Archive for the ‘Sci-Fi’ Category

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From the painting desk #3

May 10, 2010

Since it’s over a year from the previous one, I figured I’d resurrect this series of posts. As I posted earlier, my inspiration for miniatures is back with a vengeance, and the results are already showing. Unsurprisingly, I’ve been painting stuff from my Aliens/Predator/Marines project, and here they are. In colour!

Click for a larger version

I’ve had these HorrorClix Aliens half finished for ages, meaning they’ve been based and sprayed black. The required very little work to finish. A couple of layers of drybrushing, some black ink, glue for Alien gunk effects, a coat of gloss varnish and what do you know, three more Xenos to fill those motion trackers. The HorrorClix Aliens are very nice for the painter. They could basically be used as is, but with a little work you can make them even nicer. They’re the only models that I don’t dull down with a matt varnish after gloss varnishing.

I also started on a new batch of Colonial Marines. I wanted to recreate the look of the troopers from Aliens, so went hunting for reference material. Turns out that the net is filled with movie stills and people that are into movie props and cosplaying, so I had a lot of stuff to work with.

Click for a larger version

Click for a larger version

"We've got movement!"

I think I nailed it pretty well, and overall I’m really satisfied with how the model turned out. I even made an effort to get the motion detector right. There’s a motion blip there, probably just a little girl. The model is sculpted by Mark Copplestone and can be found in the Copplestone Castings Future War range, in the pack FW22.

On this model I tried some simple weathering effects, so the bare metal you see on the armor is painted on to represent chipped and scratched paint.

The next marines are already on the painting desk and well on their way. Here we go again.

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First Contact

May 8, 2010

I’m back from my little UK tour, and I’m happy to say that my uninspired mood towards miniatures has pretty much disappeared. Oh, I knew it would but it’s always a happy event.

I finally received my copy of Space Hulk, and proceeded to test the rules first by gaming solo and then inviting a few friends over for a game. The result? A very fun night spent blasting Xenomorphs and ripping Colonial Marines apart. The rules were easy and quick to pick up, and we were gaming in no time even with little to no previous Space Hulk experience. While it’s basically a two player affair, the game lent itself well to three-way gaming, as there are quite a few missions with two squads of marines and one player controlling the Genestealers, or Aliens in our case. We played using the Colonial Marines and Aliens detailed a few posts back.

With the corridor ahead on fire, a marine has time for a quick breather, not to mention death

One thing we really enjoyed was the movie-like feel to the game. The air was thick with Aliens quotes before long, and small fragments of narrative started forming. As the gun on a marine firing on overwatch jammed and he was soon after nailed by an Alien, we could just imagine the few seconds of terror experienced by our little imaginary friend. Such cinematic moments were frequent, as the Marines were in many games taken out one by one, either by luck or simply by way of numbers. Space Hulk’s rules capture the imagery and feel of the Alien quadrilogy – part two especially – beautifully. The rules also present the Genestealers as terrifying in close combat, capable of easily tearing through a marine. We observed that this is even more fitting for an Alien scenario, as there really is no doubt about who the favourite is in a hand to hand encounter.

Despite his overwatch, a CM sergeant is about to become the evening's white meat of choice

In addition to the cinematic feel and quickness of play, another thing in favour of Space Hulk is its unpredictability. This doesn’t mean that the games are totally random, but simply that you can never be quite sure that the plan you’ve crafted is going to work. Guns will jam, creatures just will not die, a marine will actually win a close combat encounter and so on. This leaves room for – and indeed forces – the tactician to actually think ahead a bit and prepare to cope with surprise situations. And this means the game becomes actually pretty hard to master, especially considering the 3 minute time limit the marine player has. All this makes for a very entertaining game with a high replay value.

"They're coming outta the goddamn walls!"

One thing that I tend to forget while concentrating on the modelling aspect of miniatures is that gaming is actually really fun once you get down to it. A couple of good friends, a ton of snacks and a few solid games with painted miniatures make for an excellent night. A reminder like this is really good every once in a while. It’s also great for motivation, since something is actually coming out of all of those big unfinished projects. In this case it was a night of gaming and spending time with friends, which left us all yearning for more. Not bad at all!

I’m also happy to report that the game prompted me to finish three HorrorClix Aliens, that’ve been half painted for ages, and I’m preparing to paint the remaining seven. As Ferro puts it in Aliens: We’re in the pipe, five by five.

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Just another bughunt

April 11, 2010

As you may have noticed, DotL has been very quiet lately. This is mainly due to real life stuff, such as work and doing research for my Master’s thesis (on RPG’s, no less!). This means I’ve not had the time nor the energy to work on new miniatures, so I’m going to show you something a bit older.

Ever since I could whip up the courage to watch them as a pre-teen, I’ve loved the Alien and Predator franchises. With the exception of the rather silly Alien: Resurrection and the god-awful AVP films, they’re all among my favourite scifi movies. In fact, I just recently had a solid dose of Aliens as I watched all of the four films back to back and then went to Tampere a few days later to see a wonderful H.R. Giger exhibition. All this has lead me back to an older miniatures project of mine, namely Aliens vs. Predator.

This project has been once of those that seem to last forever and not really progress a lot. I was actually doing pretty fine on it, but then I really got into zombie miniatures a lot and consequently my little critters have been gathering dust since. Maybe doing a post on these might help things to get going again? One can always hope. I’ve also been thinking about picking up the new limited edition Space Hulk, although I’d probably have to pay an arm and a leg for it. From what I’ve heard, it just might be worth it, though.

That’s enough idle chitchat, on with the minis! Sorry about the inconsistent lighting in the pics, was in a bit of a hurry.

There are different possibilities for Alien miniatures, but I ended up using what I think are hands down the best ones available: HorrorClix Aliens. While they’re now out of production, I picked up a few boxes cheaply off the ‘Nets a year or so back so I have around twenty or so. Like all HC stuff, they come pre-painted and are actually quite usable straight from the box. I wanted them a bit more black and glossy, so played around with washes and drybrushing and painted a gloss varnish over the end result. They came out lovely, I think. I used some glue to simulate the resin-like goo the creatures secrete, and liked that end result as well. The Aliens are  a bit on the large side, but then so was the original creature in the first film.

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For Predators I went with Copplestone Castings. While I think they’re the best stuff available at the moment (and back when I bought them), Heresy’s new Hurn is pretty tempting. And while Ainsty’s INAPs are definitely showing their age as sculpts, the idea of clear resin figures is excellent. Also, the name always brings a smile to my face, as INAP=It’s Not A Predator.

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No alien monster would be happy without heavily armed futuristic humans to decapitate, maim and/or impregnate. Again, enter Mark Copplestone and his wonderful scifi troopers available through Copplestone Castings, em4 and Mirliton. I went for a generic urban camo on the regular troopers, while the beret wearing guys in red and black are something like corporate security or special forces.  Actually, they remind me for reasons unknown of the Omni Corp troopers from the classic game Laser Squad. Maybe that’s how I always imagined them.

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Click for a larger version

Actually just writing this post makes me want to finish this project. And maybe buy Space Hulk.