Archive for 2009

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Werewolves by Reaper – a review

August 11, 2009

My Underworld/Blade/WoD-inspired miniatures project has started off nicely, as I’ve received all of the minis ordered. I thought that since I’m adding a whole bunch of nice new stuff into my collection, I might just as well review them for your viewing pleasure. I’ll kick the thing off with two of the biggest miniatures in the project, namely two werewolves from Reaper Miniatures: Jean Paul Werewolf (02747) and Male Were Wolf (02872).

Both models are very impressive. The Male Were Wolf (and I use this spelling very reluctantly) is well over 40mm from his base to the top of his head. Jean Paul is under 40mm, but his hunched posture suggests that he too would be over 40mm if standing up straight. As usual, size comparison pictures can be found at the end of this review. They come on integral bases which are too large to fit neatly onto a 25mm round base, so I went for 40mm bases instead, which made for a nice fit. The larger bases are a millimetre or so thicker than 25mm ones, adding slightly to the size of the already sizeable monsters.

The werewolves are multi-part kits, requiring some assembly as both have separate arms and tails. The parts fit, but they do require a bit of work with positioning and filing. Noticeable gaps were left after gluing the parts into position, so you might want to break out some greenstuff and fill those. As I’m usually too lazy to do any pinning, the greenstuff helps support the joins as well. Fortunately they’re both furry critters, and you shouldn’t have too much trouble replicating the fur texture in your greenstuff. Some mould lines were present, but they were very minor and I cleaned them up in a minute or so.

Jean Paul is in a dynamic posture. He’s a bit hunched and his legs and sense of movement make it apparent that he is springing into action. Jean Paul is snarling viciously, which combined with his long arms and exaggerated large, clawed hands make him very, very imposing despite the model’s comic book style. He doesn’t have fur covering his entire body, and his arms and abdomen as well as the insides of his legs are almost completely hairless. This looks ok for the most part, but there is one exception. His buttocks are bare, but he has a tail sticking out where his tailbone would be. The tail looks a bit tacked-on, like someone just stuck a wolf tail on a human rear. Other than that, there’s nothing to fault here. The model was sculpted by Ben Seins.

Jean Paul from the front, notice the greenstuff fillings

Jean Paul from the front, notice the greenstuff fillings

Jean Paul's infamous rear

Jean Paul's infamous rear

Male Were Wolf is even better than Jean Paul in my view. He’s covered in fur from head to toe, and he lacks Jean Paul’s comic style. This means he looks very feral, and his whole presence gives off a feel of a slightly crazed, brutal and scary gothic monster. When you’re talking about a werewolf miniature, that’s pretty much the effect you want. The model is posed standing straight with his long, clawed arms spread wide and the pose fits the model nicely. In fact about the only bad thing I can say about this model is the atrocious name. The model was sculpted by James van Schaik.

Male Were Wolf fresh from the painting desk

Male Were Wolf fresh from the painting desk

If I didn’t make it clear enough before, these are big werewolves indeed. As you can see from the comparison picture below, they dwarf regular 28mm humans in both height and bulk. Good luck bringing those puppies down. Click for a larger picture.

From left to right: Copplestone Castings, Male Were Wolf, Foundry, Jean Paul, Hasslefree

From left to right: Copplestone Castings, Male Were Wolf, Foundry, Jean Paul, Hasslefree

Both miniatures retail at $7.99 apiece, which really isn’t a bad price for such hefty pieces of well-sculpted metal. They’re available direct from Reaper Miniatures or through numerous retailers.

Overall verdict: If 28mm werewolves are what you’re after, they don’t come much better than this. Both models are wonderful sculpts, capturing the essence of the creature they’re depicting. The separate arms and tails may cause some problems, but it should be nothing too time consuming.  Not even Jean Paul’s bare hindquarters can stop me from recommending these.

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Warpg’s?

August 7, 2009

As I’ve written before, I’m not really that much into competitive wargaming – such as WHFB – anymore, preferring the narrative aspect of games instead. This is probably due to the fact that I’m a roleplayer at heart, having played RPG’s for 20 or so years compared to my 13 years of miniature gaming.

Every now and then I start toying with the idea of combining RPG’s with miniature wargames, and every time the whole process ends with no real conclusions, except for the fact that it’s pretty difficult to seamlessly integrate the two. The reason for this is the paradoxical nature of the problem, as what I’m basically trying to do is to remove the strict goal orientation from wargames and at the same time retain something of the game aspect in there as well. What I want, then, is a game you want to win and can win, but where winning is secondary to creating an interesting narrative with memorable scenes.

The problem this approach generates is that it easily makes either one or the other of the main components – miniature gaming and RPG’s – redundant. If you want a game you can win, you might as well play a full-blooded miniature game. If you want a narrative, why bother constricting your RPG with miniatures?

The current (4th) D&D edition combines these two elements, but in a way that’s not completely satisfactory. Basically whenever there’s combat, the game goes from RPGing to a very mechanical combat mode that is pretty much a grid-based miniature game. While this would suggest an actual combining of the two styles of game, it’s really more like two different games. When combat is entered, the characters often drop their personalities and become machines geared for optimally disposing of their enemies. This is all well and good, but simply alternating roleplaying and tactical gaming isn’t what I’m after.

