Archive for the ‘Zombies’ Category

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Cockneys vs. Zombies trailer

August 4, 2012

Haven’t posted film trailers (or anything else for that matter!) in a good long while. Here’s a trailer that is filled with awesome! If the movie’s half as good as the trailer, I’m looking at one of my new favourite Z-flicks. Cockneys vs. Zombies seems to be just that – kind of Snatch meets Shaun of the Dead meets Dawn of the Dead meets Attack the Block.

According to IMDb the movie opens in the UK on August 31.

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The Walking Dead by Telltale Games – a review

July 17, 2012

The Walking Dead. I loved the comic up to a certain point. I somewhat like the tv series too, although to be honest I haven’t watched the second season completely. There’s plenty of potential in the franchise, but it seems some of it is being squandered. To my delight the new adventure game shows none of this.

The TWD adventure game by Telltale Games tells the story of Lee Everett, who’s on his way to prison when everything goes to hell. Lee’s story runs parallel to the comic book’s, and there are some cameos – at least Glenn makes an appearance in the first episode of the game.

Yes, episodes. Something of a trademark of Telltale Games, they tend to release their games in tv-series like episodes. Each episode provides 2-3 hours of gaming, and five or so episodes compose a season. I found the format enjoyable when playing the new Sam & Max, and it works equally well with  TWD. Why? I don’t always have a lot of time for gaming. Sure, I can stay up until the small hours, but that means shambling zombie-like into the office in the morning. The ability to play through an entire adventure game in pretty much the same time it takes to watch a film is simply excellent. The short length of individual episodes means a coherent story and zero filler material. Everything in the game furthers the story, enhances the characters or otherwise contributes to the whole.

The story? It’s naturally filled with the typical zombie genre tropes. Loyalties, conflicting interests, tough decisions, jump scares…it’s all there. Thankfully it’s executed with class. Telltale obviously has some talented writers, as the game just works. Having seen a fair few zombie movies and read a lot of zombie literature, I’ve definitely seen my share of bad writing, hollow characters and other similar annoyances. None of that here. The game is very much like the first graphic novels in that regard. There are some scary moments, some actually touching ones as well as humour thrown in. None of it breaks the atmosphere of the game. All in all it’s an immersive story, helped along by the game mechanics. Furthering this immersion is the fact that the game changes depending on your choices. A bit of dialogue just might be referenced two hours later and affect how a character treats you.

TWD works well and sounds and looks nice. The game runs smoothly on my several years old PC, and the cel shaded graphics really make for a great comic book look. See below for yourself, this is an actual in-game graphic.

Click for a larger version

The voice acting and dialogue is top notch. There is a lot of talking in this game, but it isn’t wearisome. In most dialogues you don’t have the option to go back, and there’s a time limit to pick your answer. Miss the limit, and your character just stands there silent. None of that traditional god-awfully boring tediousness of going through every single dialogue option to find the relevant info. Bioware, I’m looking at you. The dialogue mechanic actually sometimes leads to you blurting out the first thing that comes to mind and regretting it later, or staying silent since you don’t know what to say. I love it!

As a game, TWD is standard adventure fare. There are puzzles, picking up objects, clicking the right hotspots and the like. As it is a zombie game, there are some action sequences too. These are usually pretty simple stuff, and mechanics-wise tie in well with the rest of the game. These offer some really tense moments at times, and are used sparingly to keep them effective. The puzzles aren’t very difficult, and the game plays more like an interactive film than a hardcore adventure game. Some people might not like this, but I really enjoyed not having the story stop for hours because I couldn’t figure out some inconsistent problem.

Honestly, I can’t think of a lot of bad things to say about this game. To a genre fan, some of the tropes might seem too familiar or some of the plot turns too predictable. Then again, I’m a genre fan and didn’t mind at all. At the moment my biggest gripe is having to wait for the next episode to come out.

Overall verdictThe Walking Dead is a great adventure game, that plays pretty much like an interactive zombie movie. The story is compelling and the execution brilliant, so if you’re looking for a great zombie game experience, look no further!

