Archive for the ‘Zombies’ Category

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Mobile zombies

June 15, 2013

Our current smartphone-addicted society hasn’t escaped comparisons with zombies. Australian mobile operator Boost recently combined these two themes for some delightfully gory and exploitative commercials, which deserve to be seen:

 

 

 

Zombie commercials have been featured on this blog before, you might check those out too while you’re here by clicking this or this. Lovely!

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Utopia #6 – Something rotten on 311-Krugman

March 27, 2013

Utopia unit 16 was slowly recovering from their disastrous last mission. With Wu and Hämäläinen dead, Trill and McSorley left behind on Ryukyu Epsilon and Evans and Franz-Haugen-Ankerson hospitalized, it was time to bring in some fresh meat. With the losses suffered by the Utopia units, new troopers were transferring in from various sources. Joining the Sweet Sixteenth were

Pvt. Abdul, a polite and well-mannered devout Moslem transferring in from MESA – the Middle East Security Army. With no blemishes on his service record, Abdul’s semi-forced transfer is a bit of a mystery.

Pvt. Swartz, the unit’s new heavy weapons specialist. A jovial Neo-Bavarian with a liking for beer and sausages – lots of both. Schwarz is also from MESA, and he’s a voluntary transfer.

Pvt. “Shaq” Leroy, a medic from the New Orleans isles. Leroy’s not only a capable medic, but very canny in the kitchen as well – managing to turn even freeze-dried spam into a more than decent meal.

Pvt. Cohl, the new sniper. Cohl’s a calm, relaxed professional in his forties, with a history in Olympic shooting.

Pvt. Dastevan has a long background working for the private military company Greyocean. Dastevan’s a real killer with a leaning towards black supremacist ideas and a drive to bond with everyone he conceives to be a “brother”.

Pvt. Bruce who simply loves military service. Or rather, the chance to yell at people, keep a strict discipline and inflict physical harm. Bruce is in Utopia for the front line action and doing his best to impress Sgt. Fender.

The unit was enjoying their downtime with rest and recreation, or rather what downtime they had after Sgt. Fender’s merciless training sessions. They were regularly visiting Evans and Franz-Haugen-Ankerson in the sickbay and trying their best to form a team when they were given what sounded like a very lightweight mission: the small factory colony of Adderall Field on 311-Krugman had gone quiet, and the Sambreel corporation was fearing an uprising similar to the one on Kessler-11.

In fact, Sambreel had already contacted private military company Skyhawk to look into the matter. However, due to colonial legislation the mission was placed under the jurisdiction of the Union and that meant the 16th was going in with the Skyhawk PMCs. The mission was to go in and find out what had happened and bring back the factory manager’s computer with its relevant information and records if the colonists didn’t have an explanation. Civilian casualties were to be avoided at all cost. A simple job, yet Captain Jensen called to Fender before the mission and asked him to keep an eye on the PMCs and to make sure they didn’t take the computer. It was time for Operation Big Brother.

The troopers deployed on the edge of Adderall Field, and cautiously started moving in. Meanwhile, the Skyhawk team lead by lieutenant Dircks stormed forward towards the factory manager’s quarters, seemingly not bothering to look for civilians. The PMC sniper, Cpl. Thoreaux took the stairs to the top of one of the nearby storage silos, while Pvt. Cohl, the 16th’s sniper, did likewise. To make sure there wouldn’t be any nasty surprises from the Skyhawk crew, Pvt. DiGlaeser tried to tap into their private communication channel. While he couldn’t quite breach it, he was able to monitor the transmissions to the extent that allowed him to notice if voices were spiking and communication got hectic.

The Skyhawk PMCs deploy

The Skyhawk PMCs deploy

Lt. Dircks leads his men

Lt. Dircks leads his men

Pvt. Dastevan checked out the closest building, and found a civilian standing there, staring mute at the wall and not responding to the trooper’s communication attempts. Elsewhere the troopers and PMCs were spotting some more civilians, all of them in a similar, passive state. All of a sudden, shots started ringing out. At the orders of Sgt. Fender, Pvt. Abdul climbed to the roof of one of the buildings to better survey the situation. He was shocked by what he saw: the Skyhawk operators were indiscriminately gunning down unarmed civilians!

