Archive for the ‘Zombies’ Category

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Making a game

July 13, 2025

This year, I’ve gotten started on a miniatures game of my own and it’s been a fun project so far! This post is an introduction to what I’m doing, and might even develop into a series – although with my waxing and waning blogging enthusiasm, I’m making no promises. Anyway, it’s nice to get some ideas into writing and to an audience, no matter how small (quality over quantity etc). I’ll start with some key questions, maybe to prompt myself to some reflection as well.

What’s the game about?

Tying together a bunch of my interests, Containment (working title) is a solo game about private military contractors – mercenaries – clearing out space colonies after a disastrous rage zombie virus outbreak, inspired by films like Aliens and 28 Weeks Later, the comic Planet of the Living Dead, digital games like Jagged Alliance, XCOM, and Aliens: Dark Descent as well as (mechanics-wise) tabletop games like Five Parsecs from Home and FREAKZ!

A group of running infected from 28 Days Later

It’s these guys vs. mercenaries, essentially.

The tone I’m looking for is kind of a darkly humorous anti-corporate satire: cleaning up the colonies has been outsourced to a bunch of more or less shady market operators that are in it mainly for lucrative government contracts and PR. The job is high-risk and pays well, and mostly attracts either the kind of person interested in killing for profit or those just desperate enough to sign up.

Close-up of Carter J. Burke from the movie Aliens.

“I work for the company. But don’t let that fool you. I’m really an okay guy.”

The game is designed with emergent narrative in mind. The characters have names, personalities, and some background – not a lot, but enough to maybe latch on to if you’re that sort of player – which influence things that happen both during and between missions. There are tables that hopefully bring up interesting and relevant things and nudge the player towards constructing some kind of coherent-ish narrative of the game events.

There might be a light company management element in there as well, but for now the emphasis is on developing solid and entertaining mechanics for the core gameplay.

Why make a game?

There are a couple of reasons and a fair few other things that have fed into this.

First of all, there isn’t a game out there that’s currently doing what I want, but there are many games that do a part of it. Five Parsecs from Home does a wonderful job of emergent narrative, and is a huge inspiration, but doesn’t quite capture what I’m trying to do here. The game’s Bug Hunt alternative/expansion, in turn, is similar to what I’m doing (smaller teams vs. horde), but I’ve found the narrative part too thin compared to the main game. In fact, this whole game creation process started from an attempt to expand on Bug Hunt. First and foremost, I wanted a game for me. I’ve written on the blog a couple of times (here and here) on the topic RPG elements in wargames, and a lot of that thinking is going into this game as well.

What do I want then? A fast playing, light solo game that is quick to pick up a play a few missions of, with light cognitive load: I hate memorising a million special rules and exceptions to those special rules, combined with a ton of variables based on, for example, different weapons and skills. This said, it’s a balancing act! The first version of Containment was essentially a game of luck with very few tactical elements. Boring, in other words.

Second, designing and developing a game is pretty fun in itself. I know several professional and semi-professional game designers, and we’ve often had a lot of interesting talks.  Having played games for a long time now, I definitely have my own particular likes and dislikes when it comes to game mechanics, and being a game scholar, I do spend quite a bit of time thinking why people enjoy playing games. Through both my work and 30+ years experience of RPGs, I’m not a stranger to the creative process either. So…why not try my hand at creating a game?

Third, as an adult, I’ve realised that it’s possibly to just…do things. There’s no magic to it, no-one you need to ask for permission, and so on. If you feel like creating a game, you can just create a game! Furthermore, it doesn’t have to be just a document in a cloud somewhere, but it can be an actual thing with a professional layout, illustrations, even dedicated miniatures. It might even be published, who knows! Sure, these things are not free, but in the grand scheme of things and compared with stuff like house renovation, they’re not crazy expensive either.

What’s going on at the moment?