The first two episodes of TWD are currently out, and the third one is coming in August. The game’s RRP is $24.99 which includes all five episodes. You can get the game from Telltale’s own site or Steam, where it’s currently (July 17th, 2012) on offer at -25%.

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Zombies, Run! – a review

July 6, 2012

Need more exercise? (You’re reading this blog, so chances are that’s a yes)

Like zombies? (Ditto)

Think running is boring? (Who doesn’t?)

Read on!

Zombies, Run! is definitely a mobile game. While its actual game-ness might be debated (more on this later), it goes on your smartphone – whether it’s an Android, an iOS or a Windows one – and above all keeps you mobile. Why keep mobile? Well…

The concept of ZR! is simple indeed. You go for a run, and while you’re running, an audio adventure unfolds. In this way, it’s not really a game, as there isn’t much interactivity. There are however some things that make it a bit more game-like. One is that while running, every once in a while you pick up stuff – water bottles, batteries, weapons and the like. This isn’t very interactive either, since it happens automatically. The one interactive feature that the game has, is a winning one. Every now and then you’ll start to hear a moaning, and a voice in your earphones will report: “Warning, zombies, one hundred meters.” That’s when it’s time to up your pace and try to evade them. That’s ZR! in a nutshell.

I’ve gone for a zombie run three times now, and I must admit that I’m pretty hooked. I’ve always considered running to be healthy, fairly enjoyable but inevitably boring. ZR! has definitely helped this. Even if there isn’t much of a game currently going on, it’s simply interesting to listen to the broadcast and hearing the story unfold. The optional zombie chases, which I always have on, make a simple run something much more challenging – an interval run. Basically this means alternating between fast and slow. Sure, you can do it anytime when jogging, but I’ve found it’s much more fun this way. The chases work via GPS, tracking your pace and requiring a sufficient enough increase to lose the zombies. This makes for a sometimes taxing run, especially if you’re like me and not used to interval running. There is a genuine feeling of desperation when you hear the warning and you’re already tired. Significantly upping your pace at that point takes a lot out of you, but there’s a genuine happy and relieved feeling when you hear “Zombies evaded.”

Between your runs you can log onto the game’s website, and sync your data. This also gives you the opportunity to distribute items you’ve collected throughout your base camp. The different buildings in the camp gain levels as you bring them supplies. Nothing special, but a fun addition nevertheless.

After three missions (out of 23) the story seems decent enough, with fairly good acting overall. There are plenty of hooks in the story, and the game has managed to trap me into waiting for the next mission just to hear what happens. The gist of the story is that you’re living in a post-apocalyptic world, where runners do all sorts of important tasks, such as scavenging and reconnaissance. This gives you plenty of reason to run around to your heart’s content. In addition to providing you with a backstory to your running, the game also keeps track of your running stats such as pace and run duration. You can also view a map of your run, complete with graphs of your pace. ZR! supports listening to music while running, and I seemed to have no problem having Spotify on at the same time, although with some louder songs it was difficult to hear the game.

The game version is currently 0.9.2 (on Android, 1.3 on iOS), and as such it has some design flaws, glitches and bugs, as well as functions that don’t quite..function. The syncing between my smartphone and my computer has been somewhat buggy, with some errors in the stats and lost items or example. Distributing the items throughout your camp is fun, but doesn’t really amount to a lot currently, although I believe some missions are unlocked this way. Before a mission the game doesn’t really let you know what to expect – is it a long mission or a short one? I’ve also been left wanting for a bit more dialogue per mission. During the first few I was actually wondering whether the app had crashed as I hadn’t heard anything from it in a good while. Annoyances certainly, but luckily nothing big enough to put me off the game. This is still an early version, and I’m sure a lot of this stuff will be ironed out later.

Overall verdict: Even with its flaws, Zombies, Run! is a great way to enhance your running and add  some extra exercise to your life. The game works with walking as well, so that shouldn’t be a deterrent. While there are some flaws, this is definitely something worth checking out if you have a smartphone.

Links to download the game can be found at the official site. It currently retails for €5.99.

