Just a short note to let you know that my 28mm Predator review has been updated with two more models from Predastore – the Jungle-Predette and the Chasing-Hunter. See the review post for details and comparison shots.

Jungle-Predette

Chasing-Hunter

Just a short note to let you know that my 28mm Predator review has been updated with two more models from Predastore – the Jungle-Predette and the Chasing-Hunter. See the review post for details and comparison shots.

Jungle-Predette

Chasing-Hunter

After my last post I’ve received very good comments regarding the hive walls. I agree that the first test piece was lacking that biomechanic look so iconic to the Alien franchise, so I went to work on different prototypes. I bought some electrical wire (as it’s very cheap and holds its shape) and using blue foam offcuts and Tetra paste I knocked together three prototypes for hive wall styles. I’ve shown them painted, with everyone’s favourite smartgunner Drake for comparison. What do you think? They’re still lacking all sorts of lumps, holes, glue-goo, gloss varnish, ribbing and things like that, but these should give a rough idea. None of them are quite right, but I have a feeling I’m getting there. They are a bit sparse, for one, so I really need to add a lot more stuff in.
First test - While I like the spinelike ribbing on the vertical struts, I quickly noticed that the background desperately needs texture. It’s also a bit too spider web looking.
Second test - In this one I like the organic look of the tubes. It’s much too sparse, though. The addition of a simple texture to the wall makes a huge difference.
Third test - In my opinion this is the most Gigeresque of the test pieces. I like the ribbed texture on the wall. A lot of the wire was left exposed to create a smooth look. I used some heavy drybrushing to emulate Giger’s airbrushed style.
In my own opinion there are good elements in all of them that could/should be combined. I hope you’ll agree that these are much closer to H.R. Giger’s aesthetic than my previous outing. There are two styles of hive wall that I’ve spotted in the films. One is a very random, swirly, gooey one, whereas the other one is very much straight-off Giger with less “bio” and more “mechanical”.
Here are some shots from Aliens to illustrate the look I’m trying to achieve. There’s obviously a lot of randomness, as well as plenty of organic looking strands of Xenomorph resin. Of course I’ll need to leave some original walls showing through as well to create a contrast between the man-made and the alien.
Now’s the time for comments. As you can see, I’m teetering between different options so input is very valuable at this time. Don’t be afraid to be critical, either!

The Aliens board game game board (tee-hee) project I announced a while back is going strong. In this post I’ll take a look at what’s happening with it.
The board
In the previous post I wondered about a suitable flooring texture – brass and resin alternatives were too costly. I considered textured styrene sheets, but couldn’t find a suitable texture. In the end I settled for a cheap and easily handled material: plastic bug screen. It provided me with a nice mesh texture, and perhaps most importantly it was dirt cheap. I bought a large offcut sheet for 5€, and it’s over twice the size I needed.
Yesterday I cut a suitable shape from the sheet and glued it over the board with watered-down PVA. I left the staircase portion unglued. After the glue had dried, I carefully removed the rectangle with a craft knife. The bug screen has the added bonus of showing through the markings I made on the board earlier.
Today the mailman brought me the magnetic sheets that will be used to attach the terrain pieces to the board, so today will probably see some test fitting – not to mention testing whether the magnets have a strong enough hold. If they don’t, it’s back to the proverbial drawing board.
Accessories
The game board is clogged with various obstacles, and I’ve slowly gone to work on them as well. Shown below are some of the things I intend to use.
Various scifi bits and bobs from Ainsty. I bought these earlier to use in my Triton-4 Aliens/Predator/Colonial Marines campaign – which might or might not return. They’ll serve their purpose wonderfully here as well.
Scratch-built junk. Every miniature gamer hoards up things they might need one day. Lo and behold, this is “one day”! Out will come the random bits bought from hardware stores, beads, offcut pieces of sprue and miniatures and things like that. This project is a fine way to use them, since a lot will be covered more or less with Xenomorph gunk (more on that below). There is one innovation I’m actually proud of, and that’s using my Mantic bases. I’ve assembled quite a few from ghoul and zombie sets, and until now I’ve had no use for them. Now I’ve combined them with some of the extra bug screen I have, and they make wonderful exhaust vent -type thingies. A slight problem is that in the board game all obstacles block line of sight. In Aliens, however, there is steam billowing all around the reactor room (“Yeah, but it’s a dry heat!”), so I’m thinking of using craft wool to simulate steam issuing from the vents.