How to make games tell a story? The obvious first answer is simply to insert some sort of story into whatever game you are playing.  It’s a valid point: To create a game with a story, we need a setting. I’m sure that a lot of miniature wargamers agree (they should!), that scenario-based games are usually more interesting than battles for battles’ sake. The scenario doesn’t have to be very detailed or even have a lot of effect in terms of game mechanics.  If there’s a rock in the middle of the battlefield, you can just state that you’re battling to claim that rock. What do you know, you have a scenario. Now while this is a step in the right direction, it will not carry the game on its own. Even if you call a game of chess the ultimate battle between good and evil, at its core it’s still a game of chess.

In addition to the setting, we need characters. This is pretty standard fare. A block of plastic soldiers isn’t nearly as interesting as the 43rd Colonial Marine battle squad under Lieutenant Harris. By giving characters, units and places names, you’re also defining them and suggesting that there is something more to them than what you see on the table. That’s where you’re evoking the imagination to fill in the blanks in the game/story.

Those two things are the prerequisites for a narrative game in my view, but they’re also only the starting point. Even if you do have your 43rd CM battle squad battling a horde of bloodthirsty xenomorphs on planet X336, you’re still just basically playing the same game as before. See the chess example, above. The question that now arises is how to differentiate this particular game from a hundred others, and this is where it gets tricky as we wander off into the grey area between miniature games and RPG’s.

Let’s look at this through an example. A lot of games feature some sort of mechanic for handling morale and reactions to killed companions etc. In my view this makes it too mechanical to have significant narrative impact, as basically a characters entire mental structure is compressed into a single characteristic. You roll a six and he’s a hero, you roll a one and he’s a coward. Why can’t you just decide whether he’s brave enough to stand fast or if he just runs away?

Because of the rules. The rules dictate what to do, and if you break them, the game is no longer fair. But fair to whom? As you’re striving to play a narrative wargame, you most likely are not playing against a complete stranger. What you’re trying to do is to have fun, not win by any means necessary. So my first real piece of advice in this article is

Don’t be afraid to change the rules.

The rules are there to serve you and to act as guidelines for resolving conflict situations in the game you’re playing. If they’re getting in the way of your fun, change them. You don’t have to throw them away, you don’t have to ignore them completely, tweak them and tamper with them a bit so that they suit your game better. Often you’ll find that there are parts of a rules system you don’t like even if the system is otherwise perfect. Solution? Simple. Just do away with the bit that doesn’t work and replace it with something more suitable.

This might seem like something so amazingly obvious that it doesn’t need to be said, but trust me when I say it isn’t. 13 years of playing WHFB and we still won’t change a rule without an official decree from GW. Why? We (sometimes unfortunately) play WHFB for its competitive aspect, so the rules are very important. You tamper with one, and you might put the whole thing off balance, which then would lead to it no longer being fair which in turn leads to everyone not having an equal chance at winning. And this elegantly leads to my next piece of advice, which is

Have fun first, try to win second.

This doesn’t mean you have to completely ditch the idea of winning, you just have to put it in perspective. As it’s summertime, I’ve played a lot of football with my friends and would love to see the mentality shown in those games transferred to wargaming. In our football matches it’s not really important who scores the most goals or which side wins. Nobody wants to ruin the fun by taking the whole thing too seriously. You’re probably not playing wargames for money, and most adults don’t need to build their self-esteem on winning in miniature games, so lighten up and have a bit of fun. Once you grasp this mentality, games will provide you with endless chances to create memorable scenes, from the noble knight’s heroic but doomed charge into the ranks of the enemy to the desperate hunter’s useless bullets against a werewolf. Often losing and going out in style can be just as, or more satisfying than winning.

It’s up to you how much emphasis you want to put on winning the game. If you want to retain some amount of competition in the game, you could assign different victory conditions and goals for different characters. You could create relationships between characters, making them act in a certain way (“He will always protect her”), or create rules to govern their actions in specific situations. The sky’s pretty much the limit.

The one thing you have to bear in mind is that in the end it depends a lot on whether players are willing to sacrifice victory in favour of a more interesting game. I’ve found that the more players like to do this, the better the games get. Correspondingly the more people tend to focus on winning, the drearier the games get. I could tell more than a few stories about glorious WHFB battles with mighty dragons, epic heroes and ancient wizards all hiding behind houses or inside woods so as not to risk giving your opponent victory points. Personally, that’s not something I want to see in my games.

I could go on and on with this. I mean, I haven’t even touched on narrated or GM-led games, cooperative gaming or unwinnable scenarios! Who knows, they might be the topics of a future post or three. I feel, however, that I’ve rambled on more than enough. To summarize the whole post, I’ll freely quote a friend of mine who I discussed this subject with.

“So, we make the rules malleable and optional, and there’s no real winner either? We could just as well be kids playing with toys.”

Indeed.

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Fangs, fur, fashion and firearms

July 26, 2009

There comes a time in every man’s life, when the zombies of childhood must be left behind. I’ve finally taken that step and am now completely over my foolish zombie infatuation. No, not really. I’ve just recently taken something of a detour to visit another dear old friend of mine, also in the genre of modern horror. Vampires and werewolves, that is.