The game’s rules are currently at a stage where I can play a pretty fun session or two. That said, there’s only a single mission at the moment, a traditional “you need to search these bodies for intel” thing or creeping in the midst of dormant infected who are waking up – slowly, unless you start shooting. New ideas for rules tend to pop up during gameplay, and they need to be tested, modified, and then accepted or discarded while trying to avoid a complexity creep. There are rules for dormant infected and when they wake up, evacuations (for ending missions), flashbangs (to momentarily distract and slow down the infected), and first aid injections (to give your poor bitten operative a few more rounds before they turn).

I’ll do some playtesting next week with a few regular gaming friends to see what they think of it, and I’m assuming there are more changes incoming after that. That’s really welcome though, as at some point you just become blind to your own work. I’m looking to release a version of the rules for playtesting “sometime in the future”, so drop a comment if you’re interested!

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What’s going on?

July 11, 2025

For the first time in a long while, I felt like posting on this blog! We’re in the summer holiday season here in Finland, so with work stress decreasing, free time increasing, and overall more (limited) sunshine and general fun, I find myself somewhat more energetic. Got to strike when the iron is hot and so on!

What’s up over here? Nothing much, which seems to be the usual middle-aged thing to say – work is good, eyesight getting worse (just bought my first reading glasses), hair thinning (which I’m not yet ready to accept), marriage still great. Being this old (well, not old-old but you get the point) feels odd in the context of this blog. I started this blog in 2009, at the age of 27, and I’m soon to be 43. Quite a lot has happened since then, both personally and globally!

Linking to the starter post of the blog from way back, I ended up reading it too! Seems like I’ve come full circle – or at least I’m at that point of a loop again. I’m currently working on my own gaming ruleset about zombies. What else could it be, right? Combining my key interests from past years, it’s a solo miniature game about zombies in a scifi setting with a seasoning of  corporate satire, as you manage a private military company – i.e. mercenaries – tasked with cleaning up infected colonies somewhere in the outer reaches of civilisation. The crew consists of more or less unsavoury types, with each character having their own (randomly generated) personality, which in turn affects their gameplay: a callous operative will have no qualms about putting down a bitten comrade, whereas a sensitive one might hesitate for a fatal moment, that kind of thing. The game is geared towards emergent narrative, the main inspiration being games like Jagged Alliance, XCOM, and Aliens: Dark Descent on the digital side, and Five Parsecs from Home and FREAKZ! on the miniatures side of things.

The design process and playtesting has given me a great reason to dig out a bunch of miniatures I painted years back, such as the zombies I was working on when this blog kicked off. In addition, I’ve obviously been printing and painting lots more zombies – fast ones this time. On the list are also some private military operatives as well as scifi civilians, all the usual suspects for a game like this. I’ve had a lot of fun doing some headswaps etc, both digitally and physically. For making a horde (well, 20+ minis) and working with a limited number of suitable models, the option to mirror models before printing is pretty useful. It doesn’t really add a ton of variety, but it’s something! So, here’s a bunch of painted models, they are mostly from Lost Heresy with a bunch of Knight Soul Studio heads thrown in. They’re overall lovely to paint, as they’re nice clean sculpts withouth excessive detail.

Click for a larger version

Click for a larger version

Click for a larger version

Glad to be back to blogging! No idea how regularly I’ll be posting, but it’s nice to resurrect this old thing every once in a while.

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From the painting desk #61 – Terrors that flap in the night

November 18, 2018

It’s more than a couple of weeks since Halloween, so time to recap! As is tradition, I put on a horror themed miniature game for my friends, which in turn was a good incentive for me to get some vampires painted.

Click for a larger version

These two ladies are part of Bad Squiddo’s My Last Sunrise line, and they’re lovely! I showcased the third one in a previous post. Long, flowing robes and clean sculpting (courtesy of Gus Kearns) made these really fun to paint. Again, I went with a very grey skintone – I had both corpses and statues in mind. I painted the robes in bright colours to counterbalance the grey skin. The painting isn’t as smooth as I’d like – it was a bit rushed so the blending is just not there especially on the blue dress. Other than that, they’re ok.