The troopers spread out and Abduls heads for the roof

The troopers spread out and Abduls heads for the roof

Fender tried to contact Lt. Dircks but to no avail, the PMCs were not responding to hails but continued firing. DiGlaeser noticed there was some heavy radio traffic going on. Dircks, flanked by two of his troopers, made it to the factory manager’s quarters to secure the computer. The sixteenth were encountering some more civilians. Pvt. Bruce got a little rough-handed on a female civilian, who completely surprised him by turning around and lunging for him, trying to claw and bite the trooper. There was general confusion, and Fender ordered the civilian restrained, which Bruce happily did with the butt of his rifle and some zip ties. Around the same time, the dog Baton had joined Dastevan who was still wondering what to do with the civilian he’d encountered. The dog’s hackles were up and he was barking furiously. Just to be sure, Dastevan pinned the civilian down and tied him up. The colonist was finally showing signs of life, struggling and snarling. It was obvious at this point that something was seriously wrong with the colonists. The medic Leroy suspected some kind of mass hysteria or possibly a strain of rabies or something similar, and advised everyone to be cautious when approaching the civilians.

Sgt. Kendrick observes the situation while Pvt. Adeyemi looks on

Sgt. Kendrick observes the situation while Pvt. Adeyemi looks on

Pvt. Mourtada, the Skyhawk heavy

Pvt. Mourtada, the Skyhawk heavy

The Skyhawk leader Lt. Dircks had recovered the computer and was making his way towards the landing zone. A civilian wandered closer, and Dircks shot him down with his heavy pistol. Gunfire was now ringing all around the small town as the PMCs let rip into the townsfolk who were, to the mercenaries’ horror, getting up even with grievous bullet wounds. The noise was also starting to draw in more and more of Adderall Field’s residents, who seemed to be getting more aggressive by the moment. Unlike the PMCs, the Utopia troops were utilizing non-lethal methods, bringing the civilians down and restraining them. Pvt. Leroy approached one civilian: “We’re here to help. Sir, just relax and stay still while I look at your injuries. Sir! Please hold still sir! Sir, stop I will be forced to restrain you!”

Pvt. Leroy approaches the civilians

Pvt. Leroy approaches the civilians

Sgt. Fender got on the intercom and tried to reach the Skyhawk operatives but to no avail. “Private DiGlaeser, let the dropship know that the Skyhawk bastards will not be leaving before they explain what the hell they’re doing!” DiGlaeser started relaying the message only to find out it wasn’t happening: “Sir, it seems the Skyhawk unit is jamming our transfer!” Frustrated, Fender hailed the medic: “Leroy, what’s up with the civilians?” “Sir, these people are far beyond our help…it seems they’re..well, dead.” With some relish Fender finally gave the order: “Squad sixteen, civilians are now considered hostile targets, fire at will!” The order was well timed, since a group of the undead civilians was converging on the medic Leroy and Pvt. Lau who had reluctantly come to Leroy’s aid. Pvt. Bruce joined in, as did Pvt. Swartz. With the sniper Cohl providing assistance from above, the troopers started clearing the situation.

While this was going on, things were getting personal for Sgt. Fender as a group of four civilians closed on his dog, Baton. “Hold on, boy!” Fender shouted, heading to aid the dog. Baton, being a genetically enhanced combat mastiff, wasn’t in too much trouble, pulling one assailant after another to the ground. With Dastevan stepping to the dog’s aid, the attackers were quickly eliminated. More were pouring in ceaselessly, so the 16th decided to pull back, even Abdul coming down from his safe roof.

The Skyhawk PMCs tried to do the same, but they had hung back a bit too long and with the civilians closing in en masse, the soldiers were running out of room to maneuver. Pvt. Privalov’s gun jammed, and as he was clearing it, a group of the undead swarmed him and bore him to the ground. Corporal Thoreaux, the PMC sniper could only watch through his scope as the attackers tore into Privalov’s flesh, obscuring him from a mercy shot.