Lately I watched the first two Underworld and Blade movies, which are chock-full of cool, stylized battles between vampires, werewolves and humans. How could I not want to game – or at least collect – something similar? Now, I already have a lot of models suitable for modern horror games which is no wonder considering my love for zombies. The cops, SWAT teams, bikers, military types and such easily fill the role of humans. But what about the vampires and the werewolves? That’s where I’m lacking, at least until the next two weeks at least when I start receiving the €70 worth of minis from various manufacturers that I’ve ordered.

To those of you that might be interested, here are my picks. All images are © of their respective companies, used without permission and will be taken down on request. Click on the images to be transported to the manufacturers’ pages.

Vampires – I wanted to capture the look and feel of Underworld’s vampires. Stylistically they’re lifted almost 1:1 from White Wolf’s Vampire: the Masquerade game (which even lead to a legal dispute), meaning that they are the embodiments of modern-goth cool. Long coats, leather clothing and black, a lot of it. What makes modern vampires so easy for the collector is that unless you want to give your vampires a feral look, you can simply buy any modern figures you like and just give them a very pale complexion. The image below is a prime example, click for a larger version.

UnderworldTableA

Again, luckily, such models are easy to find. Here’s what I picked for my games:

kat 2

Click to go to Hasslefree Miniatures

Kat by Hasslefree miniatures was a natural choice for me. She has it all, with the tight clothing, pistol and a touch of the archaic brought by the sword. One could almost imagine she was sculpted for such a purpose, but that’s pure speculation of course. Kat is a beautiful sculpt, and one of my all-time favourite models.

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Cartwheel from Heresy’s scifi range was my next choice. The somewhat crazy firing-while-cartwheeling pose fits the genre perfectly, as do the tall boots, the bald head, the shades and the long coat.

Click to go to HeroClix Wikipedia entry

Click to go to HeroClix Wikipedia entry

Ultimates Hawkeye is a somewhat surprising entry from the currently defunct HeroClix line. While the model isn’t the most detailed, the combination of dynamic pose, modern bow and skintight clothing justify his repainting as a vampire. Update 28.9.2009: HeroClix and HorrorClix are apparently making a comeback under a new company.

Click to go to Foundry

Click to go to Foundry

With the previous three comprising my characters, I still needed some lesser vampires to provide some support. Along comes Foundry, with their Hired Hitmen pack. With their trenchcoats and modern weaponry, they fit the bill just fine.

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Vampire spawn from Reaper topped off my vampire selection. I bought these in case I needed some more feral vampires, and simply because they’re wonderful sculpts. They’re also useful if I want to play some period vampire games, as their look makes them suitable for several different time periods.

Werewolves – I wanted something a bit more unrefined. Compared to vampires, werewolves are often portrayed as strong brutes of the working class, whereas vampires are all about elegance and aristocracy. With this in mind, I went off looking for miniatures that in their human form were fairly everyday, and not uniform in their looks as well as armed lightly compared to the vampires. However, in their wolf forms I wanted them to be big and imposing. See below for the imagery I was after.

Underworld werewolf in human form

Underworld werewolf

I had a fairly good idea where to start looking, and as with the vampires, I ended up using miniatures from only a few different manufacturers.

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Click to go to Hasslefree Miniatures

Harby, Kendra and Zombie-hunter Kev are all from Hasslefree. Harby will undoubtedly become the leader of my werewolves, being the large, imposing and brutal looking guy that he is. Kendra and Kev are normal looking people with handguns, which is exactly what I was after. The fact that both of the men carry very heavy pistols is an added bonus. There’s nothing like a Desert Eagle shot to the face to keep a vampire down.

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

Security officers Hawque and Dove from Heresy were picked for the same reason as the previous ones. They have mundane clothing and are packing handguns. There’s a variety of different pistols to choose from, with some being more scifi than others.

Click to go to Foundry

Click to go to Foundry

I happened to have Gideon from Foundry’s Doc Friday’s Yardies pack lying around, and decided to add him to the fold as well. The model is absolutely massive, towering head and shoulders above many 28mm miniatures. The large mane of dreadlocks gives something of a wild, hairy appearance which is perfect for a werewolf. The only downside is that he carries a rocket launcher in addition to his assault rifle, and I’m thinking of using some greenstuff to convert the launcher into a duffel bag.

That’s it for the human forms, but what about the real meat of the things, the wolf-forms themselves? It was clear to me from the start that I wasn’t going to go for  Lon Chaney style Wolfmen, but wanted large slavering wolfbeasts instead. This is what I ended up picking for my force:

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Click to go to Reaper Miniatures

Jean Paul Werewolf and Male Were Wolf (consistent, no?) from Reaper were easy picks. They’re wonderful sculpt of suitably vicious looking werewolves. I like the exaggerated claws and proportions as well.

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

Click to go to West Wind Productions

I was happy to find that I could actually pick up the rest of my werewolves (to complete the original group of five that I had in mind) from West Wind. They have a few suitable ranges and a good variety of all sorts of werecreatures. Loup Garou, Wolfgang and Mondheulen all share a vicious look, with Mondheulen looking especially bloodthirsty.