Click for a larger version

Another miniature from said Kickstarter campaign, this one needs no introduction. He’s obviously the big D, Dr. Acula, Alucard, the mysterious owner of Carfax Abbey…so yeah Dracula. A quality sculpt by Gary Morley and a easy to paint mini, I’m quite happy. As with the notorious cloaker, I went with a very, very classic look with red cape linings and all. I went for a more human – if pale – skin than with the brides, to represent Dracula being a bit more sophisticated and trying to blend in with humans.

Click for a larger version

This one is from Reaper, and documentation in this blog reveals that I bought the mini…nine years ago, back in 2009. Sheesh. Well, after nine years of waiting, she’s now finally painted! As you may have noticed, I love painting red, so I went with that here as well. It was a quick, rough-ish paintjob but I feel it does the trick. After all those years in the cupboard I’m just happy that the mini is finished. It’s still a pretty neat sculpt, so kudos to Derek Schubert!

Click for a larger version

Vampires come in all flavours, and this one from Heresy is definitely one of the nastier-looking ones. Paul Muller has managed to sculpt one of the nicest vampires around, in my opinion. I gave the mini a really quick paintjob consisting mostly of drybrushing and washes, but I’m still immensely happy with the end result. It looks like a nasty beast, just like I wanted it to.

The Halloween game itself was great fun as usual, with vampires successfully eating every single villager before sunrise. A random selection of photos shows you many of the usual suspects appearing in these Halloween games as well as some of the painted minis showcased above. You can click on any photo to open a bigger version in a new tab. Thanks to the players for the photos!

The hunters…

…and the hunted

Nosferatu stalks his prey

A hapless nightwatchman flees from approaching zombies

A damsel in distress

It’s a monster rampage!

Due to some really poor luck on the vampire’s part, these two basically spent such a long time together that they became a couple

 

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Halloween in the Caribbean

November 3, 2016

Halloween came and went, and it brought a nice chance for some horror-themed gaming. I obviously wanted to do something a bit more pirate-y this year, so the theme was obvious.

Putting together a game to play with my friends, I went with my go-to ruleset, Flashing Steel by Ganesha Games. I tweaked and simplified it at places for ease of gaming, and then wrapped it in a nice little cocoon of story. The story was a suitable genre piece, with the dread undead pirate captain Armitage Shanks (last seen bothering the Orient) coming to claim charming young Rosalie Underwood for his bride for all eternity at the strike of midnight. To make things easier for him, Shanks decided to bring along an army of the dead as well as two horrible, imaginatively named lackeys, Ghost and Crab man. Luckily a group of heroes was there to thwart Shanks’ evil scheme! The protagonists consisted of dashing captain Pemberton Smythe and his two redcoats, pirate queen Valeriana de Torres with her voodoo priestess Madame Labadie and first mate Benson, Rosalie Underwood’s father with his priestly friend Father Wexcombe and trusted servant Belinda, and Daring Dragoon, the people’s swashbuckling hero.

What followed was an epic battle, with poor Rosalie’s fate hanging in the balance almost up to the last dice rolls of the game. What did we get to see? Our heroes cut down waves upon waves of zombies. Father Wexcombe banishing the ghost with holy water, only to get shot down by Shanks just moments later and brought back as a zombie. The terrifying Crab man crushing poor Daring Dragoon after the hero’s valiant charge. The pirate queen and His Majesty’s captain fighting side by side to buy more time before falling to the claws of Crab man and Shanks’ blade. The voodoo priestess dueling magically with Shanks, pulling the enchanted Rosalie this way and that…and finally, first mate Benson putting a pistol bullet in Shanks’ skull just as the witching hour passed and the forces of darkness withdrew.

It was a blast! We laughed a lot, we rolled a lot of dice, imitated death groans and roars of frustration (thanks Joonas!) and pushed little toy soldiers across the board, all the while overdosing on sugar. What more could you want from a Halloween game?

Shown below are photos of various quality from the game, taken by the various participants on their phones. You can click on any of them for a larger view.