Pvt. Privalov is swarmed by the undead

Pvt. Privalov is swarmed by the undead and Sgt. Kendrick can’t help him

Cpl. Thoreaux looks on as Privalov is eaten

Cpl. Thoreaux looks on as Privalov is eaten

Sergeant Kendrick, Lt. Dircks’ NCO gave the order to retreat right before getting attacked himself and suffering the same fate as Privalov scant moments before. Pvt. Adeyemi ran full tilt towards the troopers of the 16th, while Dircks and his heavy, Pvt. Mourtada, were attacked. Mourtada gave his assailant, a little boy of maybe 10 years, a heavy combat boot in the face and darted off after Adeyemi. “Come back here your rat bastard [expletive]s!” Lt. Dircks roared at his men, as two civilians attacked him from behind. After a brief struggle, Dircks managed to free himself from the attackers and ran after Adeyemi and Mourtada, carrying the computer and sullenly handing it over to a waiting Sgt. Fender. As the PMCs were hurriedly led to the landing zone disarmed and at gunpoint, the undead townsfolk were left moaning and snarling and fighting over the remains of Privalov and Kendrick. It was time to leave 311-Krugman behind.

The Skyhawk team collapses

The Skyhawk team collapses

As the factory manager’s files were decrypted and the PMCs questioned, it turned out that Adderall Field wasn’t quite the agricultural vehicle and tool manufactory it was supposed to be, but rather a site for some very suspect bio-weapons research. Sambreel had intended for the PMCs to retrieve their data and leave the 16th to hang – and met with a resounding failure. The already tense relationship between the Union and the corporations and security firms were not going to improve soon.

Hey, an actual victory for the 16th! For once, everything went swimmingly, and the squad performed like professionals. Additionally, this was one of the most cinematic games we’ve had, capturing the zombie movie vibe very nicely. The fall of the PMCs wasn’t consciously set up. Instead they just suffered a bout of some horrible dice rolling combined with some very unfortunate rolls for the zombies, and ended up essentially recreating the biker scene from Dawn of the Dead.

I loved the way my players handled this scenario, as their RPG experience really showed. While the players knew perfectly well they were dealing with zombies, their characters didn’t, and so they acted accordingly, trying to save civilian lives. This was a great example of the warpg-style gameplay that I’ve been advocating (see earlier posts here and here) – putting fun and a good story ahead of winning mechanically.

The scenario also allowed me to use my zombie miniatures for the first time in ages, which made me a happy panda!

 

 

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Blasphemous fun!

March 14, 2013

I haven’t made a zombie themed post in ages, it seems. After seeing the short film below, I knew I had to do my part in giving it some publicity. It’s silly, gory, way over the top and nonsensical, but there’s an endearing quality to it. Maybe it’s just the long day at work…

For more information see the official Fist of Jesus homepage, as they’re looking to turn this gem into a feature film!

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Author interview – Wayne Simmons

January 6, 2013

In the third Dawn of the Lead author interview, Wayne Simmons, the author of Flu and Fever, is put on the spot. Enjoy, and go check out his homepage!

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DotL: The important question: Why zombies?

WS: Because I’ve loved zombie stories since the first time I watched George Romero’s Dead series. Night of the Living Dead is my favourite because, in a way, it’s the most character-focused: the zombies themselves are only a plot device. The main horror comes from what the people in that movie do to each other, how an event like the zombie apocalypse, and the pressure it brings, can make even people with the best of intentions turn on each other, often with terrible consequences.

I write zombie stories because I love the human stories they evoke. And, of course, who doesn’t like a good ol’ gory headshot?

DotL: Any personal zombie favourites – for example books, movies or games – you wish to share with the readers?

WS: Definitely Night of the Living Dead, the original ‘68 version, of course (which I reviewed recently). I also rave about a lesser known French z-flick entitled Mutants. It’s an absolute winner. You should look it up, if you haven’t done so already.