And that’s it! Two groups of magical creatures ready to do battle with each other and any humans that happen to get stuck in the middle. After they are finished, I would love to get me a few champion types for both sides. For the vampires, Heresy’s Vampire in Bat Form is a wonderful model, and to fight him, the Warwolf from the nowadays defunct(?) Ilyad games is pretty much the best you can get. At €20 for one model, it should be. The Warwolf can be found by googling, and is still stocked by some retailers.

Click to go to Heresy Miniatures

Click to go to Heresy Miniatures

The sadly OOP(?) Warwolf

The sadly OOP(?) Warwolf

…but I’ll look into these after a year or five, when I’m actually close to completing this project. Luckily it’s not the destination that matters, but the road that leads to it.

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Survival of the Dead

July 22, 2009

The title for George Romero’s newest zombie flick – so far called only [blank] of the Dead – has been announced, and it’s Survival of the Dead.  This from mania.com:

“Survival” is a direct tie-in with Romero’s 2007 film, Diary of the Dead. Alan Van Sprang will resume the role of Crockett, last seen giving militia supplies to the film students. The film also stars Kenneth Welsh, Kathleen Munroe, Athena Karkanis, Joris Jarsky and Devon Bostick. Romero is directing, based on a story he wrote. No word yet on when it will hit American theaters.

Plot Concept: In a world where the dead rise to menace the living, rogue soldier Crocket (Alan Van Sprang) leads a band of military dropouts to refuge from the endless chaos. As they search for a place “where the shit won’ t get you,” they meet banished patriarch Patrick O’Flynn (Kenneth Welsh), who promises a new Eden on the fishing and ranching outpost Plum Island. The men arrive, only to find themselves caught in an age-old battle between O’Flynn’s family and rival clan the Muldoons. It turns out that Patrick was expelled from the isle for believing that the only good zombie is a dead zombie, while the Muldoons think it’s wrong to dispatch afflicted loved ones, attempting to look after their undead kinfolk until a cure is found. But their bid for stability on the homestead has turned perverse: the undead are chained inside their homes, pretending to live normal lives – and the consequences are bloody. A desperate struggle for survival will determine whether the living and the dead can coexist.

The movie premiers at this year’s Toronto International Film Festival.

After the okayish Land of the Dead and the disappointing Diary of the Dead (yes, opinions differ on both), it’ll be interesting to see what Romero comes up with. The idea is interesting, and I can’t wait to see what is done with it. The idea of people desperately taking care of the infected is nothing new though, as it has been explored in zombie culture before with Robert Kirkman’s excellent comic The Walking Dead coming to mind first.

While I’m fairly sceptical, a new zombie movie is always a new zombie movie, and Romero is still a fine filmmaker even if his heavy-handed social commentary is growing a bit tiresome.

To top up the post here”s a few movie stills. I have to admit, they look like a lot of fun might be coming our way.

georgearomeros_01

georgearomeros_04

georgearomeros_03

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Juno’s Crew by Foundry – a review

July 18, 2009

People with suits and guns, everyone loves them. At least in miniature, that is. Generic armed models are suitable for countless different roles for any gamer dabbling in modern or near future gaming. Hired guns, detectives, assassins, agents, undercover cops, robbers, bodyguards, survivors…you name it! Up for review is a group of exactly such fine miniature people, namely the pack “Juno’s Crew” from Foundry’s Street Violence range. I’ve owned them for ages, and only now finished painting them, so here’s a review to celebrate it.

Juno’s Crew consists of five people – three men and two women – wearing suits and packing light weaponry. The models come on small integral bases, and are very clean, characterful sculpts with good detailing and a smooth finish. Their style is of the heroic variety, so they’re fairly chunky with large hands on the males especially. Next to no flash was present, and mould lines were absent as well. I have no idea who the sculptor is, but he is very talented so If you happen to know, drop me a comment!

The following names have been lifted from Foundry’s site, so despite my love for narratives for miniatures, these aren’t my invention.

Model #1 – Juno is the leader of the team. She’s wearing a business suit and a pair of shades and carries an MP5K submachine gun in her right hand and a pistol in her left. The pose makes her look very alert and business-like, and I think that the model just oozes character and she certainly looks like a leader. As is customary for a lot of miniatures, she has a bust of pornstar proportions. It doesn’t really bother me, but while it certainly contributes to her figure, it doesn’t really contribute to the figure overall.

Model #2 – Ace wears a suit complete with tie, and you can’t help but instantly notice his mane of swept-back hair and his impressive sideburns. He holds a pistol in his left hand. His posture and face makes it seem like he’s seen something and been alerted by it, so again very characterful stuff.

Model #3 – Carter Hagget is in a very dynamic pose, firing his MP5K single-handed with his tie and coat tails flying. While the pose suggests that he’d be lucky to hit the broad side of a barn, I love how the model captures the essence of an action movie. You can practically see the muzzle flash and the debris flying all around him, so he’d be a prime candidate for a diorama as well.

Model #4 – Tracy Smith looks very relaxed with her tilted hip and her MP5K pointing towards the ground. Considering that she has a SMG which she probably knows how to use, the model gives off a feeling of almost mocking confidence. Excellent! The comments about Juno’s bust apply here as well, although the model in my opinion has more sex in her than Juno, with her open hair and posture.