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The defenders

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Preparing for the forces of evil

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One of the character sheets I put together

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First mate Benson pretty much spent the game standing in this spot killing zombies

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The Daring Dragoon’s fateful battle

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The Halloween theme extended to the snacks as well

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Another shot of our heroes, with the Daring Dragoon showing off

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SHAME

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Father Wexcombe’s heroic moment

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A closer look at pirate queen de Torres

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Belinda comforts the rescued Rosalie

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Our heroes hold off the zombie horde

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An aerial view of the starting positions

Shanks and his minions go forth

Captain Smythe half-hidden by a fountain

Captain Smythe half-hidden by some stocks

The battle is won!

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Belinda and Rosalie again – a subtext of romance was suggested

A blogger with that good old Innsmouth elegance

A blogger with that good old Innsmouth elegance

I think ending this post after that photo is appropriate.

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Different upcoming zombie goodness

June 22, 2016

I can’t remember when I’ve last made one of these posts, but it was years ago. While this blog has obviously drifted far from its roots as a zombie blog with miniature gaming elements, I haven’t lost my interest in the genre. In the last few days I’ve come across two zombie movies that seem interesting and different enough to warrant sharing.

The Girl with All the Gifts 

(Note! The text below contains spoilers for the book of the same name)

The near future; humanity has been all but destroyed by a mutated fungal disease that eradicates free will and turns its victims into flesh-eating “hungries”. Only a small group of children seem immune to its effects.

At an army base in rural England, this group of unique children are being studied, subjected to cruel experiments by biologist Dr. Caldwell. Despite having been infected with the zombie pathogen that has decimated the world, these children retain normal thoughts and emotions. And while still being subject to the craving for human flesh that marks the disease, these second-generation “hungries” are able to think and feel, making them a vital resource in the search for a cure.

The children attend school lessons daily, guarded by the ever watchful Sergeant Parks. But one little girl, Melanie, stands out from the rest. Melanie is special. She excels in the classroom, is inquisitive, imaginative and loves her favourite teacher Miss Justineau.

When the base falls, Melanie escapes along with Miss Justineau, Sergeant Parks and Dr. Caldwell. Against the backdrop of a blighted Britain, Melanie must discover what she is and ultimately decide both her own future and that of the human race.

 

In general I’m not too partial to the idea of thinking zombies, but I do like the concept of this one. It also seems to be a refreshing take on the genre, even if we’ve seen the “this child is the key to the cure” storyline many, many times. It might be Britain as a backdrop, but this one also reminded me of 28 Days Later. That’s always a good thing. The movie is coming to UK theatres on September 23.

Seoul Station

Yeon Sang-ho earns his place in the zombie pantheon with this biting animated feature that takes a look at some of South Korea’s biggest social issues through a tale of a father searching for his runaway daughter just as a zombie outbreak is spreading throughout Seoul Station’s homeless population.

I have a soft spot for adult animation (oh, that sounded wrong…) so an animated zombie movie with a Romero-ish political take sounds like a treat. This South-Korean film is apparently doing the festival rounds at the moment.

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From the painting desk #38 – Living pirate, dead pirate

November 23, 2015

Two more miniatures for my pirate project, and very different ones at that. The first one is a merchant sailor by Galloping Major Wargames, mercilessly press ganged into service as a pirate:

Click for a larger version

Click for a larger version

A simple paintjob on a lovely miniature, he adds some firepower to my group. I really like the Galloping Major minis, as they’re neat sculpts and very chunky. They’re also very tall, but fit in nicely with the rest of my ranges.

Click for a larger version

Click for a larger version

The other miniature is an undead pirate by Black Scorpion Miniatures. I absolutely love this range – the undead pirates are really characterful and evocative of the whole “cursed to wander the seven seas” vibe. I painted the model using a different style than with my living pirates, using plenty of heavy drybrushing to make him more worn and weathered. I used black decorating sand mixed with pizza herbs to create a sort of afterlife base, drawing inspiration from Terry Pratchett’s depiction of The Desert, an afterlife of greyish-black sand, and adding some withered plants for a more maritime feel. I threw in an old GW metal skull for additional effect. I think the end result is quite pleasing, and creates a lovely contrast with the living pirates and their bases of almost white sand, as you can see in the photo below.