DotL: Especially in Flu there seems to be a very strong anti-establishment sentiment, care to shed some light?

WS: I rarely talk politics, apart from with friends. Politics, like religion, is a hugely divisive topic and can leave otherwise perfectly balanced individuals at each other’s throats. But, without going too deep, I consider myself a left-leaning Libertarian and view all political parties and governments, whether to the left or right, with suspicion. I don’t on any conscious level try to hammer this, or any other message, into my writing: my primary concern is to entertain and engage readers. That said, these books are a product of me and a great deal of my experience, whether it be the characters or the world within which each story is set, can be found there. There’s an anti-establishment sentiment because I’m an anti-establishment kind of guy. Simple as.

DotL: On a related note, how did you feel about tackling The Troubles in your books? I assume it’s still a touchy subject for many. Have you received feedback regarding the subject?

WS: I think it’s a much less touchy subject these days than it might have been, say twenty or thirty years ago.

Again, because I consider myself apolitical so to speak, I don’t feel my writing sways one way or the other. The story is always told from the perspective of its characters, all of whom have a very different angle on The Troubles. You have Pat Flynn in Flu and Mairead Burns in Drop Dead Gorgeous, both of whom are ex-IRA yet feel very differently about their actions of the past. Then you have the two cops in Flu, who think another way entirely. Or soldier Roy Beggs in DDG.

Like I said before, the z-poc brings a lot of these human emotions to the fore. I like to think we see some very interesting drama unfold within my writing because of that.

Either way, I think us Northern Irish folks don’t take ourselves too seriously. Sure, there’s The Troubles and, while it is a very serious topic and I, like many others in Ireland and beyond, have lost family to the conflict, it’s also proved a great source of parody. Local comedians are forever taking the piss. As a novelist, Colin Bateman has been writing about The Troubles for a lot longer than I have, and isn’t shy of sending the whole thing up. And that’s cool.

DotL: Flu and Fever depict some of the most disgusting zombies I’ve ever seen described. Did you ever gross yourself out writing them?

WS: Ha! Not really.

As a lifelong horror geek, I’ve a pretty strong stomach. I’m an old-school gorehound. Love all the messiness of horror, and they don’t come any more messy than zombies!

It was fun going to town with the body horror of it all.

DotL: Fever was in my opinion a lot more bleak than Flu. Was this intentional, or did it just creep in there?

WS: It was bleak, for sure, but I like to think there’s plenty of dark humour within my writing to offset that. Whether the humour comes across, or not, is another thing. Some people mention the humour, and seem to enjoy it, others don’t seem to get it at all.

It’s no big deal either way: each reader’s experience will be different and that’s cool.

With zombie horror, it’s hard not to be bleak. It’s the most brutal survival horror genre out there. Richard Matheson set the precedence with his 1954 classic I Am Legend, the story of the last man to survive a vampire apocalypse (although the vamps behaved more like zombies).

There is no way out. Everyone is most likely going to die.

DotL: What’s next? Are we going to see a third book in the Flu series?

WS: Absolutely. The third will probably be the final book in the Flu series, although I plan to return to that world on a regular basis with short stories and the like. I hope to have it written some time in 2013.

Before that, I have a cyberpunk book to get out there, as well as two crime books, a vampire book and a fun homage to 80s slasher horror (co-written with fellow genre hack, Andre Duza).

I’m very busy, but, as a lifelong fanboy, very happy to be working in this industry.

DotL: Let’s say an actual zombie apocalypse happens. How do you rate your chances for survival?

Pish-poor.

Everyone has a plan and here’s mine: get to the safest and most secure spot I can find. Grab some food and water, and a good book or two, and lockdown. Then try and enjoy the little time I have left.

DotL: Wayne Simmons, thanks very much for the interview. Any last words for the readers?

WS: Just a big thanks to you, Mikko, for your time. Thanks for the reviews and taking the time to talk with me. And a HUGE thanks to all my readers and potential readers. Means the world to me that people take an interest in what I do.

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World War WTF?