Model #5 – Mac Taylor is a big fellow, measuring approximately 35mm from the soles of his shoes to the top of his head. Accordingly he carries what appears to be a Desert Eagle, meaning a bloody huge pistol, in his right hand. The posture is similar to Ace’s although he’s looking the other way, and I think the two of them would make for a nice pair of bodyguards.

Juno’s Crew costs €17.15 for the pack, which amounts to a little under €3.50 per model. It’s not that bad a price for quality wares, but still almost double the price of Copplestone Castings miniatures, which these resemble in style and size.

Juno's Crew, painted over the course of 4 years or so

Juno's Crew, painted over the course of 4 years or so

Overall verdict: As far as packs of gun toting suits go, this one is top notch. As mentioned earlier, there’s a ton of uses for these, and the sculpts are characterful and interesting. Although the price is on the high side, it’s not bad enough to put you off these. In other words, if this is what you’re looking for, look no further.

Juno’s Crew is produced by Foundry, and is available direct from them or from various retailers. Foundry has a fairly harsh fixed p&p rate, so you might wish to look elsewhere if you’re only ordering a pack or two.

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A gamer or a collector?

July 16, 2009

These last few days I’ve been thinking about the following question:

Am I ever going to game all those scenarios I’m designing, or use the forces and gaming tables that I’m building for actual gaming?

For someone who’s invested a fair amount of money and time in collecting, putting together and painting a ton of miniatures and scenery, this might seem like a strange question. Surely all that stuff has been bought for a reason, and that reason is gaming. What use is a gaming table if it’s never played on? Why pick up two opposing forces if you’re not going to get some dice rolling? Good questions, indeed.

I was introduced to the hobby by my two older brothers, who were avid RPG gamers way back when the D&D red box was all the rage – it was even translated into Finnish – and who used to buy and paint all sorts of fantasy miniatures to use with roleplaying games. I was around 6-7 years old, and the little toy soldiers fascinated me. My brothers would paint them up, and of course I wanted to try that too. After I had dunked a mini or two completely in a jar of paint (I figured that’d be the quickest way to basecoat) they decided that I’d painted enough and would have to  wait a few years before trying again.

That few years turned into 6. I kept on playing RPGs and while I was familiar with miniatures, I didn’t see the use in buying them. If we needed miniatures to represent and clarify a combat situation, we’d dig into the old plastic box where my brothers’ more or less painted stuff was. Or we just used pennies or whatever we had at hand. And then I was introduced to WHFB. The stuff was like crack, and I was instantly hooked. It didn’t take me a long while to assemble my first army of miniature orcs and memorize all the fiction in the army book and the rules.  And the painting! I painted them slowly and meticulously, at a pace at which it must’ve taken me 4-5 hours for every single miniature, and looking back I can’t see where all that time went, the minis really aren’t much to look at.

Anyhow painting wasn’t the important thing. Painted miniatures looked better, sure, but it was the gaming that counted. We would spend hours and hours designing army lists that exploited every little loophole in the rules. If your opponent was bringing a knife, you brought not only a gun but slash-proof vest as well. If he had a unit that was immune to psychology, you brought a magic item that ignored psychology rules altogether. And so on and so on. Most of our armies were unpainted, and we used a lot of proxies. An empty base was a giant, a troll was an ogre and a dragon was a chariot. We didn’t really mind, as the painting and the miniatures themselves were clearly of secondary importance compared to the game itself.

Years went on. Armies grew and started to have more paint on them than before. The spirit of the games shifted in a friendlier direction, as new rules and slowly amounting maturity stopped the games from becoming simple tasks of army optimization. Slowly but surely narrative began to creep in. Units were not chosen solely for their combat prowess or special abilities, but for their flavour as well and themed armies started surfacing. The games were still competitive affairs, but now it was becoming more and more fun even when you were losing. It was – and is today – common for us to narrate whatever was happening with the rules, leading to some hilarious battles. It somewhat lessened the frustration of seeing your entire army devastated in two turns, too. The majority of our gaming group have always been RPG gamers first and wargamers second, which might explain our tendency towards narration.

With battles coloured with narration, the same narrative thinking started making its way to my painting as well. As I was painting a miniature I was wondering what his name was, and what the story behind him was. It was glorious to place a unit of such individuals on the table, and awful to see them swept away with a bad roll of the dice. I started to get the feeling, that the best part about creating a unit of miniatures wasn’t actually using them, but instead the process of painting them and giving them life through background stories and painted and modelled detail. It was like a doll house: creating an intricate model of a house for dolls becomes much more pleasing than actually playing with the dolls themselves.

When you combine a narrative mentality like that with my overall tendency for excitability for whatever I think is cool for the moment – mostly due to a book read or a movie seen – it’s no wonder that I tend to easily pick up a bunch of models for this or that genre, which I will paint up and not game with as I shift my attention to something completely different. Aliens, predators, colonial marines, vampires, werewolves, vampire hunters, werewolf hunters, zombies, zombie hunters, post-apocalyptic dragon hunters…you name it. Sure, I always think of all the good games I’m going to have using whatever miniatures I’m painting at the moment, but very rarely end up playing the games. They turn out much more fun when reality is not allowed to mess with good solid fantasy.