Alien gunk. This gave (and might still be giving) me a hard time. While I love the biomechanical Xenomorph look, it’s a bastard to recreate in larger quantities. Ready-made resin sets exist, but that would rapidly escalate the costs of this project – something I definitely don’t want. My current choice is to go with Tetra paste, which is a somewhat elastic paste for sealing windows, bathroom tiles and the like. This doesn’t produce a neat, organic surface, but rather a creepy, gooey one. It can be crudely shaped and takes paint well. Below is a quick mock-up using a blue foam offcut and some paste. On the right you can see the same piece with a quick, patchy paintjob (black with grey drybrushing, ink wash, I’ll later add some strands of glue for that sticky look) and a Marine to give you an idea of how it looks. Definitely let me know what you think. In my opinion it looks nice enough, even if it is a slight departure from the source material.
Miniatures
Unsurprisingly I have a whole lot of Colonial Marines. All I needed to do was pick out a suitable selection to match the characters in the film. I took some liberties to save me some time. What I needed was Apone (flamethrower), Crowe (pistol), Dietrich (flamethrower), Drake (smartgun), Frost (pistol), Hicks (shotgun), Hudson (pistol), Vasquez (smartgun) and Wierzbowski (flamethrower). Surprisingly I had less than half of suitable minis for these fellows painted. Like the Marines in the film, the lack of pulse rifles proved troublesome.
Here are the painted ones. Apone and Drake are from em4, while Crowe and Hudson are from Copplestone Castings.
And the unpainted ones. Apart from Frost they’re all Woodbine designs models. Frost is an as-of-yet unfinished conversion of an em4 plastic trooper.
That’s the project so far. Comments and critique, send them my way!

With my Blood Bowl team pretty much done (pictures coming up soonish), and armed with experience gained from building my BB pitch, I’ve decided to start a new project. I went through my boxes of old stuff some time ago, and dug out the old Leading Edge Aliens board game that I bought for a pittance years and years ago. I’ve played this game so many times in my teens, due to its solo play option. I remember sitting in my room at the age of 14 or 15, and just playing the game over and over and over again.
It wasn’t too difficult to form the following chain of thought: “Hmm, I really want to play this game again” to “I have loads of Colonial Marine and Alien miniatures” to “I wonder if the playing board accommodates 28mm miniatures – no” to…oh, you know how it goes. So now I’m looking to build a 3D gaming board to recreate the main – and in my opinion best – scenario from the game. It’s of course the reactor room one, where most of the CM squad is ripped apart. It’s a pretty difficult and brutal mission, but perfectly captures the feeling of the movie. Don’t believe me? Try the Flash version and come back!
With this in mind I picked up a sheet of blue foam and the Aliens game board and did some calculations. The original board is 14 by 25 squares. When I translated the squares to 30mm ones and left some extra room at the sides, it amounted to a 42,3 cm by 75,3 cm board. Perfectly reasonable size, only a bit larger than my Blood Bowl pitch. Storage is always an issue for me when it comes to wargaming scenery. Or rather, it has started to become an issue due to not being an issue before.
The Blood Bowl pitch project certainly taught me something, and that was to be careful with measurements and cutting. As a result, the Aliens board is much more symmetrical and the square grid much more even. I used the same push-pins and string -technique to build the grid, and used a felt-tip marker to mark the corners of the squares. Much more fun an easy than with the pitch.
After doing the grid, I marked down or the obstacles on the board so I know what to build and where, and that’s where I’m now. I’m thinking of attaching the various bits and pieces of the game board – at least the larger ones – with magnets, so they can be removed for easier storage.
(No, it’s not that irregular – the camera angle’s doing some nasty tricks there!)
What’s next? I’m thinking of buying a suitable plastic or metal mesh to use as flooring. While there are some nice stuff in resin and etched brass out there, I’m trying to optimise the cost/looks ratio. For the obstacles it’s going to be lots of scratch building, green stuff and some resin accessories I have stashed away. That’s one great thing about starting projects, especially thematically similar ones: you can use leftovers or stuff bought for something else easily. And of course I have all the Marines and Aliens I need already.
Ideas, comments, insight and encouragement warmly welcomed.