November 9, 2012

The first official trailer for World War Z, the adaptation of Max Brooks’ novel of the same name, is finally out, and it’s..well…it’s..

This trailer really left me with mixed feelings. On one hand it looks like a cool enough large budget zombie fest and I usually like Brad Pitt in his films. On the other, there are quite a few things that bug me:

  • Apart from the title and the general theme, the movie sadly doesn’t seem to have much in common with the book. This is a huge letdown, as WWZ is one of the best works of zombie fiction written to date. It’s the age-old gripe with Hollywood: if you want to base your movie on an original work, and are paying for the adaptation rights, then why on earth would you make a completely different movie?
  • The elementary family angle. Seriously, what is it with Hollywood, disaster films and the family unit? War of the Worlds? The Day After Tomorrow? 2012? Apparently 6-7 billion people dying isn’t a big enough tragedy unless it also results in a father being separated from his family.
  • Silly CGI. Instead of a massive army of shambling or even sprinting undead, we have the Army of the Dead from Lord of the Rings, sans green glow.
  • Damon Lindelof. Seriously, your movie is failing, so you bring in the writer responsible for Lost and Prometheus, which are basically huge plot holes with some story around them? Good luck with that.

I know I’m sounding a more than little bitter, so I have to point out that this is mostly fanboy rage. Who knows, the movie might turn out to be a positive surprise! It’s at least nice to see a large budget zombie movie for a change – we really haven’t seen too many of those. Still, I can’t shake the feeling of disappointment. It’s most apparent when the synopses are (rather unfairly) compared:

The book

It began with rumours from China about another pandemic. Then the cases started to multiply and what had looked like the stirrings of a criminal underclass, even the beginnings of a revolution, soon revealed itself to be much, much worse. Faced with a future of mindless, man-eating horror, humanity was forced to accept the logic of world government and face events that tested our sanity and our sense of reality. Based on extensive interviews with survivors and key players in the 10-year fight-back against the horde, World War Z brings the very finest traditions of American journalism to bear on what is surely the most incredible story in the history of civilisation.

The movie

A U.N. employee is racing against time and fate, as he travels the world trying to stop the outbreak of a deadly Zombie pandemic.

Oh well.

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Fever – a review

November 3, 2012

Earlier this year I reviewed Flu by Wayne Simmons. Fever is a sequel to the book – or rather a prequel and a parallel story. Fever exposes the origins of the virus and takes a look at the entire epidemic through the eyes of various different players. I was originally supposed to review Fever right after its publication, but never received the review copy and proceeded to forget about the whole thing until recently. Better late than never, right?

The book follows different characters and their storylines. As is typical of a structure like this, the storylines are somewhat interwoven. What made me happy were the references to Flu, seamlessly tying the two books together. Many of the things I wanted to see more of in Flu were present in Fever, for example the military aspects that felt a little detached in the first book.

There are many similarities between the two books and many of the same comments still apply. Simmons keeps his writing compact and efficient, and there’s a lot crammed into the 290 pages. At times this borders on excess, with a lot of different storylines and characters getting introduced, but it gets easier as the book progresses. The style is still very brutal and carnal, and I think Simmons still holds the title of “Author with the most disgusting zombies”, with the flu-ridden corpses (and soon-to-be ones) spewing bloody mucus from every orifice and so on.

With their similarities, we’re still talking about two different books. While Flu had a strong political vibe, with a large part of the conflicts rising from an establishment/anti-establishment setup, Fever draws more from the pool of social conflict. This is helped along by a cast of characters different from your usual zombie fiction fare, through which themes such as sexual minorities and disabilities both physical and mental are explored. This results in a book that feels refreshingly different while retaining a solid genre feel. While not as prominent as in Flu, the anti-establishment sentiment is still present, and you definitely get the feeling that the government isn’t doing a very good job at reacting the problem to say the least.