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Dead State on Kickstarter

July 3, 2012

Do you still remember Dead State, the “X-COM meets zombie apocalypse” game that I talked about a long, long time ago? The game is actually coming along, and they have cleared their Kickstarter goal by a wide margin.

Now the Kickstarter time is running out, and they’re still looking to reach some stretch goals, so they’re asking for support. I pledged $15, as their project is looking mighty sweet. The $15 will also get me a copy of the game in due time.

You can find the Kickstarter project here.

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The Caldecott Chronicles No. 1 – a review

July 2, 2012

Victorian England. Zombies. With an intro like this I was immediately reminded of the dire Pride and Prejudice and Zombies, and more than a little apprehensive. Luckily, I was positively surprised by R.G. Bullet’s first YA book (or rather, “excerpt”) The Caldecott Chronicles. It’s a very short book, so this review will also be a compact one.

The short book of 120 pages is written in the form of a diary, and it details the exploits of the 32nd Earl of Rothshire. In 1896 everyone – aristocrat and peasant alike – is inexplicably hungering for warm flesh, and the fine Earl must adjust with the aid of a young peasant girl and a fine Purdey shotgun. What follows is a lot of fun.

What makes The Caldecott Chronicles so enjoyable? Since I can’t avoid comparisons with Pride and Prejudice and Zombies, here goes. TCC isn’t too over the top. You won’t find ninjas, katanas, Shaolin monks or any of that here. What you will find is bear traps, steam technology and a somewhat stiff upper lip. Bullet is also a pretty fluent writer, and the book is an easy read. While not quite reaching “hilarious”, the book did give me a fair few chuckles mostly relating to the polite and reserved mindset of the main protagonist. The book is fairly well grounded in the period, and there weren’t any glaring historical errors. All in all, TCC was what I had hoped PaPaZ to be.

As mentioned, TCC is a quick read. I read it via Amazon’s Kindle cloud on my Android phone, and the book was nicely suited to that platform. The second book is available now, with more on the way soon.

Overall verdict: The Caldecott Chronicles nicely combines the elegance of Victorian England with shambling undead. The result is a fun, humorous mix of period and zombie fiction, and yet another great YA book. Definitely worth getting, if you’re looking to grab a quick bite-sized read.

At $3.44 from Amazon it’s a steal – and if that’s too high for you, you can get it for free for a limited time.

You can read my interview with R.G. Bullet here!

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Author interview – RG Bullet

June 27, 2012

It’s time for another author interview, this time with RG Bullet, the author of The Caldecott Chronicles – a new series of zombie fiction set in Victorian England. A review of the first book will follow eventually!

DotL: My usual question: why zombies?

RGB: They remind of my neighbors (both sides), the people I went to school with, and of course, myself. All-in-all we are somewhat predictable, smelly and driven by very base emotions.

DotL: The Caldecott Chronicles isn’t the first book combining 19th century Britain with zombies. What is the appeal in combining those two seemingly very distant genres?

RGB: I was going to stretch the zombie apocalypse back to Neanderthal times but knew I’d get hopelessly confused when it came to the fight scenes. I am British and whether my fellow “Limeys” admit it or not there is still quite dogged mentality that stems from the Victorian period. And even if there isn’t –we’re still perceived that way in Hollywood. The Victorian era encapsulates all this and is a superb mix of duty, social structure and daring adventure. Think Sherlock Holmes or Michael Caine in Iron Man or Zulu. But it’s not all stiff stuff as you can read from the stories as they unfold – eccentricity and humour is there too.

DotL: Why did you pick the style you did – journal entries, that is?

RGB: It’s was a challenge to pull it off in the form of journal entries but I enjoyed the process. I had written my middle grade adventure, The 58th Keeper in a third person narrative and although it is powerful, I felt I wanted to tackle this adventure differently. First person is always much more intimate and there’s no buffer when it comes to action. I needed to place the reader straight into the mind of the Earl – so they walk in his shoes and familiarise themselves with his hurdles.

DotL: What about the YA demographic? What lead you to target that?

RGB: When I wrote the middle grade novel, I had to withhold the spontaneous rage even if children can sometimes express it. Although it is an adventure story it still had to be tempered to appeal to children aged 8-13. The Caldecott Chronicles was my way of taking the gloves off.