Where am I going with all this rambling? Maybe it’s just the question of me no longer seeing myself as a miniature gamer, but as a miniature collector or modeller instead. My approach to the hobby is starting to resemble that of the doll house enthusiast or the model railway hobbyist, as the process of building something and adding details and narrative to it is becoming more important than actually using the thing “as intended.”

As a roleplayer, however, I find the idea of blending RPGs and wargames intriguing. Could it be possible to retain the best elements of both and combine them into a seamless system sporting both the strong narrative element of RPGs and the strategic and gaming element of wargaming? That’s what I’m looking for in my gaming. If I ever manage to nail it, I’ll be sure to let you know. I’ll probably type up a full post one day when the mood strikes me.

Now, to answer the question presented at the start of this post:

Probably not. But with all the fun had with the designing, painting, building and all, it’s not really a big loss, is it?

Oh, and we’re having our annual WHFB summer bash in a week or so. Even with all the fancy-pants talk about narration, it’s always a special feeling rolling 20d6.

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HorrorClix zombies – a review

July 2, 2009

From Wikipedia:

HorrorClix is a collectible miniatures game by WizKids Inc., and was released August 30, 2006. The game’s tagline is “wicked fun.” The product was discontinued when WizKids owner Topps shut down the company.


The “Clix” series of games features pre-painted plastic miniatures. Each game piece comes with a special dial base – which makes the clicking sound from which the games take their name – containing the gaming stats of the piece. The painting standard on the models varies massively, with some sporting a good amount of detail and shading while others are crudely painted in block colours. The plastic used is softer than that in most plastic wargaming miniatures and I’ve heard of it being spoken of as vinyl, which just might be the case.

Every now and then discussion sparks up on miniature forums on the suitability of Horrorclix zombies for 28mm gaming. Arguments are varied: they’re too big, they’re horribly painted, they’re dirt cheap, they’re wonderful, they’re awful, they’re too soft, the clicky bases are a pain and so on. Reviews exist, but I haven’t been able to find anything detailed enough so decided to tackle the thing myself.

For this review I picked the eight Horrorclix zombies that I’ve bought. A few others exist, but from the pictures I found them rather unappealing and skipped ordering them. It has to be mentioned, that there are a few nice ones missing from this review, as they are somewhat rare and thus pricey. As mentioned above, all the models come on clicky bases, which most gamers will probably want to remove. This is easily done by sliding a sharp craft knife under the miniature’s foot and either slicing through or popping the foot free of the base by gently twisting the blade. The models are pre-painted, but I don’t really feel that it’s necessary to strip them of their paint. Just give them a new basecoat or paint over the existing paintjob, both should work. Or if you don’t fancy yourself much of a painter, the models can be used as-is, as they have been painted to a sufficient gaming standard.

Horrorclix minis are a bit larger than 28mm, being closer to 33mm in scale. This doesn’t really bother me, as once the models are based like the others in my collection you don’t really pay much attention to the small difference in scale. Size comparison pics later on in the review. I have based the Clix on standard 25mm round slottabases.

Model # 1 – Zombie Patient is an elderly male in a bloodied hospital gown. He’s missing his left hand altogether, while a large piece of skin is missing from his right arm, exposing muscles beneath. There’s also damage to his face, as he has also lost his lips and most of his nose, although the sculpting does give him a bit of a lampreyish look. The hand and feet are a bit thick and he doesn’t really have a wrist even on the remaining arm. He has a nice shuffling zombie walk going on, and the hospital look adds to his creepiness.

Model #2 – Undead Vendor is an awful miniature, and in a bad way. The concept is fun, a vendor like those you see in baseball and handegg games and the like, undead but still selling his wares. That’s where the fun ends, though. The anatomy appears off, with spindly legs and arms and malformed hands, the pose is something you’d see in a disco for the aesthetically challenged and the hand holding the bottle doesn’t look like it’s holding anything. Instead it’s like a bottle has been glued to an open hand. The vendor’s tray has a severed hand and forearm alongside the bottles, which might be considered humorous.

Model #3 – Zombie Strongman is a positively huge fellow, standing tall at roughly 40mm. In addition to a sweet moustache he has a pair of shorts on, and is bound with padlocked chains, through which coils of entrails pour out. Half of the strongman’s right calf is missing, exposing the bone, and he has various wounds about his body. He holds aloft the severed one-armed torso of some hapless victim, again trailing guts. I love this model. He oozes raw, brutal strength uncontained by any conventional intelligence. He towers over 28mm miniatures in a good sense and in keeping with the scale. Just imagine a huge pro wrestler turned into a zombie.

Model #4 – Zombie Lawyer might be considered the embodiment of poetic justice. He’s wearing a tattered brown suit and has a sharp piece of metal – a crossbow bolt? – sticking through his right thigh. Bones and muscles show through in several places, and the left ankle is completely twisted around. The model is in a nice, classic shuffling stance and all in all is a nice addition to your horde.

Models #1-4

Models #1-4

Model #5 – Zombie Trooper is in my opinion the pick of the bunch, being a great sculpt of a good concept. While he lacks major visible damage, his emaciated features and classic pigeon-toed stance are a sure giveaway of his state. The trooper still carries his MP5 SMG, and wears body armour complete with a helmet and com-link set. The paintjob is better than average, too. I could use this model straight from the package, but I’ll paint him to match the SWAT survivors that I have.

