Imaginary friends

January 16, 2014

When I’m getting started on a new project, I tend to immerse myself in it. I’m not really into doing intricate research to get every minute detail right, but rather I’m just consuming as much of source material as I can. In the case of Pacific Rim there’s of course the movie, the art/making of -book, the comic and the movie novelization (which I might or might not get), as well as a killer soundtrack. Then there’s the name generator mentioned in the previous post, plus another awesome tool: the Jaeger Designer.

The designer is a marketing tool for the film, and allows you to easily create your own jaeger posters with your own (albeit very limited) giant robot designs. I played around with it a bit and combined it with the names I created using the name generator, and now I have four named jaegers. While I don’t know whether they’ll make an actual appearance in-game, they’ve already got enough character that they’ll at least feature in back stories and get referenced in games. The designer is also a great way to try out different paint schemes for jaegers.

Ladies and gentlemen, I present to you Emerald Havoc, Shrike Brigand, Lucky Diablo and Helios Tornado!





Now, a post like this might seem a bit silly. After all, there’s not much substance as such. No pretty minis, no built terrain, nothing. Still, in some ways this is the best part of a project for me: there’s not much actual work, my imagination is running wild and I’m thoroughly enjoying myself. Things that hamper projects, like painting slumps, scheduling problems and bored demotivation aren’t yet a part of it. What’s not to like?

One comment

  1. Giant robots punching on. Indeed, what’s not to like?


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