On a related note a word of possible warning: Fever is bleak – very bleak. While not quite reaching excessive, David Moody -like proportions, this book definitely isn’t a happy read. Personally, I liked it, but I understand it might not be everyone’s cup of tea. A large part of the dark humour present in the previous book is missing this time, making Fever pretty depressing at times. This is something of a double-edged sword: humour helps you relate to the characters (Shaun of the Dead being a prime example) but can easily lead to the whole thing getting silly and unbelievable. Luckily, Simmons is a good enough character writer that his characters function even with the humour turned down a bit.

Overall verdict: If you liked Flu, you’re bound to like Fever. It’s a gripping, bleak zombie read, with thoughtfully crafted characters and plenty of interesting storylines and points of view to keep the reader interested. While it probably won’t leave you feeling warm and happy inside, it’s an interesting, harsh example of a worst case zombie outbreak scenario. If you haven’t read Flu, I suggest reading it before Fever.

As usual, I picked up my copy from The Book Depository.

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The Undeading

October 9, 2012

We’ve seen zombies associated with a lot of things, but they’re rarely doing good. Here’s an exceptional (in many ways) PSA by the Canadian Heart & Stroke Foundation:

The campaign also features a pretty awesome site at http://www.theundeading.ca/

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About Otto

October 5, 2012

I think I’ve mentioned my 30th birthday a few times, but I haven’t reported the thing that crowned my party.

When most of the guests had arrived, I was given a short speech, in which it was assumed (correctly) that if there ever was a zombie apocalypse, I had a weapon of choice. I was asked to go get said weapon – a clawhammer – which I did. I was then blindfolded and spun around repeatedly, and the blindfold was removed.

I met Otto, who I proceeded to batter to further death with my hammer, for this here is Otto:

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Yes, my amazing friends had built me a zombie piñata. After some spirited hammering, I was rewarded with a shower of money, candy and other assorted gifts. I just couldn’t stop laughing, it was insanely awesome.

I promised I’d give due credit to not only those who conceived the idea, but also the actual builders, Satu and Taape, so here are the two artisans (who luckily documented Otto’s creation) in their glory:

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Trivia: Otto was named after the lead character from the staggeringly horrible zombie/gay porn flick Otto, or up with dead people.

As proof of my zombie slaying expertise, here’s Otto in his current state:

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At the risk of sounding sappy: I love my friends, thanks everyone.

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The Walking Dead season 2 – a review

October 3, 2012

My relationship with The Walking Dead in its various forms is not an entirely easy one. When I first started reading the comic (from issue #1) it was pretty much the best thing I’d ever seen. Lately I haven’t read it – it started getting a little tedious as things kept going from bleak to bleaker to even bleaker to mega bleak and then some, and the series just kind of lost a lot of its effectiveness.

I was looking forward to the TV series a lot, and apart from the final episode of season one, I was pretty happy with how it turned out. When season two started, I was…well, if not as thrilled as about season one, still pretty interested. I started watching season two, and it was, in a word, boring. The season didn’t seem to be going anywhere. Around episode five I simply stopped watching. It was a huge disappointment.

My interest in the whole TWD franchise waned, until I ran into the amazing adventure game. All of a sudden I was interested in TWD again. This was further fueled by a friend of mine giving me a TWD book, Rise of the Governoras a birthday present.

Skip forward a month, to the day before yesterday. I’m on a work trip in Mikkeli, and find myself with a lot of spare time. I visit the nearest (“only”, I’m told) video rental store, and decide to give TWD’s season two a chance. After four paragraphs of rambling, the review begins!

I’m happy I gave the series a second look. As it turns out, after a sloooooow start the season starts picking up pace, and in my opinion ends up being as good as, if not even better, than the first one.

The season has plenty of elements that make it excellent. There’s a large, coherent arc that runs throughout the season. There is some great acting, with Jon Bernthal as Shane standing out especially. Some very heavy themes are dealt with, and there’s a fair amount of unexpected twists and turns to keep the viewer interested. There are character deaths, and these are not dealt with lightly, but are important events. The tone is kept pretty dark and sombre, but there are lighter moments as well. Also, the series doesn’t go down the comic’s route, heaping bad things on bad things and piling some more bad things on, which keeps it much more relatable.