Click for a larger version

Click for a larger version

That’s 33 miniatures painted this year, and the pirate project moving along nicely! I’m looking to build a small band of undead pirates as well, because…they’re undead pirates, that’s why.

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Halloween fun

November 1, 2015

So, Halloween is behind us, and it was a blast! We had a few friends over for gaming, too much food and a movie, and while sadly a couple of guests had to give it a miss due to a flu, the evening was a success. The movie of the evening was Elvira: Mistress of the Dark. I was seriously suspicious at first, but the movie was an absolutely brilliant 80s horror comedy that I had somehow missed until now. We ate, ate and ate some more, here are some pictures of what was on offer:

Photo by Emmi Lounela

Photo by Emmi Lounela

Photo by Emmi Lounela

Photo by Emmi Lounela

I did a lot of prep for the game, which in my mind was the main event of the evening (although the food and sweets most likely were it, actually), painting the last minis until 6AM Saturday morning. Even with that I wasn’t able to finish everything on time, so the priest mini you’ll see in the photos had to go on the field unbased. In the end I had most of the minis finished – pictures will follow in later posts – so we got to play the game with fully painted minis. Plenty of pictures to follow, just click on any of them for larger versions.

The game featured an unlucky town somewhere around New England in the 18th century. Every year this town gets attacked by monsters on Halloween. It’s not that big of a deal, some towns have to deal with drought, some with Indians, some with monsters, and at least the monsters attack only once a year. The scenario was very simple, with an endless stream of villagers streaming towards the village church from the edges of the board, monsters trying to catch then and five villagers armed with muskets trying to drive the monsters away. There were some bonfires scattered around the table, making life more difficult for the monsters and weakening them in combat if they got too close, with the church and the priest having a similar effect. The game lasted for 12 rounds, or the twelve tolls of the church bell on witching hour. The system we used was a simplified and streamlined version of Ganesha Games’ Fear and Faith, utilising the Song of Blades and Heroes engine.

The monsters were a werewolf, a vampire and a group of zombies. Each had their own strengths and weaknesses: the werewolf was the strongest in combat, but if he killed anyone, he had to stop for a while to savage and eat the body. The zombies were slow, but all but impervious to shooting and they added anyone they killed to their ranks. The vampire was the weakest one in combat, but usually had more actions than the others. He was also unable to go too near the bonfires and the church grounds. The villagers couldn’t kill the monsters, only drive them away momentarily by shooting – after all, the monsters were the stars of the show. The players were running the monsters, trying to gather as many points as possible by eliminating the villagers.

What followed was a riot. I don’t have a detailed report of the game, so I’ll let the pictures speak for themselves. We saw the vampire and the werewolf rampaging around, the zombies milling around in confusion, plenty of villagers die and the monsters getting driven off several times by well-placed shots. During the entire game, only three villagers made it to the church alive, with the vampire proving to be the most efficient killer despite the werewolf collecting big points by catching the priest on the final round. Everyone really enjoyed the game, especially my girlfriend playing said vampire and trying miniature games for the first time. And NO, the game wasn’t biased…

First off, the monsters:

The zombies (Photo by Joonas Laakso)

The zombies (Photo by Joonas Laakso)

The werewolf (Photo by Emmi Lounela)

The werewolf (Photo by Emmi Lounela)

The vampire (Photo by Emmi Lounela)

The vampire (Photo by Emmi Lounela)

And then the game itself (photos by Emmi Lounela):

In the darkness of night, the church offers sanctuary (Photo by Emmi Lounela)

In the darkness of night, the church offers sanctuary

A villager's eye view of the church. It's far away and there's a vampire waiting (Photo by Emmi Lounela)

A villager’s eye view of the church. It’s far away and there’s a vampire waiting

The werewolf catches sight of two villagers

The werewolf catches sight of two villagers

Will the musket be enough?

Will the musket be enough?

The bonfire offers meagre protection

The bonfire offers meagre protection

In the woods the vampire attacks a villager

In the woods the vampire attacks a villager

Photos by Mia Meri:

The werewolf goes after the priest and a villager

The werewolf goes after the priest and a villager

“Where is your God now?”

