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Looking ahead

May 26, 2017

Billy Bones by NC Wyeth

Last night I got to thinking about the future of my pirate project, and figured I’d share some of my plans with you. That way I’ll have them down in writing, too. Having the book project on the go really helps – miniatures inspire me two make up fiction and characters, and vice versa. This stuff might and probably will change as new ideas come up, as these things tend to do. In no particular order:

Port George and New Port George

Instead of having a nice side of town and a shady side of town, they will be two different towns in the fiction. After the original Port George was struck by a heavy epidemic of yellow fever, the better-off residents fled to somewhat higher, drier ground and re-founded Port George, leaving the old town to those too poor or ill to build new houses. In time, pirates and other types settled in and made the old town their own. While the towns are near each other, the residents of New Port George rarely have reason to visit the old town, unless there’s more or less shady business to be done. Even then, they’ll bring protection.

Modelling-wise, I’ll keep on as before. New Port George will have larger, plastered brick houses and a small fort, whereas the old town will have more wooden plank houses, as well as more dirt and decay in general. This way I don’t have to worry about fitting two different styles together.

Maroons

Another faction on the island is a group of maroons – escaped slaves – who have taken up residence in the old, ruined Spanish mission. They mostly keep to themselves, although they do some trading with the pirates. With the new industry plans for the island (see below), the maroons are more than a little riled up, and are bound to cause all sorts of trouble. For miniatures I’ll be using the Foundry minis I bought at Salute a month ago:

© Wargames Foundry

They’re sweet minis, and will find double use as pirates too. My voodoo queen will likely be tied in with them too.

The Spanish mission

Spanish Caribbean buildings with their red pantile rooves are a staple of pirate visuals. I wanted to include them, but also wanted a British town. The solution? Put in an old, deserted 17th century mission town. Not only is this historically plausible, it also gives me the chance to build some Spanish style houses and model an overgrown, somewhat ruined town now inhabited by the maroons mentioned above.

Horrible capitalists

These will be some if not the main antagonists in the setting. They’re wealthy traders who are looking to set up sugar plantations on the island, with all the horrible things they bring along. While I want to address the concept of slavery in the project, I don’t want to dwell on it too explicitly. However, having the drive for building plantations – or maybe the plantations being built – creates suitable tension in my opinion. The traders are trying to pressure the governor, the pirates are disrupting slave trade, the maroons are attacking traders and under construction plantations…there’s plenty here! I have some great minis from Blue Moon that I also bought at Salute, they look haughty and rich and should be a great fit for the job. I might need some henchmen for them as well.

While I don’t want the book to be overtly political, in reality a lot of the pirate issue was about class and race, trade and capital, and I want the book and the project to reflect that – not only for ideological reasons, but historical accuracy as well. It also allows me to posit pirates as the protagonists, which is something I want to do. And of course rich slave traders make for wonderful antagonists.

So, that’s what’s in store. Over two years with this project, and more and more hyped – wonderful!

Pirate illustration: Billy Bones by NC Wyeth, public domain

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5 comments

  1. Wow, I have to admire the scope of your vision and ambition mate, this really is superb – good luck!


    • Thanks Alex! I comfort myself with the idea that I have years and years to finish it 😀


  2. Cool ideas! I especially like your way of subtly bringing in the historical and political issues – I think it’s a great way to re-interpret and add a bit of depth to the classical pirate tropes.


    • Thanks, glad you like it! While there’s definitely nothing wrong with pirate pop culture classics, sometimes actual history can be even more interesting. I get to combine many of my favourite things here!


  3. Big plans my friend. I love the old v new Port George idea. This in itself would create class tensions. I’d love to see the pirates and the maroons join forces to attack/raid and plunder new port George. I’ll enjoy watching this project develop.



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