The Walking Dead‘s group dynamics work fairly well. There are interesting schisms, which in turn are often dealt with realistically enough to keep the series believable. Some strange decisions are made, seemingly just to further the plot, but these are in the minority. All in all, TWD manages to put together a group of characters that alternatively both garner sympathy and irritate – much like real people. Even the worst of the bunch have some genuinely likable moments, which is a huge plus in my book. This is helped along by quality actors who do a very good job.

While I’m not much of a gore hound, I must remark on the awesomely disgusting stuff pulled off by the effects crew. This isn’t the kind of stuff you usually see on TV, apart from wildlife documentaries. The zombies in differente states of decay are also wonderfully done, and if you get your hands on the dvd box, I recommend checking out the extras.

Of course, it’s not all perfect. The series does use the whole “Carl disappears and appears inconveniently” over and over again. Note to the writers of The Walking Dead: if your repeating plot device is getting turned into a meme, you’re doing something wrong.

Also, as mentioned before, in the first five or so episodes, nothing much happens. This does pay off handsomely towards the end of the season though, as it allows for much more character development than the six episode season one.

Character development brings me to T-Dog. This character, despite having been with the series since approximately the beginning, hasn’t really received any screen time nor character development. Don’t believe me? io9 noted this too, in their article (with some spoilers) in March. I have absolutely no idea why this is, but it’s a glaring mistake and starts to get pretty funny and noticeable around episode 8 or 9.

Overall verdict: Despite a slow start, The Walking Dead season 2 builds up to some very nice zombie action and drama. While there are some weaker elements – “Where’s Carl?”, T-Dog and the slow start, basically – the whole manages to deliver, often exceeding season one. While I almost lost my faith, it seems TWD is back on track.

You can get The Walking Dead season 2 from any decent dvd retailer. Or a video rental store in Mikkeli, your call.

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There Will Be Blood – a gore painting tutorial

August 7, 2012

A lot of miniature painters like to paint blood on their minis. I think most of us have at some point painted that splash of red on a sword blade or something similar – I know I did that with probably the third or something mini I painted back in the roaring 90s. Nowadays I don’t have too many blades to paint, but tend to dabble in zombies, Xenomorphs and all sorts of critters that leave splashes of blood around. Gore is definitely called for. In this tutorial I will show a few quick and simple techniques for painting gore – wounds, blood spatters and the like.

Lately TCR or Tamiya Clear Red has been all the rage in the world of gore painting, and rightfully so. It produces a very nice, realistic effect when used correctly and looks great when properly done. Just google “tamiya clear red blood tutorial” and you’ll see what I mean. Unfortunately the TCR method doesn’t really fit my style of painting, as it results in a very glossy, sticky look whereas I tend to make my miniatures as matte as possible, using gloss for choice bits such as visors or scopes. This is what I do when I need to paint some gore:

Step one – Red base

Take some dark red paint. My choice was Citadel’s Mechrite red, which according to Citadel’s paint conversion chart (pdf link) is currently Mephiston red.

Apply said red paint around wherever you wish to have gore. Remember, sometimes less is more! Painting half of the model red isn’t always the best possible solution.

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Step two – Brown ink

Paint some brown ink (I used Citadel’s old Brown ink, but any thickish dark brown will do) over the red. Don’t obscure the red completely. It’s more effective if you let the brown pool up in some places for a thicker, coagulated look. Depending on how dirty you want your blood to look, you can stay within the red or slightly overlap its edges.

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Step three – Black ink

Dab some black ink (I used Citadel’s old Black ink) around. Blood tends to be quite dark, especially when it dries and coagulates. For a zombie, more black may be appropriate. At this stage you may already call your gore finished.

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Step four – Red highlight (optional)

At this stage you can add some highlights with the original base color. Especially suitable for wound edges and the like.

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Step five – White (optional)

Gruesome wounds? Add some bone fragments for that little bit of extra. You can give them a light brown inking, depending on how much you want them to stand out.

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Aaaand that’s it. To finish the tutorial off, below are some of my examples. If you end up using this, do send me some pictures!

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