DotL: What are your favourite zombie book/movie picks? The more obscure the better!

RGB: Romero’s originals/re-makes are tough to knock. Shaun of the Dead and Zombieland were great fun. And as far as books go–I really enjoy Jonathan Maberry’s stories.

DotL: Literature-wise, what does the future hold for Mr. Bullet? More Chronicles on the way?

RGB: For now I am going to concentrate on short stories. My goal is to make them fun, addictive and affordable. I want to squeeze as much as I can into a small package, so the reader is happily hooked. That’s why I got the superb illustrations by Michael Gray. The Caldecott Chronicles is my first real stab at all that.

DotL: Last but not least, how would you rate your chances of survival in a zombie apocalypse?

RGB: Wholly useless. I’d be first “meat.” My neighbors (having read the above comments) would gather around me and say: “He knows all about Zombies! Get him out there to find an escape route!” and I’d say, “I…I just… write stuff. It’s fiction! I don’t really know about flesh eating idiots except you lot. No wait! I didn’t mean it like that. It was a joke. Don’t push me…Aaargh!”

DotL: RG Bullet, thanks for taking the time to do this interview and all the best!

RGB: Thanks for inviting me, Mikko. I look forward to coming back soon.

For more info on Mr. Bullet, go check out his homepage and blog. The first two books of  The Caldecott Chronicles are out now, with 3, 4 and 5 upcoming soon. The first book of the series is currently available for free, so definitely check it out – it has the DotLOSoZA (Dawn of the Lead Official Seal of Zombie Approval), which I just came up with.

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War of the Dead – a review

May 28, 2012

Well well well, I finally got to see the first (mostly) Finnish feature-length zombie film, War of the Dead (or Stone’s War as it’s also known). Did I like it? No, not really. Was it bad? Yes, pretty. Was it completely awful? No, it wasn’t. Let’s see now.

Written and directed by Marko Mäkilaakso, War of the Dead is a story set in WW2, 1941. A team of US and Finnish soldiers are en route to destroy a Soviet bunker somewhere in Karelia. What most of them don’t know is that the Russians are carrying on with some zombie/undead super soldier experiments they stole from the Nazis. Before long most of the soldiers are dead and there’s some more shooting and the movie ends.

That, dear readers, is one of the things that’s wrong with WotD. The above summary is a pretty accurate one of the film’s plot. As you can see, there isn’t very much of it. You’d think that with Finns, Americans, Nazis, Soviets and zombies running around in hidden underground bunkers, you’d end up with a wonderfully crazy movie, but you don’t. While I’m at it, let’s see some of the other things that are wrong with the movie:

The zombies don’t know whether they’re birds or fish. They are a bit bitey, but also tend to just punch people. While it’s established that they’re undead, they’re more like the soldiers in Dead Snow than zombies as such.

The movie’s pacing is terrible, there’s no way of getting around it. There’s pointless action and a lot of it. Come to think of it, a fair few scenes, in which you expect some plot development to happen, are interrupted by random zombie attacks…

…and since the plot doesn’t develop, neither do the characters. Of the three major characters, there’s basically one with a personality. I’ve said it before and I’ll say it again: a zombie movie lives or dies depending on its characters, and in this case WotD dies a horrible, horrible death.

The dialogue is stilted, cliché-ridden and definitely not helped by the English used. At times the movie’s dialogue reads like a parody, it’s so bad. Corny one-liners are the order of the day – only you don’t know whether they’re supposed to be funny or serious.

If this sounds like I’m piling a lot on the film, it’s true. During the first 25 minutes of War of the Dead I was seriously considering walking out of the theatre. In the movie’s defense it needs to be said that it gets better towards the end. The movie also has a very good cast, even if they are mostly wasted due to the lacking plot and terrible dialogue. As a Finn it was sad to see such excellent young Finnish actors as Samuli Vauramo and Mikko Leppilampi being cut off from most of their potential. They do their best with what they’re given, so kudos to them for that.