Yes! My Hürn from Heresy (see the Predator review for more info) is finally finished, after sitting half-painted on my desk for ages. Seriously, I’ve written on July 14, 2011:
Here are my Predators, sans the wonderful Hürn from Heresy, who sits almost finished on my painting desk.
Weird how you sometimes just hit a wall with a particular miniature, even if it isn’t annoying to paint. For some reason this happened with the Hürn. As usual, once I finished it I was left wondering what was so difficult. It’s a neat model, and turned out just fine!
This version of the Hürn has unfortunately sold out. I’m considering buying the new, helmeted variant for different weapon options. As if I didn’t have enough Predators already.

I decided to start off this new year with something special. As every miniature gamer knows, we tend to accumulate far more miniatures than we can paint. I got a fair few freebies for my Colonial Marine review, and while most will end up in my own use, there are a few that are simply extra. In this case, the Fenryll Science Fiction Troopers.
From my review:
French resin miniature manufacturer Fenryll has six more or less obviously not-CMs in their science fiction range. It has to be said right at the start that these miniatures are very big. While the Fenryll site lists them as 28mm, the models actually measure 33-35mm from top of base to top of head. The size is a real shame, since the miniatures are very nice. The sculptor Dominique Seys has done a nice job with the troopers’ faces and gear, and resin produces beutiful, crisp detail. There is one thing about the first pack that bugs me a lot, and it’s the way the troopers hold their pulse rifles. They’re all holding them one-handed (two of them are holding a grenade in the other hand), and the guns look entirely weightless. This gives the troopers of the first pack a very action figure-ish look, which I’m not partial to. The troopers in pack 2 hold their guns much more sensibly with two hands, and I prefer this pack to the first one. The models come with separate guns and backpacks, and they’re all on square integral resin bases, with some sculpted detail and texture. There were some casting flaws, with quite a lot of flash and mould lines/misalignment.
The size of the Fenryll troopers will probably put a lot of people off. As the comparison pictures below show, they’re very tall, standing head and shoulders above most other miniatures in this review. While this might make them unappealing to a fair few gamers, their large size does mean that they’re a perfect match size-wise for the Horrorclix Aliens or the Heresy Hurn, which tend to be pretty big compared to most 28mm miniatures. In terms of price the troopers are at the higher end in this review, with a pack of three models costing 10 EUR, which amounts to £8.40 at the time of writing, or £2.80 per miniature.
The latter part is why I’m giving them away. While wonderful minis, they’re simply a bit too large to fit in with my other models. They’re still very nice, and really should find a nice home.
How to get them? Simple, just drop me a comment on this post. Using magical powers (and a random number generator) I’ll pick the lucky winner and notify them. The winner will need to pay postage, which should at most amount to 2-3 EUR or something similar even for overseas delivery – the Finnish post office is quite cheap and very reliable. Payment via PayPal is preferred.
Good luck!