This lady took down two zombies - it wasn't enough

This lady took down two zombies – it wasn’t enough

The town's previous priest is a little under the weather

The town’s previous priest is a little under the weather

The gentleman lines up his sights

The gentleman lines up his sights

The priest by a bonfire proved to be a tough nut to crack

The priest by a bonfire proved to be a tough nut to crack

Safety looms but the vampire is close behind

Safety looms but the vampire is close behind

Divine light

Divine light

...for the night is dark and full of terrors

…for the night is dark and full of terrors

This is what it's all about!

This is what it’s all about!

Cthulhu hovers outside reality

Cthulhu hovers outside reality

So that’s it! We had so much fun, I definitely recommend themed games and plenty of sugar for everyone. I’ll leave you with one more horror, happy Halloween everyone!

hallodork

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Fear the Walking Dead trailer

July 11, 2015

Now, the zombie genre experienced a massive growth in popularity in the early 2000s. While it has been on the decline – or rather become a staple of pop culture – every now and then something really interesting pops up. As you may or may not know, this blog used to focus a lot more on zombies when I started out in 2009, but the focus has shifted almost exclusively to miniatures. I’m a big zombie fan, but I must admit even my interest has wavered with the over-saturation of the zombie market. This means my interest is nowadays not easily piqued when it comes to zombies.

This goes double for The Walking Dead. I used to love the comics, but they got boring. I used to love the series, but haven’t watched it much since season 3. The adventure game I love, but in general the franchise has gotten pretty boring. Then I saw this:

It’s the trailer for the new Fear the Walking Dead series. It’s a prequel and a “sister story” to the main series. Apparently it details what is to me the most exciting piece of any zombie story: the rise of the epidemic and the collapse of society. Interestingly, and probably because of budget constraints as well, few movies ever show this.

Night of the Living Dead stops before it happens. In Day of the Dead28 Days Later and many others it has already happened.

In Shaun of the Dead it’s flirted with hilariously throughout the film, but never happens:

Dawn of the Dead shows little snippets of it at the start of the film…

while its remake condenses it into one of the best sequences ever in zombie cinema:

At the very first post of this blog, I wrote the following:

I’ve always been fascinated (in a very sane, rational and normal sense) by catastrophes, what-if fantasies, tales of desperate struggle and the end of the world. The sinking of Titanic, alternative history, Helm’s deep, Alamo, Chernobyl,  The Book of Revelation, global epidemics, thermonuclear war…you name it. The zombie genre combines all of this. Simple as that.

This is exactly what Fear the Walking Dead appears to showcase. No wonder I’m pretty hyped.

Fear the Walking Dead launches August 23 on AMC with a 1½ hour special episode.

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Running for my life – Zombierun Finland

June 8, 2014

zombierunfinland

While the blog’s zombie content has dwindled in the last few years, I still love the genre. As it happens, I also like running – or rather, jogging. When the opportunity arose to combine these two, how could I possibly miss it? I didn’t.

If zombies and jogging sounds like a familiar idea, you may have run into the game Zombies, Run! (see my review here) which is basically an audio adventure you listen to while running, and has zombies chasing you at random times meaning you have to pick up your pace. Well, Zombierun Finland was basically this but as a live action version: a group of runners sets off for an approximately five kilometre run, with the route infested with zombies of both the shambling and the running variety. Every runner has three “lives” represented by plastic streamers attached to their clothing, and the zombies try to grab these streamers. If a runner loses all of their lives, it’s game over for them.

A group of six from our kung fu school entered as a team (“The Rage Monkeys”). The happening was advertised as a combination of exercise and pop culture experience, and it most certainly was. It was a warm day and it had rained earlier, so it really turned out to be a sweaty evening. I wasn’t just because of the weather, though…

Zombierun Finland was mostly an excellent event. There were some glitches with the biggest being the whole group running off-route before the organizers managed to turn the runners in the right direction. Some runners lost all their lives very early in the run, which was obviously a letdown for them. However, considering that it was a fairly large, first time event produced by volunteers, it was very well executed! The zombies had excellent makeup and props, as you can see from the photos. This really added a lot to the feel of the event.