Another area in which the film excels is the visuals. It’s a lot of eye candy, and the movie looks a lot better than the budget of less than € 1 000 000 suggests. Some of this is ruined by shoddy camera directing in the action scenes in particular, but the film looks very nice nonetheless. If only looks could carry a film!

Overall verdict: War of the Dead sadly isn’t a very good film. Director Marko Mäkilaakso not only concocts an ill-fitting mixture of different, clichéd elements, but wastes a bunch of good Finnish acting talent while doing it. While the movie looks nice and gets better towards the end, the first hour or so is so rife with plot incoherensies, awful dialogue and awkward pacing, that you’ll be fighting your own personal war to get through it. For me the movie was a definite disappointment, but there’s probably a personal element involved, this being a Finnish movie and all. If you go in without any high expectations, this one might offer you some good WW2 action/horror fun.

WotD is available on dvd at Play.com, complete with a cover that seems to portray a different film altogether.

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Wait, what?

April 12, 2012

I honestly thought I’d seen pretty much everything when it comes to the zombie genre. It seems I was wrong. Here is an offering from the land of the rising sun eyebrows that will leave you dumbfounded.

It’s rare for me to be at a loss for words.

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Author interview – Jonathan Maberry

February 6, 2012

Kicking off something entirely new for Dawn of the Lead, here’s my first interview. I’m starting big, as the first interviewee is none other than Jonathan Maberry, author of Zombie CSU, Patient Zero, Rot & Ruin and Dead of Night. Click the first three titles for their respective reviews, the one on Dead of Night is upcoming.

DotL: Why zombies? What is it about them that appeals to you?

JM: Zombies are one of the few monsters than can scare anyone. Vampires have been largely de-fanged by making them the romantic central characters;
werewolves are too often a one-note monster; mummies are slow. And most of these are solo monsters. Zombies come at you by the thousands. By the millions. Damn…you can’t really win against those kinds of numbers. And that is really frightening.

As a storyteller, I love the fact that the personality of the zombie doesn’t intrude into the story. They are metaphors –ravenous, shambling metaphors who stand in for anything we’re really and truly afraid of. Racism, nuclear war, pathogens, you name it. So, once they’re introduced into the story all of the characters are reacting to the same shared threat. That allows the writer to focus on real people and real human psychology. That is an infinite canvas on which to paint dramatic images. I mean, look at the more celebrated zombie novels: Max Brooks’ World War Z, Joe McKinney’s Dead City and its sequels, Brian Keene’s The Rising, S.G. Browne’s Breathers: A Zombie’s Lament, Carrie Ryan’s The Forest of Hands and Teeth, Ryan Brown’s Play Dead, and Cherie Priest’s Boneshaker. They’re all zombie novels and they aren’t even remotely close to one another. And they’re all about the human experience during a crisis. All of them.

Here’s a secret: the best way to tell a zombie story is to NOT focus on the zombie. Focus on the people and let the zombies be the Big Bad. Those are the best stories, and they are far more frightening than when all of the attention is on the shambling dead.

DotL: Are you a fan of other media promoting apocalyptic scenarios? If so, any examples and some elaboration?

JM: Apocalyptic scenarios are very much the in thing right now, and I’m all for it. I love the fact that the CDC (Centers for Disease Control) sent a mass
mailing on what to do during a zombie outbreak. Inspired…because the information is truly useful if there is an outbreak of any major disease, but because it was zombie-themed, more people read it. So many, in fact, that it crashed the CDC servers!

But zombies are showing up everywhere, and that’s wonderful. I love zombie comics – Marvel Zombies is a favorite, of course, because I had the chance to collaborate on the New York Times bestselling Marvel Zombies Return, with Seth Grahame-Smith (Pride and Prejudice and Zombies), David Wellington (Monster Island, etc.) and Fred Van Lente (Cowboys and Aliens). And, Robert Kirkman owns zombie comics, probably now and forever, with his brilliant The Walking Dead. I’ve been a fan of that comic from the jump, and I love the TV series.

There are zombies everywhere – advertising, toys, video games, food, you name it. And I love every damn bit of it. Zombies, zombies and more zombies. Keep ‘em coming.