Some exciting and interesting news from the electronic gaming front.
First up is the piece of news that DoubleBear Productions is looking for some fresh blood to add to the development of Dead State. Remember this one? It’s the upcoming game that had me drooling over the keyboard and weeping tears of joy. Let’s hope they can get the game finished. Click here for the full story.
Next is something that might – just might – interest a fair few readers of this blog: an 11 minute gameplay footage video from the upcoming Aliens: Colonial Marines game. It looks really, really tasty, and it’s obvious (even without the commentator) that the crew are pretty big Aliens geeks. Might this be the game to finally get me to buy new gaming hardware?
And last but not least something for the smartphone folks. ZOMBIES, RUN! is a game designed to get you running, or if you already are, to add something to the often dreary daily/weekly/monthly jog. Their Kickstarter project has created roughly five times more money than they were asking for, so the game promises to be pretty excellent (despite the “brains” comment in the video bringing up alarm bells on the DotLOZDH test). I’m a sporadic jogger, and this might actually get me running a bit more. I’m sure a fair few gamers could do with more exercise, so this just might be the way to go. Be sure to check out the sales pitch video on the Kickstarter page, and support their project if you find it interesting.


I just added some new Predator miniatures from Predastore to my Predator miniature review. Click here for the updated version.

If you’re looking to create a good atmosphere for gaming, it’s good to remember the soundscape as well. While we play Blood Bowl listening to hip hop or 80s hits, for Triton-4 I wanted something different. With the advent of this new-fangled, so-called “computer” and “internet” technology, the possibilities are starting to be pretty outstanding. So, using Spotify I created two different playlists. One is a collection of darkish, military themed soundtracks from such movies as Dog Soldiers, Aliens and Predator 2 as well as games like Crysis. Clocking in at 224 tracks and 13 hours, that’s enough scifi background music to last me a lifetime of gaming.
In case I don’t all that drama, I can settle for a nice jungle ambience. Enter four hours of recorded nature sounds, and it’s like you’re hanging out somewhere tropic. For maximum effect you can actually play these two together. We manage it by having one player hook up their smartphone to some speakers and playing one list, and my PC blaring out the other.
Don’t have Spotify? Click the logo below and get it. It’s the best thing that’s ever happened in the digital music distribution business.
Have Spotify? Feel free to use the links below and use the playlists mentioned. I’d love to hear what you think of them, as well as what you listen to while gaming if anything.