Model #6 – Zombie Cop is another unfortunate public servant to fall to the undead menace. His clothes are torn, he’s missing half of his face exposing the skull, his right ankle has been chewed to the bone and coils of entrails pour out from his stomach. His sidearm is still securely in its holster, suggesting that he was attacked and taken completely by surprise. Again, a pigeon-toed classic stance and all in all a nice model.

Model #7 – Hardhat Zombie is a solid blue collar worker wearing what I suppose is something like a track jacket and a pair of jeans along with the eponymous yellow hardhat. His entire right arm is missing, as well as his left shoe. These combined with the pigeon-toes, vacant stare and tongue lolling out make him a prime example of a zombie. The sculpt is fine, and the model is an overall good effort.

Model #8 – Zombie Ventriloquist is a refreshingly twisted concept. I’ve always loved characterful and creepy special zombies, such as Romero’s zombie clowns and Dixieland band, Studio Miniatures’ zombie chicken mascot and so forth. It’s no surprise, then, that the zombie ventriloquist with his classic puppet and worn and torn suit is right up my alley. The model is almost bald and somewhat hunched, suggesting an elderly gentleman, and as a nice touch he has a wedding band on his left hand. While there is no major damage, the numerous holes, nicks and cuts in both his suit and his skin imply that he has been undead for quite a while. Buy this model, he’s excellent.

Models #5-8

Models #5-8

And here are two size comparison shots. Unfortunately I forgot to put in a Mega Miniatures zombie, look here for comparison.

From left to right: Games Workshop, HorrorClix, Hasslefree, Copplestone Castings, HorrorClix

From left to right: Games Workshop, HorrorClix, Hasslefree, Copplestone Castings, HorrorClix

From left to right: Games Workshop, HorrorClix, Recreational Conflict, Studio Miniatures, HorrorClix

From left to right: Games Workshop, HorrorClix, Recreational Conflict, Studio Miniatures, HorrorClix

HorrorClix zombies can be bought from various sources, with many gaming stores selling single miniatures for a pittance. Most of mine cost well under a euro apiece from Miniature Market, which I found to be one of the best retailers available in terms of stock, price and shipping costs. Do a Google search for “HorrorClix singles” for plenty of dealer options.

Overall verdict: HorrorClix zombies are very nice miniatures for a cheap price. There are people who scoff at pre-painted plastic, but it’s entirely their loss when it comes to these, as any zombie miniature collector would do well to check these out. As the comparison pic shows, though, the HorrorClix zombies are a bit taller than your average 28mm heroics and giants compared to true 28mm, so scale purists will want to avoid these. The pre-painted part will be a burden or heaven-sent gift to some, depending on painting skill. Do note that the quality of the sculpts and the paintjobs varies immensely, with others like the trooper being mighty fine and others complete rubbish.

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Zombieland trailer

June 21, 2009

With most of the zombie movie excellence of the past few years coming from Europe, maybe Hollywood is finally on to something here. The few recent zombie comedies I’ve seen – Shaun of the Dead and Fido – have both been wonderful and funny, and Zombieland looks like it’ll be added to the list.

From Columbia Pictures:

Zombieland focuses on two men who have found a way to survive a world overrun by zombies. Columbus is a big wuss — but when you’re afraid of being eaten by zombies, fear can keep you alive. Tallahassee is an AK-toting, zombie-slaying’ bad ass whose single determination is to get the last Twinkie on earth. As they join forces with Wichita and Little Rock, who have also found unique ways to survive the zombie mayhem, they will have to determine which is worse: relying on each other or succumbing to the zombies.

Don’t really know, sounds a bit unspectacular doesn’t it?

Now watch the trailer and rethink.

Man oh man oh man. I feel like a little kid waiting for Christmas!

Zombieland is coming out on October 9th, 2009.

http://www.zombieland.com/


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Doghouse trailer

June 9, 2009

I love what the British have done with the zombie genre in the last few years: 28 days later, Shaun of the Dead and Dead Set have been instant classics in my book, and upcoming movie Doghouse looks like it might join the club. While it doesn’t seem to be a zombie movie per se, it seems to follow enough of the genre conventions to be classed as one, just as 28 days later is.

From the official site:

Six men with mid-life anxiety set out for a weekend in the country in an attempt to reconnect with their masculinity. What they find is a catastrophe so horrible and bizarre that a mid-life crisis turns out to be exactly what they need to survive it…

Doghouse should be opening in cinemas in the UK on June 12th 2009.

http://www.doghousethemovie.co.uk/

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Zombies by Recreational Conflict – a review

June 6, 2009

I can’t remember how I ran into Recreational Conflict. Maybe they were listed in some forum discussion, maybe I was just googling for zombie miniatures, I’ve no idea. However, I’m happy I did.

The last few weeks have been pure zombie miniature goodness for me. Not only did I buy the Studio Miniatures zombies which probably are the best on the market (for reviews, see here and here, they already said the same things I would), but followed it up with Recreational Conflicts’ miniatures which aren’t far behind.

Recreational Conflict sells 8 different zombies in their Lead Bones range, all of them sculpted by Brian Cooke. The models span a wide range of concepts, and will add a nice touch of variety to your zombie horde.