DotL: Every zombie buff out there has seen their Romeros, Fulcis and read their Max Brooks and Kirkman. Any interesting, lesser-known genre picks and personal favourites you wish to share with the readers?

JM: As much as I love Romero, my favorite zombie movie of all time is the Zack Snyder remake of Dawn of the Dead. Specifically the unrated director’s cut. James Gunn’s script was brilliant, the cast was perfect, the soundtrack kicked TOTAL ass, and the action is great. I love fast zombies on film as much as slow ones.

But my favorite flicks are in the sub-genre of ‘rage virus’ films. 28 Days Later, and both versions of The Crazies. I want to see more of those. In fact I plan to write a rage virus novel.

I also love the RomZomComs. Shaun of the Dead, Zombieland, Fido and Braindead. Love ‘em to pieces.

DotL: Back in Zombie CSU you presented an informed guess that law enforcement and humanity in general would be pretty efficient in containing a zombie outbreak. However, in Dead of Night things go to Hell in a handbasket pretty quickly. Is this purely a dramatic choice of worst-case event, or are you having second thoughts regarding the scenario?

JM: Zombie CSU dealt with the zombie apocalypse as viewed through the filter of our modern-day high-tech infrastructure. I do think that, given the technology and resources we have available that we would, in fact, survive a zombie outbreak. However, there is no such thing as a guaranteed win. Ask the builders of the Titanic. So, in Dead of Night, I throw a major storm into the mix. We know from experience that society, communications, cooperation, efficiency and infrastructure can quickly go to hell in a handbasket if Mother Nature gets cranky. So…it’s a timing thing. Lately, we’ve seen an increase in the frequency and severity of storms, tsunamis, earthquakes and other natural disasters. If we’re unlucky enough to have a major catastrophe such as a pandemic timed to a natural disaster….well, yeah, that’s your apocalyptic moment right there.

DotL: The main characters in both Patient Zero and Dead of Night (and Rot & Ruin to some extent as well) have anger and aggression issues. Do you have a general penchant for angry characters, or are these fictional people a way to let off steam? Do you see yourself writing a zombie novel with a happy-go-lucky protagonist?

JM: I was a troubled kid, so I grew up with some rage issues of my own. I’ve since conquered them (and in fact I’m kind of an affable goof these days), but I remember what it’s like to have emotional damage and to struggle with anger. My own life experiences, and those of many of the folks I know who have had similarly troubled lives, inform the complex characters I prefer to write about. Fiction in general is seldom interesting when the focus is on well-balanced people having a pleasant day. In fiction we take complex characters and totally screw up their lives…and then watch what happens. That’s the core of drama.

That said, I did write one zombie short story that was a straight comedy: “Pegleg and Paddy Save the World

DotL: Zombie CSU and Dead of Night both demonstrate (to me at least) a good knowledge of law enforcement procedure. Where did you pick up all this information?

JM: I grew up in a blue-collar Philadelphia neighborhood where it seemed like everybody’s dad or uncle was a cop, and my sister was a cop. Also, I was the CEO and chief instructor for a small corporation that provided hand-to-hand combat and arrest-and-control workshops to all levels of law enforcement including SWAT. Plus I have a large number of friends in that line of work.

DotL: Can we expect a sequel to Dead of Night? If not, do you have plans for more zombie fiction in the future?

JM: I have no immediate plans for a sequel to Dead of Night, at least not a novel. However I do have some other stories set in that world. First up is a novella called “Jack and Jill”, which will be including in the upcoming anthology, 21st Century Dead, edited by Christopher Golden (for St. Martin’s Griffin, June 2012). That story takes place at the same time as the events of Dead of Night but with a different cast of characters. I also have the first of several sequel stories – outbreak stories, really — that will appear in various magazines and anthologies. The first of those is “Chokepoint”, which will be in issue #2 of The Uninvited. And more to come. Now…that doesn’t mean I
wouldn’t take a swing at a sequel, but at the moment I haven’t pitched one to my publisher.

DotL: If we in all seriousness hypothetically consider a zombie outbreak happening, how do you rate your chance of survival and why?