Triton-4 has kicked off nicely! I’ve noted that the game provides both the motivation and the concrete incentive to do a lot of work on miniatures and terrain – so far we’ve played about a game per week, and that leaves me a week to finish whatever is needed for the next scenario or two. This weeks accomplishment was painting the three miniatures below – a pilot and a co-pilot/generic trooper from Woodbine, and a scientist from Hasslefree. All were used in a scenario detailed later on. I’m happy with how they turned out, and they were a joy to paint.
So far we have played three scenarios:
Scenario 1 – Landing on Triton-4
This was a peculiar wargaming scenario in that there was a distinct possibility of there not being any fighting at all. The two marine squads (numbering five each) landed on the planet. Their mission was to investigate the jungle near the landing site and find a suitable location for a communications satellite, allowing the USS Hades to transfer supplies and personnel down to the planet.
The marines went through the jungle in a fairly orderly fashion. A lot of strangeness was discovered, including dismembered animals, an abandoned camp site and a data recording device with unknown insignia. The only real action the marines got was when a weird flying creature attacked one of them. Some brutal hand to hand ensued, and finally Sgt. Kosltezlo was able to bring the creature down. The marines then found a suitable spot for the comm station, and set it up. Below are a few satellite photos (disturbed by the atmosphere, naturally) of the proceedings.
Scenario 2 – Rescue
With the comm station in place, traffic from orbit was ready to start. Disaster struck soon, however, as a dropship carrying one of the lead scientists suffered an engine malfunction and crashed. The pilot, co-pilot and the scientist all survived, but were now stranded in the middle of the jungle. To make matters worse, military technicians had been able to decrypt some data from the recording device found earlier, revealing a xenomorph presence on the planet.
With most marines stuck fortifying and building the base, Sgt. Kosltezlo took three marines with him to find the missing people. Xenomorphs were indeed present, and the crash survivors were quickly running and fighting for their lives. To make matters worse, most shots fired attracted more and more xenomorphs. The situation seemed desperate, with the rescue team quickly finding themselves in a serious fight instead of a search and rescue mission. The co-pilot was speared by a xenomorph’s tail, causing the pilot to panic and blindly run into the jungle. The scientist was manhandled from one marine to the other, and eventually the rescue team managed to drag him back to the camp, with the camp’s sentry guns chasing away any Aliens that tried to cross the treeline. While the mission was a success, the xenomorph threat was confirmed and their deadliness apparent.
Scenario 3 – The aftermath
Following the daring rescue, the marines decided to go on another recon mission. While most xenomorphs had retreated deeper into the jungle, some remained. The marines advanced carefully towards the treeline, where they could glimpse flitting dark shapes. All of a sudden a rapidly moving Alien managed to circle around them and pounced on the target it perceived the weakest – Pvt. Turner who was still a rookie, only just having joined the force. Turner was quickly joined by the other marines, and together the group of four managed to bring the creature down, with Turner himself delivering the killing blow. The youngster’s joy was short-lived, though, as acid blood sprayed from the broken body, showering Pvt. Turner and providing him with an agonizing death. The sight caused a ripple of horror, with Pvt. Glory escaping all the way back to base and the marines generally falling back. This prompted more xenomorphs to charge from the trees.
The other squad’s leader, Sgt. Slaughter (I assume that’s a nickname) surprised everyone by downing xenomorphs left and right. With his squad falling back around him, he took on first one creature, then another, surviving both and killing one. Other marines then moved up to help with the mop-up. With most of the xenomorphs downed, the marines set their sights on the treeline to put down the one remaining beast. The Aliens’ speed proved to be incredible once again, as the creature flitted through the trees to charge another bewildered rookie, Pvt. Austin. The soldier tried desperately to escape, but the xenomorph mercilessly cut him down before being gunned to pieces.
With the Alien threat neutralized, the marines finally managed to venture into the jungle. Their search brought up all sorts of interesting things, such as alien artifacts and xenomorph eggs. Pvt. Stanton from the first squad managed to evade a strange attack – all of a sudden three red dots appeared, followed by an explosive blast. Of the attacker there was no sight, but it was apparent that the xenomorphs weren’t the only threat around. On a more positive note, the pilot who had fled earlier staggered out of the jungle, bloody and incoherent. He was taken back to base by Cpl. Burbank. It’s anyone’s guess how he made it out alive.
Most of the area had already been searched, when the marines made the same mistake as the dwarves in Moria: they dug too deep. With the marines spread out through the jungle, Pvt. Stanton suddenly found himself surrounded by no less than six Aliens, four of which tore him to pieces. The marines retaliated fiercely after this first casualty, and managed to completely eliminate the creatures in short order, with Sgt. Slaughter even destroying one in close combat. Pvt. Gunn’s flame unit was also invaluable, torching jungle and xenomorph alike. After this the exhausted marines retreated back to their camp.
The games were good fun, and we’re still getting to grips with all the rules. It’s getting quicker and smoother to play, and we’re slowly getting into the intricacies of the system. The narrative aspect is present, and we tend to view in-game events through a narrative filter. The second scenario especially was very cinematic and tense!
With these three games the campaign is off to a good start, and both me and the two players are looking forward to our next session on next Wednesday. Whatever’s coming up next, the marines are in for a rough time with three of the original ten troopers down.
By the way, feel free to comment on the satellite photo look of the pictures. In my opinion action report pictures are often quite boring, as they’re basically just miniatures standing next to each other. I figured I’d simply use them as for a bit of flavour, so photoshopped them heavily. Personally I like the look, but CC is definitely welcome!