Model #1 – Chewed Up Shambler is a fairly generic modern male zombie. He has a warm looking fur-lined jacket on and has not only lost one of his shoes, but his left arm from the elbow down as well. There’s a large chunk of meat missing from his chest, exposing the ribcage. There’s a bullet hole in his back as a nice detail. The model’s face is very skeletal, which I think lets an otherwise lovely model down a bit as there’s no expression on his face. The face is well sculpted, though!

Model #2 – She Was The Sherrif is again really what the name tag says, a female police officer. The model is fine, if a bit boring pose- and face-wise. Bonus points for the empty gun holster and elegant damage, as the poor lady has had her throat torn out some. This one might be the weakest of the 8, though, simply for the bore aspect.

Model #3 – Skewered Vicar is my favourite of all the RC zombies. As the name suggests, he’s a priestly type who has had a large grave marker sized cross rammed through his chest. Apart from that he’s not really sporting other injuries. The vicar is set in a wonderfully vacant and casual zombie pose. The model comes with a hole through the chest and a separate cross. A tiny bit of filing was required to fit the cross in the hole, but the amount of work was minimal.

Model #4 – Chopper/The Beard is a biker type, wearing a Prussian spiked helmet (with a massive spike!) and sunglasses in addition to his normal clothes. This model baffles me a bit. The pose is a bit awkward, which can be explained through zombieness, but the lack of damage and other zombie features make this model a potential survivor as well. There are three teeny tiny holes in his back and two in his front which I assume are bullet holes. However, there is no corresponding damage on the other side, and the holes are small indeed. That leaves this model in a bit of a limbo, as it isn’t really very zombie-like, and the awkward pose eats from his suitability as a survivor. The only skin visible is on his hands, his nose and his cheeks, so he isn’t really easy to zombify by painting either. He competes with #2 for the title of weakest mini.

The first four models. They've been given a black ink wash to bring out the detail

The first four models. They've been given a black ink wash to bring out the detail

Model #5 – Sharkbait is a different story altogether. A gruesome zombie surfer in a pair of shorts, with the entire left half of his upper body missing and what’s left of his ribcage showing. For further evidence of his demise Sharkbait carries what’s left of his half-eaten surfboard. He still has his ankle strap, used to keep a surfer’s board from straying too far if he falls over, on. The remains of the strap are hanging from the board’s end. This kind of loving attention to small detail really makes for a nice mini.

Model #6 – Sister Mary is a zombie nun, which we can never have too many. She’s a lovely sculpt with a torn habit which shows that one of her impressively large breasts has been torn off exposing the ribs. She wears her rosary beads and crucifix around her waist.

Model #7 – Altar Boy adds to the too-slowly growing number of zombie children miniatures available. The sculpt is simple and flat, with the only damage being a missing right arm. Come to think of it, I don’t think I’ve seen a zombie kid sporting a lot of damage. Maybe it’s just the size of the sculpt, or is the subject still a bit taboo? This little altar boy combined with the nun and vicar above should be proof enough that religion simply won’t keep you from being eaten by the undead.

Model #8 – Thin Lizzy is a thin punk rocker zombie girl wearing an oversized – her boyfriend’s, maybe? – leather jacket, a miniskirt and a pair of combat boots. The model is very tall, the size of Sharkbait and standing half a head taller than Sister Mary. The sculpting is nice, with chains hanging from both her belt and her leather jacket and a mohawk hairdo on her head. Oddly enough the skirt only has fold on the backside and not on the front. Could be a fashion thing, can’t really tell. As with model #1, I feel that this model is let down by her skeletal head, which is basically just a skull. Yes, a skull with a mohawk on top. All the comments that apply to #1 apply here as well. Still, I like her!

The last four models

Models #5-8

The overall quality of the RC zombies is excellent. They are crisp, clean sculpts and quality casts with next to no flash. A few models had some tiny moldlines to scrape off, but other than that they were fine out of the box. The zombies are set on cast round bases.

I liked the variety of the sculpts, as well as the nice gender distribution. Three of the eight miniatures were female, one of the five males was a child. There were some nice specialties to stand out from your horde, namely the clerical types, the surfer, the biker and the punk rocker and the cop…basically everyone apart from #1. Sizewise the models fit perfectly with other 28mm manufacturers, being of average build. See the size comparison below for reference.

From left to right: Games Workshop, Recreational Conflict, Copplestone Castings, Mega Miniatures

From left to right: Games Workshop, Recreational Conflict, Copplestone Castings, Mega Miniatures

You can buy the models separately at the price of $2.50 each, or in sets of four for the price of $10, amounting to…waaaait a minute, $2.50 each! Funnily enough, I didn’t even notice this while ordering. While this doesn’t offer you a discount, neither are you stuck with having to buy minis you don’t want to save money on individuals. Shipping costs are very reasonable, too, with overseas shipping for the eight miniatures being only $5.00. For comparison purposes, many US companies charge ~$20 for a similar order, effectively doubling the price of the miniatures.

Overall verdict: I would definitely recommend Recreational Conflict’s zombies to everyone looking to add quality to their 28mm horde. They are fine minis, and have made me consider buying some of RC’s S.P.R.U. agents to fight them.

The miniatures are available directly from Recreational Conflict.