With the glitches dealt with, on to the good stuff. For me the absolute best thing about the event was the way it created many of the things I love in the genre. The whole run started with a very authentic mass panic. I think a fair few people were expecting an easy start with the zombies steadily trickling in along the way. I know I was. Instead the horde attacked us right off the bat and it was full-on chaos. I was just going along with the crowd when it started parting and it seemed there were zombies everywhere. People were screaming, zombies were moaning…awesome! When we got our group together a few hundred metres later, there was a genuine “is everyone ok? Did you lose any streamers?” dialogue very much in the vein of “did anyone get bitten?”

There were plenty of other genre moments. The slowly starting panic as a runner zombie attacked a large group from behind and created a sort of stampede where you couldn’t see who’s a zombie and who’s a human runner. That was very much 28 Days/Weeks Later. There was the solidarity between strangers in the lull between attacks (“So, where are you from? Man, I was expecting something far easier…”), the cruel logic of letting the runners in front of you distract the zombies to allow you to pass, the tired desperation of not wanting to run another step and seeing zombies up ahead and that feeling turning time and time again into determination to survive. At one point I was genuinely happy to catch up with my two remaining teammates and we had a great “so we’re the last ones alive?” moment.

For me a memorable moment was one near the end of the run, when we entered an abandoned factory. It was dark inside, and I made the mistake of staring into a bright window for a moment, causing a blinding afterimage to obscure most of my vision. Through the afterimage I could vaguely make out zombies shambling in the dimly lit room, adding a good touch of genuine panic to my escape.

So, how did I do? Fairly well, although I didn’t survive. Like plenty of others, I met my end in the murderous final room of the factory – a small enclosed space with too many of the undead. Of our team of six, only one made it to the end alive. Afterwards, with no need to run anymore, we sat at the end zone sweaty, tired, happy and fake-bloody, munching on the donuts, apples and canned pineapple chunks provided by the organizers. Not a bad way to spend time with your friends.

All in all, it was an awesome, fun evening and a really memorable experience. I’m really looking forward to attending next year, and maybe helping the organizers to make it even better. If any of the organizers are reading this, a huge thank you from both me and our whole team for creating such an event and doing a great job with it!

Here’s a bunch of photos lifted (with permission) from the event’s Facebook group. I hope they manage to convey some part of what made Zombierun Finland 2014 great. You can click on any image for a larger version – they open in a new tab. The second photo has our team, clad in black. Yours truly can be seen in the back, entering the underpass.

Photos by Matti Tervonen:

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Photos by Ritva Savonsaari:

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Photos by Anna Eskelinen:

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Z War One – Extraction

August 26, 2013
Click for a larger version - image © ill Gotten Games

Click for a larger version – image © ill Gotten Games

I recently came across this fun little video promoting an upcoming zombie themed boardgame with mighty tasty looking miniatures, Z War One. From the description on the official site:

Z War One is a miniatures-based survival horror board game. It blends tactical sci-fi shooting with classic RPG elements in an interactive comic book format.

Players take control of one of the game’s 4 main protagonists for the duration of a 6 chapter issue, completing missions to gain experience points which they may then either save, or spend developing their character. The player with the highest number of experience points at the end of the last chapter is the issue winner. Gameplay swings between co-operative and competitive as players work together to overcome insurmountable odds only to betray their teammates at the final hour in a bid for personal glory.

The boxed game contains issue one, with each subsequent comic book acting as an expansion pack, continuing the story and introducing new monsters, heroes & environments.

Sounds delicious! Anyway, while the video doesn’t bring much new to the table, it’s a nice piece of low budget zombie film. It makes you wonder why game companies don’t use more live action films to promote their product, as for me this worked a treat. It made me not only check out their site, but make a blog post about it as well.

After seeing that, you might as well go see their official site. There’s apparently a Kickstarter on the way.