Posts Tagged ‘Lost Heresy’

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From the painting desk #80 – I came, I saw, I was inspired

July 28, 2025

For the first time in my life, I took part in a painting competition! I’ve been going to Ropecon, Finland’s main gaming convention (well, I say gaming, but it’s just a big overall geek fest) yearly since the mid-90s, and finally decided to put in an entry in the painting competition, Cold North Open. We threw the idea around with some friends – mostly non-painters – last year, thinking that it might be fun to participate just because. We did!

I was going to go all-in, but then my initial plans didn’t work and time ran out, and I was going to call it quits as a result. In the end, I decided to go for it anyway; life is short and there was nothing to lose. Enter three days/evenings/nights of merciless painting and a very sore neck, and I had this:

Click for a larger version

The model, which I entered in the Trench Crusade theme category, is a lovely, lovely model from Lost Heresy Miniatures. I’d seen the model a while ago, but since I’m not particularly into Trench Crusade, I’d kind of passed on it. Now that I was painting for a competition, I figured it would be a good opportunity to paint something for the fun of it.

In the end, I didn’t have success in the competition (should’ve probably gone a bit more grimdark for the setting), but apart from a moment of disappointment, it didn’t really bother me all that much. I’m happy with how the model turned out, and received some great feedback from the judges to improve further – essentially, all the skills are there but I need to think things a little differently for competition painting. I listened to a couple of great lectures – given by excellent Finnish miniatures painters – on competition painting and colour theory, and rather than intimidated, I felt really inspired!

While I’m not thinking of going all-in on competition painting or becoming a stellar painter, it also did feel really nice to push my skills a bit. Actively learning new things and pushing your skills can be really fun if done without pressure, and to be honest, I’ve been painting for such a long time that a sort of stagnation and routine has set in. It’s not a bad thing as such, and I’m really happy with how I paint, but I also really enjoyed focusing intensely on making a single model really nice. Also, as I don’t play a lot of miniature games, painting and storytelling are my main ways of engaging with the hobby, so improving my painting can and hopefully will increase my enjoyment as a whole, I think!

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What’s going on?

July 11, 2025

For the first time in a long while, I felt like posting on this blog! We’re in the summer holiday season here in Finland, so with work stress decreasing, free time increasing, and overall more (limited) sunshine and general fun, I find myself somewhat more energetic. Got to strike when the iron is hot and so on!

What’s up over here? Nothing much, which seems to be the usual middle-aged thing to say – work is good, eyesight getting worse (just bought my first reading glasses), hair thinning (which I’m not yet ready to accept), marriage still great. Being this old (well, not old-old but you get the point) feels odd in the context of this blog. I started this blog in 2009, at the age of 27, and I’m soon to be 43. Quite a lot has happened since then, both personally and globally!

Linking to the starter post of the blog from way back, I ended up reading it too! Seems like I’ve come full circle – or at least I’m at that point of a loop again. I’m currently working on my own gaming ruleset about zombies. What else could it be, right? Combining my key interests from past years, it’s a solo miniature game about zombies in a scifi setting with a seasoning of  corporate satire, as you manage a private military company – i.e. mercenaries – tasked with cleaning up infected colonies somewhere in the outer reaches of civilisation. The crew consists of more or less unsavoury types, with each character having their own (randomly generated) personality, which in turn affects their gameplay: a callous operative will have no qualms about putting down a bitten comrade, whereas a sensitive one might hesitate for a fatal moment, that kind of thing. The game is geared towards emergent narrative, the main inspiration being games like Jagged Alliance, XCOM, and Aliens: Dark Descent on the digital side, and Five Parsecs from Home and FREAKZ! on the miniatures side of things.

The design process and playtesting has given me a great reason to dig out a bunch of miniatures I painted years back, such as the zombies I was working on when this blog kicked off. In addition, I’ve obviously been printing and painting lots more zombies – fast ones this time. On the list are also some private military operatives as well as scifi civilians, all the usual suspects for a game like this. I’ve had a lot of fun doing some headswaps etc, both digitally and physically. For making a horde (well, 20+ minis) and working with a limited number of suitable models, the option to mirror models before printing is pretty useful. It doesn’t really add a ton of variety, but it’s something! So, here’s a bunch of painted models, they are mostly from Lost Heresy with a bunch of Knight Soul Studio heads thrown in. They’re overall lovely to paint, as they’re nice clean sculpts withouth excessive detail.

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Click for a larger version

Click for a larger version

Glad to be back to blogging! No idea how regularly I’ll be posting, but it’s nice to resurrect this old thing every once in a while.