and after the game we heaped praise on Flying Lead by Ganesha Games. The simple mechanics allow for quick and easy modification, and we came up with a lot of special rules on the spot, such as grenade explosions clouding the corridors with smoke, sentry guns and their malfunctions and Jane’s programming glitches – there was a very real chance of Jane actually firing on the the hapless Heavy infantry trooper, and when he was swatting aside the Outer colonies troopers, sheer luck stopped them from being injured.

That’s pretty much exactly one year of Utopia behind us. The next scenario will once again be something completely different. This one was a great opportunity for me to field my lovely new Pig Iron Heavy infantry and my cyborg Jane conversion. Now, what should I paint next…

h1

Big spender me

November 10, 2013

I haven’t bought a lot of miniatures recently, but I have pledged to a few Kickstarters. A short recap:

Reaper Miniatures Bones 2

This was actually a joint pledge with people from our D&D group. The game has been going on for years, and we’re using a varied collection of miniatures and Descent board game pieces. We figured that a selection of generic fantasy stuff wouldn’t do any harm, although it’ll take ages before we actually get the minis. All the more reasons to keep the game going! Bones 2 was of course massively funded, making over $3M with almost 15000 people joining in. While most of the minis will find use in role-playing games, there are a few lovely weird creatures in the Numenera range that’ll find their way into scifi games as well. Mashaaf the Great Old One is a nice example.

mashaaf

Prodos Games Alien vs Predator The Miniatures Game

To any reader of this blog it shouldn’t come as a big surprise that I got in on this one. I was a bit hesitant at first – at £75+£10 for shipping it’s not pocket change. However, it looks like it’s taking off quite nicely, so there should be plenty of lovely free add-ons and the like on the way. I didn’t go for the bigger pledges, since I already have more Aliens, Predators and Colonial Marines than I have time to paint them. Still, I can’t really miss it, can I? It’s about time someone picked up the licence! From what I hear, Prodos Games has done a nice job on bringing back Warzone, so my hopes are reasonably high.

avp_prodos

Anvil Industry AFTERLIFE

Anvil Industry is a small UK company mostly known for their 40K conversion parts and such. AFTERLIFE is a game of their own, which I mainly chose to back since I liked the look of the minis and because Anvil Industry seem like a nice, small company. Joel, one of the directors, basically sold me on the Kickstarter over on LAF simply by being a nice guy and being very open about their policies regarding their project. Not a bad job! Free shipping is a lovely, added bonus. There’s still six days left in the Kickstarter, so do consider joining in – £21 gets you six resin minis and a bunch of artwork and background material. I went in for £45, which gets me 19 minis, the background material and possible stretch goals.

afterlife_assault

That’s my Kickstarter world for now. Any other interesting ones out there?

h1

The Faithful Departed

November 2, 2013

As it’s All Saints’ Day in Finland, I figured I’d make a themed post. The Utopia campaign is still ongoing, despite a long break. In fact, we’ve already scheduled the next game – ten days from now.

The campaign has seen its share of heroes and anti-heroes – some more memorable than others. In this post we remember the valiant and somewhat less valiant troopers of UTOPIA squad 16 that have given their tiny lead and plastic lives in service of the mighty Union of Terra.

brauer

Sgt. Salt Brauer was the long-time leader of the 16th, who went from a washed-up alcoholic to a hero of sorts. MIA on Ryukyu Epsilon after cyborg attack, presumed dead.

rodriguez

Cpl. Diego “Ding” Rodriguez came from a privileged Latin American family. KIA by a cyborg on Ryukyu Epsilon.

ace

Cpl. “Ace” Wembley was a cynical alcoholic. KIA by an insurrectionist on the Alpha moon of Kessler-11.

bedford

Pvt. Bedford was a tough British radical feminist. KIA by a Predator on Triton-4.

bjornssen

Pvt. Bjornssen was a mild-mannered Norwegian tech expert. KIA by an insurrectionist on the Alpha moon of Kessler-11.

ghillian

Pvt. Ghillian was a young female technician, known for her retro music collection. KIA by a Predator on Triton-4.

hellion

Pvt. “Hellion” was a young punk rocker and smartgunner. No one knew her real name. KIA by a security guard on the asteroid DH-3.

hamalainen

Pvt. Hämäläinen was a dour, effective Finn, who kept to himself. KIA by a cyborg on Ryukyu Epsilon.

iljutsh

Pvt. Iljutsh was a former Russian truck driver, on the run from the mob. MIA on Triton-4 after Predator attack, presumed dead.

jane

Pvt. Jane knew his military doctrine in an out – a real hero. MIA on Ryukyu Epsilon after cyborg attack, presumed dead.

kenny

Pvt. Kenny was a former pro football player. None too smart, but deadly with a flamethrower. MIA on Ryukyu Epsilon after cyborg attack, presumed dead.

mcsorley

Pvt. McSorley was a heavy weapons specialist with a genuine enthusiasm for shooting things. MIA on Ryukyu Epsilon after cyborg attack, presumed dead.

trill

Pvt. Trill was a happy-go-lucky technician. MIA on Ryukyu Epsilon after cyborg attack, presumed dead.

wu

Pvt. Wu was an excellent sniper with the squad’s most impressive kill count and a knack for off duty trade. KIA by a cyborg on Ryukyu Epsilon.

The Union thanks these individuals for their service. More will surely follow.