JM: I’ve been practicing and teaching jujutsu and Kenjutsu (the art of Japanese swordplay) for almost fifty years. If the zombie apocalypse comes…I will fight my way out. Stick close.

DotL: Jonathan Maberry, thanks for your time and all the best for the future!

See reviews of Maberry’s books here on Dawn of the Lead, and visit his homepage at www.jonathanmaberry.com.

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Rot & Ruin – a review

January 28, 2012

(This review contains no spoilers)

Closing in on thirty, I’m going ever further from the Young Adult demographic. That didn’t keep me from picking up Rot & Ruin by Jonathan Maberry. A zombie novel’s a zombie novel, and I quite like Mr. Maberry’s work.

Rot & Ruin starts the story of Benny Imura, a boy of fifteen, living in a post-apocalyptic world. Fourteen years ago zombies happened, and since then the world has degenerated into a Wild West of sorts. Kind of Mad Max meets Fallout meets The Walking Dead. Technology is severely lacking, and Benny lives with his brother Tom in a small settlement. It isn’t long before things get funky, and what starts out as a teenager’s quest to find a job quickly turns into a fast-paced adventure.

I don’t read much Young Adult stuff, but I guess I should if it’s the same quality as R&R. Having read Maberry’s Patient Zero and Dead of Night (review forthcoming soonish), I didn’t quite know what to expect. His main characters tend to be hard boiled kick-ass types, and I wondered how he would portray a 15-year old. I was happy with how the character of Benny was handled. Yes, he tends to be annoying, petulant, irrational and just plain dumb, but then again who wasn’t at fifteen? In my opinion he’s Maberry’s most human character to date. The supporting cast is none too shabby either, and I ended up caring about their well-being. The good guys are good, the bad guys are bad. Neither are from cardboard, however, and there are justifications to their actions.

Where Rot & Ruin excels, however, is in its treatment of the zombie apocalypse. Surprisingly it’s a much more mature book than either of Maberry’s previous works of zombie fiction. Whereas in those books the zombies were basically just a very clear and present, acute threat, in Rot & Ruin the apocalypse and zombies are viewed in a wider scope. Key questions of the genre are asked: are zombies monsters or victims? Are they morally responsible for their actions? Why is it difficult to kill zombies? I think that asking questions and seeking answers are a staple of YA books, and such an approach is very suitable in the zombie genre as well. Just like Romero’s original Dawn of the Dead, the zombies in R&R are shown as not only monsters, but also creatures heartbreakingly empty and lost. As is often the case in zombie stories, the worst monsters are usually the living and breathing ones. Rot & Ruin manages to be a genuinely touching book, an all too rare occurrence in a world where the only qualification required to be a published zombie novelist seems to be the ability to write “braaaaaaains“. The fact that Maberry manages to include a lot of suspense and gory action into the mix is proof of his skills as a writer. Another testament is that the book carries its length of 460+ pages easily.

Some minor issues irked me, but these are things often encountered in books about unexpected heroes (Lord of the Rings and the Harry Potter books spring to mind). In R&R some characters suddenly act just a bit more callously or bravely than you would expect them to. As mentioned, this is in my view a part of the genre but nonetheless somewhat disrupts the coherency of the characters momentarily. There is a bit of a deus ex machina ending, but I’m more tolerant of it here as well. I would also have liked a bit more of a surprise in the climax of the book. It was all in all a good scene, but not as effective as it could have been.

Overall verdict: It’s hard for me to describe what exactly it is about Rot & Ruin that makes it so appealing. Maybe it’s the grassroots approach, maybe it’s the YA vibe that comes from easy readability and themes such as growing up. Maybe it’s the thoughtful take on zombies. Whatever it is, it works very nicely. Paradoxically, writing to young adults, Jonathan Maberry has written his most mature piece of zombie fiction. There is a sequel to the book, called Dust & Decay and it’s already on my shopping list.

As usual, I picked up my copy from the Book Depository.

On a related note, Jonathan Maberry will be interviewed on Dawn of the Lead at the start of February. Stay tuned!